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上交所对华扬联众数字技术股份有限公司、原实际控制人苏同及有关责任人予以公开谴责
Mei Ri Jing Ji Xin Wen· 2025-09-10 09:56
截至发稿,ST华扬市值为25亿元。 每经头条(nbdtoutiao)——"史上最丑"与"丑上最薄":iPhone 17系列背后的新战事 (记者 曾健辉) 每经AI快讯,2025年9月10日,上交所对华扬联众数字技术股份有限公司、原实际控制人苏同及有关责 任人予以公开谴责:华扬联众未按规定披露控股股东、实际控制人非经营性资金占用事项,导致2021年 半年度报告、2021年年度报告、2022年半年度报告、2022年年度报告、2023年半年度报告存在重大遗 漏,以及华扬联众少计提应收账款坏账准备,导致2021年年度报告、2022年年度报告存在虚假记载。公 司上述行为违反了《中华人民共和国证券法》(以下简称《证券法》)第七十八条,《上市公司监管指 引第8号——上市公司资金往来、对外担保的监管要求》第五条,《公开发行证券的公司信息披露内容 与格式准则第3号——半年度报告的内容与格式(2021年修订)》《公开发行证券的公司信息披露内容 与格式准则第2号——年度报告的内容与格式(2021年修订)》《上海证券交易所股票上市规则(2023 年8月修订)》(以下简称《股票上市规则》)第1.4条、第2.1.1条、第2.1.4条、第 ...
华扬联众:8月25日召开董事会会议
Mei Ri Jing Ji Xin Wen· 2025-08-25 12:04
Group 1 - The core point of the article is that Huayang Lianzhong (SH 603825) announced the convening of its sixth board meeting via telecommunication to review the 2025 semi-annual report and summary [1] - For the first half of 2025, Huayang Lianzhong's revenue composition shows that internet advertising services accounted for 99.94% of total revenue, while other income made up 0.06% [1] - As of the report, Huayang Lianzhong's market capitalization stands at 3.1 billion yuan [1] Group 2 - The A-share market has seen trading volumes exceed 2 trillion yuan for eight consecutive days, indicating strong market activity [1] - Major industry players are actively recruiting for the autumn season, with 25 job positions available, highlighting a demand for talent in the sector [1]
普华永道:中国娱乐及媒体行业市场预计五年复合年增长率高于全球
Core Insights - The global entertainment and media industry is projected to see significant growth, with China's total revenue expected to reach approximately $561 billion by 2029, accounting for 16% of the global market [1] Group 1: Market Growth Projections - China's entertainment and media industry is anticipated to have a compound annual growth rate (CAGR) of 4.5% from 2024 to 2029, surpassing the global CAGR of 3.7% [4] - The mixed reality market (VR & AR, Metaverse) is expected to grow at a CAGR of 13.1%, reaching $22.8 billion by 2029, with a growth rate of 25.2% in 2024 [4] - The mobile AR market in China is projected to generate $11.9 billion in revenue in 2024, with a year-on-year growth of 27.9% [4] Group 2: Internet Advertising and Film Industry - China's internet advertising market is the second largest globally, with total revenue expected to reach $143.8 billion in 2024 and $220.4 billion by 2029 [4] - The film industry in China is expected to grow at a CAGR of 5.25% from 2024 to 2029, driven by the international success of films like "Ne Zha" [6] - The domestic box office still accounts for 97% of the revenue for "Ne Zha," indicating a need for improved distribution channels for international markets [6] Group 3: Gaming Industry Developments - China's gaming industry is projected to grow at a CAGR of 5.73%, reaching $82.7 billion by 2029, with increasing global influence [7] - The game "Black Myth: Wukong" achieved over 10 million sales within three days of its release, showcasing the potential for Chinese games in international markets [7] - The focus on high-quality narratives and immersive experiences is seen as crucial for overcoming growth bottlenecks in the gaming sector [7]
多种经营主体稳定增长(锐财经)
Ren Min Ri Bao· 2025-08-12 20:10
Group 1: New Business Entities - In the first half of the year, a total of 13.278 million new business entities were established in China, including 4.62 million new enterprises, 8.629 million new individual businesses, and 29,000 new farmers' cooperatives, indicating stable growth across various business types [1] - The number of newly established private enterprises reached 4.346 million, representing a year-on-year increase of 4.6% [2] - The number of newly established foreign-funded enterprises was 33,000, with a year-on-year growth of 4.1% [2] Group 2: Foreign Investment - Actual foreign investment in the manufacturing sector amounted to 109.06 billion yuan, while the service sector attracted 305.87 billion yuan [2] - High-tech industries saw actual foreign investment of 127.87 billion yuan, with significant growth in e-commerce services (127.1%), pharmaceutical manufacturing (53%), aerospace equipment manufacturing (36.2%), and medical device manufacturing (17.7%) [2] - Investment from ASEAN countries increased by 8.8%, while Switzerland, Japan, the UK, Germany, and South Korea saw respective increases of 68.6%, 59.1%, 37.6%, 6.3%, and 2.7% [2] Group 3: Economic Structure and Growth - The growth in new business entities reflects a shift in economic structure, with 601,000 new entities in the primary industry, 965,000 in the secondary industry, and 1.1712 million in the tertiary industry [3] - By the end of June, there were 25.361 million registered "new economy" enterprises, accounting for 40.2% of the total, with a year-on-year growth of 6.6% [3] - The value added by the "new economy" in 2024 was projected at 24.2908 trillion yuan, growing by 6.7% year-on-year, and accounting for 18.01% of GDP [3] Group 4: Cultural Industry Highlights - The cultural industry showed significant growth, with new enterprises in the "cultural, sports, and entertainment" sector increasing by 17.5%, leading all sectors of the national economy [5] - Revenue from large-scale cultural and related industries reached 71.292 billion yuan, a year-on-year increase of 7.4%, while total profits grew by 19.3% to 6.298 billion yuan [6] - The cultural new economy, characterized by 16 sub-sectors, generated 31.564 billion yuan in revenue, growing by 13.6% year-on-year, outpacing the overall growth of large-scale cultural enterprises by 6.2 percentage points [6]
国家统计局:上半年文化企业生产经营平稳较快增长
Zhong Guo Xin Wen Wang· 2025-07-30 02:08
Core Insights - The cultural industry in China has shown stable and rapid growth in the first half of 2025, with significant contributions from cultural services and new business models [1][2][3] Group 1: Revenue Growth - The total revenue of large-scale cultural enterprises reached 71,292 billion yuan, marking a 7.4% increase year-on-year, with the core cultural sector achieving a revenue of 48,445 billion yuan, up 10.0% [1] - The cultural service sector generated 39,218 billion yuan in revenue, reflecting a 10.7% increase compared to the previous year, contributing 77.0% to the overall revenue growth of large-scale cultural enterprises [2] Group 2: New Business Models - The new business models within the cultural industry saw a revenue increase of 13.6%, totaling 31,564 billion yuan, significantly outpacing the overall growth of large-scale cultural enterprises [2] - Specific sectors such as entertainment drone manufacturing and digital content services experienced remarkable growth rates of 42.8% and 22.9%, respectively [2] Group 3: Profitability - Large-scale cultural enterprises reported a total profit of 6,298 billion yuan, a 19.3% increase year-on-year, with a profit margin of 8.83%, up by 0.88 percentage points [3] - Out of 43 industry categories, 38 reported profitability, with digital content services and internet information services being major contributors to profit growth [3]
国家统计局:上半年文化新业态行业快速发展
Core Insights - The cultural new economy sectors are experiencing rapid growth, with 16 sub-industries achieving a total revenue of 31,564 billion yuan in the first half of 2025, representing a year-on-year increase of 13.6%, which is 6.2 percentage points higher than the overall growth of all large-scale cultural enterprises [1] Revenue Contribution - The revenue from cultural new economy sectors contributed 76.8% to the growth of all large-scale cultural enterprises [1] High-Growth Sub-Industries - Five sub-industries showed significant year-on-year revenue growth: - Manufacturing of entertainment smart drones: 42.8% - Other cultural digital content services: 22.9% - Other cultural arts: 20.3% - Internet advertising services: 19.5% - Digital publishing: 16.3% [1]
佳云科技: 金源互动资产评估报告
Zheng Quan Zhi Xing· 2025-07-22 11:14
Core Viewpoint - Guangdong Kaisa Jiyun Technology Co., Ltd. plans to transfer equity involving Beijing Jinyuan Interactive Technology Co., Ltd., necessitating an asset valuation report to assess the total equity value of the shareholders [1][5][14]. Group 1: Valuation Purpose and Scope - The purpose of the valuation is to provide a reference for the equity transfer of Beijing Jinyuan Interactive Technology Co., Ltd. as of December 31, 2024 [5][14]. - The valuation object includes the total equity value of Beijing Jinyuan Interactive Technology Co., Ltd., covering all assets and liabilities, including current assets, non-current assets (long-term equity investments, fixed assets), and current liabilities [5][14]. Group 2: Valuation Methodology and Results - The valuation method employed is the asset-based approach, with a valuation date set for December 31, 2024 [5][14]. - The total asset book value is reported at 36,998,900 CNY, with a valuation of 35,163,800 CNY, indicating a reduction of 1,835,100 CNY, or a decrease rate of 4.96% [5][6][14]. - Total liabilities are recorded at 32,500,500 CNY, with no change in valuation, while net assets show a book value of 4,498,400 CNY and a valuation of 2,663,300 CNY, reflecting a reduction of 1,835,100 CNY, or a decrease rate of 40.79% [5][6][14]. Group 3: Financial Overview - The financial data indicates a significant decline in net assets and overall equity, with the total equity value decreasing from 4,498,400 CNY to 2,663,300 CNY [5][6][10]. - The recent financial performance shows a trend of decreasing revenues and increasing costs, impacting the overall profitability of the company [10][12][13].