Horizon Worlds
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RBLX Q4 Bookings Up 63%: Is the Platform Entering a New Growth Phase?
ZACKS· 2026-02-23 14:56
Core Insights - Roblox Corporation (RBLX) reported a remarkable fourth quarter with bookings increasing by 63% year over year to $2.2 billion, indicating a potential new phase of sustainable growth for the platform [1][4] Group 1: Performance Metrics - Daily active users rose by 69% year over year, while total engagement hours surged by 88%, reflecting significantly increased user activity on the platform [2][11] - Bookings from the Asia-Pacific (APAC) region nearly doubled, with notable growth in countries like Japan, India, and Indonesia, showcasing broad geographic diversification [2][11] Group 2: User Demographics and Engagement - The 18-plus user segment grew over 50% year over year and monetizes approximately 40% better than younger users, indicating a shift towards older demographics [3][11] - Advancements in discovery, AI-driven personalization, and expanded genre offerings are expected to enhance user engagement and monetization over time [3] Group 3: Competitive Landscape - Meta Platforms (META) is a significant competitor, focusing on metaverse-related products and leveraging its vast user base across Facebook, Instagram, and Oculus to enhance engagement [6] - Electronic Arts (EA) competes for user engagement through its popular franchises like EA Sports and The Sims, targeting similar demographics as Roblox [7][8] Group 4: Financial Metrics and Valuation - Roblox's stock has decreased by 50.4% over the past six months, compared to a 26.1% decline in the industry [9] - The stock is currently trading at a forward price-to-sales (P/S) multiple of 4.72X, significantly above the industry average of 2.16X [12] - The Zacks Consensus Estimate for Roblox's 2026 loss per share has improved to $1.61 from $1.76 over the past month [15]
Meta's Pivot From VR Is Happening. Too Bad Glasses Aren't Ready for This Moment
CNET· 2026-02-20 20:48
I never loved Horizon Worlds, Meta's best attempt at creating a social universe for its VR headsets. In fact, I've completely avoided it. So I'm not at all surprised that Meta now says it'll be refocusing Horizon Worlds on Roblox-like phone games. Is the metaverse dead? No, because the metaverse isn't just Meta: It just co-opted the philosophical term. But the company's biggest investment in virtual worlds has turned out to be a failure. And it's just the "tip of the iceberg pivot" that Meta's doing right n ...
Meta's metaverse leaves virtual reality
TechCrunch· 2026-02-20 16:00
Core Insights - Meta is shifting its focus for Horizon Worlds from the metaverse to a mobile-first approach, explicitly separating it from the Quest VR platform [1][3] - The Reality Labs division has incurred losses of nearly $80 billion since 2020, indicating a significant reevaluation of Meta's VR ambitions [2][7] - Meta has laid off approximately 1,500 employees from Reality Labs, representing about 10% of the division's workforce, and has ceased new content production for the VR fitness app Supernatural [3] Company Strategy - Horizon Worlds, originally launched as a VR platform in 2021, will now prioritize mobile to compete with platforms like Roblox and Fortnite [3] - Meta's VP of content, Samantha Ryan, emphasized the company's capability to deliver synchronous social games at scale, leveraging its vast social network [4] - The company is still committed to developing VR hardware, with a roadmap for future VR headsets tailored to different audience segments [6] Market Focus - Meta's metaverse ambitions are being replaced by a focus on AI, with investments shifting towards AI wearables and the development of proprietary AI models [7] - Sales of Meta's AI glasses have tripled in the past year, marking them as some of the fastest-growing consumer electronics [8]
Meta's metaverse is going mobile — and leaving VR behind
Business Insider· 2026-02-20 00:07
Meta is dialing back the metaverse to mean something far less futuristic: an app on your phone. The company, which spent billions of dollars to build Horizon Worlds — an immersive, virtual hangout zone on its Quest virtual reality headsets — is "shifting focus" for Horizon Worlds "to be almost exclusively mobile," according to a blog post published on Thursday.Horizon Worlds is part of Meta's Reality Labs division for VR products and smart glasses, a unit that has burned nearly $80 billion since 2020. "Last ...
ElevenLabs CEO:语音将成为AI的下一个交互界面
Sou Hu Cai Jing· 2026-02-06 15:18
Core Insights - Voice is emerging as the next major interface for AI, moving beyond text and screens to become the primary way people interact with machines [2] - ElevenLabs has recently completed a $500 million funding round, achieving a valuation of $11 billion, reflecting growing recognition of voice technology in the AI industry [2] - Major companies like OpenAI and Google are focusing on voice as a core element of next-generation models, while Apple is quietly building voice-related always-on technology through acquisitions [2] Group 1 - ElevenLabs' voice models have advanced beyond simple human voice simulation to incorporate emotional tone and reasoning capabilities, enhancing human-machine interaction [2] - The shift towards intelligent voice systems will reduce the need for explicit user commands, relying instead on continuous memory and context to create a more natural interaction experience [3] - The deployment of voice models is evolving towards a hybrid approach of cloud and device processing, supporting new hardware like headphones and wearables, making voice a continuous companion [3] Group 2 - ElevenLabs is collaborating with Meta to integrate its voice technology into products like Instagram and Horizon Worlds, and is open to working on Meta's Ray-Ban smart glasses [4] - The increasing integration of voice technology into everyday hardware raises significant concerns regarding privacy, surveillance, and the potential misuse of personal data [5]
Mark Zuckerberg Says Video Not 'End Of The Line' As Meta Eyes Future Where Users Can Jump Inside The Content: 'The Investments That We've Done...'
Yahoo Finance· 2026-01-30 10:46
Core Insights - Meta Platforms, Inc. is shifting focus from traditional video content to interactive and immersive formats, aiming to enhance user engagement through platforms like Horizon Worlds and AI integration [1][3][5] Group 1: Content Evolution - CEO Mark Zuckerberg emphasized that video is not the final stage of digital expression, as communication methods have evolved from text to photos and now to video, driven by technological advancements [2][3] - The company envisions a future where users can actively participate in content, moving beyond passive viewing to immersive experiences [4][5] Group 2: Financial Performance - Meta reported fourth-quarter revenue of $59.89 billion, exceeding analysts' expectations of $58.30 billion, with adjusted earnings of $8.88 per share, surpassing the consensus estimate of $8.16 [7]
全文|Meta Q4业绩会实录:Meta是一家深度的技术公司
Xin Lang Cai Jing· 2026-01-29 13:26
Core Insights - Meta reported a 24% year-over-year revenue growth for Q4, leading to a post-market increase of over 7% in stock price [1][27] - The company is currently in a phase of rebuilding its AI strategy, with expectations of launching several new models and products in the coming months [2][28] - Key business opportunities include optimizing core products and accelerating existing business growth through the integration of recommendation systems and large language models (LLMs) [2][29] Business Opportunities - The combination of recommendation systems with LLMs is expected to enhance user and advertising experiences, leading to improved content generation and quality [2][28] - New monetization opportunities are anticipated as the company scales its AI technology, including subscriptions and advertising [3][29] - The acquisition of Manus is highlighted as a strategic move to integrate tools that accelerate business outcomes for enterprise users [3][29] Revenue Drivers for 2026 - Management identified strong demand from Q4 2025 as a key driver for revenue growth in early 2026, with expectations of a positive impact from foreign currency factors [4][30] - Investments in advertising systems and new features are expected to significantly enhance advertising performance [5][30] Infrastructure and Capacity - The company is currently facing limitations in computational power, which is expected to improve in 2026 as cloud capabilities increase [6][31] - Efforts are being made to optimize infrastructure efficiency and increase the availability of computational resources [6][31] Advertising Business Performance - The advertising business is showing healthy growth across various sectors, with online e-commerce advertising being the largest contributor [15][39] - The company is focusing on enhancing the quality of its advertising offerings while exploring new business areas beyond advertising [39][40] AI and Product Development - The company is committed to developing a highly personalized AI assistant, leveraging vast amounts of data to provide tailored user experiences [25][26] - The integration of AI technologies is expected to significantly improve operational productivity and efficiency [35][36]
Meta千人大裁员,扎克伯格继续挥刀元宇宙,VR严冬已至?
3 6 Ke· 2026-01-27 12:41
Core Insights - Meta's Reality Labs has laid off 10% of its workforce, approximately 1,000 employees, primarily affecting VR-related projects, indicating a shift in focus from VR to AI and smart glasses [2][3] - The cumulative loss of Reality Labs has exceeded $70 billion since the end of 2020, prompting Meta to reduce its VR investments and reallocate resources [2][4] - The VR industry is perceived to be entering a "winter period," with developers expressing concerns about the future viability of VR platforms like Horizon Worlds [7][8] Group 1: Strategic Shift - Meta is reallocating resources within Reality Labs to focus more on AI and wearable devices, such as the Ray-Ban smart glasses, rather than VR hardware [3][4] - The lack of significant VR hardware updates at the recent Meta Connect conference signals a strategic downgrade for VR, with the company shifting its focus to other technologies [4][6] Group 2: Developer Sentiment - Developers are feeling the impact of Meta's layoffs, with many reporting a loss of direction for Horizon Worlds and a shrinking space for smaller developers [7][8] - The Quest app store's traffic distribution is critical for developers, and any retreat by Meta could adversely affect their survival [8] Group 3: Market Trends - The XR market is undergoing significant changes, with IDC forecasting a 41.6% growth in overall XR device shipments by 2025, while VR and MR headset shipments are expected to decline by 42.8% [12] - AI smart glasses are projected to see a dramatic increase in shipments, highlighting a shift in consumer interest away from traditional VR headsets [12][14] Group 4: Enterprise Opportunities - Apple's Vision Pro, while initially underperforming in the consumer market, is finding traction in the enterprise sector, where clients value immersive training and collaboration [16][18] - The potential for VR in vertical industry applications, such as manufacturing and healthcare, is recognized as a promising avenue for growth, despite the overall market cooling [18][19] Group 5: Conclusion - The VR industry may not have reached its peak, but it is transitioning to a more realistic phase, focusing on practical applications rather than speculative consumer products [20][21]
元宇宙,正式谢幕
3 6 Ke· 2026-01-23 11:41
Core Insights - Meta's Horizon Workrooms, once envisioned as a future workspace, is set to close on February 16, 2026, marking a significant retreat from its metaverse strategy [3][9][10] - The application failed to attract a substantial user base, with active monthly users not exceeding 200,000 in 2023, compared to billions on Meta's other platforms [7][9] - Meta's shift from a focus on the metaverse to artificial intelligence (AI) is evident, as the company pivots towards more practical applications like smart glasses and AI tools [25][29][31] Group 1: Meta's Metaverse Strategy - Meta's commitment to the metaverse began in 2021 when it rebranded from Facebook, with Horizon Workrooms positioned as a key application for virtual collaboration [6][10] - The application was intended to provide an immersive experience for remote teams, but user feedback indicated discomfort and inefficiency in virtual meetings [14][15] - Horizon Workrooms' closure symbolizes a broader failure of Meta's ambitious metaverse vision, which struggled with technical limitations and user adoption [9][18][24] Group 2: User Experience and Market Response - Users reported discomfort from prolonged VR headset use, leading to fatigue and reduced interaction efficiency compared to traditional video conferencing tools [14][15] - The high costs associated with VR equipment and the lack of compelling advantages over established platforms like Zoom and Microsoft Teams hindered enterprise adoption [15][24] - Meta's decision to recommend alternative platforms in the closure announcement highlights the shortcomings of Horizon Workrooms [15] Group 3: Broader Implications and Future Directions - Meta's failure in the metaverse is attributed to a misjudgment of VR technology's readiness for mainstream use, as well as a flawed business model that imposed high fees on developers [23][24] - The company is now focusing on AI and practical applications, such as Ray-Ban smart glasses, which are expected to integrate more seamlessly into daily life [25][29][31] - The shift towards AI reflects a recognition that enhancing existing platforms may be more viable than creating a fully immersive virtual world [29][31]
十年前邮件分歧看Meta元宇宙困局:卡马克 vs 扎克伯格
Sou Hu Cai Jing· 2026-01-20 00:43
Core Insights - Meta's ten-year journey into the metaverse has faced significant challenges, resulting in over $70 billion in losses, layoffs, studio closures, and a strategic pivot towards AI and practical technology initiatives like smart glasses [1][9] - Despite setbacks, the existence of successful VR applications like "Gorilla Tag" and VRChat indicates that real social experiences in virtual reality are achievable, diverging from Meta's grand vision [1][9] Strategic Vision: Divergence Between Leaders - Mark Zuckerberg views VR/AR as the next major computing platform, aiming to reduce Meta's reliance on Apple and Google, while John Carmack emphasizes starting small with high-quality VR applications rather than building a vast ecosystem [2][4] - Zuckerberg's strategic goals include establishing a strong position in the next computing wave, while Carmack warns against the pitfalls of overambitious plans that may not yield immediate user benefits [2][4] Ecosystem Development: Acquisition vs. Collaboration - Zuckerberg argues for acquiring Unity to enhance Meta's VR strategy, believing it crucial for increasing platform service adoption and mitigating risks of being outpaced by competitors [5][6] - In contrast, Carmack advocates for leveraging existing successful companies' work rather than attempting to control all aspects of the ecosystem, suggesting collaboration with established services like Netflix [6][10] Technical Approach: Operating System and Practicality - Zuckerberg acknowledges the need for significant investment in hardware and systems to accelerate VR/AR development, while Carmack opposes the necessity of a proprietary operating system, arguing it could become a burden [7][12] - Carmack emphasizes the importance of focusing on user experience and practical applications rather than abstract technological frameworks [7][12] Cultural Perspective: Innovation vs. User-Centricity - Zuckerberg highlights the importance of innovation for Meta's brand, asserting that success in VR/AR will enhance the company's reputation and attract talent [8][30] - Carmack critiques the company's culture, noting a disconnect between product development and user needs, suggesting that Meta's focus on media over user experience has hindered its progress [8][10] Retrospective Analysis: Lessons from Past Communications - The emails from 2015 foreshadowed Meta's challenges in the metaverse, with Zuckerberg's vision of VR/AR as a dominant platform facing underestimation of technical challenges and timelines [9][10] - Carmack's warnings about the risks of ambitious projects and the need for a user-focused approach have proven prescient, highlighting the importance of practical solutions over grand narratives [9][10]