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Context Networks and River City Amusements Expand Digital Ad Network Across Wisconsin Taverns and Restaurants Powered by Mobiquity Technologies’ Data Intelligence Platform
Globenewswire· 2025-05-22 12:00
Core Insights - Mobiquity Technologies, Inc. and Context Networks, Inc. have partnered to expand a digital ad network in Wisconsin, focusing on in-venue gaming screens for advertising [1][2] - The initiative utilizes Context's Contextual Promotions Media Network™ (CPMN™) and Mobiquity's data-driven technology to enhance advertising capabilities [2][5] Group 1: Partnership and Deployment - The partnership aims to transform taverns and restaurants into dynamic advertising spaces, marking the first deployment of CPMN™ in Wisconsin [2][3] - The initial rollout includes 38 venues and 165 gaming screens, with plans to expand to over 70 establishments and 344+ screens by summer 2025 [3][7] Group 2: Technology and Advertising Strategy - Mobiquity's AdTech platform enables hyper-targeted ads across displays, extending campaigns to mobile and Connected TV devices for a unified brand experience [3][5] - The CPMN™ employs AI and real-time behavioral data to deliver tailored ads, enhancing engagement through interactive QR codes [4][6] Group 3: Market Impact and Future Plans - The partnership is expected to create new revenue models for Wisconsin's hospitality sector without disrupting operations, benefiting patrons, business owners, and brand marketers [6][7] - Successful implementation in Wisconsin is anticipated to serve as a model for expansion into additional U.S. markets in 2025 and beyond [7]
Super League Announces Sale of its Minecraft Property InPVP
Globenewswire· 2025-05-22 12:00
Core Insights - Super League has sold its Minecraft property InPVP to Mineville LLC in an all-cash transaction, aimed at streamlining operations and reducing costs while focusing on playable media and content solutions for global brands [1][4] - The acquisition allows Mineville to expand into the Minecraft Bedrock ecosystem, which encompasses a majority of active Minecraft players [2] - Super League will become Mineville's exclusive partner for brand partnerships and advertising sales, increasing audience reach to 8.1 million monthly active Minecraft users [3] Company Overview - Super League is a leader in engaging audiences through playable media, providing global brands with ads, content, and experiences that are interactive and memorable within mobile games and immersive gaming platforms [5] - The company utilizes proprietary technology and a network of native creators to help brands stand out and drive consumer loyalty [5]
Enthusiast Gaming Announces Strategic Partnership with Mediacube to Expand Advertising Reach Across Global Creator Network
Globenewswire· 2025-05-22 11:00
Core Insights - Enthusiast Gaming has announced a strategic partnership with Mediacube, enhancing its media inventory and access to a larger network of YouTube creators [1][2] - The partnership aims to provide brands with expanded access to Gen Z and Millennial audiences through premium advertising opportunities [2][4] - Mediacube selected Enthusiast Gaming for its proven ability to help brands authentically engage in the gaming space, creating new monetization paths for creators [3] Company Overview - Enthusiast Gaming is a leading gaming media and entertainment company in North America, focusing on connecting video game enthusiasts and esports fans [5][6] - The company operates on five core pillars: creators, content, communities, games, and experiences, offering integrated brand solutions for marketers [5][6] - Enthusiast Gaming continues to grow its network, reflecting the diversity and scale of gaming enthusiasts today [5][6]
5月游戏版号出炉 ,完美世界《异环》、网易《命运:群星》等重点游戏获版号
Guo Ji Jin Rong Bao· 2025-05-22 09:22
Core Insights - The National Press and Publication Administration issued approval for 144 game titles in May 2025, including 130 domestic and 14 imported games [1] - Notable games receiving approval include Perfect World's "Yihuan" and NetEase's "Destiny: Stars" [1][4] - Perfect World's "Yihuan" has gained significant attention, with over 10 million views on Bilibili and 2.48 million reservations on TapTap [1][4] Group 1: Domestic Games - A total of 130 domestic games received approval, with key products from listed companies such as Shanghai Shulong's "Dragon Valley: Remake" and Baidu's "Greedy Snake Battle 2" [1] - Perfect World's "Yihuan" is highlighted as a potential turnaround product for the company, being the first urban supernatural open-world RPG in China [4] - The game's recruitment video has surpassed 5 million views, indicating strong interest [4] Group 2: Imported Games - 14 imported games were approved, including NetEase's "Destiny: Stars," which is the first mobile game based on the Bungie IP [4] - "Destiny: Stars" retains the series' world view and includes classic gameplay elements along with new features like Rogue mode [4] - Other notable imported titles include "Rainbow Island: Adventure" and "Eternal Tree Song: Genesis" from listed companies [4] Group 3: Changes in Game Approvals - Tencent's "Yuanmeng Star" received a new client version approval, while Blizzard's "Diablo II" had its operational unit changed, indicating a potential reconciliation between NetEase and Blizzard [5][8] - The approval for "Diablo II" marks a significant milestone for the classic ARPG, which has sold over 15 million copies globally since its release in 2000 [8]
刚刚,一大波144个版号下发:腾讯雷火完美4399创梦在列,《异环》它来了
3 6 Ke· 2025-05-21 23:19
Group 1 - The National Press and Publication Administration issued 130 domestic game approvals in May 2025, with a notable increase in monthly approvals, reaching a new high this month [1][3] - Among the approved domestic games, 76 are mobile games, 54 are mobile-casual puzzle games, 6 are client games, and 1 is for the PS5 console, with some games receiving multiple platform approvals [1][5] - A total of 610 domestic game approvals have been issued this year, indicating a continuous upward trend in the approval rate [1][3] Group 2 - The number of imported game approvals has shifted from bi-monthly to monthly, with a consistent increase in the number of approvals each month [3] - In the latest batch of imported game approvals, 14 mobile games were granted licenses, with some receiving approvals for multiple platforms [1][5] - Notable titles among the newly approved games include Tencent's "Secret Realm Knife Boy," Perfect World's "Different Ring," and NetEase's "Fate: Stars" [5][15]
144款游戏获批5月版号,完美世界寄望翻身之作过审
Nan Fang Du Shi Bao· 2025-05-21 14:00
Group 1 - In May, the National Press and Publication Administration approved 130 domestic online games, including titles from Perfect World and Kaixin Network [1][2] - Among the approved games, 70 are mobile games, 54 are mobile-casual puzzle games, 5 are mobile + client games, and 1 is a tri-platform game [1] - 14 imported online games were also approved, including Blizzard's "Diablo II" which is set to launch in the Chinese market [1][4] Group 2 - Perfect World's "Yihuan," a three-platform game, received approval and is an open-world RPG developed on the Unreal Engine 5, generating significant interest with over 5 million views during its promotional phase [2] - The game has been compared to "GTA" due to its impressive graphics and is seen as a potential turnaround project for Perfect World [2] - Tencent's "Yuanmeng Zhi Xing" has added a client version, expanding its platform availability [7]
GCL Announces ‘JDM: Japanese Drift Master’ Worldwide Launch
Globenewswire· 2025-05-21 13:36
SINGAPORE, May 21, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced the highly anticipated launch of “JDM: Japanese Drift Master” that is regionally published and distributed in Asia by GCL’s game publishing subsidiary 4Divinity. After several years in active development by Polish development studio and publisher Gaming Factory, “JDM: Japanese Drift Master,” is now available on Steam, GOG, and Epic Game ...
网易将至未至的「大DAU」野望,藏在520的夜幕里
雷峰网· 2025-05-21 13:08
Core Viewpoint - The article discusses the recent game announcements by NetEase, highlighting the company's strategy to diversify its game offerings and seek opportunities in the global market, particularly through platforms like Steam, while navigating the competitive landscape dominated by Tencent [2][7]. Group 1: Game Announcements and Strategy - On May 20, NetEase announced over 40 new games, including 9 that are not yet officially launched in China, following a strong Q1 performance that exceeded industry expectations, resulting in a 14% increase in its US stock [2]. - The release strategy appears to focus on a mix of self-developed and IP collaboration projects, with a significant emphasis on global distribution through Steam, indicating a shift towards international markets [2][7]. - The game "SUPERVIVE," a pure import, has received over 17,000 positive reviews since its release, showcasing the potential for successful game adaptations [3]. Group 2: Market Opportunities and Challenges - The article notes a potential market opportunity for NetEase with the game "无主星渊," which could attract players looking for alternatives to Tencent's offerings in the "search and destroy" genre, especially given the current fatigue with existing popular games [5]. - There is a suggestion that the IP "命运:群星" may be overvalued in terms of its commercial potential, as its appeal in China is limited compared to its performance on platforms like PS and Steam [6]. - The article emphasizes that despite the industry's innovation fatigue, NetEase's approach of embracing global markets through Steam could allow it to connect with a more discerning player base, thus avoiding direct competition with Tencent [7][8].
今年的520发布会,网易游戏稳中求进
3 6 Ke· 2025-05-21 07:09
Core Viewpoint - NetEase held its annual 520 game launch event, unveiling over 40 new products, including key titles like "Yanyun Sixteen Sounds" and "Identity V" [1][30]. Product Announcements - "Wanmin Changge: Three Kingdoms" is a single-player strategy game developed by the team behind "Rate the Land." It received positive feedback during its initial testing [1][4]. - "Marvel Secret War" is a card RPG based on the Marvel IP, which has already opened pre-registration [7]. - "unVEIL the world," a collaboration between NetEase and Shueisha, is a playable manga with details revealed during the event [10]. - "Top Chase" is a fast-paced battle royale game that has received over 90% positive reviews during its overseas early access [13]. - "Uncharted Star Abyss," a space-themed FPS, will undergo its final open testing on Steam [16]. - "Spirit Beast Adventure" is a turn-based strategy mobile game with a focus on Chinese mythology [19]. - "Planet Party Time," a social game similar to Animal Crossing, will begin testing later this year [22]. - "Forgotten Sea," an ocean adventure RPG from the Joker studio, is expected to be significant given its development team's background [25]. Market Trends and Company Strategy - The trend of single-player games is on the rise, and NetEase's focus on this area is seen as a strategic move [4]. - The company has a diverse product matrix, including popular IPs like "Onmyoji" and "Dream Journey to the West," indicating its ability to cater to various gaming genres [33]. - The success of "Yanyun Sixteen Sounds," which surpassed 30 million players, highlights NetEase's potential for long-term growth in the gaming sector [30][31]. - The 520 event reflects NetEase's ongoing strategy of exploring and developing new gaming possibilities rather than rushing to market [28].
国泰海通:SLG赛道出海佳作频出 龙头具长线运营能力和技术壁垒
Zhi Tong Cai Jing· 2025-05-21 03:56
Group 1 - The global mobile game market is experiencing a slowdown, but the SLG (Simulation Game) segment presents structural investment opportunities due to high user spending, long lifecycle, and global adaptability [1][2] - In 2024, the global strategy game revenue is projected to reach $17.5 billion, making it the top category in mobile games, with significant contributions from Chinese titles like "Last War: Survival" and "Whiteout Survival" [2] - The proportion of strategy games among the top 100 self-developed mobile games in overseas markets is 41.38%, indicating a strong presence and growth potential for SLG games [2] Group 2 - SLG developers are innovating gameplay to attract lighter users and reduce user acquisition costs, with successful cases emerging from SLG+ simulation and mini-games [1][3] - The industry is focusing on two main strategies: maintaining core SLG features while reducing player investment ("降肝降氪") and integrating lighter gameplay elements to broaden user appeal [3] - The enduring popularity of Three Kingdoms themes and the combination of new themes and IPs are helping SLG games to explore new market spaces [3] Group 3 - Notable products are successfully entering overseas markets, providing stable revenue support, such as "Whiteout Survival," which has generated $2.25 billion globally by March 2025 [4] - The games "Age of Origins" and "War and Order" have shown stable growth in ARPU and revenue, contributing 96.83% to the total revenue of Shenzhou Taiyue's gaming business [4] - New games like "Stellar Sanctuary" and "Next Agers" are undergoing commercialization testing overseas, potentially offering new revenue streams for the company [4]