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腾讯《三角洲行动》将满周年;创梦天地《卡拉彼丘手游》预约破800万丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-09-17 23:21
| 2025年9月18日 星期四 | NO.1 《三角洲行动》周年庆盛典9月21日启幕 每经记者|张梓桐 每经编辑|张海妮 9月17日,星辉游戏宣布旗下三国题材SLG手游《三国群英传:策定九州》正式上线预选州功能,为即 将到来的公测筑牢用户基础。作为宇峻奥汀正版授权的经典续作,该功能通过优化联盟开局体验提升玩 家留存,进一步释放三国赛道的市场潜力。此次上线的预选州功能聚焦策略游戏核心的"联盟生态"构 建:当备战盟集结人数达到80人后,盟主可提前锁定服务器与出生州,而联盟成员在公测开服1小时内 可不受人数限制直接入驻目标服务器。 点评:星辉游戏多年深耕策略类游戏,此次《三国群英传:策定九州》的精细化预热,是对其相关战略 的实战检验。在新品密集涌现、市场竞争白热化的格局下,该产品通过预选州功能强化用户忠诚度,彰 显公司对经典产品的深度开发能力。 NO.3 创梦天地《卡拉彼丘手游》预约破800万 9月17日消息,创梦天地宣布其自研自发的二次元战术射击手游《卡拉彼丘》全平台预约量已突破800万 大关,该产品确定将于今年10月正式上线国服移动端。作为公司"自研+海外发行"双轮驱动战略的核心 产品,这一数据远超其获得版号 ...
腾讯《三角洲行动》将满周年;创梦天地《卡拉彼丘手游》预约破800万
Mei Ri Jing Ji Xin Wen· 2025-09-17 23:20
| 2025年9月18日星期四| 9月17日,星辉游戏宣布旗下三国题材SLG手游《三国群英传:策定九州》正式上线预选州功能,为即 将到来的公测筑牢用户基础。作为宇峻奥汀正版授权的经典续作,该功能通过优化联盟开局体验提升玩 家留存,进一步释放三国赛道的市场潜力。此次上线的预选州功能聚焦策略游戏核心的"联盟生态"构 建:当备战盟集结人数达到80人后,盟主可提前锁定服务器与出生州,而联盟成员在公测开服1小时内 可不受人数限制直接入驻目标服务器。 点评:星辉游戏多年深耕策略类游戏,此次《三国群英传:策定九州》的精细化预热,是对其相关战略 的实战检验。在新品密集涌现、市场竞争白热化的格局下,该产品通过预选州功能强化用户忠诚度,彰 显公司对经典产品的深度开发能力。 NO.3创梦天地《卡拉彼丘手游》预约破800万 9月17日消息,创梦天地宣布其自研自发的二次元战术射击手游《卡拉彼丘》全平台预约量已突破800万 大关,该产品确定将于今年10月正式上线国服移动端。作为公司"自研+海外发行"双轮驱动战略的核心 产品,这一数据远超其获得版号时的预约规模,彰显市场对国产创新射击游戏的高度期待。 点评:作为首个登陆沙特电竞世界杯的国产 ...
B站《三国:谋定天下》解锁GVG新玩法;创梦天地《卡拉彼丘手游》定档10月公测丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-09-14 22:33
|2025年9月15日星期一| NO.1B站《三国:谋定天下》解锁GVG新玩法 9月13日,B站独家代理的三国题材手游《三国:谋定天下》宣布推出全新GVG(玩家团队对战)玩 法"王业之争",并预告后续将上线GVE(团队协作打怪)玩法"讨夷平乱"。 更引人关注的是,游戏将与国漫《火凤燎原》开启跨界联动,玩家可免费获取"小孟×貂蝉"限定外观。 此次内容升级距游戏公测仅三个月,显示出B站的重度运营决心。 点评:《三国:谋定天下》可能通过限定外观的高曝光度,引导玩家为配套的养成资源或后续付费内容 买单。尤其值得注意的是,B站作为《火凤燎原》动画的播出平台,具备"内容播放—游戏转化"的天然 流量优势,有望实现IP(具有商业价值的创意内容或品牌)价值的最大化利用。 NO.2创梦天地《卡拉彼丘手游》定档10月公测 9月14日消息,创梦天地正式宣布旗下自研二次元射击手游《卡拉彼丘手游》定档10月开启全平台公 测。这款历经多轮测试打磨的产品,不仅是创梦天地深耕"海外精品发行+自研突破"双轨战略的核心载 体,更承载着中小厂商在竞争白热化的二次元赛道实现差异化突围的行业期待。 点评:创梦天地过去五年试错多款游戏耗费数亿元资金,《卡 ...
创梦天地(01119) - 2025 - 中期财报
2025-09-12 08:35
iDreamSky Technology Holdings Limited 創夢天地科技控股有限公司 (於開曼群島註冊成立的有限公司) 股份代號 : 1119 中期報告 iDreamSky Technology Holdings Limited 創夢天地科技控股有限公司 (Incorporated in the Cayman Islands with limited liability) Stock Code : 1119 INTERIM REPOR T iDreamSky Technology Holdings Limited 創夢天 地科技控股有限公 司 非執行董事 張 涵先生 楊 明先生 獨立非執行董事 Interim Report 2025 中期報告 目錄 | 公司資料 | 2 | | --- | --- | | 財務摘要 | 4 | | 主席報告 | 5 | | 管理層討論與分析 | 9 | | 企業管治╱其他資料 | 17 | | 中期簡明綜合全面收益表 | 28 | | 中期簡明綜合財務狀況表 | 30 | | 中期簡明綜合權益變動表 | 32 | | 中期簡明綜合現金流量表 | 33 | | ...
扭亏为盈,创梦天地调转车头
Xin Lang Cai Jing· 2025-09-06 03:40
Core Insights - The company achieved a revenue of 686 million yuan and a net profit of 32.95 million yuan, marking a turnaround from losses, with operating cash flow increasing by 71.2% year-on-year [1] - The integration of AI technology has significantly improved operational efficiency, with a 40% reduction in human intervention and a 93% accuracy rate in customer service [1] - The game "Kara Bichu" has seen a 9.9% increase in monthly active users and a substantial revenue growth of 74.8%, with both payment rate and average payment per active user rising by 23.2% and 59% respectively [1][12] Financial Performance - The mid-term financial report for 2025 shows a revenue of 686 million yuan and a net profit of 32.95 million yuan, indicating a successful turnaround [1] - Operating cash flow reached 57.86 million yuan, reflecting a year-on-year growth of 71.2% [1] AI Integration - The AI customer service system has been implemented across multiple platforms, achieving a 75% self-resolution rate for high-frequency issues and reducing human intervention by 40% [1] - R&D efficiency has improved by over 30%, enhancing code quality and game quality [1] Game Performance - "Kara Bichu" has experienced a 9.9% increase in monthly active users, with a revenue increase of 74.8% [1][12] - The game has also improved its Steam rating by 24% due to the implementation of the AI customer service system [1] Strategic Shift - The company has shifted its strategic focus from competitive gameplay to enhancing user experience and diversifying gameplay options [3][8] - The introduction of casual modes and features aimed at lowering the entry barrier for new players reflects this strategic pivot [5][8] Market Positioning - The company is positioning "Kara Bichu" to appeal to a broader audience, particularly younger players, by emphasizing its unique anime aesthetic and gameplay mechanics [2] - Collaborations with various organizations in Saudi Arabia have increased the game's global visibility [4] Future Outlook - The upcoming mobile version of "Kara Bichu" is anticipated to further enhance the company's market presence and user engagement [12] - The management's willingness to adapt and innovate suggests a proactive approach to capturing market opportunities [12]
创梦天地授出合共90万份购股权
Zhi Tong Cai Jing· 2025-09-03 10:55
Group 1 - The company, Chuangmeng Tiandi (01119), announced the granting of a total of 900,000 stock options to two employees (non-directors) under the new stock option plan for 2023 [1] - Each stock option granted allows the recipient to subscribe for one share of the company's stock, but the grant is subject to acceptance by the recipients [1]
创梦天地(01119)授出合共90万份购股权
智通财经网· 2025-09-03 10:54
智通财经APP讯,创梦天地(01119)发布公告,公司根据2023年新购股权计划于2025年9月3日向2名雇员 (非董事)授出合共90万份购股权(获授予购股权的承授人有权就每份购股权认购1股股份),惟须待承授人 接纳方可作实。 ...
创梦天地(01119) - 根据2023年新购股权计划授出购股权
2025-09-03 10:50
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部分內容而產生或 因倚賴該等內容而引致之任何損失承擔任何責任。 iDreamSky Technology Holdings Limited ࡋỖཙൠ、ᢰ᧗㛑ᴹ䲀ޜਨ (於開曼群島註冊成立的有限公司) (股份代號:1119) 根據2023年新購股權計劃授出購股權 本公告乃本公司根據上市規則第17.06A、17.06B及17.06C條作出。 董事會宣佈,本公司根據2023年新購股權計劃於2025年9月3日向2名僱員(非董 事)授出合共900,000份購股權(獲授予購股權的承授人有權就每份購股權認購1 股股份),惟須待承授人接納方可作實。 授出購股權 所授出購股權的詳情如下: 授出購股權的數目(份): 900,000 授出購股權的行使價: 1.152港元 表現目標*: 自授出日期起每12個月為一個評估期。承授人於每個 評估期的購股權歸屬百分比根據其年度綜合績效評 分進行調節。 – 1 – 授出日期: 2025年9月3日 承授人類別: 僱員(非董事) 獲授人數: 2人 股份 ...
创梦天地(01119) - 截至二零二五年八月三十一日止月份之股份发行人的证券变动月报表
2025-09-03 08:33
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年8月31日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 创梦天地科技控股有限公司 呈交日期: 2025年9月3日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 01119 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | | 增加 / 減少 (-) | | | | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | 本月底法定/註冊股本 ...
创梦天地2025年中期净利润3295万元 经营性现金净流入同比增长71.2%
Zheng Quan Ri Bao Wang· 2025-08-29 07:45
Core Viewpoint - The company reported a significant increase in revenue and net profit for the mid-term of 2025, indicating strong operational performance and a solid foundation for long-term growth [1][2]. Financial Performance - The company achieved a revenue of 686 million yuan and a net profit of 32.95 million yuan, with an operating cash inflow of 57.86 million yuan, reflecting a year-on-year growth of 71.2% [1]. Business Strategy - The company focuses on long-term operations by introducing overseas premium games with clear user positioning and stable revenue streams, enhancing user value through refined operations [1]. - Classic products like "Subway Surfers," "Dream Garden," and "Dream Home" contributed to stable income, with "Dream Garden" showing a more than 9% year-on-year increase in average monthly active user spending [1]. Product Development - The company is deploying advanced large models in various aspects of game development, leading to improved overall R&D efficiency and game quality [2]. - The self-developed global user voice analysis platform "Fengsheng" and AI customer service system have enhanced user feedback and reduced manual intervention during the global launch of "Karabichu" [2]. Upcoming Releases - The second half of 2025 will see a concentrated release of new products, including "Karabichu," which has shown strong market potential during testing, with 46.5% of new users coming from organic spread [2]. - The company plans to launch several overseas agency games, including "Chong Chong Qibing," further diversifying its revenue sources [2]. Leadership Perspective - The chairman emphasized the company's commitment to long-termism, focusing on core gaming business and continuously creating quality content and value for users, which is seen as essential for navigating cycles and achieving value transitions [2].