《太空奥德赛》

Search documents
2025服贸会|专访PICO视频负责人熊俊杰:预计下半年部分XR大空间试点海外市场
Bei Jing Shang Bao· 2025-09-13 11:16
2025年中国国际服务贸易交易会(以下简称"2025年服贸会")文旅服务专题展于9月10日至14日在北京市首钢园举行。以"科技赋能 创意引领"为主题,此次 专题展吸引了超400家企业线下参展,其中,硬核科技革新文旅新体验成为该展的一大亮点。9月12日,北京商报记者专访PICO视频负责人熊俊杰,针对公 司在2025年服贸会上的展品创新,新订单签约或合作意向达成情况,LBE(基于位置的娱乐、沉浸式元宇宙实景娱乐项目,在国内也被称为"XR大空间") 市场发展以及公司未来业务计划等问题进行沟通交流。 北京商报:今年是PICO第二年参展服贸会,与去年相比,展示上有什么新变化? 熊俊杰:作为国内外领先的XR品牌,PICO非常荣幸第二次受邀参加服贸会。去年参展主要以硬件为主,推出了新品PICO 4 Ultra;今年则更聚焦XR大空 间,带来了从硬件方案、线下运营到内容发行的完整的XR大空间技术解决方案。今年的参展变化,其实也反映出国内XR领域硬件技术持续迭代、应用场景 不断拓展的新趋势。 北京商报:通过参展服贸会,企业是否有达成新的订单签约或合作意向? 熊俊杰:今年展会亮相的《浪浪山小妖怪:妖你同行XR》《太空奥德赛》《遇 ...
“北京大视听”展呈现多维体验
Bei Jing Wan Bao· 2025-09-11 07:45
本报讯(记者邱伟)昨天,2025年中国国际服务贸易交易会文旅服务专题在首钢园拉开帷幕。作为展会 的"重头戏","北京大视听"展以"视听无界·活力广电"为主题,通过近600平方米的展陈空间,系统呈 现"内容+科技+安全"三驾马车核心布局。观众可在首钢园9号馆深入体验一场集视觉震撼、互动乐趣与 行业前瞻于一体的视听盛会。 PICO视频有关负责人介绍了国内基于XR技术的LBE大空间娱乐行业的迅速发展,其凭借强交互、高沉 浸和丰富内容,在"体验经济"与"社交经济"趋势下,广泛应用于文旅、娱乐、教育等领域。此次参展的 《太空奥德赛》等多款优质大空间作品,已收到来自加拿大、西班牙等多国企业的合作问询。 展览设立四大核心板块,全面覆盖大视听生态的关键环节。精品影视板块以"剧目实景复原+影院级裸 眼3D"为特色,将《国色芳华》《归队》等多部"北京出品"热门剧集的经典场景"搬"至现场。观众可走 入《国色芳华》中1比1复原的刘府庭院,透过裸眼3D与实景结合的方式,实现"从看剧到入戏"的跨 越。展览还采用了集内容观赏、实景体验与文创消费于一体的模式——在体验剧景后,观众还能欣赏并 购买剧中同款文创产品。 文商旅体板块集合了PICO ...
“北京大视听”展亮相服贸会,四大板块沉浸体验“北京出品”
Bei Jing Ri Bao Ke Hu Duan· 2025-09-10 12:42
Core Insights - The 2025 China International Service Trade Fair's cultural tourism service theme was launched at Shougang Park, featuring the "Beijing Audiovisual" exhibition with a focus on "Content + Technology + Safety" [1][6] - The exhibition showcased a comprehensive audiovisual ecosystem through four core sections, highlighting the integration of immersive experiences and cultural products [3][4] Group 1: Exhibition Highlights - The premium film and television section featured realistic recreations of popular Beijing-produced dramas, allowing visitors to engage with the content in an immersive manner [3] - The sports and tourism section included industry leaders like PICO and KEEP, presenting innovative experiences that combine fitness and gaming through XR technology [4][6] - The ultra-high-definition audiovisual section utilized "5G + 8K" technology to enhance audience experiences, showcasing live performances and smart broadcasting systems [9] Group 2: Technological Integration - The rapid development of the LBE (Location-Based Entertainment) industry in China was highlighted, with XR technology being widely applied across various sectors including tourism and education [6] - The exhibition featured high-tech products that reflect the vitality and opportunities within the Chinese service market, emphasizing the potential of XR technology [7] Group 3: Safety and Emergency Broadcasting - The new emergency broadcasting section demonstrated Beijing's robust emergency response capabilities, showcasing a comprehensive system for public safety [11] - The exhibition illustrated the integration of content, technology, and safety, reinforcing Beijing's position as a cultural and technological innovation center [11]
YUMO与梦说联合2025齐鲁秋季车展推出MR游乐园 弘阳广场店限时秒杀同步开启
Qi Lu Wan Bao· 2025-09-04 01:14
Core Insights - The immersive experience brand "YUMO与梦说" will collaborate with the 2025 Qilu Autumn Auto Show to create a dedicated MR amusement park, offering a unique technological experience at the event [1] - During the event, citizens can enjoy a 10-minute MR game interaction for only 9.9 yuan, with a choice of four different games, enhancing the automotive exhibition with technological fun [1] Game Offerings - The four MR games include: - "Heartfelt Lollipop," which creates a sweet and romantic interactive scene - "All-Round Shooting King," simulating a battlefield environment to test players' reflexes and skills - "I Am a Sharpshooter," featuring an archery scene for players to showcase their skills - "Counterattack Ball Battle," focusing on competitive gameplay for an exciting experience [3] - A new MR-themed game, "Dinosaur Raising Plan," will be launched at the subsequent pop-up store, allowing players to experience the growth of dinosaurs [3] XR and MR Technology - MR (Mixed Reality) focuses on real-time dynamic interaction, where virtual content interacts with the real environment following physical rules, while XR (Extended Reality) emphasizes immersive scene exploration with limited interaction [5] - The collaboration represents an innovative attempt to merge technology with culture and the automotive industry, providing diverse entertainment options for citizens [5]
山东数字文化集团携手PICO打造XR空间站
Qi Lu Wan Bao· 2025-08-19 21:19
Core Insights - The "YUMO与梦说.XR空间站" immersive experience brand is launched by Shandong Digital Culture Group and PICO, focusing on connecting virtual and real experiences [1][2] - The event will feature three major VR works, including the world's first "8K quality + AI support + extreme interactivity" sci-fi masterpiece "Space Odyssey" [1] - The immersive experience aims to blend technology with culture, providing a new interactive experience for the public [2] Group 1 - The event will take place from August 22 to November 23 at Jinan Hongyang Plaza, marking the first pop-up activity of the immersive experience brand [1] - "Space Odyssey" is a collaboration between PICO and INTEL, utilizing next-generation equipment and self-developed rendering technology to achieve 8K visual effects [1] - The AI interactive gameplay allows players to experience a realistic adventure in space, engaging in battles with alien forces in various settings [1] Group 2 - The second VR work, "Time Paradox: Dinosaur Crisis," focuses on prehistoric sci-fi themes, where players confront mechanized dinosaurs in different historical settings [2] - The cultural piece "Meeting Su Shi" aims to revitalize traditional culture through technology, allowing players to interact with a virtual representation of the historical figure Su Shi [2] - The pop-up station will offer multiple interactive gifts from August 22 to 24, inviting the public to experience the fusion of technology and culture [2]
北京展区亮相深圳文博会,展全国文化中心建设新气象
Bei Jing Ri Bao Ke Hu Duan· 2025-05-22 02:33
Core Viewpoint - The 21st China (Shenzhen) International Cultural Industries Fair showcases Beijing's cultural and technological integration, highlighting innovative projects and cultural products that attract both domestic and international attention [1][3]. Group 1: Exhibition Highlights - The Beijing exhibition area, themed "Empowering Technology, Leading Creativity," spans 1,188 square meters and features five main sections, showcasing nearly 60 key cultural institutions and enterprises [3][4]. - Notable installations include the immersive 3D visual project "The Masterpiece of Ideal Urban Order in China," created by the Black Bow Group, which combines traditional architectural aesthetics with modern technology [4]. - The exhibition also features various digital products that reinterpret traditional culture, such as the VR narrative work "Printmaking of the Central Axis" and the immersive digital art space "Sky and Earth" [4][5]. Group 2: Cultural Products and Collaborations - The "Old Books, New Knowledge" section offers over 9,000 classic and modern literary works, while the "Peking Opera Literature and Celebrity Manuscripts Exhibition" showcases rare scripts and personal letters from famous Peking Opera artists [6]. - The Beijing Cultural Forum, which will be held in Shenzhen, aims to promote cultural exchange and highlight Beijing's cultural achievements [6][7]. Group 3: Technological Integration - The exhibition features advanced VR and AR technologies, such as the immersive space exploration game "Space Odyssey" and AR fitting mirrors from Perfect World, demonstrating how technology enhances cultural experiences [7][8]. - The integration of cultural and commercial tourism products, including limited tickets for exhibitions and cultural experiences, aims to boost tourism and engagement [8][10]. Group 4: Cultural Industry Performance - Beijing's cultural industry has maintained the top position in the national cultural development index for eight consecutive years, with significant revenue growth reported in the first quarter of 2025 [10]. - In Q1 2025, Beijing's large-scale cultural enterprises achieved revenue of 585.14 billion yuan, a year-on-year increase of approximately 12.5%, and a profit total of 75.42 billion yuan, reflecting a 33.7% growth [10].