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《GTA6》还没发售,游戏音乐已经火了两波
Hu Xiu· 2025-05-16 08:05
Core Insights - The release of the second trailer for "GTA6" resulted in 475 million views within 24 hours, significantly surpassing previous video game trailers [1][2] - The accompanying song "Hot Together" by the Pointer Sisters saw a staggering increase in Spotify plays by 182,000% following the trailer's release [1][4] - The music in video games is evolving from a background element to a central component of cultural and narrative experiences [3][9] Music Impact on Gaming - The "GTA" series has a history of reviving older songs, with the first trailer for "GTA6" causing a 36,979% increase in streams for Tom Petty's "Love Is a Long Road" [3] - The choice of music in trailers is crucial, as seen with "Hot Together," which, despite being a lesser-known track, resonated with the game's themes [4][6] - The rise in popularity of these songs can lead to increased opportunities for artists, as evidenced by the Pointer Sisters' recent surge in global search interest [7] Evolution of Music in Gaming - The "GTA" series has progressively integrated music into the gaming experience, with the first game featuring seven radio stations and the latest installment boasting over 400 tracks across 21 stations [9][10] - Rockstar Games has created immersive experiences by incorporating real-world DJ culture and live events into the game [10][14] - The collaboration with artists like Dr. Dre highlights the potential for deeper integration of music and gameplay, enhancing player engagement [12][14] Market Dynamics - The global gaming market reached $184 billion in 2023, significantly outpacing the recorded music market at $28.6 billion, indicating a shift in cultural consumption [15][16] - The potential for music-related markets within gaming is expected to triple by 2026, showcasing the growing importance of this intersection [15] Challenges and Opportunities - Despite the growth, there are challenges in the collaboration between music and gaming industries, including communication barriers and complex licensing processes [22][23] - The need for fair compensation for artists remains a critical issue, as many feel undervalued in the current licensing models [23] - Industry associations are working to bridge gaps and facilitate better partnerships between music and gaming sectors [24] Future Perspectives - The boundaries between music and gaming are becoming increasingly blurred, with potential for new creative expressions in virtual environments [26][27] - The focus is shifting towards how music can be perceived and valued within gaming, rather than merely how it is integrated [27]
游戏+AI没有噪音,从千篇一律走向千人千面
3 6 Ke· 2025-05-14 08:05
AI新三年,从技术探讨,到产品应用,一步一步更实际,更落地。 游戏作为科技进步先行试验田,又因科技的发展迸发出了哪些新可能? 近期,36氪游戏受邀参加「创新壬」的播客节目,以身处行业中"新"媒体代表的身份,与"新"资本代表「Pacer venture studio」创始合伙人朱春涛一起,围 绕和游戏&AI有关的新技术、新市场、新玩家展开讨论,聊聊未来的新趋势。 扫码收听本期全部内容 【嘉宾介绍】 朱春涛 | Pacer venture studio 创始合伙人 Future of AI Driven Creativity,让每个创意都能被世界看到。 刘士武 | 36氪游戏 主编 以科技视角,解析游戏产业发展浪潮。 以下为对话实录内容(有删减): 游戏+Venture studio的独特结合 创新壬:我们发现今年确实出现了很多不同形态的新基金。模式上各有千秋,但大家都是在新时代在做一些新的事情,那你们为什么会选择游戏这个行业 切入呢?你会觉得游戏和venture studio 这个模式上会有更好的结合度吗? 春涛:分内因和外因来讲。内因来说,我们团队背景具备丰富的游戏产业上下游的资源以及经验,这个方向我们能有相 ...
《崩坏:星穹铁道》重回出海手游收入增长榜冠军;《毁灭战士:黑暗时代》PS5 版遭遇“偷跑”丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-12 21:54
|2025年5月13日星期二| NO.1《崩坏:星穹铁道》重回出海手游收入增长榜冠军 NO.3《毁灭战士:黑暗时代》PS5版遭遇"偷跑" 5月12日消息,尚未正式发布的PS5版本《毁灭战士:黑暗时代》在社交平台上遭遇"偷跑"(指通过非官 方渠道流出,提前泄露)。有玩家表示早在5月8日就已上手该游戏,并且顺利通关,发文时还附上 了"偷跑"截图。 《毁灭战士:黑暗时代》原本定于5月15日正式解锁,其中至尊版玩家可提前两天游玩。游戏将登陆 PS5、PC和Xbox平台。从媒体评分来看,该游戏在知名游戏评分网站Metacritic平台成绩优异,Xbox版 获得86分(24家媒体评分)、PC版获得85分(54家媒体评分)、PS5 版获得84分(50家媒体评分)。 点评:按照游戏行业惯例,正式发售后的前期销量是收入的重要组成部分。《毁灭战士:黑暗时代》的 偷跑使得部分玩家提前体验游戏,可能会减少正式发售后的购买冲动,导致游戏销量受损。 (文章来源:每日经济新闻) 5月12日消息,移动应用数据分析公司Sensor Tower最新数据显示,米哈游旗下《崩坏:星穹铁道》更 新首日,游戏流水便飙升至1周年庆以来峰值,强势登顶中国、 ...
浪人早报 | 比尔盖茨将捐出几乎全部财富、隐藏式门把手将迎来强制性国家标准、BOSS直聘回应秀恩爱引发不适…
Xin Lang Ke Ji· 2025-05-09 01:48
Group 1 - Bill Gates announced plans to donate nearly all of his wealth through the Gates Foundation over the next 20 years, with the foundation set to close permanently by December 31, 2045 [2] - Boss Zhipin faced backlash over a job posting that included personal details of applicants, leading to discomfort among job seekers [2] - The latest update for "Honor of Kings" includes cross-platform ranking features between QQ and WeChat, allowing for team play across different regions [2] Group 2 - Yu Shu Technology confirmed a security vulnerability in its Go1 robotic dog, where hackers accessed management keys to modify data and programs, compromising user privacy [4] - Apple is making progress in developing a dedicated chip for smart glasses, aiming to compete with Meta's Ray-Ban smart glasses, with production expected to start by late 2026 or 2027 [4] - The trailer for "GTA6" garnered over 475 million views on its first day, despite the game's potential release being delayed until 2026 [4] Group 3 - Amazon introduced a new robot named Vulcan, which features tactile perception capabilities, allowing it to identify and handle approximately 75% of items in Amazon warehouses [5] - OpenAI appointed Fidji Simo as the new CEO of its applications division, who will oversee product and business functions while Sam Altman continues to lead core AI research [5] Group 4 - The Ministry of Industry and Information Technology is seeking public input on the mandatory national standard for automotive door handle safety requirements, addressing various installation and testing protocols [7] - The China Consumers Association highlighted irregularities in the new energy vehicle market, noting increased complaints due to intensified competition and changing sales models [7] - A humanoid robot open-source community has been launched in Beijing, aimed at fostering collaboration and innovation in the field of embodied intelligence [7]
《GTA6》延期与游戏行业的“大作焦虑”
3 6 Ke· 2025-05-08 12:47
Core Viewpoint - Rockstar Games announced the release date of Grand Theft Auto VI (GTA6) has been postponed from Fall 2025 to May 26, 2026, emphasizing the need for more time to refine the game [2][4] Group 1: Market Reaction - Following the announcement, Take-Two's stock price dropped by 8% to 10%, resulting in a market capitalization loss of several billion dollars [4] - Analysts noted that the delay significantly impacted expectations for growth in the 2025 gaming market [4] - Take-Two's CEO Strauss Zelnick expressed support for Rockstar's decision, reiterating the company's potential for record revenue in fiscal years 2026 and 2027 [4] Group 2: Industry Trends - The frequency of game delays has become a common phenomenon in the industry, with over 20 major titles delayed in 2022 alone [4][5] - The increasing scale of AAA game development, often involving thousands of developers across multiple studios, complicates project management and increases the likelihood of delays [5][6] - The COVID-19 pandemic exacerbated these challenges, with surveys indicating that around 50% of developers felt remote work reduced efficiency [5][6] Group 3: Financial Implications - The development budget for AAA games can reach up to $240 million, with marketing costs adding another $200 million to $300 million, leading to total costs as high as $540 million [6] - The pressure to deliver high-quality products means publishers prefer to extend development timelines rather than risk poor launches [6][10] - In contrast, Chinese game companies face stricter market reactions to delays, often needing to adjust their project timelines to meet quarterly performance expectations [8][10] Group 4: Player Expectations - Players have become more rational regarding delays, often preferring to wait for a polished product rather than receiving a subpar release [7][12] - The industry faces a dilemma where the desire for perfection can lead to extended development times, creating a cycle of anxiety among developers and players [12][15] - The focus on blockbuster titles can overshadow the importance of diverse, smaller games that also contribute to the gaming ecosystem [15]
GTA6延期拖累2026财年利润 瑞银仍予索尼(SONY.US)“买入“评级
智通财经网· 2025-05-08 08:16
索尼可能会根据最终关税和公司决策,受到G&NS营业利润4-53%的负面影响。如果公司完全将145%的 关税(大多数PS5在中国生产)转嫁给消费者,新价格可能会阻止消费者购买,导致PS5生命周期后半段的 安装基础大幅降低,从而损害其软件销售。 另一方面,吸收关税,即使是部分吸收,也可能意味着公司盈利能力的急剧侵蚀。在最好的情况下,公 司将在关税实施前的假期季节使用其积累的库存,并将生产转移到其他国家以尽量减少关税影响。 电子业务长期以来一直不景气,但瑞银看到了底部的迹象。由于大量投资,该行预计图像传感器业务将 实现增长。瑞银还预计游戏、电影和音乐将实现稳步增长。 关税压力依然存在 智通财经APP获悉,瑞银最新研报指出,Take Two旗下《侠盗猎车手6》(GTA6)从2025年秋季推迟至 2026年5月发布,将对索尼(SONY.US)造成超800亿日元(约合5.2亿美元)的营业利润冲击,相当于市 场对索尼2026财年第三季度预期利润的5%。该游戏原被视为2025年最大IP与索尼游戏业务核心催化 剂。瑞银给予索尼"买入"评级,目标价4300日元。 此前GTA6预计在2026财年全球销量将达3500-4000万份, ...
《明末:渊虚之羽》开启首次线下试玩;《天国:拯救2》销量突破300万份|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-05 22:20
每经记者 李宇彤 每经实习编辑 余婷婷 |2025年5月6日 星期二| NO.1《天国:拯救2》销量突破300万份 点评:《天国:拯救2》销量破300万份,系列总销量超千万份,市场表现亮眼。这对战马工作室及发行 商Deep Silver形成积极反馈,也提振了游戏研发和发行板块的信心。该消息传递了优质游戏产品具备持 续吸引力的信号,对游戏行业整体发展形成正面引导。 NO.2《明末:渊虚之羽》开启首次线下试玩 在5月3日至5月5日举行的WAW微博游戏动漫展上,由灵泽科技开发的国风ARPG(动作角色扮演游 戏)《明末:渊虚之羽》开启了首次线下试玩,受到了玩家的热烈关注,现场体验区的试玩号迅速发放 完毕。4月29日,该游戏开启预购,预计于7月24日正式发售,游戏Steam定价标准版248元,豪华版298 元。 免责声明:本文内容与数据仅供参考,不构成投资建议,使用前请核实。据此操作,风险自 担。 点评:灵泽科技《明末:渊虚之羽》在WAW展上试玩号迅速被抢,预购价格较高且发售在即,显示出 玩家对国风ARPG的期待与市场认可度。这一积极反馈有望增强投资者对同类国风游戏开发公司的信 心,对游戏研发和发行板块形成正面支撑,同 ...
传媒行业周报:AI应用热度有望重燃-20250504
Huaxin Securities· 2025-05-04 07:48
2025 年 05 月 05 日 AI 应用热度有望重燃 推荐(维持) 投资要点 | 分析师:朱珠 | S1050521110001 | | --- | --- | | zhuzhu@cfsc.com.cn | | | 分析师:于越 | S1050522080001 | | yvyue@cfsc.com.cn | | 行业相对表现 表现 1M 3M 12M 传媒(申万) -2.2 2.4 11.4 沪深 300 -3.0 -1.2 4.6 市场表现 -30 -20 -10 0 10 20 30 (%) 传媒 沪深300 资料来源:Wind,华鑫证券研究 相关研究 1、《传媒行业周报:内需看 A 计划 科技与消费并驾齐驱》2025-04-20 2、《传媒行业周报:持续看好内需 且洼地的成长型选手》2025-04-12 3、《传媒行业专题报告:"情绪经 济"专题》2025-04-10 ▌ 本周观点更新 年报与一季度均落地,总体看,2025 年一季度处于修复向好 态势,虽关税因子对部分细分行业的影响仍需要观察,但总 体看传媒应用板块有望持续获 AI 赋能。自上而下看,政策持 续护航 AI 应用发展,2025 年 4 ...
3A游戏行业深度研究:TakeTwo:曾取凌云志,再见拉满弓
Tianfeng Securities· 2025-04-10 12:11
证券研究报告 2025年04月10日 海外行业报告:行业深度研究 3A游戏行业深度研究 Take Two:曾取凌云志,再见拉满弓 作者: 请务必阅读正文之后的信息披露和免责申明 1 分析师 吴立 SAC执业证书编号:S1110517010002 分析师 孔蓉 SAC执业证书编号:S1110521020002 摘要 1、复盘:Take Two过往股价走势及对应时间 我们认为,从12年前的2011年公司发布的第一支《GTA5》开始,公司因产品驱动,到2018年期间处于快速增长期,其中《GTA5》为公司营 收的快速增长做出了显著贡献,2023年,公司正式发布了《GTA6》的第一支预告,风靡市场。《GTA6》的发布将大幅增长公司营收,并成为 公司股价上涨的关键增长点。 4、Take Two:知名IP驱动的全球游戏巨头 目前旗下已有多款知名游戏IP,如《GTA》、《文明》、 《NBA 2K》、 《荒野大镖客》等。公司专注于大制作游戏,产品以3A大作为主,成 功的3A游戏IP实现移动手游为辅。代表作有《GTA5》、 《NBA 2K》系列、 《文明6》、《荒野大镖客2》、《无主之地3》等。 5、2024年全球娱乐产业概览 ...