恋与制作人

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为什么游戏越来越不愿意公布配音演员了?
Hu Xiu· 2025-09-04 02:19
Core Viewpoint - The gaming industry is witnessing a shift in the relationship between voice actors (CVs) and their characters, leading to a trend where companies are increasingly opting not to disclose CV names to mitigate risks associated with public scrutiny and player feedback [2][21][23]. Group 1: Events and Changes - The official announcement on August 30 revealed that the game "恋与制作人" ended its collaboration with voice actor Wu Lei after eight years due to concerns over his inconsistent performance [2][4]. - The decision to replace Wu Lei followed multiple rounds of player feedback and surveys regarding voice quality, ultimately leading to a resolution that may benefit all parties involved [5][21]. - Similar issues arose with the game "守望先锋," where the original CV Zhao Yang resigned after facing player criticism, prompting the company to seek a new voice actor [6][21]. Group 2: Industry Dynamics - The strong association between CVs and their characters has created a cycle of pressure, where dissatisfaction with a CV can lead to negative perceptions of the character itself, complicating the relationship between players, game developers, and voice actors [7][21]. - The trend of not publicly disclosing CV names is becoming more common, particularly in the context of games that rely heavily on character-driven narratives, as companies aim to reduce the potential for backlash against voice actors [22][23]. - The evolving role of CVs in the industry reflects a broader shift towards focusing on character development rather than individual voice actors, which may help alleviate public pressure and enhance player immersion [24][25]. Group 3: Implications for Voice Actors - While established CVs may not be significantly affected by this trend, the majority of new voice actors may face challenges in gaining recognition and opportunities in a more opaque industry environment [26]. - The potential for a "three-win" situation among players, companies, and CVs is noted, but it raises questions about fairness for emerging talent who may struggle to establish their identities in the industry [25][26].
首次上新、加大力度 游戏大厂“520”开启争流战
Bei Jing Shang Bao· 2025-05-20 07:50
Core Insights - The "520" marketing activities by major gaming companies have increased by nearly 10% compared to last year, with over ten companies participating this year [2] - "520" has evolved into an important romantic holiday and consumption node in China, leading to higher user engagement and discussions on social media [2][5] - The gaming industry is leveraging the "520" event to enhance brand loyalty and user stickiness through innovative marketing strategies [2][4] Group 1: Marketing Activities - Major gaming companies have launched diverse marketing activities for "520," including official lotteries, login rewards, limited-time skins, and gameplay [2] - Notable activities include "Wangzhe Rongyao" offering limited-time skin access and a collaboration with artist Alphonse Mucha for a special skin [2][3] - "Peace Elite" introduced a new character during "520," while "Lian Yu Zhi Zhi Ren" provided diamond gifts and special messages from characters [2] Group 2: Innovation and Engagement - This year's "520" activities have added new gameplay elements, such as "Wangzhe Rongyao" offering previously limited skins and "Jin Chan Chan Zhi Zhan" bringing back a special arena [3] - The intensity of marketing efforts has increased, with "Peace Elite" launching a new character and "Ni Shui Han" introducing themed costumes and a collectible pet [3][4] - Many "520" limited products require purchase, indicating a shift towards monetization strategies in marketing campaigns [3] Group 3: Revenue Impact - Sales from limited-time items, gift packs, and promotional recharge activities during "520" can significantly boost revenue and profits for popular games [4] - Historical data shows that gaming companies experience revenue spikes during key holidays like "520," Valentine's Day, and the Spring Festival [4] - The Chinese client game market saw a 3.62% quarter-on-quarter growth in early 2025, attributed to concentrated promotional activities during holidays [4]