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高乐股份(002348) - 董事会薪酬与考核委员会工作细则(2025年8月修订)
2025-08-29 08:28
第一章 总则 第一条 为建立、完善广东高乐股份有限公司(以下简称"公司")业绩考 核与评价体系,制订科学、有效的薪酬管理制度,实施公司的人才开发,董事会 决定下设公司薪酬与考核委员会(以下简称"薪酬委员会"),作为制订和管理 公司董事、高级管理人员薪酬方案、评估业绩指标的专门机构。 第二条 为规范、高效地开展工作,公司董事会根据《中华人民共和国公司 法》(以下简称"《公司法》")、《上市公司治理准则》、《上市公司独立董事管 理办法》、《深圳证券交易所上市公司自律监管指引第 1 号——主板上市公司规范 运作》等有关规定,制订本工作细则。 第三条 薪酬与考核委员会所作决议,必须遵守《公司章程》、本工作细则及 其他有关法律、法规的规定;薪酬委员会决议内容违反《公司章程》、本工作细 则及其他有关法律、法规的规定,该项决议无效。 第二章 人员组成 第四条 薪酬委员会由三名董事组成,其中必须有不少于二分之一以上的独 立董事。薪酬委员会委员由公司董事会选举产生。 第五条 薪酬委员会设主任委员一名,由独立董事担任。薪酬委员会主任委 员由董事会委派。薪酬委员会主任负责召集和主持薪酬委员会会议,当薪酬委员 会主任不能或无法履行职 ...
高乐股份(002348) - 董事会审计委员会工作细则(2025年8月修订)
2025-08-29 08:28
广东高乐股份有限公司 董事会审计委员会工作细则 第一章 总则 第一条 为提高广东高乐股份有限公司(以下简称"公司")内部控制能力, 健全内部控制制度,完善内部控制程序,公司董事会决定设立审计委员会。 审计委员会主要负责公司内、外审计的沟通、监督和稽查工作。 第二条 为规范、高效地开展工作,公司董事会根据《公司法》、《上市公司 治理准则》、《上市公司独立董事管理办法》、《深圳证券交易所上市公司自律监管 指引第 1 号—主板上市公司规范运作》等有关规定,制订本工作细则。 第三条 审计委员会是公司董事会下设的专门委员会,对董事会负责并报告 工作。 第四条 审计委员会依据《公司章程》和本工作细则的规定独立履行职权, 不受公司任何其他部门和个人的非法干预。 第五条 审计委员会所作决议,必须遵守《公司章程》、本工作细则及其他有 关法律、法规的规定;审计委员会决议内容违反《公司章程》、本工作细则及其 他有关法律、法规的规定,该项决议无效;审计委员会决策程序违反《公司章程》、 本工作细则及其他有关法律、法规的规定的,自该决议作出之日起 60 日内,有 关利害关系人可向公司董事会提出撤销该项决议。 第二章 人员组成 第十条 审 ...
高乐股份(002348) - 2025 Q2 - 季度财报
2025-08-29 08:15
广东高乐股份有限公司 2025 年半年度报告全文 广东高乐股份有限公司 2025 年半年度报告全文 广东高乐股份有限公司 GOLDLOK HOLDINGS(GUANGDONG) CO.,LTD. 2025 年半年度报告 第一节 重要提示、目录和释义 公司董事会、监事会及董事、监事、高级管理人员保证半年度报告内容 的真实、准确、完整,不存在虚假记载、误导性陈述或者重大遗漏,并承担 个别和连带的法律责任。 公司负责人朱俭勇、主管会计工作负责人朱俭勇 及会计机构负责人(会 计主管人员)易炳民声明:保证本半年度报告中财务报告的真实、准确、完整。 | 证券简称:高乐股份 | | | | | --- | --- | --- | --- | | 证券代码:002348 | | | | | 披露日期:2025 | 年 | 8 | 月 | 1 所有董事均已出席了审议本次半年报的董事会会议。 本报告中如有涉及未来计划等方面的内容,均不构成本公司对任何投资 者的承诺,敬请投资者注意投资风险。公司已在本报告第三节"管理层讨论 与分析"之"十、公司面临的风险和应对措施"部分,详细描述了公司经营 中可能存在的风险,敬请投资者关注相关内容 ...
文娱用品板块8月27日跌1.67%,创源股份领跌,主力资金净流出3.1亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-27 08:43
Market Overview - The entertainment products sector experienced a decline of 1.67% on August 27, with Chuangyuan Co. leading the drop [1] - The Shanghai Composite Index closed at 3800.35, down 1.76%, while the Shenzhen Component Index closed at 12295.07, down 1.43% [1] Individual Stock Performance - Notable gainers included Huali Technology, which rose by 2.78% to a closing price of 31.85, with a trading volume of 100,800 shares and a transaction value of 323 million yuan [1] - Conversely, Chuangyuan Co. saw a significant decline of 8.44%, closing at 31.46, with a trading volume of 176,000 shares and a transaction value of 574 million yuan [2] Capital Flow Analysis - The entertainment products sector saw a net outflow of 310 million yuan from institutional investors, while retail investors contributed a net inflow of 296 million yuan [2] - The table of capital flow indicates that major stocks like Qunxing Toys and Huali Technology had varying levels of net inflow and outflow from different investor categories [3] Detailed Stock Capital Flow - Qunxing Toys had a net inflow of 20.1 million yuan from institutional investors, while retail investors showed a net outflow of 0.2 million yuan [3] - Huali Technology experienced a net inflow of 16.08 million yuan from institutional investors, with a significant outflow from retail investors amounting to 15.03 million yuan [3]
2025年上半年文教、工美、体育和娱乐用品制造业企业有10962个,同比增长2.18%
Chan Ye Xin Xi Wang· 2025-08-27 03:14
Core Insights - The report highlights the growth in the number of enterprises in the cultural, educational, artistic, sports, and entertainment goods manufacturing sector, which reached 10,962 in the first half of 2025, an increase of 234 compared to the same period last year, representing a year-on-year growth of 2.18% [1]. Industry Overview - The manufacturing sector for cultural, educational, artistic, sports, and entertainment goods has shown a steady increase in the number of enterprises, indicating a positive trend in the industry [1]. - The proportion of these enterprises within the total industrial enterprises stands at 2.11% [1]. Statistical Data - The threshold for scale industrial enterprises was raised from an annual main business income of 5 million to 20 million yuan starting from 2011, which may have influenced the reported growth figures [1]. - The report includes a statistical chart detailing the number of enterprises in this sector from 2016 to the first half of 2025, showcasing the growth trajectory [1].
预见2025:《2025年中国AI玩具行业全景图谱》(附市场现状和发展趋势等)
Qian Zhan Wang· 2025-08-26 03:10
Industry Overview - AI toys are products that integrate AI technology with traditional toys, offering interactive and personalized experiences through voice recognition, image recognition, natural language processing, deep learning, and emotional analysis [1][4] - The advantages of AI toys include multimodal interaction, emotional understanding and feedback, and intelligent learning and adaptation [3] Industry Chain Analysis - The upstream of the AI toy industry chain includes raw materials (metals, textiles, plastics), hardware (chips, sensors, batteries), and software (AI technologies) [4][5] - The midstream involves the design and manufacturing of AI toy products, including smart dolls, robot toys, AI plush toys, and AI-themed merchandise [4][5] - The downstream consists of sales channels, including offline retail and online e-commerce platforms [4][5] Industry Development History - The period before 2020 was characterized as a technology exploration phase, with limited AI applications in children's educational hardware [6][10] - From 2020 to 2023, the market entered a budding phase, with the introduction of interactive products and policy support for AI education, although product functionality was often homogeneous [6][10] - Post-2024, the industry is expected to enter a rapid development phase, with multimodal interaction becoming standard and significant advancements in AI technology [6][10] Industry Policy Direction - The government is promoting the "Artificial Intelligence +" action plan, which aims to integrate AI with traditional and emerging industries, creating a conducive environment for AI toy development [11][12] Current Industry Status - The toy market in China is projected to exceed 150 billion yuan in 2024, with AI toys expected to reach a market size of approximately 246 billion yuan [14][22] - The number of registered AI toy companies has shown a fluctuating trend, with a peak in 2019 and a decline in new registrations from 2021 to 2025 due to increased technical barriers and market regulation [15] Competitive Landscape - The AI toy market features a diverse competitive landscape, including traditional toy companies, tech startups, internet tech firms, and companies with strong IP reserves [21][22] - AI toy prices vary significantly, ranging from around 300-400 yuan for basic models to over 10,000 yuan for high-end products with advanced features [17][21] Future Development Trends - The AI toy market is expected to continue expanding, with a focus on emotional connection and deep companionship, targeting not only children but also young adults and the elderly [22] - By 2030, the AI toy market in China is predicted to exceed 700 billion yuan, driven by the integration of AI technology into various toy categories [22]
趋势研判!2025年中国手办行业发展背景、市场规模、竞争格局及发展趋势分析:IP价值持续释放,中国手办市场2026年规模将突破160亿[图]
Chan Ye Xin Xi Wang· 2025-08-26 01:16
Core Insights - The figurine industry, emerging from the ACG (Anime, Comic, Game) culture, has become a key medium connecting IPs with consumers, fulfilling emotional, collectible, and aesthetic needs [1][2] - The market size of China's figurine industry is projected to grow from 3.66 billion yuan in 2020 to 11.08 billion yuan in 2024, with an expected reach of 16.2 billion yuan by 2026 [1][18] - The global figurine market is characterized by a "one strong, many strong" pattern, with Chinese brands accelerating their international expansion [1][20] Industry Overview - Figurines are designed based on characters from anime, games, movies, and brands, serving as a physical representation of virtual images [2][3] - The figurine market is segmented into three categories: by production process and form, by acquisition method and market positioning, and by IP source [3] Favorable Factors for Development - The expansion of the consumer base and the release of generational dividends are driving the figurine market, with the number of pan-ACG users in China expected to reach 503 million by 2024 [5] - The rise of domestic IPs, such as "Genshin Impact," is reshaping the industry ecosystem, with domestic IP figurines' market share increasing from less than 30% in 2020 to 45% in 2024 [7][18] - Technological innovations, including 3D printing and automation, are enhancing production efficiency and consumer experience [8] Market Trends - The figurine market is expected to see a shift towards IP globalization, technological innovation driving experience upgrades, and market segmentation with sustainable development [25] - The market is projected to grow at a CAGR of 24.8%, with the average price per product increasing from the 300 yuan range to over 600 yuan [18][28] - The trend of "cultural value extraction + supply chain efficiency" is becoming a competitive focus among leading companies [22] Competitive Landscape - The global figurine market is dominated by Bandai, Good Smile Company, and Pop Mart, with Bandai holding a 25% market share [20][22] - The competition is characterized by a focus on cultural innovation and supply chain efficiency, with leading companies accelerating their globalization strategies [22] Future Development Directions - The industry will increasingly focus on cultural output and the integration of traditional elements with modern design [25][26] - The application of eco-friendly materials and the development of a circular economy will become industry norms [28]
2025年1-5月文教、工美、体育和娱乐用品制造业企业有10958个,同比增长2.22% 上市公司:源飞宠物(001222),浙江正特(001238),三柏硕(001300),广博股份(002103),齐心集团(002301),高乐股份(0
Chan Ye Xin Xi Wang· 2025-08-25 01:27
Group 1 - The core viewpoint of the article highlights the growth in the number of enterprises in the cultural, artistic, sports, and entertainment goods manufacturing industry in China, with a total of 10,958 enterprises reported for the period from January to May 2025, marking an increase of 238 enterprises compared to the same period last year, representing a year-on-year growth of 2.22% [1] - The report indicates that the proportion of these enterprises within the total industrial enterprises stands at 2.11%, reflecting the significance of this sector within the broader industrial landscape [1] - The data referenced in the article is sourced from the National Bureau of Statistics and organized by Zhiyan Consulting, emphasizing the reliability of the information presented [3] Group 2 - Zhiyan Consulting is identified as a leading industry consulting firm in China, specializing in in-depth industry research reports, business plans, feasibility studies, and customized services, showcasing its expertise in providing comprehensive industry solutions [2] - The firm has been dedicated to the industry research field for over a decade, indicating its established presence and experience in the market [2] - Zhiyan Consulting aims to empower investment decisions through its professional insights, quality services, and keen market awareness, positioning itself as a valuable resource for investors [2]
文娱用品板块8月22日涨0.85%,群兴玩具领涨,主力资金净流入8610.92万元
Zheng Xing Xing Ye Ri Bao· 2025-08-22 08:39
Market Performance - The entertainment products sector increased by 0.85% on August 22, with Qunxing Toys leading the gains [1] - The Shanghai Composite Index closed at 3825.76, up 1.45%, while the Shenzhen Component Index closed at 12166.06, up 2.07% [1] Individual Stock Performance - Qunxing Toys (002575) closed at 9.32, rising by 10.04% with a trading volume of 1.26 million shares and a transaction value of 1.167 billion [1] - Shifeng Culture (002862) closed at 21.24, up 4.84%, with a trading volume of 195,500 shares and a transaction value of 411 million [1] - Helen Piano (300329) closed at 12.28, increasing by 2.50%, with a trading volume of 136,500 shares and a transaction value of 165 million [1] - Other notable stocks include Zhejiang Natural (605080) at 30.73 (+2.19%), Jinling Sports (300651) at 24.86 (+1.47%), and Mingyue Lens (301101) at 49.00 (+1.20%) [1] Fund Flow Analysis - The entertainment products sector saw a net inflow of 86.11 million from institutional investors, while retail investors contributed a net inflow of 80.85 million [2] - The sector experienced a net outflow of 167 million from speculative funds [2] Detailed Fund Flow for Selected Stocks - Qunxing Toys had a net inflow of 192.1 million from institutional investors, but a net outflow of 122 million from speculative funds [3] - Shifeng Culture saw a net inflow of 34.62 million from institutional investors, with a net outflow of 31.82 million from speculative funds [3] - Zhejiang Natural experienced a net inflow of 22.99 million from institutional investors, while speculative funds had a net outflow of 3.35 million [3]
文娱用品板块8月19日涨0.47%,华立科技领涨,主力资金净流出2686.65万元
Zheng Xing Xing Ye Ri Bao· 2025-08-19 08:32
Market Overview - The entertainment products sector increased by 0.47% on August 19, with Huali Technology leading the gains [1] - The Shanghai Composite Index closed at 3727.29, down 0.02%, while the Shenzhen Component Index closed at 11821.63, down 0.12% [1] Top Performers - Huali Technology (301011) closed at 30.99, up 4.73% with a trading volume of 127,300 shares and a transaction value of 393 million [1] - Chuangyuan Co., Ltd. (300703) closed at 35.25, up 4.20% with a trading volume of 210,200 shares and a transaction value of 744 million [1] - Source Pet (001222) closed at 21.62, up 3.74% with a trading volume of 48,000 shares and a transaction value of 10.3 million [1] Underperformers - Helen Piano (300329) closed at 11.81, down 1.75% with a trading volume of 128,100 shares and a transaction value of 151 million [2] - Shuhua Sports (605299) closed at 9.84, down 1.60% with a trading volume of 133,000 shares and a transaction value of 132 million [2] - Yingpais (002899) closed at 23.11, down 1.45% with a trading volume of 38,700 shares and a transaction value of 89.7 million [2] Capital Flow - The entertainment products sector experienced a net outflow of 26.87 million from institutional investors, while retail investors saw a net inflow of 95.43 million [2] - The main capital inflow was observed in Chuangyuan Co., Ltd. with a net inflow of 83.66 million, while Huali Technology had a net inflow of 45.84 million [3] - Retail investors showed a significant net outflow from Huali Technology, amounting to 19.66 million [3]