崩坏:星穹铁道

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手游出海要挤不下了:点点新作激增209%,月流水已破1900万美元
3 6 Ke· 2025-05-15 00:29
最近(5月12日),Sensor Tower发布了2025年4月中国手游发行商在中国大陆以外App Store和Google Play的收入排行TOP30(以下简称收入榜,仅统计应 ⽤商店IAP预估值,不包括⼴告变现收⼊和中国地区第三方安卓渠道收入)。 | | 手游及发行商 | | | | --- | --- | --- | --- | | | Whiteout Survival | | 15 元 | | 1 | | 16 | | | | 点点互动 | | 生洛游戏 | | 2 | PUBG MOBILE | 17 | 细区零 | | | 腾讯 | | 米哈游 | | | 崩坏:星穹铁道 | | 万国际游 | | 3 | | 18 | | | | 米哈游 | | 莉莉丝游戏 | | 4 | Gossip Harbor: Merge & Story | 19 | 原存 | | | 柠檬微趣 | | 米哈游 | | 5 | 使命召唤手游 | 20 | Capybara Go! | | | 动视暴雪 & 腾讯 | | 海彼 | | 6 | Dark War Survival | 21 | 明日方舟 | | | Fl ...
游戏正名“登顶”,谁是最大赢家?
3 6 Ke· 2025-05-08 11:02
Group 1 - The gaming industry is gaining recognition as a significant cultural force, highlighted by Game Science's achievement of the "Chinese Youth May Fourth Medal" for "Black Myth: Wukong" [2] - The Ministry of Education has officially included the game art design major in the "Directory of Undergraduate Majors in General Higher Education," indicating the formal entry of gaming into higher education [2][3] - By April 2025, over 500 games are expected to receive licenses, further demonstrating the industry's growing acceptance [2] Group 2 - Historically, gaming faced criticism, especially during the rise of online gaming in internet cafes, leading to a negative societal perception [3][4] - The complexity of educational backgrounds among gaming professionals is evident, with many coming from diverse fields such as computer science, management, and literature [5][7] - The establishment of game design programs is crucial for nurturing talent in the gaming industry, which is increasingly recognized for its economic contribution [7][8] Group 3 - The international trade landscape is shifting, and gaming, as a virtual product, is positioned to fill gaps left by traditional exports [8][9] - In 2024, China's self-developed games' overseas sales grew by 13.39%, significantly outpacing the global market growth of 3.31% [9] - Major markets for Chinese mobile games include the United States, Japan, and South Korea, with respective revenue shares of 31.06%, 17.32%, and 8.89% [9] Group 4 - The gaming industry is becoming a new cultural ambassador for China, enhancing the country's soft power through cultural exports [10][11] - The gaming sector is increasingly seen as a vital part of the economy, with the Ministry of Commerce advocating for the development of the gaming export business [11] - Major gaming companies are implementing self-regulation measures to address societal concerns, such as limiting gaming time for minors [12][13] Group 5 - Leading companies like Tencent, NetEase, and miHoYo are benefiting significantly from the gaming industry's expansion, with Tencent's gaming revenue reaching 197.7 billion yuan in 2024, a 9.9% increase [15] - Tencent's international market revenue for the fourth quarter of 2024 was 16 billion yuan, marking a 15% year-on-year growth [15] - Other companies, such as DotDot Interactive and Lemon Microfun, are also achieving success in the overseas market, with DotDot's "Whiteout Survival" becoming a top-grossing mobile game [18]