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GOG被甩卖,玩家其实并不介意“租游戏”
3 6 Ke· 2026-01-06 12:19
长期以来,玩家社区都有这样一个热门话题,那就是"数字版是不是租游戏",为此数字游戏的支持者和 实体光盘的拥趸也吵得不可开交。直到2024年秋季Steam一锤定音,在页面中明确写道,数字版游戏只 是租赁、不是购买。 由此马上就一石激起千层浪,无论在国内的贴吧、小黑盒、B站,还是海外市场的X、Reddit,玩家们 不约而同地向Steam发泄愤怒。与此同时,知名游戏开发商CD Projekt旗下的GOG(Good Old Games) 也趁机阴阳Steam,表示"如果有一个真正让你拥有游戏的商店就好了。" 作为数字游戏分发平台中绝对的异类,GOG允许玩家获得游戏的所有权、而非使用权,玩家可以通过 其所提供的离线安装器,随时下载、备份,并重装游戏,从而确保游戏始终掌握在自己手中。看到这 里,许多朋友可能会认为GOG能趁此发展壮大,但事情却截然相反,GOG被CD Projekt当作包袱甩掉 了。 日前CD Projekt方面宣布,其联合创始人兼大股东Michał Kiciński以1.77亿元人民币的价格收购GOG所有 股份,后者将保持独立。 那么CD Projekt为什么要卖掉GOG呢?从他们的财报中其实就能得到答案 ...
全球第一!中国占比达60%
Xin Lang Cai Jing· 2025-11-09 23:24
Core Insights - The reports highlight the continuous optimization and upgrading of China's information infrastructure, with significant growth in the digital economy and expansion of the digital culture industry [1][2] Group 1: Internet Development - As of June 2025, the total number of fixed broadband access users in China reached 684 million, with 4.55 million 5G base stations built and 1.118 billion 5G mobile phone users [1] - The number of IPv6 internet active users reached 834 million, accounting for over 75% of total internet users [1] Group 2: Digital Economy Growth - China's digital economy is developing steadily and deeply, with highlights in digital industrialization and ongoing digital transformation [1] - The quantum computing industry is expected to exceed 11.56 billion yuan in 2025, with a year-on-year growth of over 30%, representing 41.2% of the overall quantum technology industry [1] - China holds 60% of global artificial intelligence patents, and 6G patent applications account for approximately 40.3% globally, ranking first [1] Group 3: E-commerce and Digital Culture - By December 2024, the number of online shopping users in China is projected to reach 974 million, making up 87.9% of the total internet users, with online retail sales growing by 7.2% [1] - China has maintained its position as the world's largest online retail market for 12 consecutive years [1] - The digital culture industry has entered the "trillion-level" scale, with revenue from large-scale cultural and related enterprises reaching 14.15 trillion yuan in 2024, a year-on-year increase of 6% [2] - The digital culture industry, including micro-short dramas, "guzi economy," cloud performances, digital games, and digital reading, continues to thrive and expand [2]
浙江聚力发展数字贸易
Jing Ji Ri Bao· 2025-09-14 05:59
Group 1 - Zhejiang Province is actively building a global digital trade center, with significant growth in digital technology, services, and cross-border e-commerce [1][2] - In the first half of this year, Zhejiang's digital trade imports and exports reached 414.95 billion yuan, marking a year-on-year increase of 13.2% [1] - The digital trade volume in Zhejiang has achieved double-digit growth for six consecutive years, with comprehensive advancements in policies, platforms, and standards [1] Group 2 - The "1+3+N" development layout includes one global digital trade expo, three centers in Hangzhou, Ningbo, and Yiwu, and encourages other cities to create distinctive digital trade projects [1] - The upcoming fourth Digital Trade Expo will focus on leading enterprises and new technologies, showcasing cutting-edge innovations like generative AI and embodied intelligent robots [1] - Hangzhou is developing a core area for digital trade, integrating high-end exhibitions, headquarters economy, and service sectors, aiming for a digital trade volume of 440 billion yuan by 2027 [2]
完善规划布局 用好展会平台 江聚力发展数字贸易
Jing Ji Ri Bao· 2025-09-14 02:04
Group 1 - The core viewpoint is that Zhejiang Province is actively building a global digital trade center, with significant growth in digital services and products, leading to a 13.2% year-on-year increase in digital trade imports and exports, totaling 414.95 billion yuan in the first half of the year [1] - Zhejiang's digital trade has achieved double-digit growth for six consecutive years, with comprehensive advancements in policies, platforms, and standards [1] - The "1+3+N" development layout includes one global digital trade expo, three centers in Hangzhou, Ningbo, and Yiwu, and encourages other cities to create distinctive digital trade projects [1] Group 2 - Hangzhou is developing a core area for digital trade, leveraging the digital trade expo and three free trade zones, with a focus on six digital trade bases [2] - The Xiaoshan area has become a model zone for digital trade in Zhejiang, fostering a number of exemplary enterprises [2] - The goal for Hangzhou is to achieve a digital trade volume of 440 billion yuan by 2027, integrating high-end exhibitions, headquarters economy, and digital services [2]
完善规划布局 用好展会平台 浙江聚力发展数字贸易
Jing Ji Ri Bao· 2025-09-13 22:10
Group 1 - Zhejiang Province is actively building a global digital trade center, with significant growth in digital technology, services, and cross-border e-commerce, leading to a digital trade import and export value of 414.95 billion yuan in the first half of the year, a year-on-year increase of 13.2% [1] - The digital trade value in Zhejiang has achieved double-digit growth for six consecutive years, with comprehensive progress in policies, platforms, and standards [1] - The "1+3+N" development layout proposed in the "Implementation Plan for the Reform and Innovation of Digital Trade in Zhejiang Province" includes one global digital trade expo, three centers in Hangzhou, Ningbo, and Yiwu, and encourages other cities to develop distinctive digital trade projects [1] Group 2 - Hangzhou is developing a core area for digital trade centered around the digital trade expo, with three free trade zones and six digital trade bases, aiming to achieve a digital trade value of 440 billion yuan by 2027 [2] - The Xiaoshan district has become one of the first digital trade demonstration zones in Zhejiang, fostering a number of exemplary digital trade enterprises [2] - The Qiantang district will focus on cross-border e-commerce and biomedicine, implementing five major enhancement projects including the construction of a comprehensive bonded zone [2]
城市24小时 | 不甘“赶晚集”,浙江“出手”了
Mei Ri Jing Ji Xin Wen· 2025-07-07 14:24
Group 1 - The 2025 Zhejiang Province Urban Basketball League ("Zhe BA") is the largest grassroots basketball event in Zhejiang, running from July 2025 to February 2026, involving 11 cities and 90 counties [1] - The league consists of two phases: a preliminary round in July to determine 11 champion teams, and a city championship from August 8, 2025, to February 2026, featuring 22 teams [1] - The event aims to boost consumption and integrate sports with cultural and tourism sectors, with local governments actively preparing to leverage the event for economic growth [3][5] Group 2 - Zhejiang media highlights the need for the province to learn from Jiangsu's successful sports events, indicating a potential for transformation in Zhejiang's sports landscape [2] - The "Zhe BA" requires participants to be non-professional players, aiming to engage grassroots talent and enhance community involvement [2] - Local governments are implementing strategies to convert event attendance into economic benefits, including promotional packages and enhancing service consumption [5] Group 3 - The event is seen as a catalyst for increasing retail sales, with Zhejiang's retail sales reaching 1.55 trillion yuan in the first five months of the year, a 5.3% increase [5] - The integration of sports with cultural and tourism initiatives is emphasized as a way to create a festive atmosphere and drive local economies [2][3]
财报前瞻 | 转型阵痛期遭遇加密货币变量,游戏驿站(GME.US)Q1业绩能否突破市场悲观预期?
智通财经网· 2025-06-09 03:38
Core Viewpoint - GameStop (GME.US) is expected to report its Q1 FY2025 earnings on June 10, 2025, with projected revenues of approximately $754.2 million, a year-over-year decline of about 14.5%, but an improvement in EPS to $0.04 from a loss of $0.12 in the same period last year [1] Financial Performance - The company is anticipated to see a significant increase in cash and equivalents from $4.775 billion to approximately $5.95 billion following the successful issuance of $1.3 billion in convertible bonds in March [1] - GameStop currently holds 4,710 Bitcoins, purchased for over $515.7 million, but the volatility of Bitcoin prices poses a financial performance risk [1][2] Strategic Initiatives - GameStop is focusing on transforming into a technology company centered on gaming, collectibles, and blockchain, with Bitcoin investments seen as a strategic move for diversifying funds and exploring digital asset potential [2] - The company is exiting the European market and optimizing domestic stores, which may incur one-time costs but is expected to enhance operational efficiency in the long run [3] Market Sentiment - Despite operational improvements, GameStop's stock price has declined approximately 5% year-to-date, reflecting investor caution regarding the sustainability of its transformation [2] - The stock's performance is increasingly correlated with Bitcoin price movements, altering the investment logic and making cryptocurrency volatility a key factor affecting stock performance [2][5] Technical Analysis - GameStop's stock price has experienced significant fluctuations, recently trading around $30, with options market pricing indicating potential for large price movements ahead of the earnings report [5] - Key support levels are identified at $29.19 and $25.51, with potential downside risks if these levels are breached [7] - Resistance is noted at the May high of $35.81, with a breakthrough potentially indicating a bullish reversal [7]
北水动向|北水成交净买入153.73亿 超预期关税冲击港股市场 北水逢低抢筹小米(01810)、腾讯(00700)
智通财经网· 2025-04-07 10:12
Group 1: Market Overview - Northbound trading recorded a net buy of HKD 153.73 billion, with HK Stock Connect (Shanghai) contributing HKD 91.71 billion and HK Stock Connect (Shenzhen) contributing HKD 62.02 billion [1] - The most bought stocks included Xiaomi Group-W (01810), Tencent (00700), and China Mobile (00941) [1] - The most sold stocks included Alibaba-W (09988), XPeng Motors-W (09868), and Innovent Biologics (01801) [1] Group 2: Individual Stock Performance - Xiaomi Group-W (01810) received a net buy of HKD 25.34 billion, with a positive outlook from Daiwa, citing strong fundamentals and growth potential in IoT and electric vehicles [4] - Tencent (00700) saw a net buy of HKD 19.36 billion, supported by strong domestic demand for digital games and a healthy growth outlook for the gaming market [5] - China Mobile (00941) had a net buy of HKD 11.64 billion, reporting a revenue of HKD 10,408 billion, a 3.1% increase year-on-year, and a net profit of HKD 1,384 billion, up 5.0% [5] - Semiconductor company SMIC (00981) received a net buy of HKD 9.64 billion, benefiting from increased domestic semiconductor production due to export controls from Japan [6] - Bubble Mart (09992) gained a net buy of HKD 5.84 billion, with analysts optimistic about its pricing power amid tariff impacts [6] - Alibaba-W (09988) faced a net sell of HKD 19.47 billion, influenced by unexpected tariff announcements from the U.S. [7] - XPeng Motors-W (09868) experienced a net sell of HKD 8.94 billion [8]