YAOJI TECHNOLOGY(002605)
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姚记科技:公司拥有海外移动游戏业务,面向欧美、东南亚等海外市场
Zheng Quan Ri Bao· 2025-12-24 13:07
Group 1 - The company, Yaoji Technology, has overseas mobile gaming operations targeting markets in Europe, North America, and Southeast Asia [2] - The company has released its games in over 100 countries and regions worldwide [2]
研报掘金丨中邮证券:维持姚记科技“买入”评级,短剧基建持续受益行业浪潮
Ge Long Hui A P P· 2025-12-23 05:36
2024/2025Q1公司收入分别环比增长33.47%/61.66%,节庆效应对业绩拉动效应明显。近年公司在巩固传 统扑克牌优势的基础上,持续加快掼蛋等新品类布局,后续在节庆旺季及新品拓展双重驱动下,看好核 心休闲娱乐板块的阶段性回暖潜力。后续伴随短剧精品化趋势,公司有望凭借稀缺场景的供给能力在行 业上行期中持续受益。根据12月19日收盘价,分别对应18/16/13倍PE,维持"买入"评级。 格隆汇12月23日|中邮证券研报指出,姚记科技业绩短期承压,短剧基建持续受益行业浪潮。年末至春 节是线下聚会及家庭娱乐旺季,有望带动扑克牌及休闲游戏需求增长。从公司历史数据来看, ...
姚记科技(002605):业绩短期承压,短剧基建持续受益行业浪潮
China Post Securities· 2025-12-22 12:59
Investment Rating - The report maintains a "Buy" rating for the company, indicating an expected stock price increase of over 20% relative to the benchmark index within the next six months [8][12]. Core Insights - The company, Yaoji Technology, reported a revenue of 2.108 billion yuan for the first three quarters of 2025, a year-on-year decline of 24.42%. The net profit attributable to shareholders was 390 million yuan, down 8.00% year-on-year [5][6]. - The decline in revenue is primarily attributed to a contraction in digital marketing business and ongoing pressure on downstream advertising demand. However, the overall gross margin improved to 44.46%, up 6.16 percentage points year-on-year due to the lower-margin digital marketing segment shrinking [6]. - The upcoming festive season is expected to boost demand in the core leisure and entertainment business, with historical data indicating significant revenue growth during this period [6]. - The short drama industry remains vibrant, with the market expected to reach 67.79 billion yuan in 2025, growing by 34.40% year-on-year. The company is well-positioned with its Shanghai International Short Video Center, which has developed over 200 high-fidelity indoor scenes [7]. Financial Projections - Projected revenues for 2025, 2026, and 2027 are 3.376 billion yuan, 3.584 billion yuan, and 3.854 billion yuan, respectively. The net profit attributable to shareholders is expected to be 546.55 million yuan, 626.38 million yuan, and 741.86 million yuan for the same years [10][11]. - The earnings per share (EPS) are forecasted to be 1.31 yuan, 1.50 yuan, and 1.78 yuan for 2025, 2026, and 2027, respectively, with corresponding price-to-earnings (P/E) ratios of 17.80, 15.53, and 13.11 [10][11].
澳达控股尾盘涨超22% 复牌后累涨近5倍 姚记科技董事长溢价收购公司控股权

Zhi Tong Cai Jing· 2025-12-19 08:08
消息面上,根据香港联交所披露文件,11月26日,澳达控股获Yao Capital Limited及关联方场外增持19 亿股普通股股份,价值约2.09亿港元。澳达控股近期公告称,获姚记资本溢价约6.36%提强制性无条件 现金要约。公开资料显示,要约人姚朔斌为A股上市公司姚记科技(002605)(002605.SZ)的董事长、首 席执行官兼执行董事。 澳达控股(09929)尾盘涨超22%,12月4日复牌后至今累计涨幅已接近500%,截至发稿,涨20%,报0.6港 元,成交额618.88万港元。 ...
港股异动 | 澳达控股(09929)尾盘涨超22% 复牌后累涨近5倍 姚记科技董事长溢价收购公司控股权

智通财经网· 2025-12-19 08:05
智通财经APP获悉,澳达控股(09929)尾盘涨超22%,12月4日复牌后至今累计涨幅已接近500%,截至发 稿,涨20%,报0.6港元,成交额618.88万港元。 消息面上,根据香港联交所披露文件,11月26日,澳达控股获Yao Capital Limited及关联方场外增持19 亿股普通股股份,价值约2.09亿港元。澳达控股近期公告称,获姚记资本溢价约6.36%提强制性无条件 现金要约。公开资料显示,要约人姚朔斌为A股上市公司姚记科技(002605.SZ)的董事长、首席执行官兼 执行董事。 ...
2025年中国扑克牌行业经营模式、发展历程、产业链图谱、市场规模、竞争格局及发展趋势研判:姚记科技龙头优势明显[图]
Chan Ye Xin Xi Wang· 2025-12-18 01:50
Core Insights - The Chinese playing card industry has a rich history and a broad consumer base, with a market size of 5.271 billion yuan in 2022, reflecting a year-on-year growth of 12.8%. However, the market is projected to decline to 5.009 billion yuan in 2024, a decrease of 2.1% due to various factors such as evolving entertainment preferences and insufficient industry innovation [1][7]. Overview - Playing cards are a traditional entertainment tool made of paper, used in various games and activities. They are recognized for their simplicity and broad appeal, serving not only as a game but also in magic performances, cultural dissemination, and advertising [2]. Business Model - The majority of Chinese playing card companies adopt a combination of in-house and outsourced R&D. Mainstream brands are categorized into manufacturing brands with independent production systems and retail brands that rely on outsourcing for supply [4]. Development History - The modern form of playing cards in China originated from ancient games, with the first batch of playing cards produced in 1931. The industry saw significant growth in the 1980s, with key players like Yaoji Technology entering the market [5]. Industry Chain - The upstream of the playing card industry includes suppliers of specialized paper, inks, and production equipment. The midstream involves design and production, while the downstream consists of various sales channels including supermarkets and e-commerce [6]. Current Development - The playing card industry in China is becoming increasingly important as a social sports project, with a significant market presence. However, recent trends indicate a decline in consumer demand due to changing entertainment forms and reduced consumption scenarios [1][7]. Competitive Landscape - The market concentration has increased, with leading companies like Yaoji Technology and Ningbo San A Group dominating the mainstream market. Yaoji Technology is noted for its fully automated production capabilities and high-quality standards [8][10]. Future Trends - The future of the playing card industry is expected to focus on sustainability, with a shift towards eco-friendly materials. Innovations such as digital printing and integration with technologies like RFID and AR are anticipated to enhance product offerings and consumer engagement [11].
传媒行业周报:OpenAI发布GPT-5.2,关注《九牧之野》及《名将杀》上线表现-20251216
Guoyuan Securities· 2025-12-16 10:10
Investment Rating - The report maintains a "Buy" rating for the media industry, indicating a positive outlook for the sector [7]. Core Insights - The media industry (Shenwan) saw a weekly increase of 0.26%, ranking 8th among industries during the period from December 6 to December 12, 2025. Notable performers included Bona Film Group, Guangxi Radio and Television, Beijing Culture, Sanrenxing, and Huace Film & TV [11][18]. - The report highlights strong performance in AI applications and cultural exports, with a focus on sub-sectors such as gaming, intellectual property (IP), short dramas, and publishing [5][37]. Summary by Sections Market Performance - The media industry experienced a weekly increase of 0.26%, while the Shanghai Composite Index fell by 0.34%. The gaming sector saw a rise of 1.06%, and the film and television sector increased by 5.70% [11][12]. Key Industry Data AI Applications - In November, Deepseek led domestic AI web traffic with 346 million visits, despite a 2.95% month-over-month decline. Other notable AI products included Nano AI Search and Baidu AI Search, with respective monthly visits of 260 million and 52.63 million [22][23]. Gaming - The iOS gaming sales chart for December 13, 2025, was topped by "Honor of Kings," followed by "Gold Shovel Battle" and "Endless Winter." The report also noted that "Whiteout Survival" and "Kingshot" continued to perform strongly in overseas revenue [25][26]. Film - The total box office for the week of December 6-12 was 1.2 billion yuan, with "Zootopia 2" leading at 853 million yuan, accounting for 71% of the weekly total. Upcoming films include "Avatar: Fire and Ashes," set to release on December 19 [33][34]. Investment Recommendations - The report recommends focusing on themes such as AI applications and cultural exports, with specific attention to gaming, IP, short dramas, and publishing. Key companies to watch include Giant Network, Kaiying Network, Yaoji Technology, and others [5][37].
传媒行业12月投资策略:把握游戏龙头底部机会,布局AI应用新周期
Guoxin Securities· 2025-12-15 13:37
Investment Rating - The report maintains an "Outperform" rating for the media industry [3] Core Insights - The media sector outperformed the market in November, with the Shenwan Media Index rising by 1.69%, surpassing the CSI 300 Index by 4.14 percentage points, ranking 7th among 31 industries [4][20] - The number of game approvals reached a new high, with 178 domestic games and 6 imported games approved in November, contributing to a total of 1,625 game approvals from January to November, a year-on-year increase of 26.8% [4][28] - The gaming market revenue in October was 31.4 billion yuan, a year-on-year growth of 7.8%, driven by strong product cycles from leading companies [4][32] Summary by Sections Market and Industry Review - The media sector's performance in November was strong, with a 1.69% increase in the Shenwan Media Index, outperforming the CSI 300 Index [4][20] - The current TTM-PE for the Shenwan Media Index is 42.6x, positioned at the 82.2% percentile over the past five years [20][26] Gaming - The number of game approvals in November was the highest in three years, with a total of 178 domestic and 6 imported games approved [28] - The gaming market revenue in October was 31.4 billion yuan, with mobile gaming revenue at 22.6 billion yuan, reflecting a year-on-year growth of 2.4% [32] - The overseas revenue for Chinese self-developed games reached 1.799 billion USD in October, marking an 11.9% year-on-year increase [41] Film and Television - The total box office in November reached 3.553 billion yuan, a year-on-year increase of 89.3%, primarily due to the success of "Zootopia 2" [49] - The top five films in November included "Zootopia 2," which grossed over 2.2 billion yuan within nine days of release [60] - The drama market saw high viewership, with "The Tang Dynasty Mysteries" leading with 1.5 billion views [67] AI Applications - The report highlights advancements in AI video models, including the launch of the O1 video model by Keling AI, which allows users to generate videos from text prompts [79] - PixVerse V5.5 was released, enabling the creation of multi-angle narrative videos [84] - Google's Gemini 3 Pro and Nano Banana Pro were launched, showcasing significant improvements in AI capabilities [91] Investment Recommendations - The report suggests focusing on the gaming sector's new product cycles and AI applications, recommending companies such as Giant Network, G-bits, and K-Game Network [96] - The December investment portfolio includes Giant Network, K-Game Network, Bilibili, and HuiLiang Technology [7]
姚记科技:完成工商变更登记并换发营业执照
Zheng Quan Ri Bao· 2025-12-10 13:45
Group 1 - The company, Yaoji Technology, announced the completion of the registration capital change with the Shanghai Administration for Industry and Commerce [2] - The registered capital has been changed to RMB 41,764.4916 million [2]
姚记科技(002605) - 关于完成工商变更登记的公告
2025-12-10 09:16
证券代码:002605 证券简称:姚记科技 公告编号:2025-073 债券代码:127104 债券简称:姚记转债 上海姚记科技股份有限公司 关于完成工商变更登记的公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚 假记载、误导性陈述或重大遗漏。 上海姚记科技股份有限公司(以下简称"公司")分别于 2025 年 10 月 29 日和 2025 年 11 月 18 日召开第六届董事会第二十四次会议和 2025 年第一次临时 股东会,审议通过了《关于变更注册资本并修订<公司章程>的议案》。具体内 容详见巨潮资讯网(www.cninfo.com.cn)及公司指定信息披露媒体《证券时报》 《中国证券报》《证券日报》同日披露的《关于变更注册资本并修订<公司章程> 及制定、修订部分制度的公告》。 近日,公司已在上海市工商行政管理局完成了相关变更登记手续,并领取了 换发后的《营业执照》,具体信息如下: 名称:上海姚记科技股份有限公司 类型:其他股份有限公司(上市) 住所:上海市嘉定区黄渡镇曹安路 4218 号 法定代表人:姚朔斌 2025 年 12 月 10 日 成立日期:1989 年 9 月 13 日 ...