Workflow
《二重螺旋》
icon
Search documents
快手游戏《三国望神州》开启新一轮测试;英雄游戏《二重螺旋》开启App Store预订|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-08-27 23:12
NO.2 快手游戏《三国望神州》开启新一轮测试 每经记者|李宇彤 每经编辑|陈俊杰 | 2025年8月28日 星期四 | NO.1 《王者荣耀》回应匹配机制相关问题 近日,《王者荣耀》在官方微博对游戏匹配机制问题作出解答。有玩家询问匹配机制优化计划。游戏官 方回应称一直都有优化计划,并表示关于匹配机制的迭代方向,接下来将通过更频繁的沟通,一方面告 知思路和进展,一方面开创共创活动。 对于"连胜后会被系统安排连败"《王者荣耀》再次表示,历史胜负分布、胜率和其他类似团队之光等外 显荣誉从未在匹配考量的范畴内。该说法的反复出现,也可能因为连胜后连败是令人记忆深刻的事件, 因而容易引发大家的共鸣。 点评:《王者荣耀》官方对匹配机制作出澄清并承诺优化,或有助于提升玩家信任度与社区活跃度,强 化其长期用户黏性。 8月27日消息,快手旗下自研游戏厂牌"弹指宇宙"自研三国战旗游戏《三国望神州》的新一轮测试将于9 月4日开启。玩家只需9月4日当天早上下载注册进服即可游玩,测试资格限量。此前7月11日,游戏已经 进行了一轮测试。 点评:快手《三国望神州》开启新一轮测试,显示其在策略与商业化平衡上的持续优化,或增强用户黏 性与市场 ...
取消抽卡、角色全免,这款超500万预约的二游新品胆子这么大?
Sou Hu Cai Jing· 2025-08-27 14:25
很难相信在行业普遍倾向于打"保险牌"的今天,会有厂商主动把二游的"祖训"给掀了。 今天,英雄游戏潘神工作室研发的二次元ARPG《二重螺旋》正式定档,游戏将于10月28日公测。 《二重螺旋》自2023年曝光以来已经完成了三轮测试,今年下半年也陆续登上BW、科隆线下展会,想必很多玩家对这款产品已经不陌生了。 但值得注意的是,《二重螺旋》这次定档的同时,还带来了一个颇具分量的消息。 官方表示,角色不再以传统的抽卡形式获得,而是通过角色碎片来合成。 《二重螺旋》角色黎瑟 据介绍,在《二重螺旋》公测版本中,玩家可以通过两种途径获得角色碎片,一种是靠完成游戏内日常任务获得角色密函,然后刷取,另一种则是通过直 接购买。 并且玩家可以购买任意数量碎片,也就是说,玩家可以自由选择获取角色的策略,既可以持续刷取直至攒足合成角色所需要的碎片数量,也可以选择刷一 半买一半,从而加快对角色的获取。无论哪种,相对于现有二游的攒资源-抽角色-攒资源的既定循环,都是更为自由且良性的突破。 同时,专属武器的获取也类似角色,分为靠密函收集锻造材料,然后打造获取。而核心的商业化模式,则指向了皮肤付费。 就在今年,一些头部产品的低价措施、在付费测试 ...
2025年二游已经卷到取消角色抽卡了
Sou Hu Cai Jing· 2025-08-27 13:12
玩家想要横向对比谁家更良心,就得像搞科研一样做功课,衡量限定角色的抽取期望、对比含保底的基础爆率、还得考虑抽出角色强度等等,而每个游戏 的角色机制和福利节奏又不一样,所以认真对比有时候还会得出不一样的言论,甚至变成不同游戏玩家群体之间的争吵,内部先打起来了。 《二重螺旋》在这个时间点宣布公测版本彻底取消角色和武器抽卡,可以说是一次掀翻牌桌的操作。这就好像外卖大战各大平台还在卷红包,突然来了一 个彻底0元购的狠人。 熟悉靠谱游戏的读者应该刷到过我们年初的吐槽文章《二次元游戏,不抽卡就会死吗?》,此后确实有一些产品进行了抽卡机制的调整,但基本都是"小 打小闹"的微调,眼看2025年已经过了四分之三,我们当初的预言似乎无法改变。 然而就在昨天,二游抽卡这块突然变天了。我们之前关注过的一款二游——《二重螺旋》,破天荒的宣布将取消角色、武器抽卡(调整为免费刷取),甚 至连带体力限制也一并移除,并且还定档10月28日全球公测上线!日子也是好起来了,终于让我们等到了这一天! 最近几年,游戏厂商在定价上内卷已经成为常态,但往往发起的价格战并不透明。特别是抽卡定价的"优化"往往都是小动作,集中在减少大保底触发抽 数、基础爆率调 ...
放弃抽卡,全角色、武器可免费肝,《二重螺旋》开辟二游历史了
Sou Hu Cai Jing· 2025-08-27 13:11
这颠覆了当前二次元手游的主流商业模式,也让许多原本对其失望的玩家重新燃起兴趣。 《二重螺旋》,一度被玩家看衰、甚至被贴上"暴死"标签的游戏,突然风评反转,原因是近期制作人直播直接宣布放弃抽卡,全角色、武器可免费肝,对很 多二游玩家来说这举动非常大胆,甚至让人感动了。 先说一下《二重螺旋》的模仿对象著名MMORPG网游《星际战甲》吧。 《二重螺旋》明确将自己定位为一款"箱庭动作RPG",其整体框架借鉴了知名MMORPG《星际战甲》(Warframe)。 后者作为一款运营超过12年的老牌网游,凭借高自由度的战斗、丰富的角色与武器系统,以及深度的"模组"(Mod)配置玩法,带来的各种丰富玩法,让玩 家越刷越爽、越爽越刷。 加上"全游戏内容免费肝"的特色,一度在玩家群体里留下了"不要你钱,只要你命"的游戏标签。 《二重螺旋》虽然是模仿,保留了《Warframe》的大量设定,可关键体验上的突破是没有的。 基础操作设计,武器类型与操作上限,跑图性能,都是《Warframe》超低劣化版本,副本的流程过长,游戏体验不佳,更可怕的是《二重螺旋》还加上了二 游的抽卡。 虽然对二游的宣发,正常都应该质疑再质疑,而《二重螺旋》会做这 ...
《黑色信标》新版本延迟五十天,今年二游集体进入压抑期?
3 6 Ke· 2025-08-27 02:52
正在外界对其传言纷纷时,8月25日,《黑色信标》官方发布了最新公告,公告表示,延迟1.2版本结束 时间至10月14日,迟到了整整五十天。 近期有消息显示,《黑色信标》明昼科技大楼搬迁。 之后很长一段时间,除了复刻活动之外没有任何新内容更新。 公告一出,社区更是引发跑路猜测。从国服上线4月28日至今短短四个月左右时间,如果真的如猜测所 言实在令人唏嘘。 | 评论 161 相关 只看作者 三 热门 | | --- | | 无名 | | 实在不行咱们出个陪伴服吧 | | 你要跑路的话吱个声,我有个心理准备 | | 98楼 · 昨天 19:36 回复 | | 白猫 | | 这不就是死了 就把性价比青和最强男角色拉出来复 | | 刻再圈最后一波吗 | | 110楼 · 昨天 21:07 回复 | | 家居哥 OPC MW | | 准备跑路的征兆。 | | 1,公司搬迁,人员缩减 | | 2,新版本不能稳定更新,延后。 | | 3,复刻跳过相对弱势的,先上强势人气高的角色。 | | 你就氪吧,欢迎补充。 | | 86 楼 · 昨天 18:21 回复 | | 灯列 22024年度报告 | | 永久月卡69 | | 昨天 2 ...
2025再出征:国产游戏不再怂了
3 6 Ke· 2025-08-26 03:49
"中国味儿"到底是什么? 不知不觉,2025科隆游戏展已然落下帷幕。或许大家现在还在回味开幕夜上曝光的新内容,但对我而言,令人振奋的不只有新游戏,今年科隆折射出的 2025行业新风向,也给我带来了一些不一样的情绪。 依稀记得去年的这个时候,海内外从业者们都在关心行业生存、市场变化、裁员、资金链等下行期特有的焦虑话题。 你能发现科隆前夕的开发者大会(Devcom)上,海外游戏人提出了不少直戳行业痛处的议题——"游戏行业已死"、"如何在10天内失去一名玩家"、"如何 通过5个简单步骤搞垮你的工作室"...... 当时间来到2025,虽然全球游戏行业下行依旧,Devcom上仍塞满"在不确定时期支持心理健康"、"失败专题:失败无可避免"等惨兮兮的议题,但值得庆 幸的是,一些向好的变化已经在暗地里悄然发生。尤其是国产游戏在这届科隆上呈现出的能量,几乎承包了所有的看点。 一年不见,开始"围攻"科隆了? 从今年科隆曝光的国产游戏来看,无论是新老产品数量,还是在全球游戏行业以及玩家当中的关注度、新鲜度,今年的国内厂商都有着突破以往的超强 「存在感」。 回顾此次科隆,其中最能体现国产游戏存在感的事件,无疑是开幕夜当天《黑神话: ...
腾讯《代号:饼干人》启动测试招募;英雄游戏《二重螺旋》公布三测总结丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-07-08 23:16
Group 1 - Tencent's game "Code Name: Cookie Man" has officially started testing recruitment, with expectations to launch testing in mid to late July 2025. The recruitment requires players to have experience in action or card games [1] - If "Code Name: Cookie Man" proves the viability of its "cute + strategic competition" gameplay during testing, it could become a new flagship for Tencent in the casual gaming sector, potentially leading to a reevaluation of the entire casual competitive market by capital [1] - The success of this game could increase attention on similar products from smaller developers, while also highlighting Tencent's resource integration capabilities in the agency publishing sector [1] Group 2 - Hero Game's "Double Helix" has concluded its third test, which began on June 12, 2025, and provided a detailed summary and optimization plan. This test was a limited, paid, and deleted test covering both PC and mobile platforms [2] - The focus on optimizing player experience in the summary is crucial for enhancing player satisfaction and retention rates. A balanced difficulty, convenient controls, and engaging storylines could lead to a stable active user base, which is vital for revenue growth [2] - A stable active user base indicates higher payment potential, which is essential for Hero Game's financial performance [2] Group 3 - Chuangmeng Tiandi's highly anticipated mobile game "Kara Bichu" has announced its long corridor test starting on July 10, 2025, and lasting until July 19, 2025. This test is a limited paid deletion test and is only open to Android platforms [3] - If the long corridor test receives positive player feedback and attracts a large number of participants, it could enhance market expectations for the future commercialization prospects of "Kara Bichu" [3] - Good performance in testing may draw more investor attention to Chuangmeng Tiandi and provide growth potential for revenue after the official game launch, boosting investor confidence in the company's future performance [3]
爽快割草+专武可刷,《二重螺旋》用“自定义”重塑二游玩法深度
Sou Hu Cai Jing· 2025-06-13 20:20
Core Insights - The article highlights the significant improvements and optimizations made in the game "Dual Helix" by Hero Games' Pan God Studio, showcasing a transformation from a rough initial version to a polished product ready for paid testing [1][19] - The game emphasizes player customization and freedom, breaking away from traditional gameplay mechanics in the genre, and aims to provide a more engaging and enjoyable experience [18] Gameplay Enhancements - "Dual Helix" introduces a multi-dimensional combat system that allows players to freely combine melee and ranged weapons, enhancing the combat experience with seamless transitions and no cooldowns on skills [3] - The game increases the density of enemies on screen, allowing up to 50 enemies to be present simultaneously, which enhances the "slashing" experience [3] - The battle system incorporates three-dimensional mobility, enabling various movement techniques such as spiral leaps and sliding, which adds depth to the gameplay [3] Customization Features - The core equipment system, "Magic Wedge," allows for fixed attributes and mechanism-based enhancements, simplifying the player experience by eliminating random stat variations [5] - Players can share build configurations easily, lowering the barrier for creating diverse gameplay styles and enhancing social interaction within the game [6] - The game features a dual protagonist system, allowing players to choose their main character and storyline, which adds to the narrative depth and player engagement [12] Player Experience - The introduction of the "Commission Letter" system provides players with new ways to obtain weapons and materials, enhancing the overall gameplay loop and player satisfaction [8][10] - The game allows for extensive visual customization, including character skins and weapon colors, reinforcing the theme of player agency [14] - The focus on making the game enjoyable and fun is emphasized, with a commitment to providing a high-quality gaming experience that prioritizes player enjoyment over traditional grind mechanics [18][19]
要做ACT二游中的“逆版本之子”,他们的胆子有点大
Sou Hu Cai Jing· 2025-06-12 20:57
Core Viewpoint - The article discusses the revival of the second-dimensional gaming sector, highlighting the innovative features and improvements in the game "Dual Spiral" as it progresses through its testing phases, particularly focusing on gameplay mechanics, narrative structure, and player engagement [1][19][39]. Group 1: Game Features and Innovations - "Dual Spiral" introduces a dual protagonist narrative and a multi-dimensional combat system, distinguishing it from conventional second-dimensional games [3][19]. - The game allows for extensive customization of characters and weapons, enabling players to personalize their experience significantly [11][15]. - The combat system emphasizes a combination of horizontal expansion and vertical depth, allowing players to switch between melee and ranged attacks fluidly [20][22]. Group 2: Visual and Technical Enhancements - Significant improvements in graphics and character modeling have been made, with the game now supporting 4K and 120 FPS options, enhancing the visual experience [4][7]. - The development team has focused on refining lighting, rendering, and material adjustments, resulting in a more immersive environment [4][19]. Group 3: Player Experience and Feedback - The development team has actively responded to player feedback from previous tests, addressing issues such as frame rate and gameplay mechanics [3][19]. - The introduction of a "Commission Letter" system allows players to obtain high-tier weapons and resources without excessive grinding, catering to both casual and hardcore players [27][29]. - The game features a variety of side activities, such as fishing and mini-games, which enhance player engagement and provide a break from the main gameplay loop [31][34]. Group 4: Narrative and World-Building - "Dual Spiral" offers a rich narrative experience, allowing players to explore themes of discrimination and power struggles within its world [11][17]. - The game’s structure promotes player freedom, enabling them to choose character genders and storylines, enhancing the overall narrative immersion [17][19]. Group 5: Market Position and Future Potential - "Dual Spiral" stands out in a saturated market by challenging traditional monetization strategies, offering a more player-friendly experience with less emphasis on heavy paywalls [15][20]. - The game's development pace and quality have instilled confidence in players, as evidenced by over 4 million pre-registrations, indicating strong market interest [37][39].