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KRAFTON计划在未来三年内推进逾1万亿韩元的股东回馈政策
Sou Hu Cai Jing· 2026-02-09 10:54
在自持股方面,公司计划回购并注销总额逾7,000亿韩元的股份。除现金股利外的股东回馈资金,将全 部用于回购自持股,且回购股份将进行全额注销,以提振股东价值。KRAFTON 表示,通过回购自持股 的方式,在提高资本效率和市场应对能力的同时,还将根据市场状况及财务状况,保留进一步扩大回馈 规模的可能性。 KRAFTON CH Kim 表示:"本次股东回馈政策体现了 KRAFTON 提升股东价值的坚定决心。我们将在 全球范围内持续推进差异化游戏研发与战略性投资,并依托充裕的持有现金及稳定的现金创造能力,统 筹兼顾股东回馈,不断提升企业的可持续价值。" KRAFTON 拟于2月10日起开启首轮总额达2,000亿韩元的自持股回购,并逐步履行为期三年的股东回馈 政策。 KRAFTON 于9日召开董事会,表决通过了2026年至2028年为期三年的股东回馈计划。根据该决议, KRAFTON 将从今年起在未来三年内实施总额逾1万亿韩元的股东回馈。相较于2023年至2025年期间实 施的6,930亿韩元股东回馈总额,规模增长了44%以上。 KRAFTON 计划通过全新的股东回馈政策,提高回馈规模的可预测性,并提升中长期股东价值。 ...
搜打撤赛道,这次轮到韩国大厂成炮灰了?
3 6 Ke· 2025-12-16 23:45
Core Viewpoint - The game "PUBG: Black Budget" (referred to as "Black Domain Evacuation") has not met the high expectations set by its developer KRAFTON, a leading company in the shooting game genre, as player feedback indicates significant shortcomings in stability and completeness [1][2]. Game Experience and Mechanics - "Black Domain Evacuation" introduces a "professional division" system with three character types: "Special Operations," "Agent," and "Mercenary," each with unique weapons and abilities [3]. - The core gameplay loop resembles traditional shooting extraction games, involving preparation, resource collection, and decision-making under pressure, but retains many design habits from PUBG, such as the "shrinking circle" mechanic [5][7]. - The game aims to create a combat-focused experience, but current feedback suggests that this design has not achieved the desired effect, with players reporting issues like motion sickness and poor visual clarity [7][9]. Player Feedback and Challenges - Players start with basic weapons, leading to a frustrating experience due to the lack of attachments, and the game requires significant time investment to improve shooting mechanics [11]. - Negative feedback has been concentrated on issues like cheating, high penalties for death, and a lack of clear risk-reward balance, which accumulates frustration among players [11][13]. - The game struggles with integrating the mechanics of both PUBG and extraction games, leading to confusion over its risk-reward structure and player experience [14][16]. Market Position and Future Outlook - The extraction game market has undergone significant filtering, and "Black Domain Evacuation" has not demonstrated clear advantages in gameplay or structure during its testing phase [25][27]. - KRAFTON's challenge lies in differentiating itself in a mature market where brand recognition alone is insufficient, and the company must adapt to the current expectations of core players [27][28].
吃鸡研发商,偷袭微恐手游赛道
3 6 Ke· 2025-10-30 02:06
Core Insights - The article discusses the rising trend of horror survival games with "imposter" mechanics, highlighting that this genre is not entirely new but is gaining traction among various companies [1][21] - KRAFTON has entered this niche with its game "MIMESIS," which features horror survival and imposter gameplay, indicating a strategic shift similar to its previous success with "PUBG" [3][21] Game Overview - "MIMESIS" was released in early access on Steam, allowing players to experience a game where one player can disguise as a monster, creating a mix of fear, chaos, and strategy [2] - The game has received mixed reviews regarding its quality, with players noting issues such as lack of guidance and resource scarcity, but it still attracts a player base due to its unique mechanics [3][4] Gameplay Mechanics - The core gameplay loop involves scavenging for resources, selling them, and purchasing tools, with the constant threat of imposters or environmental dangers interrupting the cycle [4][9] - The "imposter" mechanism allows AI to mimic player appearances and voices, creating social tension and trust issues among players, which is a significant aspect of the game's design [8][11] Market Trends - The horror survival genre is seeing a shift towards cooperative and social gameplay, with the "imposter" mechanic enhancing player interaction and engagement [21][23] - Companies like KRAFTON, Semiwork, and Team JPO are exploring similar game concepts, indicating a competitive landscape that has not yet fully matured [21][23] Comparative Analysis - "MIMESIS" shares similarities with other titles in the horror survival genre, particularly "Lethal Company," which also incorporates imposter elements, suggesting a trend towards blending horror with social deduction mechanics [20][21] - The article identifies two main branches of imposter gameplay: social deduction and horror disguise, with various games exemplifying these mechanics [14][16]
中国游戏最卷赛道,要发生变化了吗?
3 6 Ke· 2025-09-04 08:22
Core Insights - The Chinese shooting game market is dominated by realistic shooting games, with Tencent being the leading player, holding a significant share of the top products [1][2][4] - Tencent has a robust pipeline of upcoming shooting games, including both self-developed and overseas licensed titles, indicating a strategic focus on diversifying its offerings [2][3] - The overall landscape of shooting games is evolving, with a shift towards differentiation in gameplay and themes, as companies explore new genres and innovative mechanics [13][30] Tencent's Position - Tencent's dominance in the shooting genre is evident, with several top titles like "Peace Elite" and "Call of Duty Mobile" under its belt, showcasing its strong market presence [1][4] - The company is actively developing new titles that avoid the saturated military realism theme, focusing instead on fantasy and unique gameplay experiences [3][5] - Tencent's upcoming titles include "Rainbow Six" and "The Division: Dawn," which are set to expand its portfolio in the shooting genre [2][3] Industry Trends - The shooting game market is experiencing saturation in the military realism segment, prompting companies to seek differentiation through innovative gameplay and thematic diversity [13][30] - There is a growing trend towards "PVE" and "PVPVE" modes, which may become focal points for future competition, as they cater to diverse player preferences [34][35] - The integration of AI technology in game development is expected to enhance gameplay experiences, leading to new innovations in shooting games [34][35] Global Market Dynamics - The global shooting game market remains dominated by realistic titles, with major franchises like "Call of Duty" and "Battlefield" achieving significant sales [14][16] - Companies like Sony and Microsoft are also exploring new gameplay styles and themes, indicating a broader trend towards diversification in the shooting genre [22][24] - The emergence of new gameplay mechanics, such as "search and rescue" combined with battle royale elements, reflects the industry's shift towards innovative and hybrid gaming experiences [19][30]
又一全球顶级电竞赛事落地中国,为何是成都?
Mei Ri Jing Ji Xin Wen· 2025-08-28 08:48
Core Insights - The article highlights the significance of esports as a powerful symbol of globalization, attracting young tourists and enhancing a city's international influence [1] Group 1: Event Announcement - A major esports event, the BLAST DOTA2 Grand Slam, will be co-hosted in Chengdu in December 2023 by BLAST, Chengdu Radio and Television Station, and Chengdu Broadcasting and Television Group [1][2] - The BLAST Grand Slam is an international esports tournament created in collaboration with DOTA2 developer Valve, with the first three events held in Europe before moving to Chengdu in 2025 [1][2] Group 2: Strategic Importance - Chengdu was chosen for the event due to its rich cultural heritage, superior infrastructure, and mature esports environment, marking it as a significant esports destination [1][2] - BLAST aims to tap into the rapidly growing Chinese esports market, which is one of its fastest-growing audience markets [2][4] Group 3: Event Details - The total prize pool for the tournament is set at $1 million, featuring 12 top-ranked teams from various global regions, including China, Southeast Asia, and Europe [2][3] - The event will consist of online qualifiers from November 25 to 30, followed by the main event from December 5 to 7, with live audience attendance and global streaming in over 50 countries [3] Group 4: Local Impact and Collaboration - The event provides a platform for local DOTA2 teams to compete against international teams, enhancing the local esports scene [3] - A three-year strategic cooperation agreement was signed between Chengdu Broadcasting Group and BLAST to bring more international esports events to Chengdu [5] Group 5: Industry Development - Chengdu has a history of hosting major international sports events and has been recognized as China's "Esports Cultural Capital" [3][6] - The city has introduced policies to support the esports industry, including financial incentives for esports clubs and event hosting, fostering a robust esports ecosystem [6]
继超市经理、猫咪之后,监狱逃脱模拟器或成下一个爆款?模拟器游戏题材选择标准正向下发展
3 6 Ke· 2025-08-26 03:49
月初,一款名为《Prison Escape Simulator 3D》(监狱逃脱模拟器)的模拟游戏在全球范围内上线,并迅速在土耳其、乃至中东地区走红,而后其热度更 是以此地区为中心开始向周边地区辐射。上线一周内,该作已相继在印尼、西班牙、德国等地进入模拟游戏免费榜前十,并于土耳其地区登顶。 作为走红的又一款应用名中带有"Simulator"的产品,其玩法便如其应用名一般直观,即以第一人称视角扮演一名囚犯,在亲身经历监狱日常生活的同时, 悄悄通过收集的工具和资源在房间的地毯下挖掘出一条通道从而逃出生天。 图片来源:应用商城详情页 然而虽说游戏的主线是"越狱",但整体游玩体验却没有影视剧集及部分动作游戏中所演绎和营造的那般惊险刺激,反而整个过程则显得极为"日常",即在 日常的监狱生活流程中慢慢收集工具和资源,再一铲一铲地挖掘出整个地道。而将这堪称日常的"职业体验"还原到游戏之中,便是作为模拟游戏的一个现 实题材类别,被统称为"模拟器游戏"的最大特征。 模拟器游戏的发展背景 模拟器游戏始于PC平台,其确切起源或许已难以追溯,但早期几款具有代表性的作品已在玩家群体中广泛传播。如开放世界城市生存题材的"乞丐模拟 器"《 ...