Take-Two Interactive Software, Inc.
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What Are Wall Street Analysts' Target Price for Take-Two Interactive Software Stock?
Yahoo Finance· 2026-02-19 12:06
Valued at $35.9 billion by market cap, Take-Two Interactive Software, Inc. (TTWO) is a leading global video-game holding company that develops, publishes, and markets interactive entertainment across console, PC, and mobile platforms. Founded in 1993 and headquartered in New York City, the firm operates primarily through its major publishing labels Rockstar Games, 2K, and Zynga, each managing internal studios and flagship franchises. The video games giant has significantly underperformed the broader mark ...
CBS and Zynga Bring Survivor Season 50 into The Hands of Fans with Partnership in Words With Friends, Zynga Poker, Two Dots, and More
Businesswire· 2026-02-18 16:00
SAN MATEO, Calif.--(BUSINESS WIRE)--Zynga Inc., a wholly-owned publishing label of Take-Two Interactive (NASDAQ: TTWO) and a global leader in interactive entertainment, today announced a cross-title collaboration with CBS to celebrate the landmark 50th season of the Emmy-winning reality competition Survivor, bringing the show's groundbreaking gameplay to five titles in the Zynga portfolio. For the first time in the series' 25-year history, the game is "In the Hands of the Fans,†with viewer-dri. ...
Jim Cramer Discusses GTA & Take-Two (TTWO) Interactive
Yahoo Finance· 2026-02-14 17:43
Core Viewpoint - Take-Two Interactive Software Inc. (NASDAQ:TTWO) is facing a challenging market environment, with its shares down 9% over the past year and 24% year-to-date, despite positive performance indicators in its recent financial results [2]. Group 1: Stock Performance and Analyst Ratings - Take-Two's share price target has been raised by Wells Fargo to $301 from $288, maintaining an Overweight rating, citing strong performance in third quarter 2025 bookings and operating income [2]. - BMO Capital also increased its price target for Take-Two to $280 from $275, keeping an Outperform rating, highlighting successful execution across mobile, NBA, and other platforms, as well as the potential for AI implementation [2]. Group 2: Market Challenges and Commentary - Jim Cramer has previously discussed Take-Two, describing it as a great stock, but noted that its struggles are partly due to the impact of Google's AI products on the market [2][4]. - Cramer emphasized the need for Take-Two to defend itself against negative perceptions, while also suggesting that some AI stocks may offer better investment returns with lower risk [4].
软件股遭遇2010年来最大做空潮,高盛惊呼:市场“无处可藏”!
Hua Er Jie Jian Wen· 2026-02-13 06:51
Group 1 - The software sector is experiencing the most intense short-selling attack in over a decade, with Morgan Stanley reporting that the short-selling volume in the software and SaaS sectors reached one of the highest levels since 2010 [1][7] - Hedge funds have quickly resumed short-selling strategies after a brief period of covering, with new short positions in the software sector exceeding levels seen at the end of January [2][7] - Concerns about AI replacing human jobs are spreading across more sub-industries, significantly impacting market sentiment, as evidenced by a notable drop in the stock price of CH Robinson [4][8] Group 2 - Defensive sectors are outperforming cyclical stocks, with Goldman Sachs noting the worst two-day performance for cyclical stocks since the "Liberation Day," with a cumulative drop of over 350 basis points [6][8] - The 10-year U.S. Treasury yield has fallen to around a three-month low of 4.08%, indicating increased market risk aversion, while the VIX index closed above 20 [6][8] - The market is becoming increasingly sensitive to the potential disruptive impacts of AI, with major tech companies experiencing valuation declines [9] Group 3 - Goldman Sachs described the current trading environment as one of the most volatile seen, with many tech and growth stocks appearing oversold as the Russell Tech Index falls to its 200-day moving average [6][10] - There is a discussion on whether the valuation adjustments in the market have been excessive, with some companies not returning to pre-earnings release levels despite the rapid pricing in of perceived technological changes [10] - The large tech stocks, referred to as "Mag 7," have underperformed the market by approximately 7.5 percentage points over the past few months, indicating a significant pullback [11]
英伟达抛弃+谷歌降维打击,游戏业黄昏将至?
美股研究社· 2026-02-11 11:06
以下文章来源于字母AI ,作者苗正 字母AI . 聚焦前沿科技,抢先看到未来。 这让全球游戏产业正在经历一场前所未有的危机。 祸不单行,AI技术的革新换代,也让游戏开发者们感到了危机。 生成式AI正以超出预期的速度替代游戏开发的每一个环节。从美术素材到NPC对话,从关卡生成到音效配 乐,AI工具正在大规模替代传统人力。 谷歌发布Genie 3世界模型的那一天,甚至直接引起了游戏公司股价集体暴跌。 如果AI能在一分钟内生成"类塞尔达"游戏,那么开发一款游戏就需要好几年的游戏厂商们,还有存在的必要 吗? 正是这两股力量同时作用,才让整个行业出现了重塑的先兆。 来源 | 字母AI(ID:faceaibang) 作者 | 苗正 过去三十年,英伟达的显卡一直在推动游戏产业向前发展。《赛博朋克 2077》、《荒野大镖客 2》这些 3A 大作,都建立在显卡性能不断进步的基础上。 没有英伟达这三十年的持续研发,就没有今天规模超过3000亿美元的全球游戏产业。 但这个故事突然停止了。英伟达宣布无限期推迟新一代游戏显卡的研发,官方给出的理由是"内存供应受限, 优先供应数据中心"。 然而,恐慌之下,游戏行业真正的护城河也在显现,因 ...
Under Armour cut to Sell, Snap upgraded: Wall Street's top analyst calls
Yahoo Finance· 2026-02-10 14:45
Upgrades - Raymond James upgraded Take-Two (TTWO) to Strong Buy from Outperform with an unchanged price target of $285, viewing the recent selloff as overdone and presenting a more attractive risk/reward scenario for the company [2] - Daiwa upgraded Palantir (PLTR) to Buy from Neutral with a price target of $180, down from $200, citing a positive impression from the earnings release [2] - Gordon Haskett upgraded Booking Holdings (BKNG) to Buy from Hold with a price target of $5,440, believing that investors have overreacted to AI-driven competitive concerns and have discounted Booking's operational advantages [3] - Oppenheimer upgraded Unity (U) to Outperform from Perform with a price target of $38, arguing that fears regarding competition from "world models" like Google's Project Genie are misplaced and overlook Unity's unique role in development [4] - Arete upgraded Snap (SNAP) to Buy from Neutral with a price target of $7.30, noting a shift in the company's sales growth from a "sub-scale" advertising business to higher margin, recurring subscription income [5] Downgrades - HSBC downgraded Estee Lauder (EL) to Hold from Buy with a price target of $106, stating that Estee's "modest" organic sales upgrade in the quarter underwhelmed investors relative to expectations [6] - Citi downgraded Under Armour (UAA) to Sell from Neutral with an unchanged price target of $6.20, indicating that the company's turnaround in North America is facing "several pressures" in fiscal 2026 [6] - Raymond James downgraded Wingstop (WING) to Outperform from Strong Buy with an unchanged price target of $325, expressing caution regarding Wingstop's near-term sales trends [6] - Truist downgraded Texas Roadhouse (TXRH) to Hold from Buy with a price target of $188, down from $206, believing that beef price inflation will persist at least through 2027, limiting multiple expansion and pressuring margins and earnings estimates [6] - Loop Capital downgraded Monday.com (MNDY) to Hold from Buy with a price target of $80, down from $195, citing a "fine, but not great" quarter amid moderating upmarket momentum and slower adoption of newer products [6] - Baird also downgraded Monday.com to Neutral from Outperform with a price target of $90, down from $175 [6]
腾讯心动谷歌齐下阵,新一轮AI抢人大战开启
3 6 Ke· 2026-02-10 13:04
Group 1 - The article discusses the impact of AI, particularly Genie3, on the gaming industry, highlighting both excitement and concern among investors and developers [2][32]. - There is a notable reaction from the gaming sector, with significant stock price drops for companies like Take Two (down 10%), Unity (down 27%), and Roblox (down 13%) following the introduction of Genie3 [2]. - The potential of AI in game development is emphasized, suggesting that it could streamline the creation process, allowing developers to quickly generate interactive prototypes, thus reducing costs and time [23][28]. Group 2 - Genie3 allows users to create 3D environments from simple inputs, showcasing its ability to generate interactive content, although it currently lacks the depth and complexity of traditional games [8][14]. - The article mentions that while Genie3 is not yet fully accessible to the public, its subscription model (at $250/month) has generated interest among users eager to experiment with its capabilities [21]. - The emergence of similar AI tools from companies like Taptap Maker and Ant Group indicates a competitive landscape in AI-assisted game development, suggesting a shift in how games may be created in the future [25][27]. Group 3 - The concept of "world models" is introduced, explaining that AI can learn and predict interactions within virtual environments, which is crucial for developing engaging games [28][29]. - The article reflects on the broader implications of AI tools like Genie3, indicating a shift in creative processes within the industry and the potential for democratizing game development [32]. - The ongoing evolution of AI in gaming raises questions about the future of game creation, with the possibility of AI playing a more central role in developing interactive virtual worlds [29][32].
How the Release of Grand Theft Auto VI Could Impact Take-Two’s Stock Price
Investing· 2026-02-09 11:16
Core Insights - Take-Two Interactive Software Inc. is experiencing significant growth in its gaming portfolio, driven by strong sales of its flagship titles and expansion into new markets [1] Group 1: Financial Performance - The company reported a revenue increase of 15% year-over-year, reaching $3.5 billion in the last fiscal year [1] - Net income rose to $500 million, reflecting a 20% increase compared to the previous year [1] - Earnings per share (EPS) improved to $4.00, up from $3.30, indicating strong profitability [1] Group 2: Market Position - Take-Two holds a competitive position in the gaming industry, with a market share of approximately 10% [1] - The company is expanding its presence in mobile gaming, which is projected to grow by 25% annually [1] - Strategic acquisitions have bolstered its portfolio, enhancing its ability to compete with larger rivals [1] Group 3: Future Outlook - Analysts predict continued growth, with revenue expected to reach $4 billion in the next fiscal year [1] - The company plans to launch several new titles, which are anticipated to drive further sales [1] - Investment in technology and innovation is a key focus, aiming to enhance user experience and engagement [1]
Take-Two CEO自信预测:《GTA 6》今年发布时将激活主机销量
Sou Hu Cai Jing· 2026-02-09 02:53
Group 1 - Take-Two's CEO Strauss Zelnick confirmed that "GTA 6" will be released on November 19, with no further delays, and promotional activities will begin in the summer [1] - The development cost of "GTA 6" is close to $1 billion (approximately 6.943 billion RMB), and it is expected to have high sales expectations and provide strong momentum for the gaming industry [1] - The release of "GTA 6" is anticipated to boost console hardware sales, as players using older consoles may need to upgrade [2] Group 2 - "GTA 6" will launch on the latest generation of consoles, with Microsoft increasing the production of Xbox Series X and Xbox Series S in preparation for the game's release [2] - The game is expected to be a key turning point for Xbox, which has been experiencing weak hardware performance recently [2] - "GTA 6" is anticipated to be primarily available on PS5, with reports of a marketing partnership between Rockstar and Sony, and the PS5 Pro is expected to be the only console capable of running the game at 60 frames per second [2]
一张图生成游戏?谷歌Genie体验:万物皆可玩,但离“杀死游戏公司”还远
3 6 Ke· 2026-02-07 10:08
Core Viewpoint - The anticipation for the release of "GTA 6" is contrasted with Google's DeepMind's Project Genie, which has the potential to revolutionize gaming by allowing users to create their own playable game worlds [1][4]. Group 1: Impact on Gaming Companies - Following the announcement of Project Genie, Take-Two Interactive's stock fell by 10%, Roblox's stock dropped over 12%, and Unity's stock plummeted by 21%, while Chinese companies like NetEase and Tencent remained largely unaffected [4]. - Project Genie represents a significant shift in game development, potentially disrupting traditional game creation processes that require extensive planning, coding, and artistic input [6][24]. Group 2: Project Genie Capabilities - Project Genie allows users to generate interactive game worlds from simple inputs like photos or text descriptions, fundamentally changing how games can be created and experienced [8][11]. - Users can manipulate the generated worlds in real-time, with the ability to modify elements and create dynamic environments without needing coding skills [14][17]. Group 3: Limitations and Current State - Despite its innovative approach, Project Genie currently suffers from issues such as inconsistency and a lack of logical coherence in gameplay, which can lead to bizarre experiences [27][29]. - The technology is still in its early stages, primarily serving as a tool for game designers to quickly validate ideas rather than providing a fully immersive gaming experience for players [32]. Group 4: Future Implications of AI in Gaming - Project Genie signifies a critical advancement in AI, moving from understanding static worlds to simulating dynamic, interactive environments, which could pave the way for more advanced forms of artificial intelligence [33][35]. - The competition in the realm of world modeling is intensifying, with various companies, including OpenAI and NVIDIA, also exploring similar technologies, indicating a burgeoning field with significant future potential [35].