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为什么说没有人比郭德纲更懂《赛博朋克2077》?
虎嗅APP· 2025-08-25 13:34
以下文章来源于跳海大院 ,作者院办小拳石 跳海大院 . 很 认 真 地 做 不 靠 谱 的 事 ( 原创短视频和图文 ) 本文来自微信公众号: 跳海大院 ,作者:院办小拳石,题图来自:视觉中国 尽管当下AI创作层出不穷,正常人也很难想象郭德纲与《赛博朋克2077》能有什么联系。 那天疑似起得太猛,恍惚间看郭德纲给我讲了段单口相声版《2077》。 不料清醒过来回味无穷,网上一搜才知梦非梦,郭德纲不仅讲《2077》,还解说了《死亡搁浅》 《荒野大镖客》…… 这一搜也明白了,郭德纲与3A游戏的联动纯属AI——人民群众喜闻乐见的需求总是那么难以捉摸又 富有创造力。 院办打小听郭德纲长大,自然禁不住诱惑,好奇AI老郭这单口到底能说成啥样。 没成想点开后一口气听完了两个小时的全本《2077》,而后逐渐确信——郭德纲才是现在最懂赛博 朋克的人。 郭德纲,人类文明指定赛博文化 遗产 "铁锈高楼入云端,霓虹炫彩晃人眼" "义体改造寻长生,魂归芯片不-羡-仙" "啪" 醒木一拍,今天咱们开一部新书,叫《赛博朋克2077》…… 好家伙,这定场诗一上来就给我震住了,赛博朋克"高科技,低生活"的故事背景用单口的形式,行云 流水般娓娓道 ...
游戏大涨价时代,玩家到底在为谁买单?
Hu Xiu· 2025-05-20 06:35
Core Viewpoint - The gaming industry is facing a consensus on price increases as development costs rise and consumer expectations evolve, leading to a potential shift in pricing strategies among major companies like Nintendo, Microsoft, and PlayStation [1][2][3]. Group 1: Price Increase Rationale - Nintendo has already raised the price of its upcoming game to $79.99, with Microsoft indicating similar future price adjustments for first-party titles [2]. - PlayStation's former global studio president acknowledges that price increases are inevitable due to rising inflation and the increasing complexity of games, which players expect to remain affordable [3][4]. - Historically, video games have been highly price-sensitive products, especially among younger consumers with limited purchasing power [4][5]. Group 2: Historical Context of Pricing - The development costs for modern AAA games have skyrocketed, with some projects requiring budgets exceeding $100 million, contrasting sharply with the low budgets of classic games like "Dragon Quest" [8][12]. - The average price of games has remained relatively stable over decades, with significant price adjustments occurring only during major generational shifts in gaming consoles [20][23]. - The introduction of CD-ROM technology in the 1990s led to a significant drop in game prices, benefiting developers and consumers alike [19][20]. Group 3: Consumer Expectations and Market Dynamics - Players are increasingly dissatisfied with price increases that do not correspond to perceived improvements in game quality or experience, leading to a disconnect between consumer expectations and industry pricing strategies [29][30]. - The gaming market has seen a trend towards homogenization, where many AAA titles offer similar experiences, making it difficult for consumers to justify higher prices [30][31]. - The rise of independent studios has introduced competitive pressure on larger developers, as smaller teams can produce high-quality games at lower costs, challenging traditional pricing models [45][47]. Group 4: Future Implications - The traditional model of single-purchase AAA games is facing structural decline due to rising costs and market saturation, prompting companies to consider price increases as a necessary response [53][54]. - The relationship between production costs and pricing is becoming less linear, with market psychology playing a significant role in how games are priced [56][58]. - Ultimately, the market will respond to pricing strategies based on consumer choices, which will determine the sustainability of current pricing models in the gaming industry [59][60].
Take-Two CEO再次表示自己非常看好任天堂Switch 2
Sou Hu Cai Jing· 2025-05-17 06:30
Core Viewpoint - Nintendo Switch 2 is set to launch on June 5, expected to be the largest console launch in history, with a strong emphasis on third-party game support alongside its traditional first-party offerings [1][3]. Group 1: Nintendo Switch 2 Launch - The Nintendo Switch 2 is scheduled for release on June 5, with expectations of a record-breaking launch scale [1]. - Take-Two Interactive is one of the major publishers supporting the new console, with its CEO expressing optimism about the Switch 2, although he notes that the final outcome remains to be seen [3]. Group 2: Take-Two Interactive's Support - Take-Two Interactive has announced four games for the Switch 2, indicating a stronger launch support than ever before [3]. - The confirmed titles for the Switch 2 from Take-Two include "Borderlands 4," and upcoming "NBA 2K" and "WWE 2K" series games [3]. - There are rumors about "Red Dead Redemption 2" potentially being available on Switch 2 in 2025, but this information has not been officially confirmed [3]. Group 3: Challenges and Opportunities - Take-Two's CEO acknowledged the historical challenges of third-party games succeeding on Nintendo platforms, but believes Nintendo is attempting to change this narrative [4]. - Take-Two Interactive is ready to embrace the challenge and opportunity presented by Nintendo's efforts to enhance third-party support [4]. - The CEO emphasized that Take-Two is demonstrating its commitment to supporting Nintendo, and they will observe the developments closely [4].
3A游戏行业深度研究:TakeTwo:曾取凌云志,再见拉满弓
Tianfeng Securities· 2025-04-10 12:11
证券研究报告 2025年04月10日 海外行业报告:行业深度研究 3A游戏行业深度研究 Take Two:曾取凌云志,再见拉满弓 作者: 请务必阅读正文之后的信息披露和免责申明 1 分析师 吴立 SAC执业证书编号:S1110517010002 分析师 孔蓉 SAC执业证书编号:S1110521020002 摘要 1、复盘:Take Two过往股价走势及对应时间 我们认为,从12年前的2011年公司发布的第一支《GTA5》开始,公司因产品驱动,到2018年期间处于快速增长期,其中《GTA5》为公司营 收的快速增长做出了显著贡献,2023年,公司正式发布了《GTA6》的第一支预告,风靡市场。《GTA6》的发布将大幅增长公司营收,并成为 公司股价上涨的关键增长点。 4、Take Two:知名IP驱动的全球游戏巨头 目前旗下已有多款知名游戏IP,如《GTA》、《文明》、 《NBA 2K》、 《荒野大镖客》等。公司专注于大制作游戏,产品以3A大作为主,成 功的3A游戏IP实现移动手游为辅。代表作有《GTA5》、 《NBA 2K》系列、 《文明6》、《荒野大镖客2》、《无主之地3》等。 5、2024年全球娱乐产业概览 ...