Workflow
NFT数字藏品
icon
Search documents
发布“新链”业务蓝图 新城发展加速开拓新增长曲线
Guo Ji Jin Rong Bao· 2025-08-31 13:42
Core Viewpoint - The establishment of the Digital Asset Research Institute by the company marks a strategic move to embrace the digital economy and transform its business model, aiming to integrate online digital assets with offline commercial activities [2][3][7] Group 1: Digital Asset Research Institute - The Digital Asset Research Institute is led by the company's Executive Director and President, with a team of experts from various fields to provide insights on digital asset market trends and policy changes [3][4] - The institute aims to develop a roadmap for the company's digital business and implement strategies for asset tokenization [3][5] Group 2: Business Transformation Initiatives - The company plans to establish a digital asset management company to promote the tokenization of its quality IP resources and asset revenues, focusing on three main business areas: NFT digital collectibles, RWA products based on asset revenues, and financial RWA products [4][5][6] - The company expects to complete the registration and platform construction for the digital asset management company by the end of 2025, with the first batch of NFT digital collectibles to be launched [5][6] Group 3: Offline Business Development - The company intends to enhance its offline business through self-operated incubation and national agency models, aiming to create proprietary brands and enhance the diversity of its offerings at the "Wuyue Plaza" [6] - The company projects that once all 200 Wuyue Plazas are operational, the annual merchant sales could reach 150 billion RMB, contributing significantly to the company's cash flow [6] Group 4: Future Outlook - The company aims to leverage the WEB 3.0 technology wave and capitalize on the policy opportunities in the digital asset sector to unlock the value of its IP resources and asset revenues [7]
白酒企业“跨界”纳斯达克,王茅酒业参保员工数为零引关注
Sou Hu Cai Jing· 2025-08-30 23:25
Core Viewpoint - The collaboration between Junyu Engineering Group and Wangmao Liquor Group marks a significant move for the Chinese liquor industry, aiming to become the first Chinese liquor company listed on the US stock market through a reverse merger, despite controversies surrounding this claim [1][2]. Group 1: Company Overview - Junyu Engineering Group, primarily engaged in earthworks transportation services in Hong Kong, is diversifying its business by partnering with Wangmao Liquor Group, which will maintain its independent brand operation while leveraging Junyu's resources for upgrades [2]. - Wangmao Liquor Group, established in 2018 with a registered capital of 100 million RMB, has no reported employees, raising concerns about its operational capacity [1][4]. Group 2: Market Strategy - The reverse merger strategy allows non-listed companies to acquire control of a shell company, facilitating a quicker and more cost-effective path to public listing compared to traditional methods [1]. - Wangmao Liquor Group is incorporating advanced technology concepts such as AIoT in traditional liquor production and integrating NFT digital collectibles with AR customization systems, aiming to attract attention and enhance its market presence [4]. Group 3: Financial Implications - Junyu Engineering's stock has experienced extreme volatility since its listing in July 2024, with a nearly tenfold increase followed by a subsequent drop of nearly 90%, putting it at risk of delisting from NASDAQ [4]. - The partnership with Wangmao Liquor Group is seen as a potential lifeline for Junyu Engineering to avoid delisting while simultaneously boosting Wangmao's visibility and brand image in the market [4].
Labubu全球热卖引盗版泛滥,热门IP如何突破维权困局?
Huan Qiu Wang Zi Xun· 2025-06-13 05:40
Core Insights - Labubu, a popular Chinese plush toy IP, is experiencing a surge in demand both domestically and internationally, leading to significant sales challenges for consumers [1][4] - The rise in popularity has also attracted counterfeit manufacturers, resulting in a proliferation of imitation products that are being sold at considerable volumes [1][4] - Regulatory bodies are beginning to take notice of the counterfeit issue, with recent inspections revealing unreported blind boxes and plush toys that infringe on trademark and copyright rights [4] Group 1: Market Dynamics - Labubu products are in high demand, with some counterfeit sellers reporting sales exceeding 1,600 units in the last 30 days, despite being low-cost imitations [1][4] - The counterfeit products are often sold at a significant markup, with some blind boxes costing only a few dollars to produce but selling for over $20 internationally [1][4] Group 2: Challenges in IP Protection - The rapid emergence of counterfeit products highlights the difficulties in protecting intellectual property, as the production and sales chains for these imitations are often hidden and dispersed [5] - Experts indicate that the long production cycles and high costs of legitimate products make it challenging for original manufacturers to meet sudden spikes in demand, creating opportunities for counterfeiters [4][5] Group 3: Recommendations for Improvement - Regulatory agencies are encouraged to enhance enforcement efforts and collaborate more effectively, utilizing technologies like big data and artificial intelligence to combat counterfeiting [5] - Suggestions include creating more diverse product lines and utilizing technology to establish anti-counterfeiting measures, such as NFTs for digital collectibles, to protect against imitation [5][6]
腾讯出手投资育碧,市值腰斩的法国游戏巨头有何吸引力?
声动活泼· 2025-04-25 08:20
3 月底,腾讯入股育碧子公司的交易正式敲定。根据公告,这家子公司将拥有《刺客信条》《孤岛惊 魂》和《彩虹六号》的开发团队、历史作品以及所有未来的新作品。 育碧通过向该子公司授予全球 独家永久 IP 授权许可,来换取版权费。 华尔街日报指出,1986 年,吉尔莫特家族(Guillemot)五兄弟创立了育碧,至今仍然掌握着公司的 控制权。他们不仅在十年前成功抵御了法国传媒集团威望迪(Vivendi)的收购企图,即便在 2022 年微软收购动视暴雪、Take-Two 和索尼频频出手的行业并购潮中,育碧依然保持独立。当时其 CEO 表示,健康的资产负债表和游戏组合是他们能够保持独立的关键。然而,最近两年,情况发生了变 化。彭博社分析认为,育碧一直在努力摆脱疫情造成的开发困境,不得不取消部分项目,延期发布新 游戏,加上已推出的产品未获得玩家认可,去年损失了超过一半的市值。 ▲ 刺客信条游戏画面 | 图源:育碧 那么,育碧近年来究竟遇到了哪些挑战呢? 根据彭博社 2019 年的报道,育碧平均每年推出约 5-6 款 3A 大作,而其竞争对手,即同样主营高成 本单机游戏的厂商如 EA 和 Take-Two 等,已将每年上架的 ...