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重磅:视频号开始发力短视频带货
3 6 Ke· 2025-11-24 23:14
近日(11月22日),微信小店上线了首个「带货短视频激励计划」,激励一直持续到12月31日。 简单说,只要你是微信小店商家或微信小店带货者,报名后去发挂车短视频,就有机会得到平台两类激励: 一是平台流量扶持。活动期内发带货短视频,就有机会获得平台推荐流量,平台会把优质内容往上托一把。 二是电商成长卡奖励。只要带货短视频产生订单并成功结算,平台就会按"增量结算GMV"给你成长卡点数,比例是奖励基数×1.5%,单个视频号账号最多 可拿15万点成长卡流量激励。 简单理解:你比过去多卖出来的那部分,平台再用"加热视频的额度"奖励你一次,帮你把短视频加热。 图片来源:微信小店助手 这次奖励机制释放了两个非常明确的信号。 信号一:微信在补短视频带货的"供给缺口"。 视频号直播带货已相对成熟,但短视频"挂车成交"的玩法还没形成规模。微信小店这次把激励对准短视频,本质是在补内容供给,让更多创作者把商 品"自然地嵌进内容",形成"看内容—顺手下单"的日常交易,而不是只靠直播间集中爆发。 换句话说,微信要把短视频成交从"试一试的玩法",推到"生态级能力"。 信号二:用低门槛抢"新入场者",加速赛道起量。 这次激励计划几乎没有额外 ...
粤桂数字农文旅计划结硕果 百色探索乡村振兴“共富路”
Sou Hu Wang· 2025-11-23 09:47
通过一个"专项行动"的培育,广西百色市内江村乡村CEO团队,累计为村集体创收并实现分红70万元, 创造就业岗位40余个…… 而内江村只是其中一个案例——自这个专项行动实施以来,通过系统化培育百色的乡村经营主体与人 才,累计培训县乡村干部和乡村经营人才250余人次,成功培养39名乡村CEO,目前已助力17个示范村 实现分红约317万元,直接惠及村民719户近3000人。 近日,"为村共富乡村-粤桂数字农文旅计划"百色专项行动年度总结大会在广西百色成功举办。该计划 取得的上述"成绩单",为粤桂协作与乡村振兴提供了可复制的宝贵经验。 示范村的核心农文旅业态和产品,统一升级全村标识品牌,进行相应的低成本场景改造和产品提升,鼓 励就地取材,鼓励本村村民以工代赈;而且,还策划了百色五大农文旅主题漫游线路,围绕百色红色革 命特色带,田阳、田东右江河谷乡村振兴特色带,田林、隆林、西林的桂西民族特色带,靖西、德保、 那坡边关风情特色带,凌云、乐业生态康养特色带策划五个主题线路;乡村数字化经营工具及陪伴运营 也是其中的亮点,项目组围绕微信小店、微信视频号等的微信电商专项培训,云服务小程序等数字工具 与线下业态、主题线路的融合创新 ...
腾讯控股(0700.HK):收入利润坚实增长 AI生态协同发力
Ge Long Hui· 2025-11-16 03:49
Group 1: Financial Performance - In Q3 2025, Tencent achieved revenue of 192.9 billion yuan, a year-on-year increase of 15.4% [1] - Adjusted operating profit was 72.6 billion yuan, up 18.4% year-on-year, with an adjusted operating profit margin of 37.6%, an increase of 1.0 percentage points [1] - Adjusted net profit reached 70.6 billion yuan, reflecting an 18.0% year-on-year growth, with an adjusted net profit margin of 36.6%, up 0.8 percentage points [1] Group 2: Revenue Breakdown - Value-added services revenue in Q3 2025 was 95.9 billion yuan, a year-on-year increase of 15.9%, with a gross margin of 61.2%, up 3.7 percentage points [2] - Domestic and overseas game revenues were 42.8 billion yuan and 20.8 billion yuan, respectively, showing year-on-year growth of 14.7% and 43.4% [2] - Social network revenue was 32.3 billion yuan, up 4.4% year-on-year, driven by growth in video live streaming, music subscription services, and mini-game platform service fees [2] Group 3: AI and Marketing Services - Marketing services revenue in Q3 2025 was 36.2 billion yuan, a year-on-year increase of 20.8%, benefiting from improved user engagement and ad loading rates [3] - The introduction of the Tencent Advertising AIM+ product matrix supports advertisers in automatic targeting, bidding, and placement optimization [3] - The company’s mixed Yuan image generation model ranks first globally among text-to-image models [3] Group 4: Capital Expenditure and R&D - R&D expenditure was 22.8 billion yuan, with a research spending rate of 11.8%, an increase of 1.1 percentage points year-on-year [1] - Capital expenditure was 13 billion yuan, down 24.0% year-on-year, while cash flow capital expenditures increased by 66.7% to 20 billion yuan [1]
腾讯三季报出炉!Q3营收同比增15%
Ge Long Hui· 2025-11-14 20:26
Core Insights - Tencent's Q3 financial results exceeded market expectations, with revenue and net profit both increasing due to the synergy between core business and AI technology [1] Revenue Growth - Q3 revenue reached 192.87 billion yuan, a year-on-year increase of 15% and a quarter-on-quarter increase of 5%, surpassing the forecast of 188.8 billion yuan [2] - Gross profit for the quarter was 108.80 billion yuan, reflecting a year-on-year increase of 22% and a quarter-on-quarter increase of 4% [2] - Net profit attributable to equity holders was 63.13 billion yuan, up 19% year-on-year and 13% quarter-on-quarter, exceeding the expected 55.88 billion yuan [2] Gaming Revenue - Domestic gaming revenue grew by 15% year-on-year to 42.8 billion yuan, driven by new game releases and the performance of established titles [3] - International gaming revenue surpassed 20 billion yuan for the first time, reaching 20.8 billion yuan, a 43% year-on-year increase [3] Value-Added Services - Revenue from value-added services increased by 16% to 95.9 billion yuan in Q3 [3] Marketing Services - Marketing services revenue rose by 21% to 36.2 billion yuan, attributed to increased ad exposure and improved user engagement [4] Financial Technology and Enterprise Services - Financial technology and enterprise services revenue grew by 10% to 58.2 billion yuan, driven by increased commercial payment activities and demand for AI-related services [5]
腾讯 最新财报出炉!第三季度净利润超631亿元!多次提到AI!
Zheng Quan Shi Bao Wang· 2025-11-13 14:06
Core Insights - Tencent reported a revenue of 192.87 billion yuan for Q3, a 15% year-on-year increase, and a net profit of 63.13 billion yuan, up 19% year-on-year, indicating robust financial growth [2] - The company emphasized the role of AI in enhancing various business operations, including advertising precision and user engagement in gaming [2][5] - Tencent's gross profit for Q3 reached 108.80 billion yuan, a 22% increase year-on-year, with a gross margin improvement from 53% to 56% [2] Financial Performance - For the first nine months of the year, Tencent's total revenue was 557.39 billion yuan, a 14% increase year-on-year, with a net profit of 166.58 billion yuan, up 17% [2] - Basic earnings per share for Q3 were 6.95 yuan, a 21% increase year-on-year, while diluted earnings per share rose by 20% to 6.78 yuan [2] Business Segments - Value-added services generated 95.86 billion yuan in revenue, a 16% increase, accounting for 50% of total revenue [3] - Domestic gaming revenue was 42.8 billion yuan, up 15%, with notable performances from new games and established titles [3] - International gaming revenue surged by 43% to 20.8 billion yuan, driven by contributions from Supercell and new studio acquisitions [3] Marketing and Advertising - Marketing services revenue reached 36.24 billion yuan, a 21% increase, benefiting from improved user engagement and AI-driven advertising technologies [3] - The launch of Tencent's AIM+ intelligent advertising products enhanced ad targeting and return on marketing investment [3] Financial Technology and Enterprise Services - Financial technology and enterprise services generated 58.17 billion yuan, a 10% increase, with significant contributions from commercial payment activities and cloud services [4] - The demand for AI-related services and the expansion of WeChat's merchant services contributed to the growth in enterprise services [4] User Metrics - As of September 30, 2025, WeChat and WeChat combined monthly active accounts reached 1.414 billion, a 2% year-on-year increase [4] - QQ mobile terminal monthly active accounts decreased by 8% to 517 million [4] Research and Development - Tencent increased its R&D spending to 22.82 billion yuan in Q3, a 28% year-on-year increase, focusing on AI-related developments [5] - The company achieved industry-leading levels in foundational AI models and significant improvements in large language models for complex reasoning tasks [5] Cash Flow and Share Buyback - As of September 30, Tencent's net cash reached 102.42 billion yuan, a 37.3% increase from June [5] - The company repurchased 35.36 million shares for approximately 21.1 billion Hong Kong dollars in Q3 [5]
腾讯,重大发布!
证券时报· 2025-11-13 13:14
Core Viewpoint - Tencent's Q3 financial report shows solid revenue and profit growth, driven by advancements in AI, international expansion, and the performance of its core businesses [1][5][10]. Group 1: Financial Performance - In Q3, Tencent achieved revenue of 192.87 billion yuan, a 15% year-on-year increase, and a non-IFRS operating profit of 72.57 billion yuan, up 18% [1]. - Marketing services revenue reached 36.24 billion yuan, growing 21% year-on-year, marking 12 consecutive quarters of double-digit growth [5]. - Financial technology and enterprise services revenue grew 10% to 58.2 billion yuan, driven by increased commercial payment activities and demand for AI-related services [5]. Group 2: AI Strategy and Ecosystem - Tencent's AI initiatives are becoming increasingly visible and usable across its core applications, enhancing user experience and engagement [4]. - The AI application "Yuanbao" has been integrated into dozens of Tencent's core applications, showing significant daily active user growth and engagement [4]. - Tencent's R&D expenditure in Q3 was 22.82 billion yuan, with capital expenditure at 12.98 billion yuan, reflecting a strategic focus on AI and infrastructure [4]. Group 3: International Expansion - Tencent's international game revenue grew by 43% year-on-year, surpassing 20.8 billion yuan, driven by strong performance from Supercell games and new releases [7]. - Tencent Cloud has maintained high double-digit revenue growth over the past three years, serving over 90% of leading outbound internet companies [7]. - The number of overseas active service providers has increased by nearly 30% in the past year, with significant growth in the number of overseas mini-programs [8]. Group 4: Long-term Strategy and New Growth Areas - Tencent's long-term strategy is solidifying its core business performance, with gaming revenue growing by 22.8% year-on-year, despite a high base from the previous year [10]. - The WeChat ecosystem continues to show strong momentum, with monthly active users reaching 1.414 billion, and new business areas like WeChat Mini Stores and video accounts experiencing rapid growth [10][11]. - The AI application ecosystem is also expanding, with significant increases in user engagement across various AI features and tools [11].
腾讯第三季度营收1929亿元,同比增长15%
Cai Jing Wang· 2025-11-13 09:44
Core Insights - Tencent Holdings reported Q3 2025 revenue of 192.9 billion yuan, a 15% year-on-year increase [1] - Non-IFRS operating profit for Q3 was 72.57 billion yuan, up 18% year-on-year [1] Revenue Breakdown - Value-added services revenue reached 95.9 billion yuan, growing 16% year-on-year [1] - Online gaming revenue totaled 63.6 billion yuan, with international market revenue increasing by 43% to 20.8 billion yuan, driven by Supercell games and new releases [1] - Domestic gaming revenue was 42.8 billion yuan, a 15% increase, supported by new game launches and existing titles like "Honor of Kings" [1] Social Network and Marketing Services - Social network revenue was 32.3 billion yuan, up 5% year-on-year, attributed to growth in video live streaming and music subscription services [1] - Marketing services revenue for Q3 was 36.2 billion yuan, a 21% increase, driven by higher ad exposure and AI-driven ad targeting improvements [1] Financial Technology and Enterprise Services - Financial technology and enterprise services revenue reached 58.2 billion yuan, a 10% year-on-year increase, with growth in merchant payment activities and consumer loan services [2] - Enterprise services revenue grew by over 10%, benefiting from cloud service revenue and increased transaction volumes in WeChat stores [2] R&D Investment - R&D expenditure for Q3 increased by 28% to 22.8 billion yuan, marking a record high for a single quarter [2] - As of the end of the quarter, Tencent had over 91,000 patent applications published globally, with more than 50,000 patents granted [2]
腾讯:企业服务收入同比增长十几个百分点 受益于云服务的收入增长
Jing Ji Guan Cha Wang· 2025-11-13 09:37
Core Insights - The company's financial technology and enterprise services revenue for Q3 2025 increased by 10% year-on-year to RMB 58.2 billion [1] Financial Technology Services - Financial technology service revenue experienced a high single-digit percentage growth year-on-year, primarily driven by increased revenue from commercial payment activities and consumer loan services [1] Enterprise Services - Enterprise services revenue grew by over ten percent year-on-year, benefiting from the rise in cloud service revenue, which includes increased demand for AI-related services from enterprise clients [1] - Additionally, the growth in transaction volume from WeChat Mini Stores contributed to an increase in merchant technology service fee revenue [1]
腾讯三季报:金融科技及企业服务业务收入同比增长10%至582亿元
Bei Jing Shang Bao· 2025-11-13 09:29
Core Insights - Tencent's financial technology and enterprise services revenue for Q3 2025 increased by 10% year-on-year to RMB 58.2 billion [3] - The growth in financial technology services revenue was driven by increased commercial payment activities and consumer loan services [3] - Enterprise services revenue saw a growth of over ten percent, supported by rising demand for cloud services, particularly AI-related services, and increased transaction volumes from WeChat stores [3] Group 1 - Commercial payment volume growth accelerated compared to Q2, benefiting from strong online payment growth and improved offline payment trends, especially in retail and transportation sectors [1] - Financial technology services revenue experienced high single-digit percentage growth, primarily due to increased commercial payment activities and consumer loan services [3] - Enterprise services revenue growth was significantly influenced by the expansion of cloud services and the rising demand for AI-related services [3]
腾讯:Q3金融科技及企业服务业务收入582亿元,同比增10%
Ge Long Hui A P P· 2025-11-13 09:15
Core Insights - Tencent's financial technology and enterprise services revenue increased by 10% year-on-year to 58.2 billion yuan in Q3 2025 [1] Financial Technology Services - Financial technology services revenue experienced a high single-digit percentage growth, primarily driven by increased commercial payment activities and consumer loan services [1] Enterprise Services - Enterprise services revenue grew by over ten percent year-on-year, benefiting from the rise in cloud service revenues, which included increased demand for AI-related services from corporate clients [1] - The expansion of transaction volumes in WeChat Mini Programs contributed to the growth in merchant technology service fees [1]