《遮天世界》
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摘帽“ST”后,凯撒文化能否抓住游戏业新“黄金十年”?
Sou Hu Cai Jing· 2025-12-10 12:21
【大河财立方 记者 王宇】12月9日晚间,ST凯文公告,公司股票将于12月10日停牌一天,12月11日起复牌并撤销其他风险警示。复牌后,股票简称将变更 为"凯撒文化",日涨跌幅限制由5%恢复至10%。 "这场历时一年多的合规整改终迎收官,且游戏行业大环境可能进入新'黄金十年',这都成为凯撒文化摘帽的利好。但仅仅'摘帽',没有足够好的业绩来支 撑,修复市场信任将是一个长期工程。"12月10日,游戏产业分析师张书乐在接受大河财立方记者采访时说。 历时一年整改过关,"摘帽"只是第一步 根据《深圳证券交易所股票上市规则》的相关规定,被实施其他风险警示的公司要申请撤销,需满足两大条件。 2024年9月17日,凯撒文化公告表示,公司于9月13日收到广东证监局出具的《行政处罚事先告知书》。 告知书显示,经广东证监局查明,2021年,凯撒文化为减少应收款坏账损失,通过资金流转方式虚增利润1524.67万元,占当期披露利润总额的15.55%,致 其2021年年度报告存在虚假记载。 彼时,广东证监局合计对凯撒文化及当事人合计处罚了1300万元。除罚款之外,凯撒文化公司股票被实施其他风险警示,公司股票简称由"凯撒文化"变更 为"S ...
ST凯文:《遮天世界》这款产品腾讯游戏在定期举行玩家测试,上线时间要根据测试结果进行排期
Mei Ri Jing Ji Xin Wen· 2025-12-03 01:48
(文章来源:每日经济新闻) ST凯文(002425.SZ)12月2日在投资者互动平台表示,《遮天世界》这款产品腾讯游戏在定期举行玩 家测试,上线时间要根据测试结果进行排期,具体上线运营时间以发行商(腾讯游戏)公布为准。 每经AI快讯,有投资者在投资者互动平台提问:贵公司的《遮天世界》手游是今年的重点游戏,也上 了腾讯的Spark,但是今年都快结束了,为何迟迟没有上线,而且之前9月底的测试也没有实际开展,请 问是什么情况? ...
调研速递|凯撒文化接受投资者网上集体调研,透露多款游戏上线计划及经营要点
Xin Lang Cai Jing· 2025-09-19 11:25
Group 1 - The company held an online investor meeting to address concerns regarding its operations, product launches, and financial status [1] - Several upcoming games are set to launch, including "The World of the Sky," "All-Star Awakening," and "Ultraman: The Light Warrior," with Tencent and Chao Xi Guang Nian as publishers [2] - The sale of investment properties aims to optimize the asset structure without changing the main business focus, and the properties have not yet been sold [3] Group 2 - The company raised 800 million for game development, with cumulative returns of 181.61 million as of the first half of 2025, and no losses have been recognized for unlaunched projects [4] - The overseas market has become a significant revenue component, with products like "Romance of the Three Kingdoms 2017" and "Saint Seiya: Awakening" generating stable income in Japan and South Korea [5] - Despite operational pressures, the company reported positive revenue growth year-on-year, and plans to expedite game launches to meet annual targets [6]
ST凯文(002425) - 2025年9月19日投资者关系活动记录表
2025-09-19 10:20
Product Development and Launch - The company plans to launch several new products, including "Zhetian World," "All-Star Awakening," and "Ultraman: Warrior of Light," with specific release dates to be announced by Tencent [1][4] - "One Piece: Gathering" is also set to be released, with the launch date dependent on the publisher [3] Financial Performance and Goals - As of the 2025 mid-year report, the company has generated a total revenue of 181.61 million from its fundraising projects, with no losses recorded from projects that failed to launch [5] - The company aims for a revenue growth rate of no less than 20% based on 2024 figures, with a target gross profit of at least 10 million for 2025 [7] Market Expansion - The overseas market has become a significant revenue source, with successful products in regions such as Japan, South Korea, and Southeast Asia [6] - The company’s mission is to maintain its position as a leading interactive entertainment platform, while its vision focuses on creating a trusted brand and limitless interactive experiences [2] Stock and Corporate Governance - The company is addressing stock price volatility through improved management and strategic initiatives, aiming for a better understanding of its value in the capital market [7] - The CEO's acquisition of company shares is progressing normally, funded by personal or self-raised capital, pending compliance review by the Shenzhen Stock Exchange [10] Asset Management - The company has a goodwill of 1.391 billion, which will be tested for impairment as per regulatory requirements [9] - The sale of investment properties is aimed at optimizing the asset structure without altering the main business focus [1]
ST凯文(002425.SZ)5%股权转让总经理何啸威 绑定核心赋能游戏业务再破局
Xin Lang Cai Jing· 2025-08-25 08:30
Core Viewpoint - The announcement of the share transfer by Caesar Culture (ST Kevin) indicates a strategic move to align the interests of management and shareholders, enhancing the company's long-term growth potential through the involvement of experienced management [1][2]. Group 1: Share Transfer Details - The controlling shareholder, Caesar Group (Hong Kong), plans to transfer 47.83 million shares (5% of total shares) to the company's general manager, He Xiaowei, at a price of 3.33 yuan per share, totaling 159 million yuan [1]. - He Xiaowei has committed to a 36-month lock-up period, reflecting confidence in the company's long-term development [2]. Group 2: Management and Shareholder Alignment - The share transfer binds the core management team with shareholder interests, allowing He Xiaowei to participate in decision-making with a dual role as both a major shareholder and manager [2]. - This transaction is seen as a way to enhance responsibility and long-term value focus, transitioning He Xiaowei from a "professional manager" to a "business partner" [2]. Group 3: Industry Context and Comparisons - Similar cases in the gaming industry, such as the share transfer by 37 Interactive Entertainment's major shareholder to a core director, have shown positive outcomes in aligning interests and driving strategic initiatives [2]. - The transaction is viewed as a method of "exchanging equity for capability," which is expected to improve ST Kevin's competitive edge and resource access in the gaming market [2]. Group 4: Future Prospects - ST Kevin is anticipated to apply for the removal of its ST designation by December 4, 2025, following the new delisting regulations, which could restore its original stock name [4]. - Recent reports indicate a positive sentiment from new individual shareholders, suggesting increased confidence in ST Kevin's future performance [4][6].
ST凯文(002425.SZ)控股股东协议转让5%股权 总经理受让显信心
Xin Lang Cai Jing· 2025-08-23 01:41
Core Viewpoint - The announcement by ST Kevin regarding the transfer of shares from its controlling shareholder to the general manager reflects confidence in the company's long-term development prospects and sends a positive signal to the capital market [1][2] Group 1: Share Transfer Details - ST Kevin's controlling shareholder, Caesar Group (Hong Kong) Limited, plans to transfer 47.833 million unrestricted shares to the general manager, He Xiaowei, at a price of 3.33 yuan per share, totaling approximately 159.28 million yuan [1] - Following this transfer, He Xiaowei's shareholding in ST Kevin will increase from 0.08% to 5.08%, making him a shareholder with over 5% ownership [1] Group 2: Company Strategy and Product Development - Since its transformation, ST Kevin has focused on the adaptation and distribution of IP games, with a development team led by He Xiaowei [1] - Successful products developed by the team include titles such as "Three Kingdoms 2017," "Saint Seiya: Awakening," and "Dragon Ball" [1] - Current IP reserves include projects like "World of the Sky," "All-Star Awakening," "Ultraman: Light Warriors," "One Piece," and "Yu Yu Hakusho" [1] Group 3: Market Impact and Future Prospects - The transfer of shares indicates the management's recognition of the company's future development and investment value, strengthening the bond between core team members and the company [2] - The ongoing testing of notable IP adaptations like "World of the Sky" by Tencent and "All-Star Awakening" is expected to inject new momentum into the company's business and performance growth [2]
ST凯文:《遮天世界》、《全明星觉醒》计划在下半年上线公测,具体以发行商发布时间为准
Mei Ri Jing Ji Xin Wen· 2025-08-14 00:58
Group 1 - The company is increasing its investment in AI development, utilizing AI-generated tools to optimize art design processes and enhance user interaction experiences in its games [2] - The company plans to launch public testing for the games "Zhe Tian World," "All-Star Awakening," and "Ultraman: Battle of Light" in the second half of the year, subject to the publisher's release schedule [2]
上半年业绩继续亏损,凯撒文化何时“摘帽”?
Nan Fang Du Shi Bao· 2025-07-17 09:04
Core Viewpoint - Caesar Culture is facing significant financial challenges, with projected net losses for the first half of 2025, despite efforts to launch new game products and a slight revenue recovery in 2024 [2][3]. Financial Performance - The company expects a net profit attributable to shareholders of between -48 million to -65 million yuan for the first half of 2025, a change of -2.84% to -39.26% compared to a loss of 46.67 million yuan in the same period last year [2]. - Revenue for 2021 reached 933 million yuan, but dropped to 620 million yuan and 430 million yuan in 2022 and 2023, representing year-on-year declines of 33.40% and 30.65% respectively [3]. - Cumulative losses over the past two years amounted to 1.451 billion yuan, with losses of 656 million yuan and 795 million yuan in 2022 and 2023 [3]. - In 2024, revenue slightly increased to 454 million yuan, marking a growth of 5.38%, but the company remained in a loss position [3]. Business Operations - The main business of Caesar Culture includes cultural entertainment, copyright operation, and online game development and operation, with significant contributions from subsidiaries Cool Cow Interactive and Tian Shang You Jia [3]. - The company has a strong IP reserve and validated R&D capabilities, positioning itself as a quasi-first-tier player in the industry, aside from major players like Tencent and NetEase [4]. - Upcoming products for 2025 include titles such as "Zhe Tian World," "All-Star Awakening," and "Ultraman: Light Warrior," with plans to innovate in the WeChat mini-game market and embrace AI transformations in the gaming industry [4]. Regulatory and Market Position - Caesar Culture's stock has been under risk warning since September 19, 2024, with its name changed to "ST Kevin" [3]. - The company received an administrative penalty from the Guangdong Regulatory Bureau of the China Securities Regulatory Commission, allowing it to apply for the removal of risk warnings after December 4, 2025 [3].
无尽冬日,陈琦与世纪华通的「诺亚方舟」
雷峰网· 2025-07-02 13:16
Core Viewpoint - The article discusses the evolution and success of the gaming company 点点互动 (DianDian Interactive) under the leadership of CEO 陈琦 (Chen Qi), highlighting its significant achievements, particularly with the game 《无尽冬日》 (Endless Winter), and its impact on the gaming industry and the parent company 世纪华通 (Century Huatong) [3][6][32]. Group 1: Company Background and Leadership - 点点互动 faced significant challenges in 2020, including a cash flow crisis and lack of hit games, yet maintained the trust of its chairman, 王佶 (Wang Ji) [3][6]. - 陈琦, with nearly a decade of experience in the gaming industry, has been pivotal in shaping the company's strategy and product development, focusing on overseas markets and self-developed games [5][20]. - The acquisition of 点点互动 by 世纪华通 in 2014 is noted as a significant event in Chinese gaming history, positioning the company for future growth despite initial skepticism [10][12][13]. Group 2: Financial Performance and Market Impact - By 2025, 世纪华通's stock price had increased nearly fivefold from its lowest point, driven by the success of 点点互动's products, particularly 《无尽冬日》 [7][32]. - The market valuation of 点点互动 approached 100 billion yuan, reflecting its substantial contribution to 世纪华通's overall financial health [7][32]. - The projected net profit for 世纪华通 is around 50 billion yuan, with 35-40 billion yuan expected from 点点互动, indicating its critical role in the parent company's financial performance [31]. Group 3: Product Development and Market Strategy - 点点互动's strategy involved a dual approach of overseas game publishing and self-development, with a focus on creating innovative gameplay that appeals to a broader audience [23][27]. - The game 《无尽冬日》 successfully combined casual gameplay with SLG mechanics, attracting a diverse player base and achieving significant revenue [34][37]. - The company adopted a flexible and data-driven approach to product development, allowing for rapid iteration and adaptation to market demands [26][42]. Group 4: Industry Trends and Competitive Landscape - The success of 《无尽冬日》 has led to increased competition in the ice and snow survival genre, with many companies attempting to replicate its model [34][36]. - The article emphasizes the importance of innovation in gameplay and marketing strategies to maintain a competitive edge in a rapidly evolving market [38][47]. - The shift towards lighter, more accessible gaming experiences is highlighted as a potential growth area for the industry, allowing smaller developers to compete with larger firms [47][48].