IDREAMSKY(01119)
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创梦天地(01119) - 董事会会议召开日期
2026-03-18 08:30
(股份代號:1119) 董事會會議召開日期 创梦天地科技控股有限公司(「本公司」)謹此宣佈,本公司將於 2026 年 3 月 30 日 (星期一)舉行董事會(「董事會」)會議,藉以(其中包括)考慮及批准本公司截至 2025 年 12 月 31 日止年度之末期業績及其發佈,以及考慮派發末期股息(如有)。 承董事會命 香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不會就本公告全部或任何部分內容而產生或 因倚賴該等內容而引致之任何損失承擔任何責任。 iDreamSky Technology Holdings Limited 创梦天地科技控股有限公司 (於開曼群島註冊成立的有限公司) 中國深圳,2026 年 3 月 18 日 於本公告日期,董事會包括董事會主席兼執行董事陳湘宇先生、執行董事關嵩先生及楊佳亮 先生;非執行董事張涵先生及楊明先生;及獨立非執行董事余濱女士、李新天先生、張維寧 先生及毛睿先生。 创梦天地科技控股有限公司 陳湘宇先生 董事會主席 ...
创梦天地(01119) - 正面盈利预告
2026-03-15 22:15
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部分內容而產生或 因倚賴該等內容而引致之任何損失承擔任何責任。 本公告所載資料乃(i)基於本公司核數師仍在審核之數據及資料;及(ii)並未由本 公司審核委員會審閱,因此可能會發生變動。有關資料亦可能於董事會進一步 審閱及落實本集團2025財年之綜合財務報表後予以調整。因此,本集團2025財 年之最終綜合財務報表及相關資料可能與本公告所載者有所不同。股東及潛 在投資者務請參閱本集團於全年業績公告所披露之2025財年之財務表現詳情, 預期有關公告將由本公司於2026年3月底刊發。 本公司將通過定期公告及╱或進一步公告的形式,適時向股東及潛在投資者 匯報上述事項相關的任何重大進展。股東及潛在投資者於買賣本公司股份時 務請審慎行事。 承董事會命 iDreamSky Technology Holdings Limited ࡋỖཙൠ、ᢰ᧗㛑ᴹ䲀ޜਨ (於開曼群島註冊成立的有限公司) (股份代號:1119) 正面盈利預告 本公告乃由創夢天地科技控股有限公司(「本公司」,連同其附屬 ...
创梦天地(01119) - 截至二零二六年二月二十八日止月份之股份发行人的证券变动月报表
2026-03-03 02:53
致:香港交易及結算所有限公司 股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2026年2月28日 狀態: 新提交 公司名稱: 创梦天地科技控股有限公司 呈交日期: 2026年3月2日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 01119 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | | 增加 / 減少 (-) | | | | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | 本月底法定/註冊股本 ...
港股收评:Seedance2.0引爆!AI应用股大涨,影视股走强
Ge Long Hui· 2026-02-10 08:53
Market Overview - The Hong Kong stock market showed initial gains but narrowed its increase, with the Hang Seng Index closing up 0.58% above 27,000 points, while the Hang Seng China Enterprises Index and Hang Seng Tech Index rose by 0.81% and 0.62% respectively [1][2]. Sector Performance - Technology stocks rebounded, driven by AI application stocks, with the stock of Reading Group surging over 15%. The film and entertainment sector remained active, and the biopharmaceutical sector saw widespread gains, led by Fuhong Hanlin [3][4]. - New consumption concept stocks, paper industry stocks, home appliance stocks, shipping stocks, and automotive stocks mostly increased. Conversely, education stocks faced declines, with gaming stocks collectively sluggish, and real estate, gas, electric, and telecom stocks also underperformed [3][4]. Notable Stocks - AI application stocks saw significant gains, with Reading Group rising 15.41%, and Zhiyun up 14.81%, reaching a new historical high during the session. Other stocks like Fubo Group and Yidu Technology also experienced increases [6][8]. - In the film sector, Orange Sky Entertainment rose over 7%, with other companies like Damai Entertainment and Ningmeng Film also following suit [10]. - The biopharmaceutical sector was buoyed by Fuhong Hanlin's increase of over 7%, with other companies like WuXi Biologics and WuXi AppTec also seeing gains [12]. Industry Insights - The real estate sector faced pressure, with Shimao Group dropping over 6% amid ongoing sales challenges in the industry. Major real estate companies are reportedly initiating organizational restructuring [13][14]. - Education stocks struggled, with Guangzheng Education falling over 5%, alongside declines in New Oriental and other educational institutions [15]. Investment Outlook - According to Everbright Securities, the current liquidity environment in the Hong Kong stock market is entering an observation period, with limited space for further tightening. Positive catalysts could lead to a recovery in market sentiment and capital inflow [22].
AI应用股集体上涨,智谱大涨超11%领涨板块
Ge Long Hui· 2026-02-09 02:46
Group 1 - The Hong Kong stock market saw a collective rise in AI application stocks, with notable increases such as Zhiyun up over 11% and Reading Group up 8% [1] - Other companies like Pony.ai, Fubo Group, and Xindong Company also experienced gains exceeding 6%, while Kingsoft Cloud and Dreamland Technology rose over 5% [1] - The report from Kaiyuan Securities highlighted ByteDance's launch of the Seedance 2.0 video generation model on the Jiemeng platform, which has sparked widespread evaluation and discussion in the AI industry due to its impressive performance [1] Group 2 - Zhiyun's stock price increased by 11.91% to 227.40, with a total market value of 101.39 billion and a year-to-date increase of 95.70% [2] - Reading Group's stock rose by 8.08% to 37.20, with a market capitalization of 37.99 billion and a year-to-date increase of 12.80% [2] - Other notable stock performances include Pony.ai up 6.46%, Fubo Group up 6.57%, and Xindong Company up 6.25%, with respective market values of 47.86 billion, 11.54 billion, and 41.69 billion [2]
港股AI应用股集体上涨,智谱大涨超11%领涨板块
Jin Rong Jie· 2026-02-09 02:44
Core Viewpoint - The Hong Kong stock market saw a collective rise in AI application stocks, indicating strong investor interest and confidence in the sector [1]. Group 1: Stock Performance - Zhihui Technology (智谱) surged over 11% [1] - Yuewen Group (阅文集团) increased by 8% [1] - Xiaoma Zhixing (小马智行), Fubo Group (阜博集团), Xindong Company (心动公司), and WeRide (文远知行) all rose over 6% [1] - Kingsoft Cloud (金山云), Chuangmeng Tiandi (创梦天地), and Minglue Technology (明略科技) experienced gains of over 5% [1] - MINIMAX-WP saw an increase of over 4% [1] - JD Health (京东健康), Chuangxin Qizhi (创新奇智), and Fanshi Intelligent (范式智能) rose over 3% [1] - Ping An Good Doctor (平安好医生) and Zhongyou Game (中手游) increased by nearly 3% [1]
港股异动丨AI应用股集体上涨,智谱大涨超11%领涨板块
Ge Long Hui· 2026-02-09 02:38
Group 1 - The Hong Kong stock market saw a collective rise in AI application stocks, with notable increases such as Zhiyu up over 11% and Reading Group up 8% [1] - Other companies like Xiaoma Zhixing, Fubo Group, Xindong Company, and Wenyuan Zhixing experienced gains exceeding 6% [1] - The report from Kaiyuan Securities highlighted ByteDance's launch of the Seedance 2.0 video generation model on the Jiemeng platform, which has garnered significant attention and discussion within the AI industry due to its impressive performance [1] Group 2 - Zhiyu's stock rose by 11.91%, reaching a latest price of 227.400 with a total market value of 101.385 billion, marking a year-to-date increase of 95.70% [2] - Reading Group's stock increased by 8.08%, with a latest price of 37.200 and a market value of 37.999 billion, reflecting a year-to-date rise of 12.80% [2] - Xiaoma Zhixing's stock rose by 6.46%, priced at 110.400 with a market value of 47.863 billion, although it has seen a year-to-date decline of 5.88% [2]
创梦天地(01119) - 截至二零二六年一月三十一日止月份之股份发行人的证券变动月报表
2026-02-02 06:23
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2026年1月31日 狀態: 新提交 致:香港交易及結算所有限公司 呈交日期: 2026年2月2日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 01119 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | | 增加 / 減少 (-) | | | | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | 本月底法定/註冊股本總額: USD 500,000 第 1 ...
创梦天地(01119) - 截至二零二五年十二月三十一日止月份之股份发行人的证券变动月报表
2026-01-05 09:14
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年12月31日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 创梦天地科技控股有限公司 呈交日期: 2026年1月5日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 01119 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | | 增加 / 減少 (-) | | | | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.0001 | USD | | 500,000 | 本月底法定/註冊股 ...
将线上流量变为线下消费,深圳发力“电竞经济”
Sou Hu Cai Jing· 2025-12-31 11:43
Core Insights - The article highlights the transformation of esports events in Shenzhen's Nanshan district, showcasing a shift from merely watching competitions to immersive experiences that engage participants in various activities and consumption [1][2]. Group 1: Event Structure and Engagement - The esports carnival features a 17-day "Honor of Kings" event with a "1+2+3+N" multi-dimensional framework, integrating esports elements into public spaces [2]. - The main venue, Shenzhen Talent Park, has been transformed into a "No Boundaries King" themed town, blending virtual and real experiences with various attractions [4]. - Multiple sub-venues offer unique experiences, such as VR gaming and light art, while themed activities like parades and concerts enhance engagement [4]. Group 2: Transportation and Accessibility - Nanshan has established seamless transportation links, including themed buses and exclusive helicopter tours, to facilitate access to the events [4]. - The integration of public transport with event themes aims to convert online enthusiasm into physical attendance [4]. Group 3: Economic Impact - The esports carnival has generated significant economic activity beyond ticket sales, with a reported 58,000 visitors in a single day during the first weekend [6]. - A collaborative initiative with the local business bureau provided 5 million yuan in consumer subsidies, stimulating spending across various sectors [7]. - The "event-driven tourism" model has proven effective, with over 10,000 tickets for the "Naraka: Bladepoint" finals sold within five minutes, attracting a majority of out-of-province attendees [7]. Group 4: Technological Integration - The event showcased advanced technology, including humanoid robots and drone light shows, enhancing the overall appeal and experience [11]. - This integration of technology reflects Shenzhen's strengths in industries like AI and drone technology, contributing to the event's attractiveness [11]. Group 5: Industry Foundation and Policy Support - Nanshan's esports industry has a robust foundation, with annual revenues exceeding 100 billion yuan, accounting for over 80% of Shenzhen's total [12]. - The region hosts major gaming companies and esports clubs, creating a comprehensive ecosystem that supports various facets of the industry [12]. - Local policies provide substantial financial support for hosting major esports events, fostering a conducive environment for growth [12].