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Sei· 2025-11-21 18:09
Nika Labs is shaping the next generation of onchain gaming — on Sei.With 10M downloads across Archer Hunter, Kawaii Puzzle, and Hot Spring, @nika_labs brings millions of players onchain through fast, mobile-native gameplay.Asia-focused but built for a global audience, their portfolio spans multiple genres and player types — all designed for rapid-fire, high-frequency play loops.Sei's sub-second finality and high-performance EVM give studios like Nika the execution layer they need to support massive, real-wo ...
The Emotional Cost of Missing Black Hair In Games | Danielle Udogaranya | TEDxLadywood Women
TEDx Talks· 2025-11-21 16:31
Representation in Games - The lack of diverse representation in games, particularly for Black individuals, leads to feelings of erasure and self-discrepancy, impacting self-esteem [2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18] - Games are becoming crucial spaces for identity rehearsal, with over 90% of adolescents playing daily, making representation vital for healthy identity development [6][8][27] - The industry needs to move beyond limited options for Black hair and other cultural representations, recognizing the connection between hair, identity, culture, and empowerment [13][14][23][24][25] - AI in game development risks perpetuating biases if built on biased datasets, highlighting the need for inclusive data and diverse teams [15][16] Industry Initiatives and Solutions - Independent creators and partnerships, such as the Sims and L'Oreal's Dark and Lovely "Play in Color" campaign, demonstrate the possibility of bringing diverse hairstyles to millions [20][21] - Resources like Dove's "Code My Crown" provide free tools and data sets for creating Black hair textures, proving that the barrier to representation is systemic, not technical [22] - Game developers need to actively seek guidance and implement workflows that prioritize diverse representation, rather than avoiding it due to perceived difficulty [24][25] Global Perspective - Investment in Africa's gaming industry, which has surpassed $1 billion, is crucial for ensuring diverse stories and cultural representation, but currently faces limited access to funding and server usage [26] - Parents and carers should ensure young people have access to games that reflect their culture and heritage, as representation is fundamental to identity development [27]
Roblox Loses Almost a Third of Value in a Month: Smart Time to Enter?
ZACKS· 2025-11-21 16:30
Core Insights - Roblox Corporation (RBLX) stock has declined by 28.4% in the past month, significantly underperforming the industry and S&P 500, which fell by 8.4% and 0.9% respectively, due to management's comments on slower profit expansion and uncertainty in bookings growth for 2026 [1][18] - Despite strong third-quarter 2025 user and bookings metrics, the market is concerned about potential margin declines and tough growth comparisons in 2026 following a strong 2025 performance [5][6][10] Financial Performance - Roblox's third-quarter 2025 Daily Active Users (DAUs) reached 151.5 million, a 70% year-over-year increase, with hours engaged up 91% [12] - Bookings surged 70% year-over-year to $1.92 billion, driven by increased payer penetration and successful new game genres [13] - The Zacks Consensus Estimate for 2025 and 2026 sales is $6.64 billion and $8.09 billion, reflecting year-over-year growth of 52% and 21.8% respectively [15] Investment and Growth Challenges - The company is facing margin pressure due to increased investments in developer payouts, infrastructure, and safety policies, which are expected to lead to margin compression in 2026 [8][9] - Management has indicated that margins will not improve year-over-year in the fourth quarter of 2025 and may decline slightly in 2026 [9] - The rollout of new safety policies may temporarily impact engagement and bookings, contributing to investor anxiety [6][10] Competitive Positioning - Roblox is currently valued at a premium compared to the industry, with a forward 12-month price-to-sales ratio of 7.57, higher than competitors like Electronic Arts and Monarch Casino & Resort [17] - The company is making significant structural investments and expanding its global reach, particularly among users aged 13 and older, which may support long-term growth despite short-term challenges [7][19]
Amazon cut thousands of engineers in its record layoffs, despite saying it needs to innovate faster
CNBC· 2025-11-21 12:00
Core Insights - Amazon announced over 14,000 layoffs, significantly impacting engineering roles, which accounted for nearly 40% of the cuts in certain states [2][3][4] - The layoffs are part of a broader trend in the tech industry, with nearly 113,000 job cuts across 231 companies as businesses adjust post-COVID [4] - CEO Andy Jassy aims to transform Amazon's corporate culture to be more agile and less bureaucratic, with further job reductions expected in January [5][6] Layoff Details - The layoffs affected various job categories, with over 500 product and program managers eliminated, representing more than 10% of the total cuts [11] - The gaming division faced significant reductions, particularly in game design and production roles, with a halt on big-budget game development [13][15] - Amazon's online advertising sector also saw cuts, with over 140 roles eliminated, accounting for about 20% of the positions cut in New York [16] Strategic Shifts - Amazon is reallocating resources to invest more in AI, which is expected to reshape its workforce and improve efficiency [6][8] - The company is focusing on reducing organizational layers to enhance speed and innovation, despite AI not being the primary driver of the layoffs [8][9] - Recent years have seen Amazon curtail investments in unprofitable initiatives, including telehealth services and certain retail chains [12]
Warren Buffett's $382 Billion Warning Will Ring True for Wall Street Even After He Retires in Less Than 6 Weeks
The Motley Fool· 2025-11-21 08:06
Core Viewpoint - Warren Buffett is set to retire as CEO of Berkshire Hathaway in 2026, concluding a 60-year tenure that has significantly outperformed the S&P 500, with a current investment portfolio valued at $309 billion [2][3]. Investment Philosophy - Buffett's investment strategy emphasizes sustainable business models, strong management, and robust capital-return programs, such as dividends and share buybacks [5]. - Despite his long-term investment philosophy, Buffett occasionally makes short-term investments, as seen with his acquisition of Activision Blizzard in 2022 due to an arbitrage opportunity [6]. Market Valuation Insights - Buffett's recent selling activity has resulted in a cumulative stock sale of $184 billion over the last 12 quarters, leading to a cash reserve of approximately $382 billion [8]. - The Buffett Indicator, which measures the total market capitalization of U.S. publicly traded companies against GDP, has reached an all-time high of 223%, indicating historically high stock market valuations [9][10]. Current Market Conditions - Buffett's actions suggest a challenging environment for finding value, with multiple sectors, including AI and cryptocurrency, contributing to inflated stock valuations [11]. - The company has adopted a patient investment approach, waiting for favorable price dislocations before making significant investments, a strategy that has historically led to successful outcomes [12][17]. Future Leadership - Incoming CEO Greg Abel is committed to maintaining Buffett's long-term investment ethos, ensuring that Berkshire Hathaway remains a source of optimism for long-term investors even after Buffett's retirement [18].
中金:维持网易-S(09999)跑赢行业评级 目标价275港元
Zhi Tong Cai Jing· 2025-11-21 02:11
公司3Q25《梦幻西游》PC及手游、《蛋仔派对》等产品暑期内表现良好,体现公司长青游戏运营能 力。公司也在业绩会表示会把更多资源倾斜给长青项目,同时会给有创新力的团队更多机会。 关注全球化能力验证及新游节奏 新游《命运:群星》8月28日/10月16日分别在海外和中国市场发行,游戏入选亦2025TGA最佳移动游戏 提名。《燕云十六声》、《逆水寒》手游分别于11月14/7日在全球发行,其中《燕云十六声》上线首日 玩家规模超200万,登陆Steam全球游戏畅销榜Top4。新游方面,公司公告表示《遗忘之海》将于2026 年上线,同时储备有《无限大》《归唐》等产品。该行建议关注网易本土团队全球化能力升级,及重点 新游进展。 3Q25业绩 公司3Q25收入同增8%至284亿元,Non-GAAP归母净利润同增27%至95亿元,公司3Q25每股分红0.114 美元(0.57美元/ADS);同时宣布目前在运行的回购计划(不超过50亿美元)有效期延长至2029年1月,该计 划截至3Q25末已回购共20亿美元。此外,公司本季度实现投资收益13.8亿元增厚利润,相应抵消营销费 用开支增加对利润端的影响。 游戏及增值服务收入同增12% ...
24%曾被裁,2025美国游戏从业者平均年薪过百万,40%已投简历超100份
3 6 Ke· 2025-11-21 01:49
近日,GDC发布了《2025游戏行业薪资报告》,共有562名在美国工作的游戏行业从业者接受了调查。内容包括了平均薪资水平、岗位薪资差异、待遇满 意度、裁员情况、兼职和副业情况等,以下为DataEye研究院摘取编译报告部分内容。 一、游戏行业薪资水平 游戏行业这两年经历的困难,用「不太轻松」来形容都算委婉。过去两年里,有四分之一的游戏从业者遭遇过裁员,其中不少人至今仍在找工作。再加上 工作室关闭、并购潮,以及生成式AI可能带来的自动化冲击——足以让任何人重新思考:「在游戏行业追求一份稳定职业是否仍然可行?」 但行业依然在运转、工作室仍在招聘、开发者仍在做游戏、前辈们仍在指导下一代……游戏里凝聚着大量热情,而这种热情也体现在那些靠制作游戏谋生 的人身上。但他们的报酬是否足够? 2025年美国游戏行业从业者的平均年薪约为14.2万美元(约100万人民币),薪资中位数为12.9万美元。 其中有39%的受访者表示,他们的薪资比起2024年「稍微上涨」,而22%的受访者表示他们的薪资水平与去年持平,有6%的受访者表示他们的薪资降幅 达到10%或以上。 相较2024年薪资至少有所上涨的受访者数量超过了一半。 二、薪资差异 ...
网易高管回应游戏制作人离职,解释第五人格受冲击
3 6 Ke· 2025-11-21 01:09
Core Insights - The keyword for NetEase Games in 2025 is "stability" as reflected in their Q3 2025 financial report, which shows a net revenue of 28.4 billion yuan, an increase of 8.2% year-on-year, and a net profit of 8.6 billion yuan [1][4]. Financial Performance - NetEase's Q3 net income from games and related value-added services reached 23.3 billion yuan, marking an 11.8% year-on-year increase [2]. - The company's operating costs rose to 10.2 billion yuan, up from 9.8 billion yuan in the previous quarter and 9.7 billion yuan year-on-year, attributed to increased personnel costs, revenue sharing, and game licensing fees [1]. Game Business Highlights - Online games accounted for 97.6% of the gaming revenue, showing a stable contribution from classic products and new game launches [8]. - Key games contributing to revenue growth include "Dream of the Red Chamber" and "Nirvana in Fire," with the former achieving a peak of 3.58 million concurrent users [8][10]. Market Strategy and Product Development - CEO Ding Lei emphasized the importance of focusing on successful products and being cautious with new projects, aiming for high-quality content [5][7]. - The company plans to launch approximately nine new games in 2025, with "Yanyun Sixteen Sounds" performing well in the market [12][15]. Organizational Adjustments - Recent personnel adjustments are aimed at enhancing focus and efficiency within the organization, ensuring that the core teams can thrive [7][16]. - The company is committed to optimizing long-standing projects while being selective about new initiatives [7][16]. Upcoming Releases and Trends - NetEase has a strong pipeline of new games, including "Diablo IV" and "Tianxia: Wanxiang," with a focus on high-quality production [29]. - The company is also exploring the simulation game market with titles like "Shanhai Qilv" and "Xinghui Youqing Tian" [24][29].
8款产品年流水增幅过亿,2025年是谁拿下了出海最大“红利”?
3 6 Ke· 2025-11-20 23:59
最近游戏媒体《Gamigion》根据 AppMagic 数据绘制的榜单发出了一个"喜人"的信号。这份榜单中,有至少 8 款出海休闲手游在 2025 年的流水同比增幅 超过 1000 万美元,占据了整个榜单约一半的席位。但是经过我们与 AppMagic 方面求证,这份榜单的对比的是 2024 年全年 vs 2025 年前 9 个月的数据。 也就是说,如果年为单位进行对比的话,2025 年的实际增幅可能会更大。 | | HOULD HE | | | | --- | --- | --- | --- | | | PUZZLE GAMES IN 2025 | | | | Game | Publisher | Revenue in 2025 | Revenue growth | | GOSSIP HARBOR | MICROFUN LIMITED | $326M | +$182M +126 | | ROYAL KINGDOM | DREAM GAMES | SI49M | +$135M +999; | | COLOR BLOCK JAM | ROLLIC GAMES | SBM | +S85M+57, | | CANDY ...
网易游戏三季度业绩交卷;雷霆游戏《九牧之野》预约数破50万丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-11-20 23:25
Group 1 - The game "Jiumu Zhi Ye" has surpassed 500,000 pre-registrations, indicating strong player interest and effective promotional efforts [1] - The game is set to officially launch on December 18, generating significant attention within the gaming community [1] Group 2 - The official announcement of a collaboration between "Delta Action" and "Counter-Strike: Future" is expected to enhance player engagement and add collectible value [2] - "Counter-Strike: Future" is anticipated to reveal a major event soon, which could positively impact the parent company's stock performance if the game launches successfully in 2026 [2] Group 3 - NetEase reported a Q3 net income of 284 billion yuan, with 233 billion yuan coming from gaming and related services [3] - The classic game "Dream of the Westward Journey" has reached a new peak in concurrent users, while new titles have shown strong initial performance in various markets [3] - Continuous investment in content updates and innovation is necessary for long-term success, especially in a competitive international market [3]