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腾讯网易发布游戏暑期限玩日历:未成年人每周限玩3小时
Core Points - The article discusses the implementation of strict gaming restrictions for minors by NetEase and Tencent during the summer of 2025 to prevent gaming addiction [1][4] - Both companies have established a gaming calendar that limits minors to play only on Friday, Saturday, and Sunday evenings from 8 PM to 9 PM, totaling a maximum of 27 hours for the entire summer [1][6] Company Measures - Tencent has introduced a comprehensive account management tool to address issues of account misuse by minors, including a "temporary game switch" feature that allows parents to set specific gaming durations [4] - The "face recognition verification" feature is also being implemented to prevent unauthorized access to gaming accounts during restricted hours [4] - NetEase has launched the "NetEase Minor Protection Platform," enabling parents to monitor their children's gaming time and spending, along with features like "one-click ban" and "one-click disable charging" for precise control [4] Industry Initiatives - NetEase announced a special initiative to combat black and gray market activities related to gaming, expanding its protective strategies beyond in-game restrictions to include measures against account rental and social platform scams [5]
初中生借《元梦之心》公屏聊天“组cp”;游戏社交安全亟待加强 | 20款手游未保测评2025①
Core Viewpoint - The report evaluates the minor protection mechanisms in 20 mobile games, highlighting improvements in anti-addiction systems and the introduction of social protection measures for minors [1][4][9]. Group 1: Overview of Evaluation - The average score for the 20 evaluated mobile games is 78.30, with the highest scores being 95 for "Honor of Kings" and "Minecraft," and the lowest being 68 for "Under the Cloud" and "Happy Elimination" [4][9]. - The evaluation process involved simulating the actual gaming experience of minors, assessing the anti-addiction mechanisms at different stages: before, during, and after gameplay [4][9]. Group 2: Implementation of Anti-Addiction Measures - All 20 games implemented real-name authentication and age-appropriate restrictions, with 100% compliance in displaying user agreements and age warnings before gameplay [10][11]. - The games enforce time limits for minors, ensuring they can only play during designated hours, and restrict in-game purchases based on age [21][22]. Group 3: Social Protection Mechanisms - The evaluation introduced a focus on social protection mechanisms, addressing the risks minors face in online interactions, such as exposure to harmful content and privacy breaches [2][3][30]. - Most games provide features to block specific users and strangers, but less than half offer options to hide personal game information from unknown players [34]. Group 4: Customer Support Accessibility - The majority of the evaluated games (19 out of 20) have easily accessible customer support, allowing players to reach out for help within five steps [23][25]. - Improvements were noted in the handling of minor refund requests, with only 2 games requiring external channels for processing, down from 9 in the previous evaluation [28].