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告别“流量批发”,明星入驻这本账怎么重算?
Xin Lang Cai Jing· 2026-02-03 10:24
文|犀牛娱乐 小福 编辑|朴芳 70岁的成龙,出现在了小红书。 上周五,自称"70岁小红书萌新"的成龙正式开通小红书账号。在发布其账号第一条视频后,成龙还在评 论区与网友语音、留言互动。截至发稿前,该账号粉丝数已突破41万。 在平台急需完成用户扩张的时期,明星被视为一种能够迅速放大声量、建立规模认知的"现成资产"。高 额签约费、集中式曝光、站内活动协同,本质上都是为了在最短时间内制造"平台已经足够大"的认知。 在这一阶段,明星入驻的核心逻辑并不在于内容本身,而在于其是否能够在短期内完成声量、日活与平 台势能的可视化放大。 2020年前后,这套逻辑被推向极致。 这一年,抖音在日活突破6亿后开始系统性搭建明星生态,通过邀请赵丽颖、林俊杰、陈奕迅等头部艺 人的集中入驻,强化"视频朋友圈"的大众认知。 快手则以独家版权合作吸引周杰伦入驻,主打"情怀牌",推出"周同学"账号,承诺"全网唯一"标签。当 时,周杰伦首条视频便收获264万点赞,话题#周杰伦账号开始营业了#冲上了微博热搜第一。之后该账 号粉丝量一路攀升至4800万(截至2022年),单场直播最高在线人数超654万。 同一时期,成龙也入驻快手,主打动作片情怀与接 ...
当巨星IP告别“流量批发”,明星入驻这本账怎么重算?
3 6 Ke· 2026-02-03 02:43
70岁的成龙,出现在了小红书。 上周五,自称"70岁小红书萌新"的成龙正式开通小红书账号。在发布其账号第一条视频后,成龙还在评论区与网友语音、留言互动。截至发稿前,该账号 粉丝数已突破41万。 在短视频平台流量逐渐见顶、明星入驻频繁却早已"见怪不怪"的当下,一位横跨数十年、影响力覆盖几代观众的超级巨星再次选择进入内容社区,本身就 像一枚被切开的样本,折射出明星与平台关系正在发生的深层变化。 明星入驻的粗放时代 回看抖音、快手高速扩张的早期阶段,明星入驻本质上是一项高度工业化、可复制的增长手段。 2020年前后,这套逻辑被推向极致。 这一年,抖音在日活突破6亿后开始系统性搭建明星生态,通过邀请赵丽颖、林俊杰、陈奕迅等头部艺人的集中入驻,强化"视频朋友圈"的大众认知。 快手则以独家版权合作吸引周杰伦入驻,主打"情怀牌",推出"周同学"账号,承诺"全网唯一"标签。当时,周杰伦首条视频便收获264万点赞,话题#周杰 伦账号开始营业了#冲上了微博热搜第一。之后该账号粉丝量一路攀升至4800万(截至2022年),单场直播最高在线人数超654万。 同一时期,成龙也入驻快手,主打动作片情怀与接地气互动,直播首秀3小时观看人次 ...
“先抖音后剪映” 不再成立,OiiOii 闹闹聊 AI 时代的创作工具和内容社区丨100 个 AI 创业者
晚点LatePost· 2026-01-07 10:05
Core Viewpoint - The article discusses the journey of an entrepreneur, Naonao, who has developed an AI animation tool called OiiOii, which aims to revolutionize the animation industry by enabling creators to produce content more efficiently and collaboratively [4][6]. Group 1: Product Development and Features - OiiOii is a professional creation tool that allows users to input story ideas or character designs, with various AI agents collaborating to produce a final piece [4]. - Unlike similar products like Movieflow, OiiOii offers a transparent workflow where users can edit and intervene at different stages, enhancing the creative experience [5]. - The initial market response has been overwhelmingly positive, with 100 planned beta users leading to a queue of 100,000 interested participants [5][6]. Group 2: Market Positioning and Strategy - Naonao has chosen not to focus on AI comic production due to the high demands for scriptwriting and marketing expertise, which are not the team's strengths [7]. - The target market includes approximately 2 million ACG (Anime, Comic, and Game) PUGC (User Generated Content) accounts, addressing their primary pain point of production capacity [7][8]. - OiiOii aims to transform the production frequency of creators from weekly to multiple times a day, significantly increasing output [8]. Group 3: Community and Future Vision - The long-term vision for OiiOii extends beyond being a tool; it aims to build a content community that fosters diverse and rich creative expressions [8]. - The company plans to enhance user experience by developing content templates and will consider international expansion by February 2026 [8]. - Naonao emphasizes the importance of creating high-consumption content from the outset to attract and retain users in a saturated market [8][15]. Group 4: Entrepreneurial Insights and Experience - Naonao's previous entrepreneurial experience taught her valuable lessons about resilience and adaptability in the face of challenges [9][10]. - The transition from her first startup to working at major companies like ByteDance and Bilibili provided her with insights into organizational efficiency and the animation industry's potential [10][11]. - The article highlights the importance of a balanced skill set in both creative and technical domains for success in the AI-driven content creation landscape [20].
微信为什么要上线「问一问主持人」功能?
2 1 Shi Ji Jing Ji Bao Dao· 2025-06-17 04:27
Core Insights - The "Ask the Host" feature on WeChat has been gradually rolled out after extensive testing, allowing creators to engage their audience in content co-creation [1][2] - This feature enhances the visibility and influence of accounts within the WeChat ecosystem, similar to the "Zhihu Roundtable" format [3][4] - It provides a platform for creators to initiate discussions, thereby increasing user engagement and interaction quality [5][9] Group 1 - The "Ask the Host" feature serves as a private co-creation tool within WeChat, enabling creators to invite fans for discussions and content generation [2][3] - This functionality allows creators to display their identity as hosts, enhancing their presence and visibility in the WeChat community [3][4] - The feature aims to bridge public and private domains, facilitating better content distribution and interaction among users [9][15] Group 2 - The introduction of this feature increases the interactivity and playfulness of the "Ask the Host" platform, encouraging creators to engage their audience more effectively [5][10] - It allows for a more dynamic exchange of information, transforming one-dimensional comments into multi-dimensional interactions [9][10] - The "Ask the Host" function is positioned as a response to the challenges posed by AI-generated content, emphasizing the importance of human interaction and genuine user experiences [13][14] Group 3 - The feature is designed to enhance the community aspect of WeChat, fostering a space for authentic user-generated content that reflects real emotions and experiences [10][12] - It differentiates itself from other platforms by maintaining a focus on community purity and user engagement, avoiding the pitfalls of commercialization seen in competitors [14][15] - The ongoing evolution of the "Ask the Host" feature indicates WeChat's commitment to refining its content community and enhancing user interaction [15][16]
虎扑失去的,B站争议的
Hu Xiu· 2025-06-14 01:20
Core Viewpoint - The discussion around the acquisition of Hupu is misguided, particularly in comparing it to Xiaohongshu, as it overlooks the impact of the era in which Hupu was established [1] Group 1: Historical Context of Hupu - Hupu was founded in 2004 as a vertical interest site, primarily focused on basketball, during a time when content platforms and communities were not yet conceptualized [2][3] - The internet in that era was characterized by a tool-oriented mindset, where users sought specific information quickly due to slow internet speeds [8][10] - Hupu's content specialization was appropriate for its time, as users expected clear categorization of content to find what they were interested in [7][12] Group 2: Challenges Faced by Hupu - Hupu, along with other vertical sites, faces significant challenges in the current era due to changing user expectations and the nature of content consumption [12][19] - The reliance on imported content from foreign leagues, such as the NBA, poses a risk, as fluctuations in these leagues can directly impact Hupu's relevance and user engagement [14][20] - Unlike platforms like Xiaohongshu, which are built on local user needs, Hupu's model is heavily dependent on external factors, making it vulnerable to market changes [19][21] Group 3: Comparative Analysis with Other Platforms - Other platforms like Bilibili have successfully transitioned from niche communities to broader content platforms, showcasing adaptability that Hupu has yet to achieve [27] - Hupu's situation is exacerbated by the decline of the NBA and CBA, which diminishes its core content offering and user interest [24] - The evolution of user engagement from a purpose-driven approach to a more casual browsing experience complicates Hupu's ability to retain its original audience [9][11]
月之暗面即将推出首个内容社区产品,知情人士称人员震荡说法不实
news flash· 2025-04-14 10:37
Group 1 - The core point of the article is that 月之暗面 (Yue Zhi An Mian) is set to launch its first content community product, currently undergoing a gray testing phase [1] - The product development began at the end of last year and has been in a limited testing phase until now, representing the latest attempt by Kimi to enhance user experience [1] - There have been reports of personnel changes within the company, specifically three product managers reportedly in the process of leaving since the end of the Spring Festival holiday; however, insiders claim this is a normal turnover and not indicative of larger issues [1]