游戏产业发展

Search documents
8月166款国产游戏获批 创年内单月版号新高
Zheng Quan Shi Bao· 2025-08-25 18:07
Group 1 - The National Press and Publication Administration announced the approval of 166 domestic games and 7 imported games in August 2025, marking a new monthly high for domestic game approvals this year [1] - Among the 166 domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are mobile and client games, 1 is a console game (PS5), and 2 are client games [1] - Major companies like NetEase and Bilibili have successfully obtained approvals for their games, indicating strong performance among leading firms in the industry [1] Group 2 - Several A-share game companies reported positive impacts from the issuance of game approvals, with Baotong Technology highlighting the role of approvals in the recovery of the domestic game industry [2] - Tom Cat mentioned that the game industry is experiencing a dual drive of policy support and technological innovation, with 757 domestic and 55 imported game approvals issued in the first half of 2025, reflecting an 18% year-on-year increase [2] - The domestic game market achieved a sales revenue of 168 billion yuan in the first half of 2025, a 14.08% year-on-year growth, with the user base reaching nearly 679 million, marking a historical high [2]
涨停!一则消息,引爆603444
Shang Hai Zheng Quan Bao· 2025-08-20 02:25
8月20日早盘,A股三大指数集体低开,沪指低开0.28%,深证成指低开0.61%,创业板指低开1.14%。截 至发稿,沪指翻红,涨0.07%。沪深北三市成交额为7040亿元,较上一日此时缩量635亿元。 2024年8月,旗舰级3A游戏《黑神话:悟空》横空出世,在海内外引发巨大反响和热烈讨论。短短4 天,销量便突破千万大关,两周内全球销量飙升至1800万份。 作者:展雪 责任编辑:王珂 | | 代码 | 名称 | | 最新 | 涨幅% ↓ | | | --- | --- | --- | --- | --- | --- | --- | | 1 | 603444 | 吉比特 | 1 | 421.19 | 10.00 | 38.29 | | 2 | 300467 | 迅游科技 | | 25.58 | 9.22 | 2.16 | | 3 | 300052 | ST中青宝 | | 11.54 | 4.06 | 0.45 | | 4 | 002624 | 完美世界 | 1 | 15.82 | 2.86 | 0.44 | | 5 | 002517 | 恺英网络 * | | 20.65 | 2.63 | 0.53 | | 6 ...
报告:上半年国内游戏市场实际销售收入及用户规模均创新高
Sou Hu Cai Jing· 2025-07-31 15:18
Core Insights - The report indicates that the domestic game market in China achieved actual sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08%, setting a new record [1] - The user base for games reached nearly 679 million, reflecting a year-on-year increase of 0.72%, also a historical high [1] Market Performance - The growth in market revenue and user base is attributed to several factors: the successful launch of multiple new games, the steady performance of long-standing games, and the strong growth of esports and mini-program games [1] - Self-developed games generated actual sales revenue of 140.45 billion yuan in the domestic market, with a year-on-year increase of 19.29%, driven by popular long-standing products and new releases [3] - The overseas market for self-developed games saw actual sales revenue of 9.50 billion USD, reflecting a year-on-year growth of 11.07%, primarily from long-term product revenues and new releases expected in 2024 [3] Segment Insights - The console game market in China recorded actual sales revenue of 1.03 billion yuan, with a significant year-on-year growth of 29.78%, largely due to the ongoing popularity of the 2024 phenomenon title "Black Myth: Wukong" and the strong sales of new imported console games [5] - The report anticipates continued growth in the Chinese game industry in the second half of 2025, supported by favorable policies, optimized industry ecology, deepened technological innovation, and ongoing global product distribution and corporate globalization efforts [5]
今年上半年游戏产业报告出炉!国内游戏市场收入、用户规模创新高
Xin Jing Bao· 2025-07-31 12:57
Core Insights - The Chinese gaming market achieved a record actual sales revenue of 168 billion yuan in the first half of 2023, marking a year-on-year growth of 14.08% [1] - The user base for games in China reached approximately 679 million, reflecting a year-on-year increase of 0.72%, also a historical high [1] - The growth in market revenue and user base is attributed to several factors, including the successful launch of new games, the steady performance of established games, and the strong growth of esports and mini-program games [1] Market Performance - The actual sales revenue of the Chinese console gaming market was 1.034 billion yuan, showing a year-on-year increase of 29.78% [2] - The esports gaming market generated actual sales revenue of 80.645 billion yuan, with a year-on-year growth of 16.64% [2] - The revenue from the two-dimensional mobile gaming market was 14.577 billion yuan, experiencing a year-on-year decline of 8% [2] - The domestic casual mobile gaming market achieved actual sales revenue of 16.439 billion yuan, reflecting a year-on-year growth of 2.55% [2] - The domestic mini-program gaming market saw actual sales revenue of 23.276 billion yuan, with a significant year-on-year increase of 40.2% [2] Self-Developed Games - The actual sales revenue from self-developed games in the domestic market reached 140.452 billion yuan, representing a year-on-year growth of 19.29% [1] - The overseas market for self-developed games generated actual sales revenue of 9.501 billion USD, with a year-on-year increase of 11.07% [1]
伽马数据:1-6月国内游戏市场实际销售收入1680亿元 同比增长14.08%
智通财经网· 2025-07-31 08:17
Core Insights - The Chinese gaming market achieved a record actual sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08% [1] - The user base for games reached approximately 679 million, reflecting a growth of 0.72% year-on-year, also a historical high [1] Market Performance - The growth in market revenue and user base is attributed to several factors: the successful launch of multiple new games, the steady performance of evergreen games, and the strong growth in esports and mini-program games [1] - The self-developed games in the domestic market generated actual sales revenue of 140.45 billion yuan, with a year-on-year increase of 19.29% [6] - The overseas market for self-developed games saw actual sales revenue of 9.501 billion USD, growing by 11.07% [7] Regional Insights - In the overseas market for self-developed mobile games, the United States accounted for 31.96%, Japan for 16.20%, and South Korea for 7.47%, collectively representing 55.63% of the revenue [8] Game Type Performance - Among the top 100 self-developed mobile games in overseas markets, strategy games accounted for 43.33% of revenue, showing significant growth, while role-playing games accounted for 10.02%, slightly declining [11] - The mobile gaming segment maintained its dominance with actual sales revenue of 125.31 billion yuan, reflecting a year-on-year growth of 16.55% [17] Market Segmentation - The client game market generated actual sales revenue of 35.40 billion yuan, with a year-on-year increase of 4.86% [22] - The web game market continued to decline, with actual sales revenue of 2.20 billion yuan, down by 5.87% [24] - The esports gaming market achieved actual sales revenue of 80.65 billion yuan, growing by 16.64% [29] Future Outlook - The gaming industry is expected to continue its growth trajectory in the second half of 2025, supported by favorable policies, optimized industry ecology, and ongoing technological innovations [42]
2025年上半年中国游戏市场收入创新高达1680亿元
Guo Ji Jin Rong Bao· 2025-07-31 07:37
Core Insights - The ChinaJoy event is set to open in Shanghai on July 31, 2025, with the China International Digital Entertainment Industry Conference (CDEC) kicking off the festivities [1] - The report released during the conference indicates that the domestic game market achieved actual sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08% [1] - The number of game users in China reached approximately 679 million, reflecting a slight year-on-year increase of 0.72% [1] Industry Performance - The actual sales revenue from self-developed games in the domestic market for the first half of 2025 was 140.45 billion yuan, showing a year-on-year increase of 19.29% [3] - The overseas market for self-developed games generated actual sales revenue of 9.50 billion USD, with a year-on-year growth of 11.07% [3] - The primary overseas markets for self-developed mobile games include the United States (31.96%), Japan (16.20%), and South Korea (7.47%) [3] Market Segmentation - In the domestic market, mobile games accounted for 74.59% of actual sales revenue, while client games made up 21.07% and web games only 1.31% [3] - The small program game market in China showed remarkable performance, with actual sales revenue reaching 23.28 billion yuan, a year-on-year increase of 40.20% [4] - Among the revenue from small program games, in-app purchases generated 15.30 billion yuan (65.70%), while advertising revenue accounted for 7.97 billion yuan (34.30%) [4] Future Outlook - The domestic game market is expected to continue its growth trend in the second half of 2025, with a focus on protecting minors and expanding the positive impact of the gaming industry [4]
游戏产业景气度攀升 有望迎来新一轮发展周期
Zheng Quan Ri Bao· 2025-06-20 16:50
Core Viewpoint - The Chinese gaming industry is experiencing strong growth this year, supported by favorable policies and a surge in new product launches during the summer season, indicating a potential new development cycle for the industry [1][2]. Policy Support - Multiple regions, including Beijing, Shenzhen, and Zhejiang, have introduced supportive policies aimed at enhancing the competitiveness of the gaming and esports sectors [1]. - Beijing's recent policy includes 11 measures to stimulate market activity and improve the development environment [1]. - Zhejiang's measures focus on financial support for game exports and establishing a statistical mechanism for tracking game exports [1]. - Shenzhen has implemented policies offering one-time rewards of up to 10 million yuan for outstanding gaming companies and has streamlined the game license application process [1]. Market Potential - The gaming industry is showing significant potential, with the global gaming market projected to reach 1,216.335 billion yuan in 2024, reflecting a year-on-year growth of 3.31% [3]. - The domestic gaming market is expected to achieve a record revenue of 455.06 billion yuan in 2024, with a compound annual growth rate of 26.8% over the past two decades [3]. - Chinese self-developed games are accelerating their overseas sales, with actual revenue expected to reach 18.557 billion USD in 2024, marking a year-on-year increase of 13.39% [3]. Market Performance - The gaming sector has shown a steady upward trend in the secondary market, with an overall increase of 24.09% year-to-date as of June 19 [4]. - Specific ETFs related to the gaming industry have also reported significant gains, with some nearing a 20% increase this year [4]. - Experts suggest that while the short-term recovery trend is evident, long-term sustainability will require continuous innovation due to the short lifecycle of most blockbuster games [4].
“百万英才汇南粤”社科类专场对接会举行 超五千毕业生入场
Nan Fang Du Shi Bao· 2025-06-09 15:07
Group 1 - The event "Million Talents Gathering in South Guangdong" successfully connected over 5000 job-seeking graduates from 137 universities, facilitating 1484 employment intentions [1] - The event aimed to address the supply-demand gap in industries such as finance, culture, and education, promoting high-quality employment for social science graduates [1][2] - A total of 147 employers participated, offering 4142 job positions, with a significant focus on overseas roles due to the increasing demand from Guangdong's SMEs for versatile talents [2] Group 2 - The job fair featured not only traditional roles but also emerging positions in e-commerce and gaming, with a demand for approximately 740 candidates, and some positions offering monthly salaries exceeding 10,000 [3] - Guangdong's gaming industry is experiencing a new growth phase, supported by recent policies aimed at enhancing the sector's development [3] - The event provided enhanced job-seeking services, including one-on-one guidance for resume optimization and interview techniques, and featured online recruitment channels that attracted over 120,000 viewers [4]
5月共144款游戏获批,再度刷新近两年单月版号发放纪录
Mei Ri Jing Ji Xin Wen· 2025-05-22 02:06
Group 1 - The gaming sector is experiencing a continuous upward trend, with the gaming ETF (159869) rising nearly 1.5% on May 22, 2023, and several stocks such as Kunlun Wanwei (300418) and Youzu Interactive (002174) showing significant gains [1] - In May 2023, the National Press and Publication Administration approved 130 domestic and 14 imported online games, totaling 144 approvals, marking a record for monthly approvals in nearly two years [1] - According to Gamma Data, the Chinese gaming market size reached 85.704 billion yuan in Q1 2025, reflecting a year-on-year growth of 17.99%, with overseas sales of self-developed games amounting to 4.805 billion USD, also up 17.92% [1] Group 2 - Great Wall Securities forecasts that the gaming industry will reach a historical high in 2024, with growth rates expected to accelerate from Q3 2024 onwards [2] - The industry is anticipated to benefit from the launch of new products and increased consumer demand, indicating a long-term positive trend for gaming sector performance [2]
A股游戏公司2025年Q1业绩全部交卷,游戏ETF(159869)持续上扬现涨近3%
Mei Ri Jing Ji Xin Wen· 2025-05-06 03:20
Group 1 - The gaming sector is experiencing a continuous upward trend, with the gaming ETF (159869) rising nearly 3% after a strong opening on May 6. The ETF has seen a net inflow of funds totaling 211 million yuan over the past 10 trading days, indicating strong investor interest [1] - In the first quarter of 2025, all A-share gaming companies reported their earnings, with 10 companies achieving both revenue and net profit growth. Key factors influencing the performance of A-share gaming companies include new game launches, overseas expansion, and mini-program games [1] - The overall positive trend in the A-share gaming industry is attributed to the increasing frequency and guidance of game license approvals, leading to a stronger focus on quality and innovation among domestic gaming companies [1] Group 2 - According to the Q1 2025 report released by the Game Working Committee and Gamma Data, China's gaming market revenue reached 857.04 billion yuan, reflecting a year-on-year growth of 17.99%. Both mobile and client-side gaming markets contributed to this growth [2] - The actual sales revenue of China's mobile gaming market was 636.26 billion yuan, marking a year-on-year increase of 20.29%. The client-side gaming market generated 179.19 billion yuan, with a growth of 6.85% year-on-year [2] - The actual sales revenue from China's self-developed games in overseas markets was 4.805 billion USD, showing a year-on-year growth of 17.92% [2]