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动漫游戏指数(930901)
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游戏ETF(516010)上一交易日净流入超0.7亿元,行业景气度获机构关注
Mei Ri Jing Ji Xin Wen· 2025-07-21 02:17
Group 1 - The gaming ETF (516010) saw a net inflow of over 70 million yuan in the last trading day, indicating increased institutional interest in the industry [1] - Wanlian Securities highlighted that the media and gaming industry will be active in June 2025, with six key new games launching, reflecting a stable issuance of game licenses and a steady market environment [1] - The gaming ETF tracks the Animation and Gaming Index (930901), which is compiled by China Securities Index Co., Ltd., selecting listed companies involved in animation production, game development, and related services to reflect the overall performance of the industry [1] Group 2 - The index has significant cultural and creative industry attributes, focusing on high-growth investment opportunities within China's animation and gaming sector [1] - Investors without stock accounts can consider the Guotai CSI Animation and Gaming ETF Connect C (012729) and A (012728) [1]
游戏板块盘中领涨,游戏ETF(516010)涨超1.3%
Mei Ri Jing Ji Xin Wen· 2025-06-05 04:13
Group 1 - The core viewpoint of the article indicates that by April 2025, the Chinese gaming market is expected to reach a scale of 27.351 billion yuan, representing a year-on-year growth of 21.93%, driven by events such as collaborations and new seasons, with significant revenue increases for some long-term products [1] - The mobile gaming market in China is projected to reach 20.424 billion yuan by April 2025, showing a year-on-year growth of 28.41% [1] - The actual sales revenue of Chinese self-developed games in overseas markets is expected to be 1.554 billion USD by April 2025, reflecting a year-on-year increase of 9.62% [1] Group 2 - In May 2025, the National Press and Publication Administration approved 130 domestic online games and 14 imported games, totaling 144 licenses, setting a new record for monthly approvals in nearly two years, which is expected to boost industry confidence and facilitate the rapid launch of quality content [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which is compiled by China Securities Index Co., Ltd., selecting listed companies involved in animation, comics, games, and related industries from the Shanghai and Shenzhen markets, covering sectors such as cultural media and software development [1] - The constituent stocks of the index exhibit high growth and innovation characteristics, effectively capturing the development trends of the digital entertainment industry [1]
游戏板块盘中拉升,游戏ETF(516010)涨超1.3%,一季度游戏业绩显著回升
Mei Ri Jing Ji Xin Wen· 2025-05-22 02:24
Group 1 - The gaming sector achieved a revenue of 26.719 billion yuan in Q1 2025, representing a year-on-year increase of 21.93%. The net profit attributable to the parent company surged by 47.08% to 3.482 billion yuan, gradually recovering to near the five-year average level [1] - The media industry maintains a low allocation in heavy positions, with the gaming and advertising marketing sectors remaining key areas of market focus. The media industry's allocation ratio in Q1 2025 was 1.71%, with a fund heavy position ratio of 1.04% and a low allocation ratio of 0.68%, showing some recovery compared to the previous period [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which is compiled by China Securities Index Co., Ltd. This index selects listed companies involved in animation, comics, games, and related industries from the Shanghai and Shenzhen markets, covering cultural media and software development sectors to reflect the overall performance of listed companies in the animation and gaming industry [1]