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动漫游戏指数(930901)
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游戏ETF(516010)盘中飘红,近10日净流入超7亿元,机构:9月游戏版号发放量维持高位
Mei Ri Jing Ji Xin Wen· 2025-09-29 06:57
Group 1 - The core viewpoint of the article highlights that the approval volume of game licenses in September remains high, covering various types of products and well-known manufacturers [1] - From the beginning of the year to date, a total of 1,195 domestic games have been approved, with 145 games approved in September, including titles from Tencent, miHoYo, NetEase, and others [1] - For imported games, a total of 80 games have been approved this year, with 11 games approved in September, including titles from Chuangmeng Tiandi and Xinghui Games [1] Group 2 - The game ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development, platform operation, and related industry chains to reflect the overall performance of the sector [1] - The index focuses on innovation and growth in the animation and gaming field, covering the entire industry chain from content creation to distribution channels, showcasing distinct industry representation and market vitality [1]
游戏ETF(516010)涨超1.1%,政策助力内容供给优化或提振行业信心
Mei Ri Jing Ji Xin Wen· 2025-08-21 05:52
Group 1 - The gaming industry shows positive high-frequency data and good mid-term report expectations, indicating a sustained outlook for the sector [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in game development, animation production, and related services to reflect the overall performance of the animation and gaming industry [1] - The animation and gaming index focuses on the animation and gaming industry, covering companies with innovative capabilities and market competitiveness, with a bias towards information technology and media entertainment sectors [1] Group 2 - Investors without stock accounts can consider the Guotai Zhongzheng Animation and Gaming ETF Connect A (012728) and Connect C (012729) [1]
游戏ETF(516010)昨日净流入超0.7亿元,政策与数据双线提振行业预期
Mei Ri Jing Ji Xin Wen· 2025-08-21 02:40
Group 1 - The gaming industry shows positive high-frequency data and good mid-term report expectations, indicating sustainability with impressive DAU and commercialization performance during the summer [1] - The media sector is experiencing a rise in AI applications and cultural confidence from content output, with expectations for the Chinese open-source large model explosion and industry restructuring, projected to undergo three phases: public cloud value reshaping, B-end empowerment, and C-end scenario implementation [1] - The film and television industry benefits from a marginally relaxed policy on series production, with the "21 Guidelines for TV Drama Creation" optimizing aspects like themes and reviews, which is favorable for capacity and content innovation [1] Group 2 - The gaming ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, comic publishing, game development, and related services to reflect the overall performance of the digital entertainment sector [1] - The animation and gaming index focuses on the animation and gaming industry, showcasing the development trend of cultural and technological integration, appealing to investors interested in emerging industry growth [1] - Investors without stock accounts can consider the Guotai CSI Animation and Gaming ETF Connect C (012729) and Guotai CSI Animation and Gaming ETF Connect A (012728) [1]
游戏ETF(516010)昨日净流入超0.6亿元,行业数据向好支撑板块预期
Mei Ri Jing Ji Xin Wen· 2025-08-20 07:59
Group 1 - The gaming industry shows positive high-frequency data and good mid-term report expectations, indicating sustained growth potential [1] - The gaming sector's commercial flexibility is demonstrated by the continued performance of popular titles after updates, reflecting an increase in Daily Active Users (DAU) [1] - The media sector is experiencing a rise in AI applications, with a focus on cultural confidence through content output, suggesting a transformative year for China's open-source large models [1] Group 2 - The gaming ETF (516010) tracks the anime and gaming index (930901), which includes listed companies involved in anime production, game development, and related operations [1] - The index reflects the overall performance of companies in the anime and gaming industry, covering key areas such as content creation, technology development, and platform operation [1] - Investors without stock accounts can consider the Guotai Zhongzheng Anime and Gaming ETF Connect C (012729) and A (012728) for investment opportunities [1]
游戏ETF(516010)涨超1.9%,市场关注行业政策支持与技术催化
Mei Ri Jing Ji Xin Wen· 2025-08-14 11:40
Group 1 - The media and gaming industry is showing signs of bottom improvement, with a focus on product cycles and performance in the gaming sector [1] - Long-term optimism is noted for high-demand IP toys and AI applications that are in the early stages of development, driven by continuous breakthroughs in AI technology [1] - The summer gaming performance has been strong, indicating robust content consumption demand [1] Group 2 - The gaming ETF (516010) tracks the anime and gaming index (930901), which selects listed companies involved in game development, operation, and anime production to reflect the overall performance of digital entertainment-related securities [1] - The anime and gaming index focuses on the cultural creative industry, highlighting market attention towards investment in this sector and effectively tracking industry trends [1] - Investors without stock accounts can consider the Guotai CSI Anime Gaming ETF Connect C (012729) and Guotai CSI Anime Gaming ETF Connect A (012728) [1]
游戏ETF(516010)盘中涨超2%,行业基本面改善与技术创新共振
Mei Ri Jing Ji Xin Wen· 2025-08-05 06:03
Group 1 - The gaming ETF (516010) has risen over 2% during trading, driven by improvements in the industry fundamentals and technological innovations [1] - Guosen Securities indicates that the media and gaming industries are showing signs of bottoming out, with the gaming sector needing to focus on product cycles and performance [1] - The media sector is benefiting from increased advertising spending due to economic recovery, while the film and television content sector is expected to see improvements on the supply side [1] Group 2 - The ChinaJoy exhibition has seen high attendance, with 743 participating companies and a foreign investment ratio of 31.8%, reflecting the industry's enthusiasm [1] - The mobile game "Whiteout Survival" has maintained its position at the top of the revenue charts, indicating sustained high industry sentiment [1] - Overall, the media and gaming industries are showing positive signals in terms of performance recovery, technological innovation, and market enthusiasm [1] Group 3 - The gaming ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in game development and operation, animation production, and related businesses [1] - This index reflects the overall performance of listed companies in the digital entertainment industry, highlighting the growth potential and innovative vitality of the animation and gaming sector [1] - Investors without stock accounts can consider the Guotai Zhongzheng Animation and Gaming ETF Connect C (012729) and A (012728) [1]
游戏ETF(516010)上一交易日净流入超0.7亿元,行业景气度获机构关注
Mei Ri Jing Ji Xin Wen· 2025-07-21 02:17
Group 1 - The gaming ETF (516010) saw a net inflow of over 70 million yuan in the last trading day, indicating increased institutional interest in the industry [1] - Wanlian Securities highlighted that the media and gaming industry will be active in June 2025, with six key new games launching, reflecting a stable issuance of game licenses and a steady market environment [1] - The gaming ETF tracks the Animation and Gaming Index (930901), which is compiled by China Securities Index Co., Ltd., selecting listed companies involved in animation production, game development, and related services to reflect the overall performance of the industry [1] Group 2 - The index has significant cultural and creative industry attributes, focusing on high-growth investment opportunities within China's animation and gaming sector [1] - Investors without stock accounts can consider the Guotai CSI Animation and Gaming ETF Connect C (012729) and A (012728) [1]
游戏板块盘中领涨,游戏ETF(516010)涨超1.3%
Mei Ri Jing Ji Xin Wen· 2025-06-05 04:13
Group 1 - The core viewpoint of the article indicates that by April 2025, the Chinese gaming market is expected to reach a scale of 27.351 billion yuan, representing a year-on-year growth of 21.93%, driven by events such as collaborations and new seasons, with significant revenue increases for some long-term products [1] - The mobile gaming market in China is projected to reach 20.424 billion yuan by April 2025, showing a year-on-year growth of 28.41% [1] - The actual sales revenue of Chinese self-developed games in overseas markets is expected to be 1.554 billion USD by April 2025, reflecting a year-on-year increase of 9.62% [1] Group 2 - In May 2025, the National Press and Publication Administration approved 130 domestic online games and 14 imported games, totaling 144 licenses, setting a new record for monthly approvals in nearly two years, which is expected to boost industry confidence and facilitate the rapid launch of quality content [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which is compiled by China Securities Index Co., Ltd., selecting listed companies involved in animation, comics, games, and related industries from the Shanghai and Shenzhen markets, covering sectors such as cultural media and software development [1] - The constituent stocks of the index exhibit high growth and innovation characteristics, effectively capturing the development trends of the digital entertainment industry [1]
游戏板块盘中拉升,游戏ETF(516010)涨超1.3%,一季度游戏业绩显著回升
Mei Ri Jing Ji Xin Wen· 2025-05-22 02:24
Group 1 - The gaming sector achieved a revenue of 26.719 billion yuan in Q1 2025, representing a year-on-year increase of 21.93%. The net profit attributable to the parent company surged by 47.08% to 3.482 billion yuan, gradually recovering to near the five-year average level [1] - The media industry maintains a low allocation in heavy positions, with the gaming and advertising marketing sectors remaining key areas of market focus. The media industry's allocation ratio in Q1 2025 was 1.71%, with a fund heavy position ratio of 1.04% and a low allocation ratio of 0.68%, showing some recovery compared to the previous period [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which is compiled by China Securities Index Co., Ltd. This index selects listed companies involved in animation, comics, games, and related industries from the Shanghai and Shenzhen markets, covering cultural media and software development sectors to reflect the overall performance of listed companies in the animation and gaming industry [1]