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姚记科技(002605) - 关于全资子公司向银行申请综合授信额度并为其提供担保的公告
2025-07-14 11:46
本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 上海姚记科技股份有限公司(以下简称"公司"或"姚记科技")于 2025 年 7 月 14 日召开第六届董事会第二十二次议和第六届监事会第二十次会议,审议通过 了《关于全资子公司向银行申请综合授信额度并为其提供担保的议案》,现将相 关内容公告如下: 一、本次担保事项概述 | 证券代码:002605 | 证券简称:姚记科技 | 公告编号:2025-048 | | --- | --- | --- | | 债券代码:127104 | 债券简称:姚记转债 | | | | 上海姚记科技股份有限公司 | | 关于全资子公司向银行申请综合授信额度并为其提供担保 的公告 公司全资子公司上海芦鸣网络科技有限公司(以下简称"芦鸣科技")为解 决其日常经营资金的需求,拟向平安银行股份有限公司上海分行(以下简称"平 安银行")和招商银行股份有限公司上海分行(以下简称"招商银行")各申请 人民币 3,000 万元的综合授信额度,包括国内信用证融资、商票保贴、流动资金 贷款等,业务发生期间为合同签订之日起 1 年。公司为支持全资子公司的经营 ...
姚记科技(002605) - 第六届监事会第二十次会议决议公告
2025-07-14 11:45
| 证券代码:002605 | 证券简称:姚记科技 | 公告编号:2025-050 | | --- | --- | --- | | 债券代码:127104 | 债券简称:姚记转债 | | 上海姚记科技股份有限公司 具体内容详见巨潮资讯网(www.cninfo.com.cn)及公司指定信息披露媒体《证 券时报》《中国证券报》《证券日报》同日披露的《关于全资子公司向银行申请综 合授信额度并为其提供担保的公告》。 二、备查文件 1、公司第六届监事会第二十次会议决议 特此公告! 上海姚记科技股份有限公司监事会 第六届监事会第二十次会议决议公告 本公司及监事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 上海姚记科技股份有限公司(以下简称"公司")第六届监事会第二十次会 议于 2025 年 7 月 7 日以电话、电子邮件方式发出通知,并于 2025 年 7 月 14 日 以通讯表决方式召开。会议应到监事 3 名,实际出席会议的监事 3 名。会议的召 开和表决符合有关法律、行政法规、部门规章、规范性文件和公司章程的规定。 会议由监事会主席王琴芳女士主持,经全体监事审议和表决,通过了以 ...
姚记科技(002605) - 第六届董事会第二十二次会议决议公告
2025-07-14 11:45
| 证券代码:002605 | 证券简称:姚记科技 | 公告编号:2025-049 | | --- | --- | --- | | 债券代码:127104 | 债券简称:姚记转债 | | | | 上海姚记科技股份有限公司 | | 第六届董事会第二十二次会议决议公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 上海姚记科技股份有限公司(以下简称"公司")第六届董事会第二十二次 会议于 2025 年 7 月 7 日以电话、电子邮件等方式发出通知,并于 2025 年 7 月 14 日以通讯表决方式召开。会议应到董事 7 名,实际出席会议的董事 7 名,部 分高级管理人员、监事列席。会议的召开和表决符合有关法律、行政法规、部门 规章、规范性文件和公司章程的规定。会议由董事长姚朔斌先生主持,经全体董 事审议和表决,通过了以下议案: 一、审议通过了《关于全资子公司向银行申请综合授信额度并为其提供担保 的议案》,同意 7 票,反对 0 票,弃权 0 票。 公司全资子公司上海芦鸣网络科技有限公司(以下简称"芦鸣科技")为解 决其日常经营资金的需求,拟向平安银行股份有限公司 ...
传媒行业周报:《斗罗大陆:猎魂世界》公测,Grok4发布-20250713
Guoyuan Securities· 2025-07-13 09:15
Investment Rating - The report maintains a "Buy" rating for several companies in the media industry, including Giant Network, Kaiying Network, and Shenzhou Taiyue [4][6][9]. Core Insights - The media industry (Shenwan) saw a weekly increase of 3.11%, ranking 8th among industries, while the Shanghai Composite Index rose by 1.09% [12][20]. - Key performers in the media sector included Huamei Holdings, Shengyibao, and Zhongwen Online, with significant weekly gains [20] - The report highlights the positive trends in AI applications and cultural exports, particularly in gaming, IP, short dramas, and publishing [4]. Industry Performance - The gaming sector's weekly performance showed a 1.34% increase, while advertising marketing rose by 5.32%, and the film industry saw a 2.96% increase [12][15]. - The top three best-selling games as of July 10, 2025, were "Honor of Kings," "Peace Elite," and "Delta Action" [27]. - The total box office for the week of July 4-10, 2025, reached 665 million yuan, with "Jurassic World: Rebirth" leading at 38.9% of the total box office [37][39]. Key Data and Updates - In AI applications, Deepseek led domestic web traffic with 380.15 million visits in June, despite an 11.94% decrease [24][26]. - The report notes that 33 Chinese manufacturers made it to the global mobile game publisher revenue list, accounting for 17.6 billion USD, representing 33% of the total revenue [30]. - Upcoming game releases include Tencent's "Star Resonance" on July 17 and the sequel "I'm Surrounded by Beautiful Women! 2" on the same day [34][35].
传媒行业7月投资策略:持续看好游戏板块表现,把握AI应用与IP潮玩布局机会
Guoxin Securities· 2025-07-07 13:47
Group 1: Market Overview - In June 2025, the media sector (Shenwan Media Index) rose by 8.40%, outperforming the CSI 300 Index by 5.90 percentage points, ranking 7th among 31 industries [12][17] - The current TTM-PE for the Shenwan Media Index is 47.9x, positioned at the 87th percentile over the past five years, indicating a relatively high valuation [17] - Notable stock performances included Giant Network, Lianjian Optoelectronics, and ST Guangwang with significant gains, while Xiangyuan Cultural Tourism and Youzu Network faced declines [20] Group 2: Gaming Sector - A total of 147 domestic games and 11 imported games were approved in June, maintaining a high level of issuance, with 812 game licenses granted in the first half of 2025, a year-on-year increase of 17.9% [23] - The Chinese gaming market generated revenue of 28.1 billion yuan in May, reflecting a 10% year-on-year growth, with mobile games achieving 21.2 billion yuan in revenue, up 12% [26] - The gaming sector is expected to see upward valuation adjustments driven by new product launches, regulatory policies, and AI applications [2][4] Group 3: Film and Television Sector - The total box office in June reached 1.906 billion yuan, down 14.6% year-on-year, but showing a 9.7% month-on-month increase [50] - The top five films in June included "Mission: Impossible 8" and "Detective Conan: The Eye of the One-Horned," indicating a gradual recovery in box office performance [53] - The summer film season is critical, with over 60 films scheduled for release, and the performance of new films like "731" and "The Lychee of Chang'an" is being closely monitored [61] Group 4: AI Applications - The 2025 Global Unicorn List highlighted SpaceX, ByteDance, and OpenAI as the top three companies, with valuations of 2.6 trillion yuan and 2.2 trillion yuan respectively [77] - OpenAI launched the Deep Research API, designed for advanced analysis and deep information synthesis, indicating significant advancements in AI capabilities [78] - ByteDance introduced the VINCIE-3B image editing model and the EX-4D video generation framework, showcasing breakthroughs in AI-driven content creation [80][84]
游戏产业跟踪(12):新游表现持续强势,暑期档游戏赛道有望延续高景气
Changjiang Securities· 2025-07-06 13:11
Investment Rating - The report maintains a "Positive" investment rating for the gaming industry [7]. Core Insights - The Chinese gaming market continues to grow at a high speed, with multiple new games contributing to incremental growth. The market size in May reached 28.051 billion yuan, showing a year-on-year increase of 9.86% and a month-on-month increase of 2.56% [4][10]. - Several self-developed games, such as "Kingshot," have performed well in overseas markets, indicating a strong outlook for game exports. The actual sales revenue of Chinese self-developed games in overseas markets was 1.577 billion USD in May, up 6.93% year-on-year [10]. - The issuance of game licenses has reached a recent high, with 158 licenses granted in June, including 147 domestic and 11 imported games, signaling positive policy support for the industry [10]. - The upcoming summer game release cycle is expected to sustain high industry prosperity, with several new titles from listed gaming companies showing strong performance [10]. - The combination of new game cycles, favorable policies, and advancements in AI technology is expected to enhance the valuation of the gaming sector, making it a focal point for investment opportunities [10]. Summary by Sections Market Performance - The gaming market in China maintained a robust growth trajectory, with May's market size at 28.051 billion yuan, reflecting a year-on-year growth of 9.86% and a month-on-month growth of 2.56% [4][10]. - Mobile games contributed significantly, with a market size of 21.177 billion yuan in May, showing a year-on-year increase of 11.96% [10]. New Game Releases - Multiple new games have shown strong performance, with titles like "杖剑传说" and "超自然行动组" achieving significant revenue in their initial months [10]. - The summer release cycle is anticipated to further boost the gaming sector's fundamentals [10]. Policy Support - Recent policy initiatives have been introduced across various regions to support the gaming industry, including measures to enhance game exports and promote AI integration [10]. - The issuance of game licenses in June has set a new record since the resumption of approvals in 2022, indicating a stable and supportive regulatory environment [10]. AI Integration - Companies are making progress in integrating AI with gaming, with notable developments such as the upcoming launch of AI-driven gaming applications [10]. - The report highlights the potential for AI to catalyze growth within the gaming sector, enhancing both product offerings and operational efficiencies [10].
传媒行业周报:GPT-5与AI眼镜叠加暑假档,有望助力传媒再下一城-20250705
Huaxin Securities· 2025-07-05 14:58
Investment Rating - The report maintains a "Buy" rating for the media industry [6][10]. Core Insights - The media industry is expected to benefit from the integration of AI applications, particularly with the launch of GPT-5 and AI glasses, which are anticipated to drive new consumption patterns and enhance content creation across various sectors [5][17]. - The report emphasizes the importance of leveraging IP (Intellectual Property) to stimulate consumer spending and highlights the potential of AI to improve operational efficiency and create innovative applications [5][16]. Summary by Sections 1. Industry Review - The media sector has shown significant performance, with a 47.3% increase over the past 12 months, outperforming the Shanghai and Shenzhen 300 indices [2][15]. - The gaming index has seen substantial growth, while the animation index has experienced a decline [15][24]. 2. Key Recommendations - The report recommends several stocks within the media sector, including Tianzhou Culture, Wanda Film, and Mango Super Media, highlighting their potential for financial recovery and growth through AI integration [6][10]. 3. AI Glasses and Applications - AI glasses are positioned as a new focus for the summer season, with companies like Xiaomi and Rokid launching new products that enhance user interaction and content consumption [5][16]. - The report discusses the potential market expansion for AI glasses as they reach a technological tipping point, with applications in daily life and creative processes [16]. 4. Upcoming Market Trends - The report anticipates a surge in AI applications across various fields, including digital marketing, education, and entertainment, driven by the release of GPT-5 and advancements in AI technology [17][18]. - The summer box office is projected to benefit from new film releases, with total box office earnings exceeding 2 billion yuan as of early July 2025 [28][31]. 5. Company Performance and Forecasts - The report provides detailed earnings forecasts for key companies, indicating a positive outlook for several firms in the media sector, with expected EPS growth in the coming years [10][18].
姚记科技(002605):游戏与营销业务短期承压,静待拐点到来
China Post Securities· 2025-07-03 08:59
证券研究报告:传媒 | 公司点评报告 发布时间:2025-07-03 股票投资评级 资料来源:聚源,中邮证券研究所 | 公司基本情况 | | --- | | 最新收盘价(元) | 27.48 | | --- | --- | | 总股本/流通股本(亿股)4.17 / 3.37 | | | 总市值/流通市值(亿元)115 / 93 | | | 52 周内最高/最低价 | 34.44 / 16.67 | | 资产负债率(%) | 30.0% | | 市盈率 | 20.90 | | 第一大股东 | 姚朔斌 | 研究所 分析师:王晓萱 SAC 登记编号:S1340522080005 Email:wangxiaoxuan@cnpsec.com 姚记科技(002605) 游戏与营销业务短期承压,静待拐点到来 ⚫ 事件回顾 2025 年 4 月 25 日,公司发布 2024 年年报。2024 年公司实现营 业收入 32.71 亿元,同比下降 24.04%;归母净利润 5.39 亿元,同比下 降 4.17%;归母扣非净利润为 5.05 亿元,同比下降 2.59%。2025 年 4 月 30 日,公司发布 2025 年一季报,2 ...
姚记科技(002605) - 关于2025年第二季度可转换公司债券转股情况公告
2025-07-01 10:03
| 证券代码:002605 | 证券简称:姚记科技 | 公告编号:2025-047 | | --- | --- | --- | | 债券代码:127104 | 债券简称:姚记转债 | | 上海姚记科技股份有限公司 关于 2025 年第二季度可转换公司债券转股情况公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 特别提示: 1、证券代码:002605,证券简称:姚记科技 2、债券代码:127104,债券简称:姚记转债 3、转股价格:20.08元/股 4、转股期限:2024年7月31日至2030年1月24日(如遇法定节假日或休息 日延至其后的第1个工作日) 5、转股股份来源:新增股份 根据《深圳证券交易所股票上市规则》《深圳证券交易所上市公司自律监管 指引第15 号——可转换公司债券》的有关规定,上海姚记科技股份有限公司(以 下称"公司")现将2025年第二季度可转换公司债券转股及公司股份变动情况公 告如下: 本次发行的可转债转股期自可转债发行结束之日(2024年1月31日)满六 个月后的第一个交易日(2024年7月31日)起至可转债到期日(2030年1月24 ...
姚记科技: 向不特定对象发行可转换公司债券2025年跟踪评级报告
Zheng Quan Zhi Xing· 2025-06-25 16:04
Core Viewpoint - Shanghai Yaoji Technology Co., Ltd. maintains a stable credit rating of A+ for both its corporate entity and the "Yaoji Convertible Bond" with a stable outlook, reflecting its strong market position and financial stability despite some revenue decline [1][4][10]. Company Overview - The company, originally established as Shanghai People's Printing Factory, has evolved into a well-known manufacturer of playing cards and is publicly listed since 2011 [10][11]. - As of March 2025, the company has a total share capital of 415 million shares, with the controlling shareholders holding 49.95% of the shares [10][11]. Financial Performance - In 2024, the company reported total revenue of 32.71 billion yuan, a decrease of 24.05% year-on-year, while the total profit was 6.81 billion yuan [4][11][24]. - The company has a strong cash position with cash assets amounting to 10.81 billion yuan by the end of 2024, and total assets of 50.69 billion yuan [9][11]. - The company's gross profit margin improved to 43.44% in 2024, up by 5.81 percentage points from the previous year [24]. Business Segments - The playing card business remains stable, while the mobile gaming segment experienced a decline in revenue due to a decrease in active users [4][24]. - The digital marketing segment saw a revenue drop but an increase in gross margin due to adjustments in client cooperation and reduced inefficient spending [4][24]. Industry Analysis - The playing card industry in China is characterized by stable demand and intense competition, with the country being a major producer and consumer of playing cards globally [14][15]. - The mobile gaming market in China reached a sales revenue of 325.78 billion yuan in 2024, with a year-on-year growth of 7.53%, indicating a shift from user expansion to increased per capita spending [15][16]. - The internet marketing sector is also growing, with the market size reaching 776.5 billion yuan in 2024, reflecting a 15.04% increase [19]. Risks and Challenges - The company faces risks related to high supplier concentration in its playing card business, which could impact cost control and operational performance [25][26]. - The mobile gaming industry is under pressure from regulatory scrutiny and increased competition, which could affect revenue growth [15][16].