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再现“黑神话”?又有国产3A大作登顶Steam热销榜!
证券时报· 2025-07-22 14:03
Core Viewpoint - The article highlights the rising potential of Chinese AAA games in the global market, particularly focusing on the upcoming release of "Mingmo: Yuanshu Zhi Yu" and its similarities to the successful "Black Myth: Wukong" [1][4][11]. Group 1: Game Overview - "Mingmo: Yuanshu Zhi Yu" is set to be released on July 24, priced at 248 yuan for the standard version and 298 yuan for the deluxe version, which is slightly lower than "Black Myth: Wukong" [1]. - The game is categorized as a souls-like action game, which may present challenges for new players unfamiliar with the genre [4]. - The storyline is set in the late Ming Dynasty, featuring a character named Wuchang, a memory-lost female warrior, in a dark and fantastical narrative [4]. Group 2: Market Potential - According to the China Merchants Bank Research Institute, "Mingmo: Yuanshu Zhi Yu" shows strong market potential even before its official release, contributing to the expansion of Chinese games in overseas markets [4][12]. - The success of "Black Myth: Wukong," which sold 10 million copies in just four days, has set a precedent for future Chinese AAA titles [9][10]. Group 3: Company Background - Chengdu Lingze Technology Co., Ltd., the developer of "Mingmo: Yuanshu Zhi Yu," was established in 2016 and initially focused on outsourcing for overseas AAA titles to accumulate funds for its own projects [5][7]. - The company is controlled by Jiang Min, who holds approximately 42.60% of the shares, indicating a lack of external institutional investment [5]. Group 4: Industry Trends - The article notes that the Chinese AAA game market is entering a phase of mass production, with several companies, including Lingze Technology, developing high-quality titles [12]. - The overseas market for self-developed Chinese games reached $18.557 billion, accounting for about 11% of the global game market, indicating significant growth potential [12].
又一国产游戏登上Steam全球热销榜
财联社· 2025-07-22 00:30
Core Viewpoint - The article discusses the rising trend of domestic AAA games in China, highlighting the success of the game "Mingmo: Yuanshu Zhi Yu" on the Steam global sales chart and the potential for future growth in the AAA game market [1][5]. Group 1: Game Performance and Market Trends - "Mingmo: Yuanshu Zhi Yu" has reached the second position on the Steam global sales chart, only behind the independent game "PEAK" [1]. - The game shares similarities with "Black Myth: Wukong," both being action games with a "Souls-like" DNA, characterized by high difficulty and high rewards, which can stimulate player engagement [3]. - The AAA game market in China is projected to grow significantly, with estimates of reaching 13.3 billion yuan in 2025 and 16.9 billion yuan in 2026, indicating a compound annual growth rate (CAGR) of 35% [5]. Group 2: Cultural Integration and Innovation - Domestic game developers are increasingly focusing on integrating local culture into their AAA game projects, as seen in titles like "Guitang" by NetEase and others that draw from rich historical narratives [4]. - The development of "Mingmo" reflects a commitment to using traditional culture as a digital medium, with the team behind it having extensive experience in the gaming industry [3][4]. Group 3: Industry Support and Future Outlook - Recent policy measures in China emphasize the support for AAA games, aiming to cultivate projects with strong cultural attributes and growth potential [4]. - Despite concerns about the high development costs of AAA games compared to mobile games, the industry is expected to continue evolving, with companies building expertise to enhance market competitiveness [5].
游戏暑期档拉开序幕,游戏ETF(516010)涨超1%,连续5日净流入近3亿元
Mei Ri Jing Ji Xin Wen· 2025-07-21 02:48
Core Viewpoint - The summer gaming season has begun, with the gaming ETF (516010) rising over 1% and experiencing nearly 300 million yuan in net inflows over the past five days [1] Company Performance - G-bits' new game "Zhang Jian Chuan Shuo" has shown excellent performance in its first month, with an estimated download volume of over 980,000 and projected revenue of over 12.16 million USD [1] - Giant Network's new game "Supernatural Action Group" is performing well, with a rapidly increasing user base and strong short-term growth potential [1] - ST Huatuo's subsidiary, Diandian Interactive, reports stable monthly revenue of over 300 million yuan for the small game "Endless Winter," with strong certainty for future performance [1] - The new game "Kingshot" from Diandian Interactive ranks in the top 3 for overseas mobile game revenue in June, with expectations of reaching a monthly revenue level of 100 million USD in Q3, and a domestic launch anticipated after mid-year reports [1] - 37 Interactive's "Douluo Dalu: Hunting Soul World" is set to launch on July 11, following the successful release of its predecessor, which generated over 700 million yuan in its first month [1] - Perfect World’s open-world RPG "Yihuan" and Kaiying Network's 3D AI companion application "EVE" are also showing promising performance in their respective tests [1] Industry Overview - The gaming ETF (516010) tracks the animation and gaming index, which is compiled by China Securities Index Co., Ltd. It selects listed companies from the A-share market involved in animation, gaming, and related industries to reflect the overall performance of these sectors [1] - This index is characterized by distinct industry features and style configurations, serving as an important indicator of the development of China's animation and gaming industry [1]
下一个《黑神话:悟空》?又一国产游戏力作要来了
财联社· 2025-07-20 01:58
Core Viewpoint - The article highlights the anticipation surrounding the upcoming release of the game "Mingmo: Yuanshu Zhi Yu" (referred to as "Mingmo"), which is expected to build on the success of "Black Myth: Wukong" and further enhance the global influence of Chinese games [1][7]. Group 1: Game Overview - "Mingmo" is set to be released on July 24 and has already garnered significant attention from gaming media, with reports indicating a high level of completion and a rich weapon and character growth system [3][5]. - The game achieved a remarkable ranking of seventh on the Steam global sales chart within just one day of its pre-sale launch, with over one million wishlists projected by July 9, 2025 [5]. Group 2: Market Potential - Alinea Analytics estimates that "Mingmo" could generate nearly $60 million in its first month across all platforms, with Steam sales potentially exceeding $100 million if conversion rates remain stable [5]. - The game is positioned as a unique blend of traditional Chinese culture and modern gaming aesthetics, which could attract a global audience and support the expansion of Chinese games in international markets [7][9]. Group 3: Industry Trends - The domestic gaming industry is witnessing a trend towards the development of high-quality AAA games that incorporate local cultural elements, as seen with other upcoming titles like NetEase's "Gui Tang" and Tencent's "Code: Jin Yong" [9]. - The AAA game market in China is projected to grow significantly, with estimates suggesting a market size of 13.3 billion yuan by 2025 and 16.9 billion yuan by 2026, indicating a compound annual growth rate (CAGR) of 35% [10]. Group 4: Development Challenges and Opportunities - Despite the high development costs associated with AAA games, companies are focusing on building advanced production systems to reduce risks and enhance market competitiveness [10]. - The emergence of AI-driven gaming experiences presents a new frontier for innovation, which could further elevate the gaming sector's valuation and attract market interest [10].
国产3A游戏进入收获期 又一力作发布在即 能重演《黑神话:悟空》奇迹吗?
Feng Huang Wang· 2025-07-20 00:35
Core Viewpoint - The upcoming game "Mingmo: Yuanshu Zhi Yu" is expected to follow the success of "Black Myth: Wukong," showcasing Chinese culture and aiming for significant market potential in the gaming industry [1][6]. Game Development and Features - "Mingmo" is described as a souls-like game with a unique artistic style and story setting, achieving high completion levels according to early player reports [3][6]. - The game features a rich "weapon bundling character growth" system, enhancing player engagement and experience [3]. Market Performance and Potential - The game achieved the seventh position on Steam's global sales chart within one day of pre-sale, with over one million wishlists projected by July 9, 2025 [5]. - Alinea Analytics estimates that "Mingmo" could generate nearly $60 million in its first month across all platforms, with Steam sales potentially exceeding $100 million if conversion rates remain stable [5]. Cultural Significance and Industry Trends - "Mingmo" integrates traditional Chinese culture with elements of American sci-fi, appealing to a global audience and supporting the expansion of Chinese games in international markets [6][9]. - The game is part of a broader trend among Chinese developers focusing on local culture for innovation, as seen in other upcoming titles like "Guitang" and "Daihao: Zhi Jin Yong" [9][11]. Industry Growth and Future Outlook - The Chinese AAA game market is projected to reach 13.3 billion yuan by 2025 and 16.9 billion yuan by 2026, with a compound annual growth rate (CAGR) of 35% expected from 2027 to 2028 [11]. - The industry is entering a phase of mass production of high-quality AAA titles, supported by government policies aimed at promoting cultural and value-driven games [11][12]. Investment and Technological Advancements - Companies within and outside the public listing system have substantial game reserves, ensuring a robust supply for the industry [12]. - The emergence of AI-driven games could introduce innovative gameplay and attract market attention, potentially enhancing the valuation of the gaming sector [12].
游戏股的春天来了?完美世界、冰川网络上半年扭亏,ST华通年内已涨超100%
Sou Hu Cai Jing· 2025-07-19 04:58
Core Viewpoint - The issuance of game licenses has accelerated significantly this year, providing a strong impetus for the gaming industry, leading to impressive performance from many A-share gaming companies in the first half of the year, with numerous positive earnings forecasts [1] Group 1: Earnings Forecasts - As of July 15, 11 A-share listed gaming companies have disclosed their earnings forecasts for the first half of 2025, with 8 companies expected to report profits [3] - Among the profit-making companies, Youzu Network is projected to have the highest growth in net profit, estimated between 40 million to 60 million yuan, representing a year-on-year increase of 768.75% to 1203.13% [4] - ST Huachuang, Tianzhou Culture, and Zhejiang Shuju are also expected to see net profit increases exceeding 100% [4] Group 2: Key Company Performances - ST Huachuang's net profit is expected to reach between 2.4 billion to 3 billion yuan, with a year-on-year growth of 107.20% to 159% [5] - Tianzhou Culture's net profit is forecasted to be between 45 million to 55 million yuan, with an increase of 135.94% to 188.38% [5] - Zhejiang Shuju anticipates a net profit of 330 million to 390 million yuan, reflecting a growth of 124% to 165% [6] Group 3: Companies Turning Losses into Profits - Perfect World and Icefire Network are expected to turn losses into profits, with net profits projected at 480 million to 520 million yuan and 310 million to 400 million yuan, respectively [7] - Perfect World attributes its turnaround to the successful launch of its self-developed MMORPG "Zhu Xian World" and the growth of its esports business [7] - Tianyu Digital and Weng Investment Holdings are also expected to report profits, with net profits ranging from 18 million to 26 million yuan and 0 to 5 million yuan, respectively [8] Group 4: Market Trends - The A-share gaming sector has seen steady growth this year, with many companies experiencing significant stock price increases, particularly after the first quarter earnings reports [9] - As of July 18, 18 companies in the A-share network gaming sector have seen stock price increases exceeding 20% this year, with ST Huachuang leading at a 117.51% increase [9] - The rise in the gaming sector is attributed to both overall market trends and the influence of AI applications within the gaming industry [10]
游戏行业全面回暖:长青产品筑底,控本定盈亏
2 1 Shi Ji Jing Ji Bao Dao· 2025-07-18 11:40
Core Viewpoint - The gaming industry in China is experiencing a significant recovery in the first half of the year, as evidenced by the performance forecasts of several A-share gaming companies, with many reporting substantial profit growth or turning losses into profits [1][2]. Financial Performance - ST华通 (Century Huatong) is expected to achieve a net profit of 2.4 billion to 3 billion yuan, representing a growth of 107.20% to 158.00% [2] - 浙数文化 (ZheShu Culture) anticipates a net profit of 330 million to 390 million yuan, with a growth of 124% to 165% [2] - 游族网络 (Youzu Network) forecasts a net profit of 40 million to 60 million yuan, marking an increase of 768.75% to 1203.13% [2] - 完美世界 (Perfect World) and 冰川网络 (Icefire Network) are expected to turn losses into profits, with 完美世界 projecting a profit of 480 million to 520 million yuan [2][6] - ST凯文 (ST Kevin) expects to maintain a loss level similar to last year, with a projected loss of 65 million to 48 million yuan [2] - 电魂网络 (Dianhun Network) anticipates a loss of 11 million to 7.5 million yuan, indicating a shift from profit to loss [2] Cost Control as a Key Factor - Cost control has emerged as a critical factor for gaming companies to avoid losses, with companies like 完美世界 and 冰川网络 attributing their turnaround to reduced investment in underperforming projects [1][4] - High distribution costs have made it challenging for gaming companies to maintain profitability [2][3] Market Environment - The number of game licenses issued in the first half of the year has significantly increased compared to last year, with the domestic mobile game market growing by 20% year-on-year [1][7] - The gaming market is characterized by intense competition, with a focus on product quality as a determinant of success [1][8] Long-term Products and New Releases - Long-standing products are crucial for the stability of gaming companies, providing a solid revenue base amid market growth [7] - New blockbuster games remain essential for driving rapid revenue growth, as seen with ST华通's new release, which has performed exceptionally well in the market [9][10] Industry Trends - The gaming industry is witnessing a recovery in market sentiment, with a notable increase in the issuance of domestic game licenses and the integration of AI technology enhancing operational efficiency [8] - The upcoming release of major titles from leading companies is expected to intensify market competition [10]
最懂瑟瑟?马斯克下场,一夜之间全球玩家疯狂涌入
3 6 Ke· 2025-07-18 03:11
Core Insights - The launch of the "Companions" feature by Musk's xAI company for the Grok AI model has generated significant buzz in the tech industry, surpassing the initial excitement when Grok was first introduced [1][5] - The feature allows users to interact with AI companions like a blonde girl named "Ani" and a cartoon panda named "Bad Rudy," leading to a surge in app downloads and user engagement [3][7] User Engagement and Market Response - Following the launch, Grok quickly climbed to the top of the iOS free app charts in Japan and Hong Kong, and ranked fifth in the U.S. [7] - The "Companions" feature is currently available only to SuperGrok subscribers, priced at $30 per month, yet Ani has become a trending topic in AI chat products due to her interactive nature [9][11] Interaction Features - Ani's design incorporates a system that allows users to increase their affection through interactions, featuring 3D animations and voice capabilities in multiple languages, although the voice quality, especially in Chinese, has received criticism [11][16] - Users have noted that while Ani's interactions can become increasingly intimate, the overall functionality of the feature is still considered basic, with limitations in character interaction and movement [18][20] Industry Trends - The success of Ani highlights a growing demand for AI companions that incorporate voice interaction and light flirtation, indicating a potential new trend in the internet industry [13][20] - Other products like "EVE" and "Whispers from the Star" are also emerging, showcasing different approaches to AI companionship, with a focus on personalized interaction and emotional engagement [22][25] Future Outlook - The development of AI companions like Ani, Stella, and Aven suggests a shift in the gaming and AI interaction landscape, with potential for innovative applications in emotional support and personalized experiences [31]
三七互娱: 关于董事会完成换届选举及聘任高级管理人员、证券事务代表的公告
Zheng Quan Zhi Xing· 2025-07-17 12:17
Group 1 - The core point of the announcement is the completion of the board of directors' re-election and the appointment of senior management and securities affairs representatives at Sanqi Interactive Entertainment Network Technology Group Co., Ltd. [1] - The seventh board of directors consists of 9 members, including 5 non-independent directors and 4 independent directors, with a term of three years starting from the approval date of the first extraordinary general meeting of shareholders in 2025 [1] - The company has appointed a new financial director and securities affairs representative, both of whom meet the necessary qualifications as per relevant laws and regulations [1] Group 2 - The board of directors includes key figures such as Li Weiwei (Chairman), Zeng Kaitian (Vice Chairman), and independent directors with professional backgrounds [1] - The appointment of Zeng Kaitian as Vice Chairman is under scrutiny due to an ongoing investigation by the China Securities Regulatory Commission regarding information disclosure violations [1] - The company emphasizes the importance of Zeng Kaitian's leadership and experience in the gaming industry for its sustainable development despite the investigation [1]
三年前的老游戏海外翻红,收入环比增长260%
3 6 Ke· 2025-07-17 00:32
Core Insights - A new interactive narrative game, "Love Island: The Game," has recently surged in popularity, entering the top 50 of the iOS game sales chart in the U.S. after being launched in January 2022 and previously rarely appearing in the top 100 [1][22] - The game experienced a 260% month-over-month revenue increase in June, reaching a peak revenue of over 54 million yuan (approximately 7.5 million USD) in the last 30 days [3][22] Group 1: Game Overview - "Love Island" is based on the popular British dating reality show "Love Island," which has been rebooted and gained significant popularity since 2015 [4] - The game utilizes a seasonal update model, aligning its new seasons with the airing of the reality show, which helps maintain player engagement [10][12] - Players take on the role of a female contestant, making choices that influence the storyline, including character customization and various interactive scenarios [14][16] Group 2: Market Performance - Since June, "Love Island" has entered the top 50 iOS game sales charts in over 20 countries, with the U.S. being the largest market, contributing over 70% of its revenue [22] - The game has achieved over 1 million downloads in the last 30 days, with an average daily active user (DAU) count exceeding 200,000 and a monthly active user (MAU) count of over 1 million [22] Group 3: Company Background - The game is developed by Fusebox Games, a London-based studio known for its interactive narrative games, which has seen significant success with titles like "Love Villa" and "Love Island" [23] - Fusebox was acquired by Indian company Nazara Technologies for approximately 27.2 million USD in August 2022, highlighting its value in the interactive narrative segment [23] Group 4: Industry Trends - The interactive narrative genre, while niche, has shown strong revenue potential, with cumulative overseas revenue for 17 popular titles exceeding 2.3 billion USD [24][27] - The integration of AI technology in game development may enhance content creation and player engagement, potentially revitalizing the interactive narrative genre [29]