《二重螺旋》

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阿里通义7大模型霸榜全球开源前十;滴滴App海外中文打车服务已上线12个国家|36氪出海·要闻回顾
36氪· 2025-10-05 13:06
Core Viewpoint - Alibaba's Tongyi models dominate the global open-source model rankings, with Qwen3-Omni achieving top performance in various data processing capabilities [4][6]. Group 1: AI and Technology Developments - Alibaba's Tongyi has released 300+ models, with over 600 million downloads and more than 170,000 derivative models, ranking first globally [4]. - Xiaomi showcased its SU7 Ultra electric vehicle in Japan, with plans to expand its retail presence in the country [4]. - Didi's overseas ride-hailing service has launched in Australia, New Zealand, and Egypt, expanding its reach to 12 countries and over 1,000 cities [7]. Group 2: Automotive and Transportation Innovations - BYD reported September sales of 396,270 vehicles, with overseas sales growing by 107% year-on-year [5]. - WeRide has initiated trial operations for its Robotaxi and Robobus in Ras Al Khaimah, UAE, marking a significant step in its autonomous vehicle deployment [7][8]. Group 3: Energy and Sustainability Initiatives - EVE Energy has partnered with TSL Assembly to deploy a 1GWh energy storage project in Central and Eastern Europe, aiming to support regional green energy transitions [8]. Group 4: Global Expansion and Financing Activities - Unnamed companies have secured significant funding rounds to enhance their global operations, including a B+ round for Weiming Shiguang and a Pre-A round for Baixing Intelligent [9][10]. - Over 170 Chinese companies are participating in the 2025 Tokyo Game Show, highlighting the growing presence of Chinese firms in the global gaming industry [12].
东京电玩展2025:中韩企业以全球战略引领潮流
日经中文网· 2025-09-28 03:28
Core Viewpoint - The 2025 Tokyo Game Show features over 1,136 exhibitors, with more than half being international companies, highlighting the global expansion strategy of Chinese and Korean firms while Japanese companies primarily rely on domestic demand [2][4]. Group 1: Chinese Companies - Tencent Holdings showcased a new installment of the "Monster Hunter" series developed in collaboration with Capcom during the Tokyo Game Show [4]. - Hero Games is set to release the RPG game "Duet Night Abyss" in October, supporting multiple languages including Japanese, English, Chinese, and Korean, with plans to add French and Spanish later [5]. Group 2: Korean Companies - Netmarble gained attention for developing a new game based on the popular manga "The Seven Deadly Sins," set to launch in January 2026 and supporting 12 languages [6]. - Netmarble aims to leverage its marketing experience in the Western markets to deepen collaborations with Japanese publishers and animation studios [6]. Group 3: Emerging Companies - Red Dunes Games from the UAE is striving to catch up with Chinese and Korean firms, significantly expanding its exhibition space at the Tokyo Game Show and showcasing 12 titles [7]. - The CEO of Red Dunes Games emphasized the importance of the Tokyo Game Show for global expansion opportunities [7]. Group 4: American Companies - Electronic Arts participated in the Tokyo Game Show for the first time in a decade, highlighting its upcoming shooting game "Battlefield" [7]. - Riot Games also made its debut at the event, featuring a playable area for its new fighting game "2XKO" and a photo area with game characters [7]. Group 5: Industry Trends - The Tokyo Game Show serves as a platform for companies to showcase unreleased titles and gather real feedback from players, indicating the competitive nature of the global gaming market [7].
英雄完美腾讯相继下场,「取消抽卡」正在成为新潮流?
3 6 Ke· 2025-09-16 11:44
「不氪金」是游戏宣传口径中常常会用到的包装话术,但近年来好像有更多游戏都想要来真的了。 尤其在今年,不少游戏对待抽卡系统的态度出现了更明显的转变:二次元游戏《二重螺旋》高调宣布删除角色和武器抽卡内容、MMO《幻塔》计划推出0 氪金的跃迁服、SLG《率土之滨》也推出了不花钱抽卡的青春服...... 这种转变并非没有缘由。Sensor Tower的数据显示,国内RPG类抽卡手游的市场规模已经出现3年的持续下滑,在去年更是从品类第一的位置掉了下来。尽 管「抽卡」作为长年来的商业化定式依然奏效,但在某些品类上的表现似乎却逐渐乏力。 眼看传统抽卡系统的效果不如从前,越来越多游戏自然也开始尝试新的方案。 说起「抽卡」机制,日本GungHo的《智龙迷城》称得上是代表性产品之一。《智龙迷城》上线13年之后仍不时登顶日本iOS畅销榜榜首。就连这样的常青 树,在制作IP新作的时候删去了抽卡内容。 今年5月底,GungHo在海外市场推出了IP新作《智龙迷城0》。游戏延续了三消+RPG的玩法,除了支持横屏操作、设计了团队技能等内容调整之外没有太 多的变动。游戏最大的改革在于取消了抽卡系统,玩家取而代之需要在攻略地下城的过程中收集素材 ...
取消角色、武器抽卡,去除体力系统,《二重螺旋》玩这么大?| 玩点好的
3 6 Ke· 2025-09-02 06:45
Core Insights - The game "Dual Helix" is set to launch its global public beta on October 28, 2023, following extensive player feedback from previous tests [1][3] - The game has made significant changes to its monetization model, moving away from traditional gacha mechanics and stamina systems to focus on cosmetic purchases [4][20] Game Development and Changes - The development of "Dual Helix" has been characterized by continuous adjustments based on player feedback, leading to the removal of the character and weapon gacha system and stamina limits [7][8] - The new system allows players to obtain characters and weapons for free through gameplay, enhancing the overall gaming experience [10][20] Industry Context - The current market for mobile games in the anime genre is highly competitive, with a reported 8% decline in revenue year-on-year for the first half of 2025 [21][26] - Many games in this genre still rely on traditional monetization frameworks, which have led to player dissatisfaction due to high costs and frustration with random mechanics [22][24] Strategic Implications - The shift in "Dual Helix" represents a bold move away from established monetization practices, potentially setting a new standard for the industry by prioritizing gameplay experience over traditional gacha systems [24][28] - The success of this model could influence other developers to explore non-gacha monetization strategies, reshaping the relationship between gameplay experience and monetization in the industry [24][28]
《二重螺旋》公测定档;米哈游崩坏系列新作首曝;8月游戏版号发放量创年内新高| 氪游周报8.25-8.31
3 6 Ke· 2025-08-31 12:48
Game Releases - Tencent's self-developed FPS game "Counter-Strike: Future" began its "Evolution Test" recruitment on August 25, featuring cross-platform data sharing and classic gameplay modes along with new innovative modes [1] - The fantasy multi-dimensional combat game "Double Helix" by Hero Games announced its public test date for October 28 during a live broadcast on August 26, removing the character and weapon gacha system and focusing on cosmetic purchases [3] - "Clockwork Mania" launched its global public test on August 28, combining retro American art style with bullet-hell shooting, and featuring a collaboration event with "Tom and Jerry" [5] - miHoYo's new title "Honkai: Fate Spirits" was first revealed on August 29, featuring a blend of pet collection and auto-chess gameplay, expanding the boundaries of the Honkai IP [7] Industry News - The number of game licenses issued in August reached a new high for the year, with a total of 173 games approved, including notable titles from NetEase and Bilibili [13][14] - 37 Interactive Entertainment reported a revenue of 8.486 billion yuan for the first half of 2025, a year-on-year decrease of 8.08%, while net profit increased by 10.72% [15] - The company has over 20 new games in development, with more than half being SLG titles, and is actively applying AI technology across various operational aspects [15] Company Developments - The head of NetEase's "Onmyoji" division, Jin Tao, has left to start a new venture, partnering with former NetEase Art Design Center president "Master" [17] - The newly established Guangzhou Jizi Information Technology Co., Ltd. has a registered capital of 1 million yuan, focusing on software and hardware sales, among other services [18]
大厂旗舰二游,又被逼疯一个
Sou Hu Cai Jing· 2025-08-28 13:11
Core Viewpoint - The article discusses the challenges faced by the second-dimensional mobile game market, highlighting a significant revenue decline and the need for innovation in game design to attract players [1][3][33]. Market Overview - The second-dimensional mobile game market generated a revenue of 14.577 billion yuan in the first half of the year, representing an 8% year-on-year decline [1]. - Despite various promotional activities and events, the market does not show signs of recovery, indicating fierce competition among developers [1][3]. Challenges for New Games - New second-dimensional games must compete not only in art and gameplay but also in operational responsiveness to player demands, which often conflict with commercial goals [3][12]. - Players desire higher quality products at lower prices, leading to ongoing tensions between player expectations and developer monetization strategies, particularly regarding character gacha systems [3][12]. Innovations by "Dual Helix" - The game "Dual Helix" has made bold moves by eliminating the traditional stamina system and gacha mechanics, allowing players to obtain characters and weapons directly [10][12]. - The game offers character fragments that can be collected through gameplay or purchased directly, a significant departure from the industry norm [23][25]. - This approach aims to enhance player experience and satisfaction, potentially setting a new standard in the second-dimensional game market [10][12]. Player Engagement Strategies - "Dual Helix" has actively engaged with players by soliciting feedback on game mechanics and proposed changes, indicating a willingness to adapt based on community input [5][10]. - The game has introduced various gameplay improvements, such as modifying mission structures and enhancing visual quality, to create a more immersive experience [29][27]. Industry Implications - The changes implemented by "Dual Helix" may influence the broader second-dimensional game market, challenging existing monetization models and encouraging other developers to rethink their strategies [25][36]. - The article suggests that the industry's reliance on traditional systems like gacha and stamina may be hindering innovation and growth, urging developers to explore new avenues for player engagement and revenue generation [36][38].
快手游戏《三国望神州》开启新一轮测试;英雄游戏《二重螺旋》开启App Store预订|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-08-27 23:12
Group 1 - The core viewpoint of the news is that game companies are actively addressing player concerns and optimizing their game mechanics to enhance user engagement and trust [1][2][3] Group 2 - "Honor of Kings" has clarified its matchmaking mechanism, stating that historical win-loss distribution and other external honors are not considered in matchmaking, which may help improve player trust and community activity [1] - Kuaishou's game "Three Kingdoms: Looking at the World" is set to begin a new round of testing on September 4, indicating ongoing optimization in strategy and commercialization, potentially enhancing user engagement and market competitiveness [2] - Hero Game's RPG "Double Helix" has opened pre-orders on the App Store and will launch on October 28, featuring a no-gacha system and no stamina limits, which may attract player interest and strengthen the company's competitive edge [3]
取消抽卡、角色全免,这款超500万预约的二游新品胆子这么大?
Sou Hu Cai Jing· 2025-08-27 14:25
Core Viewpoint - The game "Dual Helix," developed by Hero Games' Pan God Studio, is set to officially launch on October 28, 2023, marking a significant shift in the gacha-based monetization model prevalent in the industry [1][3]. Group 1: Game Features and Changes - "Dual Helix" has completed three rounds of testing since its announcement in 2023 and has been showcased at various gaming exhibitions, making it familiar to many players [3]. - The game introduces a new character acquisition method, where players can obtain character fragments instead of using the traditional gacha system [3][5]. - Players can acquire character fragments through daily tasks or direct purchases, allowing for a more flexible strategy in character acquisition [5][7]. - The game also features a similar system for obtaining exclusive weapons, which can be crafted using materials collected through gameplay [7]. Group 2: Industry Impact and Player Experience - The shift from a gacha system to a fragment-based acquisition model represents a significant departure from the traditional monetization strategies in the gacha game sector, which often rely heavily on chance-based rewards [9][11]. - This change aims to alleviate player anxiety regarding character availability and reduce the psychological burden on new players, encouraging them to engage more with the game's content [11][12]. - The removal of stamina limits for dungeon runs further enhances the gameplay experience, allowing players to enjoy the game without restrictions [13][18]. - The game has received positive feedback for its innovative combat mechanics and dual narrative approach, which distinguishes it from other titles in the genre [14][15].
2025年二游已经卷到取消角色抽卡了
Sou Hu Cai Jing· 2025-08-27 13:12
Core Viewpoint - The announcement of the game "Dual Helix" to eliminate character and weapon gacha mechanics represents a significant shift in the gaming industry, aiming to enhance player experience and reduce anxiety associated with traditional gacha systems [3][10][28] Group 1: Changes in Gacha Mechanics - "Dual Helix" will allow players to obtain characters and weapons for free by collecting fragments through gameplay, removing the need for gacha pulls [3][19] - The game will not have hidden gacha pools or complex conditions for unlocking characters, making the acquisition process straightforward [3][10] - Previous gacha systems often led to player frustration due to low drop rates and hidden mechanics, which "Dual Helix" aims to address by providing a transparent and fair system [8][11] Group 2: Player Experience and Engagement - The removal of gacha mechanics is expected to alleviate the anxiety players feel regarding missed opportunities and the pressure to spend money [10][11] - Players can now focus on gameplay without the fear of "gacha failure," allowing for a more enjoyable and immersive experience [11][24] - The game encourages players to engage with various tasks and gameplay modes without being restricted by traditional gacha mechanics [22][24] Group 3: Industry Impact and Future Trends - The move by "Dual Helix" may set a precedent for other games in the industry, potentially leading to a broader shift away from gacha systems [28] - The game's approach could influence upcoming titles to reconsider their monetization strategies, focusing more on player retention and satisfaction [25][27] - By prioritizing player experience over traditional monetization methods, "Dual Helix" may reshape expectations within the gaming community and industry [25][28]
放弃抽卡,全角色、武器可免费肝,《二重螺旋》开辟二游历史了
Sou Hu Cai Jing· 2025-08-27 13:11
Core Viewpoint - The game "Dual Helix," initially criticized and labeled as a failure, has experienced a turnaround in public perception due to the producer's announcement of abandoning the gacha system, allowing players to earn all characters and weapons for free, which has resonated positively with many players [1][3][17]. Game Design and Mechanics - "Dual Helix" positions itself as a "box garden action RPG," drawing significant inspiration from the well-established MMORPG "Warframe," which has been operational for over 12 years and is known for its high freedom in combat and diverse character and weapon systems [5][19]. - Despite its imitation of "Warframe," "Dual Helix" lacks key experiential breakthroughs, with inferior basic operation design, weapon types, and overall gameplay experience, leading to a perception of it being a low-quality version of "Warframe" [9][15]. - The game initially incorporated a gacha system with low drop rates, such as a 0.6% character pool drop rate and a 0.8% weapon pool drop rate, which contributed to player dissatisfaction [11][21]. Economic Model and Player Reception - The recent decision to remove the gacha system and allow players to earn items through gameplay signifies a major shift in the game's economic model, aligning it more closely with "Warframe's" successful free-to-play model [16][21]. - This change has sparked renewed interest among players, with many expressing a willingness to give the game another chance due to its new free-to-play approach, which is seen as a courageous attempt to challenge the prevailing gacha-centric model in the industry [17][27]. - The game's previous forced gacha mechanism was viewed as a misalignment with its core gameplay, leading to a disjointed experience that the recent changes aim to rectify [21][25]. Industry Context - The shift towards a free-to-play model in "Dual Helix" represents a potential challenge to the dominant gacha system in the mobile gaming industry, particularly within the niche of anime-style games, which often rely heavily on gacha mechanics [27][28]. - The success of "Warframe" serves as a benchmark for "Dual Helix," suggesting that a well-implemented free-to-play model can be profitable without relying on gacha mechanics, provided the gameplay is engaging and offers sufficient depth [19][28].