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从“造星工厂”到“人才跳板”?《率土之滨》制作人出走 网易游戏核心赛道年内连失三将
Mei Ri Jing Ji Xin Wen· 2025-10-23 13:33
Core Insights - Key personnel departures at NetEase Games indicate significant organizational adjustments within the company, with three core executives leaving in 2023, including game producer Li Kaiming, who cited personal career development as his reason for leaving [2][3][9] Group 1: Executive Departures - Li Kaiming, producer of the successful game "Rate of the Land," has left NetEase to pursue entrepreneurial ventures, marking him as the third high-level executive to depart this year [2][3] - Other notable departures include Shao Yun, former president of the Tianxia Division, and Jin Tao, former president of the Zen Division, both of whom managed key business areas within NetEase [2][9] - The departures reflect a broader trend of organizational restructuring within NetEase, as the company adapts to changing market conditions and internal strategies [2][9] Group 2: Impact on Game Development - Li Kaiming's tenure at NetEase was marked by the successful long-term operation of "Rate of the Land," which has been recognized as a model for long-term product lifecycle management [4][9] - The company has emphasized a shift from a producer-driven model to a more centralized approach, aiming to balance creative input with strategic oversight [5][9] - Jin Tao's departure and subsequent entrepreneurial efforts highlight the challenges faced by the Zen Division, particularly in expanding new business lines and maintaining performance amid strategic shifts [6][9] Group 3: Financial Performance and Strategic Shifts - NetEase's gaming revenue for Q2 2024 was reported at 22.8 billion yuan, reflecting a 13% year-on-year increase but a 5% quarter-on-quarter decline, indicating a potential slowdown in growth momentum [9] - The company is navigating the balance between cost control and innovation, which will be crucial for the long-term development of its core intellectual properties [9][10] - The departures of key executives may open new opportunities in the gaming industry, as former leaders explore entrepreneurial ventures in niche markets [10]
10月游戏版号发放维持高位,聚焦游戏ETF(159869)布局窗口
Mei Ri Jing Ji Xin Wen· 2025-10-23 08:23
Group 1 - The gaming sector is experiencing a volatile correction, with the gaming ETF (159869) down nearly 1.5%, while stocks like Xinghui Entertainment, Shunwang Technology, and others are among the biggest decliners, whereas companies like Aofei Entertainment and Guangxian Media are performing well [1] - As of October 22, the gaming ETF (159869) has seen a net inflow of funds amounting to 1.421 billion yuan over the past 10 trading days, indicating strong investor interest, with the product's scale reaching 11.048 billion yuan [1] - The National Press and Publication Administration approved 159 domestic games and 7 imported games in October, maintaining a high issuance level, second only to August's 173 games, with major companies like Tencent and Youzu Network having new games included [1] Group 2 - According to Guangfa Securities, the gaming industry's performance is driven by long-term supply and demand dynamics rather than just quarterly product releases, suggesting that companies with high-quality long-term products will continue to see performance growth [1] - Tencent's gaming fundamentals are showing marginal improvement, and the A-share gaming sector is expected to perform well in Q3, with a focus on companies with outstanding core product performance and quality product reserves [1] - The gaming sector is catalyzed by multiple factors including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the Zhongzheng Animation and Gaming Index, reflecting the overall performance of A-share listed companies in the animation and gaming industry [1]
10月合计166款游戏获得版号,A股游戏板块今年以来涨幅明显
Mei Ri Jing Ji Xin Wen· 2025-10-23 05:25
Core Viewpoint - The gaming sector is experiencing fluctuations, with the gaming ETF (159869) showing a near 1% decline, despite significant net inflows of 1.421 billion yuan over the past 10 trading days, indicating strong investor interest [1][1][1] Group 1: Market Performance - As of October 22, the gaming ETF (159869) has reached a total scale of 11.048 billion yuan, facilitating investors in strategically positioning themselves in A-share gaming leaders [1][1] - The Shenwan secondary gaming index has seen a notable increase of approximately 66% year-to-date, ranking eighth among all Shenwan secondary industries [1][1] Group 2: Regulatory Developments - On October 22, the National Press and Publication Administration announced the approval of 159 domestic games for October 2025, alongside 7 imported games, totaling 166 games approved for the month, maintaining a high approval level [1][1] - Cumulatively, 1,440 games have received approval in 2025, with 1,354 being domestic and 86 imported [1][1] Group 3: Industry Catalysts - The gaming sector is poised for growth driven by multiple catalysts, including advancements in AI, content innovation, and changes in commercialization models [1][1]
创梦天地(01119.HK)旗下《卡拉彼丘》手游公测首日战力拉满!首日登顶多平台TOP1
Ge Long Hui· 2025-10-23 04:19
Core Insights - The launch of the self-developed anime-style third-person shooter mobile game "Kara Bichu" by Chuangmeng Tiandi marks a significant milestone, showcasing the company's innovation capabilities and transitioning from the investment phase to large-scale operation and revenue generation [1][11] Market Performance - "Kara Bichu" achieved remarkable success upon its release, topping the App Store free chart and securing multiple top positions across various Android app stores, including TapTap and Bilibili, indicating strong market appeal [1][11] - During the testing phase, the game demonstrated a high user acquisition rate with a 46.5% increase in spontaneous user referrals, contributing to a solid foundation for its public launch [3] Game Features and Mechanics - The game combines "aesthetic appeal" with "innovation," featuring a unique "string transformation" gameplay mechanic that allows players to switch between 2D and 3D forms, enhancing mobility and combat dynamics [3][5] - It offers diverse gameplay modes catering to different player preferences, including tactical enthusiasts and casual gamers, with low-entry barriers for new players and advanced strategies for veterans [5] Social and Interactive Elements - Players can interact with characters in a dormitory setting, enhancing emotional engagement and providing a relaxing experience outside of combat [7] Development and Collaboration - The game development involved partnerships with industry leaders, such as Tencent Cloud, which improved coding efficiency by over 30% and overall development speed by 10% through AI assistance [9] - Collaboration with iQOO enabled the integration of advanced graphics technology, allowing mobile users to experience PC-level graphics quality [9] Future Prospects - Chuangmeng Tiandi plans to operate "Kara Bichu" as a key IP, with seasonal updates introducing new characters and the intention to expand the IP through additional game releases to meet global player expectations [11]
166款,10月游戏版号来了!
证券时报· 2025-10-23 03:38
Core Viewpoint - The article highlights the approval of 166 games in October 2025, maintaining a high level of game approvals, which is significant for the gaming industry in China [2][5]. Game Approval Summary - In October 2025, a total of 159 domestic games and 7 imported games received approval, totaling 166 games [2]. - Among the 159 domestic games, 73 are categorized as mobile-casual games, and 70 are categorized as mobile games, with the rest falling into various categories [2]. Company Performance and Market Trends - Several listed companies have products that received approval, including 37 Interactive Entertainment's "Survival for 33 Days," Kying Network's "Blue Moon Hero," and Glacier Network's "I Want to Be the Ancestor" [5]. - The total number of games approved in 2025 has reached 1,440, with 1,354 being domestic and 86 imported [5]. - The A-share gaming sector has seen significant growth, with the Shenwan secondary gaming index rising approximately 66% year-to-date, ranking eighth among all Shenwan secondary industries [5]. Stock Performance - Multiple gaming stocks have doubled in price this year, with ST Huatuo up 271.6%, Giant Network up 219.47%, and G-bits up 119.05% [7]. - Other companies like Glacier Network, ST Kevin, Kying Network, and Star Shine Entertainment have also seen increases exceeding 70% [7]. Earnings Forecasts - G-bits expects a net profit of 1.032 billion to 1.223 billion yuan for the first three quarters of 2025, representing a year-on-year growth of 57% to 86% [7]. - Glacier Network anticipates a net profit of 435 million to 565 million yuan, indicating a turnaround from losses in the previous year [7].
2025一游戏岗位被裁率达53%,转行人数增加,15%求职期超一年
3 6 Ke· 2025-10-23 03:34
Salary Satisfaction - The salary satisfaction among game industry professionals has significantly declined, particularly for junior and mid-level positions, with junior satisfaction dropping from 2.1 in 2024 to 2.0 in 2025, and mid-level from 3.0 to 2.8 [2][3] - The main reasons for this decline include a lack of job openings, layoffs, and the rise of AI tools that have increased development efficiency, leading to fewer new hiring opportunities [2][3] - The only positions seeing salary increases are those related to AI development, as many job postings now require proficiency in AI tools [2] Job Stability - The proportion of game industry professionals actively seeking new jobs has decreased to 17.5% in 2025 from 23.2% in 2024, indicating reduced industry mobility and fewer opportunities [6] - The rate of involuntary unemployment has risen to 10.4%, up from 6.2% in 2024, reflecting a challenging job market [6][7] - Job stability varies significantly across different roles, with junior and creative positions facing the highest instability and layoffs [7][8] Job Search Duration - The job search duration for game industry professionals has lengthened, with only 45.8% finding new jobs within three months, down from 55.2% in 2024 [10] - Creative and junior roles are the most affected, with only 26% of those in art/game design/QA finding new employment within three months [10][12] Career Transition - 13% of professionals have completely left the game industry, up from 10% in 2024, with junior staff being the most affected [12][13] - Many professionals report career stagnation after transitioning, with 28% of mid-level employees accepting lower salaries or positions [13] AI Application - The use of AI among game industry professionals has nearly doubled, with 63% in the EU and 69% outside the EU finding it helpful [15][17] - AI is primarily utilized in management and strategic planning, while its adoption in creative roles remains lower, with 23% of designers and artists not using AI [16][20] - The integration of AI in marketing has reached a high level, with various functions being automated, indicating a trend towards AI becoming essential for job competitiveness in the industry [22]
网易互娱第十事业部李凯明官宣离职
雷峰网· 2025-10-23 00:38
Core Viewpoint - The departure of Li Kaiming, the producer of the popular SLG game "Rate of the Land," from NetEase marks a significant shift in the company's gaming strategy amidst a challenging industry environment [2][7]. Group 1: Departure of Li Kaiming - Li Kaiming announced his departure from NetEase on the 10th anniversary of "Rate of the Land," citing personal career development plans [2][3]. - He has been with NetEase since July 2013, holding various leadership roles and contributing to successful projects like "Rate of the Land" and "Endless Lagrange" [5]. Group 2: Impact on NetEase and the Gaming Industry - The gaming industry is experiencing a downturn, leading companies, including NetEase, to become more sensitive to project decisions [8]. - The next project Li was set to lead, "Ten Thousand People Long Song: Three Kingdoms," has been paused due to unsatisfactory market feedback [7][8]. - NetEase's previous successful development model, which relied on producer-led large projects, is undergoing changes, necessitating a focus on mature or high-potential projects rather than new, less proven titles [8].
机构:持续看好游戏板块投资机会
Core Insights - The National Press and Publication Administration announced the approval of 159 domestic games and 7 imported games in October 2025, indicating a stable regulatory environment for the gaming industry [1] Industry Analysis - The gaming sector is transitioning from a project-based model to a focus on quality, with longer project cycles reflecting the maturity of the market and elevated player expectations [1] - The current trend emphasizes "quality over quantity," leading to a product line characterized by fewer but more refined games, resulting in extended game lifecycles [1] - The SLG (Simulation Game) genre, particularly SLG+X, is gaining traction as a long-term operational category, suggesting a shift away from traditional project-based approaches [1] Investment Outlook - Jianghai Securities highlights the strong cash flow within the gaming sector, ongoing policy support, and advancements in AI game development as positive indicators for investment [1] - Recent adjustments in the gaming sector have made valuations more attractive, reinforcing a positive outlook for investment opportunities in the gaming industry [1]
10月游戏版号数量维持高位 板块当前估值性价比依然突出(附概念股)
Zhi Tong Cai Jing· 2025-10-22 23:23
Core Insights - The gaming industry in China is experiencing a high prosperity cycle, with a significant number of game approvals indicating strong demand and supply dynamics [1][2] - The approval of 159 domestic games in October is the second highest this year, reflecting ongoing growth in the sector [1] - The A-share gaming sector has seen substantial stock price increases, with the Shenwan secondary gaming index rising approximately 66% year-to-date [2] Domestic Game Approvals - In October, 159 domestic games received approval, with 73 categorized as mobile-casual and 70 as mobile games [1] - Notable games include Tencent's "八荒奇旅," 37 Interactive's "生存33天," and others from companies like ST中青宝 and 祖龙娱乐 [1] Import Game Approvals - Seven new imported games received approval in October, including "蜡笔小新" from 游族网络 [2] - The total number of game approvals this year has reached 1,441, maintaining a consistent monthly issuance rate [2] Market Performance - The gaming sector has shown strong performance, with several stocks doubling in value this year, including 巨人网络 and 吉比特 [2] - The current valuation of the gaming sector remains attractive, prompting recommendations for increased investment [1][2] Future Growth Projections - Omdia forecasts that the total revenue from game subscriptions in the Asia-Pacific region will grow from $6.5 billion to $9.4 billion between 2025 and 2029 [3] - The domestic self-developed online game market saw a 19% year-on-year growth in the first half of this year, indicating a robust recovery [3] Company Performance Highlights - Tencent reported a revenue of 364.53 billion yuan in the first half of 2025, with a 13.7% year-on-year increase, driven by its gaming and social services [4] - 祖龙娱乐 achieved a revenue of 634 million yuan in the first half of 2025, a 44.4% increase compared to the same period last year, attributed to new game launches [4] - 友谊时光's revenue reached 623 million yuan in the first half of 2025, marking an 18.5% increase, with a significant turnaround in profitability [5] - 网易 reported a net income of 56.72 billion yuan in the first half of 2025, with its gaming segment showing stable performance and growth [6]
英雄游戏《机械启元》测试招募延长一周;FunPlus新游《基地:银河前线》全球上线丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-10-22 23:21
NO.2 FunPlus新游《基地:银河前线》全球上线 10月22日消息,FunPlus旗下基于艾萨克·阿西莫夫经典科幻产品《基地》系列开发的游戏《Foundation: Galactic Frontier》(中文名《基地:银河前线》),在全球160多个国家和地区正式上线,首日斩获美 国、法国、英国等6个地区iOS免费榜冠军,还进入33个国家和地区iOS免费榜前十,游戏风格与战斗系 统增强操作感。 | 2025年10月23日星期四 | NO.1 英雄游戏《机械启元》测试招募延长一周 10月22日消息,英雄游戏宣布旗下多端开放世界生存竞技游戏《机械启元》先锋测试招募期限延长,从 原定的10月20日截止顺延至10月26日23:59。该招募活动自9月19日启动,因玩家报名热情超出预期,官 方决定延长周期以吸纳更多测试用户,游戏融合生存建造、竞技对抗与机械兽养成玩法,还创新采 用"安全大世界+局内竞技"双世界设定。 点评:英雄游戏2025年上半年营收出现波动,新游尚未完全填补存量产品缺口。《机械启元》的高关注 度与招募热度,能缓解投资者对公司增长动能的担忧,同时印证其储备产品的市场潜力,不过短期或提 振市场情绪,长期 ...