《遮天世界》

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调研速递|凯撒文化接受投资者网上集体调研,透露多款游戏上线计划及经营要点
Xin Lang Cai Jing· 2025-09-19 11:25
9月19日下午2点至5点,凯撒(中国)文化股份有限公司举办投资者网上集体接待日活动,通过全景 网"投资者关系互动平台"(https://ir.p5w.net)以网络远程方式召开业绩说明会。总经理何啸威、财务总 监刘军、董事会秘书邱明海出席,就投资者关心的公司经营、产品上线、财务状况等问题进行解答。 多款游戏待上线,腾讯、朝夕光年代理发行 此外,公司还表示将按规定对13.91亿元商誉进行减值测试并履行披露义务。面对股价波动,公司将做 好经营管理,推进核心战略,期望获资本市场认可。 声明:市场有风险,投资需谨慎。 本文为AI大模型基于第三方数据库自动发布,任何在本文出现的信 息(包括但不限于个股、评论、预测、图表、指标、理论、任何形式的表述等)均只作为参考,不构成 个人投资建议。受限于第三方数据库质量等问题,我们无法对数据的真实性及完整性进行分辨或核验, 因此本文内容可能出现不准确、不完整、误导性的内容或信息,具体以公司公告为准。如有疑问,请联 系biz@staff.sina.com.cn。 募投项目收益可观,暂无计提损失 在资金使用与回报方面,公司公开发行8亿用于游戏研发。截止2025年半年报,募投项目累计实现 ...
ST凯文(002425) - 2025年9月19日投资者关系活动记录表
2025-09-19 10:20
证券代码: 002425 证券简称:ST 凯文 凯撒(中国)文化股份有限公司投资者关系活动记录表 编号:2025-002 | 投资者关系活动 | □特定对象调研 □分析师会议 | | --- | --- | | 类别 | □媒体采访 □业绩说明会 | | | □新闻发布会 □路演活动 | | | □现场参观 | | | 其他(投资者网上集体接待日活动) | | 参与单位名称及 | 投资者网上提问 | | 人员姓名 | | | 时间 | 年 月 日 2025 9 19 (周五) 下午 14:00~17:00 | | 地点 | 公司通过全景网"投资者关系互动平台"(https://ir.p5w.net) | | | 采用网络远程的方式召开业绩说明会 | | 上市公司接待人 | 1、总经理何啸威先生 | | 员姓名 | 2、财务总监刘军先生 | | | 3、董事会秘书邱明海先生 投资者提出的问题及公司回复情况 | | | 公司就投资者在本次说明会中提出的问题进行了回复: 1、今年还会上线哪些产品? | | | 目前排期上线的产品主要有《遮天世界》《全明星觉醒》《奥 | | | 特曼光之战士》等,《遮天世界》《全明 ...
ST凯文(002425.SZ)5%股权转让总经理何啸威 绑定核心赋能游戏业务再破局
Xin Lang Cai Jing· 2025-08-25 08:30
2025年8月22日,凯撒文化(股票简称:ST凯文,股票代码:002425)发布股权协议转让公告:控股股 东凯撒集团(香港)拟向公司董事、总经理何啸威转让4783.33万股(占总股本5%),转让价3.33元/ 股,总价款1.59亿元。 此次交易不改变凯撒文化控股权,同时何啸威先生承诺36个月不减持,充分体现了其对公司长期发展的 看好。而何啸威作为覆盖游戏研发、海外运营、IP开发全链条的资深从业者,其"管理层+股东"身份的 双重绑定,将有望成为ST凯文突破业务瓶颈、衔接资本动作的关键抓手,为公司未来发展带来更大的 想象空间。 股权转让绑定核心团队,"大股东+管理者"身份引后续猜想 对于本次交易,何啸威的行业履历是本次交易的关键亮点之一。公开资料显示,何啸威自1999年参与创 立早期虚拟社区逸飞岭起,先后开发西部首款自研网游《海天英雄传》,搭建新加坡海外运营平台,并 在2008年创立天上友嘉后。而ST凯文自转型以来,一直专注IP手游的改编和发行,其研发团队主要是 以何啸威为主的天上友嘉团队。天上友嘉已经研发比较成功的产品有三国志系列,《三国志2017》《圣 斗士星矢:重生》系列《龙珠》《镇魂街:破晓》等。目前ST ...
ST凯文(002425.SZ)控股股东协议转让5%股权 总经理受让显信心
Xin Lang Cai Jing· 2025-08-23 01:41
Core Viewpoint - The announcement by ST Kevin regarding the transfer of shares from its controlling shareholder to the general manager reflects confidence in the company's long-term development prospects and sends a positive signal to the capital market [1][2] Group 1: Share Transfer Details - ST Kevin's controlling shareholder, Caesar Group (Hong Kong) Limited, plans to transfer 47.833 million unrestricted shares to the general manager, He Xiaowei, at a price of 3.33 yuan per share, totaling approximately 159.28 million yuan [1] - Following this transfer, He Xiaowei's shareholding in ST Kevin will increase from 0.08% to 5.08%, making him a shareholder with over 5% ownership [1] Group 2: Company Strategy and Product Development - Since its transformation, ST Kevin has focused on the adaptation and distribution of IP games, with a development team led by He Xiaowei [1] - Successful products developed by the team include titles such as "Three Kingdoms 2017," "Saint Seiya: Awakening," and "Dragon Ball" [1] - Current IP reserves include projects like "World of the Sky," "All-Star Awakening," "Ultraman: Light Warriors," "One Piece," and "Yu Yu Hakusho" [1] Group 3: Market Impact and Future Prospects - The transfer of shares indicates the management's recognition of the company's future development and investment value, strengthening the bond between core team members and the company [2] - The ongoing testing of notable IP adaptations like "World of the Sky" by Tencent and "All-Star Awakening" is expected to inject new momentum into the company's business and performance growth [2]
ST凯文:《遮天世界》、《全明星觉醒》计划在下半年上线公测,具体以发行商发布时间为准
Mei Ri Jing Ji Xin Wen· 2025-08-14 00:58
Group 1 - The company is increasing its investment in AI development, utilizing AI-generated tools to optimize art design processes and enhance user interaction experiences in its games [2] - The company plans to launch public testing for the games "Zhe Tian World," "All-Star Awakening," and "Ultraman: Battle of Light" in the second half of the year, subject to the publisher's release schedule [2]
上半年业绩继续亏损,凯撒文化何时“摘帽”?
Nan Fang Du Shi Bao· 2025-07-17 09:04
Core Viewpoint - Caesar Culture is facing significant financial challenges, with projected net losses for the first half of 2025, despite efforts to launch new game products and a slight revenue recovery in 2024 [2][3]. Financial Performance - The company expects a net profit attributable to shareholders of between -48 million to -65 million yuan for the first half of 2025, a change of -2.84% to -39.26% compared to a loss of 46.67 million yuan in the same period last year [2]. - Revenue for 2021 reached 933 million yuan, but dropped to 620 million yuan and 430 million yuan in 2022 and 2023, representing year-on-year declines of 33.40% and 30.65% respectively [3]. - Cumulative losses over the past two years amounted to 1.451 billion yuan, with losses of 656 million yuan and 795 million yuan in 2022 and 2023 [3]. - In 2024, revenue slightly increased to 454 million yuan, marking a growth of 5.38%, but the company remained in a loss position [3]. Business Operations - The main business of Caesar Culture includes cultural entertainment, copyright operation, and online game development and operation, with significant contributions from subsidiaries Cool Cow Interactive and Tian Shang You Jia [3]. - The company has a strong IP reserve and validated R&D capabilities, positioning itself as a quasi-first-tier player in the industry, aside from major players like Tencent and NetEase [4]. - Upcoming products for 2025 include titles such as "Zhe Tian World," "All-Star Awakening," and "Ultraman: Light Warrior," with plans to innovate in the WeChat mini-game market and embrace AI transformations in the gaming industry [4]. Regulatory and Market Position - Caesar Culture's stock has been under risk warning since September 19, 2024, with its name changed to "ST Kevin" [3]. - The company received an administrative penalty from the Guangdong Regulatory Bureau of the China Securities Regulatory Commission, allowing it to apply for the removal of risk warnings after December 4, 2025 [3].
无尽冬日,陈琦与世纪华通的「诺亚方舟」
雷峰网· 2025-07-02 13:16
Core Viewpoint - The article discusses the evolution and success of the gaming company 点点互动 (DianDian Interactive) under the leadership of CEO 陈琦 (Chen Qi), highlighting its significant achievements, particularly with the game 《无尽冬日》 (Endless Winter), and its impact on the gaming industry and the parent company 世纪华通 (Century Huatong) [3][6][32]. Group 1: Company Background and Leadership - 点点互动 faced significant challenges in 2020, including a cash flow crisis and lack of hit games, yet maintained the trust of its chairman, 王佶 (Wang Ji) [3][6]. - 陈琦, with nearly a decade of experience in the gaming industry, has been pivotal in shaping the company's strategy and product development, focusing on overseas markets and self-developed games [5][20]. - The acquisition of 点点互动 by 世纪华通 in 2014 is noted as a significant event in Chinese gaming history, positioning the company for future growth despite initial skepticism [10][12][13]. Group 2: Financial Performance and Market Impact - By 2025, 世纪华通's stock price had increased nearly fivefold from its lowest point, driven by the success of 点点互动's products, particularly 《无尽冬日》 [7][32]. - The market valuation of 点点互动 approached 100 billion yuan, reflecting its substantial contribution to 世纪华通's overall financial health [7][32]. - The projected net profit for 世纪华通 is around 50 billion yuan, with 35-40 billion yuan expected from 点点互动, indicating its critical role in the parent company's financial performance [31]. Group 3: Product Development and Market Strategy - 点点互动's strategy involved a dual approach of overseas game publishing and self-development, with a focus on creating innovative gameplay that appeals to a broader audience [23][27]. - The game 《无尽冬日》 successfully combined casual gameplay with SLG mechanics, attracting a diverse player base and achieving significant revenue [34][37]. - The company adopted a flexible and data-driven approach to product development, allowing for rapid iteration and adaptation to market demands [26][42]. Group 4: Industry Trends and Competitive Landscape - The success of 《无尽冬日》 has led to increased competition in the ice and snow survival genre, with many companies attempting to replicate its model [34][36]. - The article emphasizes the importance of innovation in gameplay and marketing strategies to maintain a competitive edge in a rapidly evolving market [38][47]. - The shift towards lighter, more accessible gaming experiences is highlighted as a potential growth area for the industry, allowing smaller developers to compete with larger firms [47][48].