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Meta was finally held accountable for harming teens. Now what?
TechCrunch· 2026-03-31 19:32
Core Insights - Meta has been held liable for endangering child safety in a landmark decision, marking a significant legal precedent for the company [1] - The company faces a wave of lawsuits regarding its design features that allegedly contribute to addiction among teens, with 40 state attorneys general filing similar lawsuits [2] Legal Accountability - The New Mexico court found Meta liable under the state's Unfair Practices Act, resulting in a fine of $375 million for 75 violations, while a Los Angeles jury found Meta 70% liable for a plaintiff's distress, leading to a combined fine of $6 million with YouTube [4][8] - The legal focus has shifted from user-generated content to the design features of Meta's platforms, such as endless scrolling and notifications [3] Internal Documents and Company Practices - Internal documents revealed Meta's awareness of the negative impact of its platforms on minors and a strategy to increase teen engagement, even during school hours [7][8] - A report indicated that 12.5% of users were flagged for problematic usage, and Meta employees discussed optimizing user engagement in ways that could be detrimental to mental health [9] Regulatory Environment - The U.S. government is increasingly focused on children's online safety, with proposed legislation aimed at addressing these issues, although some activists argue that these measures may lead to censorship rather than protection [13][14] - The Kids Online Safety Act has garnered support but has faced criticism for clauses that could limit legal recourse for states and families affected by online harms [15][16] Industry Response - Meta has stated its intention to appeal the verdicts and emphasized the complexity of teen mental health, arguing that many teens benefit from digital communities [4][10] - The company has introduced features aimed at improving safety for teenage users, such as private accounts and time limit reminders [10]
Prediction: Pivoting Away From Metaverse Will Help Meta's Stock Long Term
The Motley Fool· 2026-03-22 10:15
Core Viewpoint - Meta Platforms is discontinuing its virtual reality platform Horizon Worlds, indicating a shift away from its unsuccessful metaverse strategy [1][2]. Group 1: Financial Impact - Horizon Worlds was a significant part of Meta's metaverse strategy, but it failed to gain traction, leading to nearly $80 billion in losses for the Reality Lab division since 2020, including over $6 billion in the last quarter [2]. - The discontinuation of Horizon Worlds is expected to reduce losses from the division, which would enhance Meta's overall profitability [3]. Group 2: AI Development - Meta has invested heavily in AI infrastructure and talent, but its new Avocado AI model has faced delays due to underperformance compared to competitors [4]. - There is a suggestion that Meta could benefit from outsourcing its AI development to companies like Alphabet, which could reduce capital expenditures and improve free cash flow [7]. - The company has effectively utilized AI in its core business, enhancing user engagement and providing tools for advertisers [6]. Group 3: Long-term Outlook - By pivoting away from the metaverse, Meta is expected to improve its stock performance in the long run, as it can focus on its strengths in monetizing its user base [8].
X @Cointelegraph
Cointelegraph· 2026-03-19 21:50
🚨 UPDATE: Meta reverses its decision to shut down Horizon Worlds in VR, saying the platform will remain available for existing games after user backlash. https://t.co/3xQvKhC3St ...
Meta Platforms Moves Beyond Metaverse, Here's How Much Stock Has Gained Since Company Changed Name
Benzinga· 2026-03-19 20:04
Core Insights - Meta Platforms is significantly scaling back its metaverse ambitions, particularly by discontinuing Horizon Worlds, which will be removed from Quest headsets by June 15 and transformed into a mobile app [2][3] - The company has incurred substantial losses in its Reality Labs segment, totaling $80 billion, leading to skepticism among shareholders regarding the viability of its metaverse strategy [1][2] - Despite the losses in the Reality Labs division, Meta's stock has performed well, with an 86.7% increase since the rebranding from Facebook to Meta Platforms in October 2021 [3][6] Company Strategy - Meta's decision to pivot away from the metaverse includes a focus on releasing more VR hardware and AI-driven products, such as Ray-Ban smart glasses, rather than solely concentrating on virtual worlds [2] - The rebranding to Meta Platforms in October 2021 was intended to reflect the company's commitment to building the metaverse, with a vision of evolving social connections [4][5] Financial Performance - A $1,000 investment in Meta's stock at the time of the rebranding would have grown to $1,867.48, indicating a strong return compared to a $1,000 investment in the SPDR S&P 500 ETF Trust, which would be worth $1,440.63 today [6][7]
Meta Platforms Slips: Shutting Down Its VR Metaverse While Doubling Down on AI
247Wallst· 2026-03-19 19:04
Core Viewpoint - Meta Platforms is officially shutting down its VR metaverse, Horizon Worlds, and is pivoting towards artificial intelligence (AI) infrastructure and products, particularly AI glasses, which saw a significant sales increase in 2025 [1][2] Group 1: Financial Performance and Strategy - Meta Platforms reported a loss of $19.2 billion for Reality Labs in 2025, with Q4 revenue of only $955 million, prompting a shift in focus towards AI [1] - The company plans to increase capital expenditures to $115-$135 billion in 2026, up from $69.7 billion in 2025, indicating a major reallocation of resources towards AI [1] - The advertising business generated $200.97 billion in revenue for the full year 2025, with ad impressions increasing by 18% year-over-year in Q4 [1] Group 2: AI Infrastructure and Partnerships - Meta signed a $27 billion five-year revenue deal with Nebius to deploy NVIDIA GPUs starting in 2027, and a $6 billion multiyear partnership with Corning for optical fiber solutions [1] - The company aims to build its own AI compute stack rather than relying on external resources, reflecting a long-term commitment to AI infrastructure [1] Group 3: Product Development and Market Position - Meta's AI glasses sales tripled in 2025, and the company is opening a flagship retail store in New York City to showcase these products [1] - The AI initiative has already reached nearly 1 billion monthly active users as of Q1 2025, providing a competitive advantage in the AI market [1] Group 4: Analyst Sentiment - The analyst community is largely bullish on Meta, with a consensus price target of $862.25 and only a few Hold ratings among 62 analysts, indicating strong confidence in the company's future [1]
Meta backtracks on decision to end Horizon Worlds VR after fans speak up
CNBC· 2026-03-19 18:19
Core Viewpoint - Meta has reversed its decision to shut down Horizon Worlds for Quest VR headsets, stating that the platform will remain operational for the foreseeable future to support its existing user base [1][2]. Group 1: Announcement Changes - Initially, Meta announced that Horizon Worlds would be removed from the Quest Store by the end of the month and completely taken off VR headsets by June 15, with future access limited to a standalone mobile app [2]. - Following user feedback, Meta's CTO Andrew Bosworth confirmed the decision to keep Horizon Worlds available in VR for existing games [1]. Group 2: Future of Horizon Worlds - Bosworth indicated that worlds developed with the Horizon Unity game engine will continue to be exclusively available in VR, but no new games will be added to the VR social network [3].
X @TechCrunch
TechCrunch· 2026-03-19 15:37
Meta decides not to shut down Horizon Worlds on VR after all https://t.co/yJ3122of4T ...
Meta decides not to shut down Horizon Worlds on VR after all
TechCrunch· 2026-03-19 15:36
Core Insights - Meta has decided to continue supporting Horizon Worlds in VR, reversing an earlier decision to limit it to web and mobile only, which reflects ongoing challenges in the VR space [1][2] - The Reality Labs division has incurred significant losses, totaling $73 billion since 2021, indicating struggles in monetizing the metaverse concept [3] - Meta's Quest headset sales have declined by 16% year-over-year, suggesting difficulties in competing with smartphones [3] Company Strategy - Meta is shifting its focus towards mobile experiences for Horizon Worlds, as it has shown better product-market fit compared to VR [5][6] - The mobile app for Horizon Worlds has achieved 45 million total downloads, with a 53% year-over-year increase in downloads compared to the previous year [6] - Despite the mobile app's growth, total consumer spending on Horizon Worlds remains low at $1.1 million, highlighting the need for increased monetization [7] Operational Changes - Significant cuts were made in the Reality Labs division, affecting over 1,500 employees and leading to the closure of several game studios [4] - There are rumors of potential further layoffs that could impact 20% of the company, indicating ongoing restructuring efforts [4]
X @BSCN
BSCN· 2026-03-18 19:30
🤖TECH: META ANNOUNCES CLOSING OF VIRTUAL REALITY HORIZON METAVERSE STORE@Meta announced Tuesday that it is shutting down Horizon Worlds, the virtual reality social network for Quest VR headsets that was once a key piece of the pivot to the metaverse.In a community blog, Meta announced that the Horizon Worlds app will be taken off the Quest store at the end of March, and fully removed from VR on June 15. After that date, it will only be available on a standalone mobile app. ...
Meta is shutting down VR social platform Horizon Worlds in further pivot away from the metaverse
CNBC· 2026-03-18 15:17
Core Viewpoint - Meta is shutting down Horizon Worlds, a virtual reality social network, which was a significant part of its metaverse strategy [1][3] Group 1: Announcement Details - Horizon Worlds will be removed from the Quest store by the end of March and will be fully taken down from VR by June 15, transitioning to a mobile-only experience [2] - The company stated that separating the platforms will allow each to grow with greater focus [2] Group 2: Context and Background - The decision follows a recent layoff of over 1,000 employees from Reality Labs, the division responsible for the metaverse, impacting studios that were developing VR content [3] - When Meta rebranded from Facebook in October 2021, CEO Mark Zuckerberg emphasized the metaverse as "the next frontier," with aspirations for it to reach a billion users and generate significant digital commerce within a decade [4]