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Take-Two CEO 谈任天堂 Switch 2:没必要让每款游戏登陆所有平台
Sou Hu Cai Jing· 2025-05-16 08:19
Core Insights - Take-Two Interactive's CEO expressed optimism about the hardware specifications of the upcoming Nintendo Switch 2, indicating a positive outlook for the company's games on this platform [1][3] - The CEO noted that Nintendo is providing better support for third-party publishers compared to previous consoles, with Take-Two planning to release four games for the Switch 2, which is more than any previous Nintendo platform [3] - However, the CEO also mentioned that not all games will necessarily be available on every platform, emphasizing the importance of assessing each situation individually [3] Game Releases - Take-Two will launch the following titles for the Switch 2: - Civilization 7 (scheduled for June 5) - NBA 2K series (specific titles and dates to be determined) - WWE 2K series (specific titles and dates to be determined) - Borderlands 4 (scheduled for September 12) [3] - These titles are part of established franchises that Take-Two has previously released on the Nintendo Switch, indicating continuity rather than new surprises [3]
Take-Two CEO盛赞Switch2 称任天堂积极解决第三方难题
Sou Hu Cai Jing· 2025-05-16 07:17
Core Insights - Take-Two Interactive reported optimistic plans for the upcoming Nintendo Switch2 platform, with CEO Strauss Zelnick expressing strong confidence in the new system's potential [1][2] Group 1: Company Strategy - Take-Two plans to launch four games at the debut of Switch2, which is a more robust lineup compared to previous launches on new Nintendo platforms [2] - The four titles include "Civilization VII" (launching June 5), new entries in the "NBA 2K" and "WWE 2K" series (release dates TBD), and "Borderlands 4" (launching September 12) [2] - Zelnick indicated that the company is considering porting classic titles, hinting at the possibility of "GTA V" and "Red Dead Redemption 2" being available on Switch2 in the future [2] Group 2: Industry Context - Zelnick noted that Nintendo's unprecedented support for third-party developers is a significant factor in Take-Two's increased investment in the Switch2 platform [2] - The company aims to meet player demands while acknowledging that not all games will be released on every platform, emphasizing the importance of classic game ports as a strategic approach [2][4]
微软计划裁员3%,掉队的Xbox能否抵御索尼任天堂冲击
Core Viewpoint - Microsoft announced a 3% workforce reduction affecting all levels and departments, including its gaming divisions, despite a 5% year-over-year revenue growth in gaming for Q3 FY2025 [1][3] Group 1: Layoffs and Restructuring - Microsoft has conducted multiple rounds of layoffs in its gaming division from 2023 to 2024, including a 4.5% workforce reduction affecting 10,000 employees in January 2023 and a subsequent layoff of 1,900 employees after acquiring Activision Blizzard [2][4] - The gaming division's head, Phil Spencer, stated that layoffs were part of prioritizing and ensuring optimal growth directions after assessing redundancies [2] - Following these layoffs, Microsoft still employs over 20,000 staff in its gaming division, significantly more than competitors like EA, which has 13,000 employees [2] Group 2: Financial Performance - In Q4 FY2024, Xbox content and services revenue grew by 61%, and even excluding Activision Blizzard's contributions, it still saw a 3% year-over-year increase [3] - The Q3 FY2025 report indicated a 5% year-over-year growth in gaming revenue, with Xbox content and services revenue specifically increasing by 8% [3] - The growth in gaming revenue is primarily attributed to strong performances from key titles like "Call of Duty" and "Minecraft," which are closely tied to Xbox's subscription services [3] Group 3: Market Challenges - Despite growth, Microsoft's gaming division faces challenges, including a 6% year-over-year decline in Xbox hardware revenue for Q3 FY2025 [6] - The Xbox Series S|X is lagging behind competitors, with PS5 sales exceeding 77.8 million units and Nintendo Switch surpassing 152 million units, indicating a significant market disadvantage for Xbox [6] - Upcoming competition from the Nintendo Switch 2 and potential price increases due to tariffs on gaming hardware pose additional risks to Xbox's market position [7][8] Group 4: Strategic Focus - Microsoft plans to focus resources on key products and services, which may lead to further layoffs in less critical development areas [3][4] - The company has announced price increases for Xbox Series X and S consoles, reflecting rising development costs and market conditions [8] - The Xbox Game Pass (XGP) subscription service has surpassed 50 million users, positioning Microsoft favorably in the subscription market and providing a potential avenue for revenue stability [8]
Switch 2芯片细节曝光!英伟达专门定制支持DLSS,网友:掌机模式相当于PS4
量子位· 2025-05-15 04:26
Core Viewpoint - The article discusses the confirmed specifications of the upcoming Switch 2, highlighting its custom NVIDIA chip, enhanced performance, and comparisons with previous models and competitors. Group 1: Hardware Specifications - Switch 2 features a custom NVIDIA chip with an 8-core CPU and 12GB LPDDR5X memory [1][6] - The GPU is based on the Ampere architecture, similar to the NVIDIA 30 series, with 1536 CUDA cores and support for DLSS [2][13] - The CPU operates at clock frequencies of 998MHz in docked mode and 1101MHz in handheld mode, with a maximum frequency of 1.7GHz [8][9] Group 2: Performance Comparisons - The performance in docked mode is comparable to PS4 Pro, while handheld mode performance is likened to PS4 [4][3] - The GPU's performance is rated at 3.072 TFLOP in docked mode and 1.71 TFLOP in handheld mode, representing a 51% increase over the previous generation [14][15] Group 3: Memory and Storage - Switch 2 includes 12GB of LPDDR5X memory with bandwidths of 102GB/s in docked mode and 68GB/s in handheld mode [18] - It features a dedicated file decompression engine to load game data without burdening the CPU [19] Group 4: User Feedback and Concerns - Users express concerns about performance drops in handheld mode, despite a majority preferring this mode [25][34] - There are criticisms regarding the lack of support for high refresh rates and the adequacy of the reserved memory for system functions [28][32]
Nintendo's Imminent Switch 2 Launch
Seeking Alpha· 2025-05-14 17:04
Nintendo Co., Ltd. ( OTCPK:NTDOF ) ( OTCPK:NTDOY ) reported FY 2025 earnings on Thursday last week. I don't think this year's earnings are relevant, but before jumping into what's important (guidance and Switch 2 commentary), let's take a quick look at the numbers. As expected,Best Anchor Stocks helps you find the best quality stocks to outperform the market over the long term. We look for high-quality companies that are currently undergoing a bad period and therefore offer an asymmetric opportunity.Best An ...
任天堂NS2销量预测保守 或动态调整价格
Sou Hu Cai Jing· 2025-05-14 04:41
近日,任天堂发布了其最新财报,其中对于Switch 2首年销量预计1500万台,对比其他分析师的预测过 于保守,遭到了不少质疑。在周二一次投资者问答中,任天堂社长古川俊太郎对此作出回应:首要目标 是复制Switch的初期销量! 古川俊太郎明确表示,2025财年1500万台的硬件销售目标,是参照初代Switch在2017年3月发售至当年 12月实现的1041万台销售节奏制定。该预测未受限于硬件产能天花板,也未考虑美国关税政策或经济衰 退可能性。 软件方面:财报中4500万份的软件销售预期未包含主机同捆版《马力欧卡丁车世界》。若计入该部分, 软件总销量将突破初代Switch同期5200万份纪录。他表示,这得益于"相比前代更强劲的首发阵容支 撑"。 古川俊太郎承认,尽管Switch 2体验活动反响热烈,但相较前代更高的定价将增加维持销售势头的难 度。为此,任天堂自年初起便持续提升产能,确保"能灵活应对需求波动"。 最后古川俊太郎还就软硬件涨价作出解释:"硬件定价时不仅考虑制造成本,还综合消费者价格感知、 相较Switch发售时显著的汇率差异及各地区市场环境等多重因素。而软件定价除上述因素外,还需考量 游戏文件体积增 ...
金十图示:2025年05月13日(周二)全球主要科技与互联网公司市值变化
news flash· 2025-05-13 02:59
Market Capitalization Changes - Tesla's market capitalization increased by 6.75% to $1,025.4 billion [3] - TSMC's market capitalization rose by 5.93% to $969.7 billion [3] - Tencent's market capitalization grew by 4.66% to $609.8 billion [3] - Netflix's market capitalization decreased by 2.65% to $472.3 billion [3] - Oracle's market capitalization increased by 4.58% to $440.8 billion [3] Notable Performers - Shopify saw a significant increase of 13.7% in market capitalization, reaching $136.2 billion [4] - AppLovin experienced a remarkable rise of 89% to $1.177 billion [4] - AMD's market capitalization increased by 5.13% to $175.3 billion [5] - Uber's market capitalization rose by 6.39% to $184.2 billion [5] Decliners - Pinduoduo's market capitalization fell by 6.14% to $165.2 billion [4] - Xiaomi's market capitalization decreased by 2.11% to $163.4 billion [4] - Spotify's market capitalization declined by 4.23% to $127.3 billion [4] Other Companies of Interest - Adobe's market capitalization increased by 3.3% to $168.7 billion [4] - Qualcomm's market capitalization rose by 4.78% to $167.0 billion [4] - Intel's market capitalization increased by 3.55% to $96.7 billion [5] - Airbnb's market capitalization grew by 5.64% to $828 million [5]
游戏周报:33家中国厂商入围4月全球手游收入百强,任天堂预测2026财年Swich2销量1500万台
Industry Trends - The gaming industry is experiencing diverse dynamics with multiple companies releasing financial reports and hosting performance discussions, showcasing their operational results and strategic plans [1] - According to SensorTower, in April 2025, 33 Chinese companies made it to the global mobile game publisher revenue list TOP100, collectively generating $2 billion, accounting for 38.4% of the total revenue of the global TOP100 mobile game publishers [3] Domestic Company Insights - Century Huatong is actively embracing AI, focusing on long-term strategic layout in technology research and development, and exploring new paths for IP operation and overseas market expansion [4] - Perfect World is progressing with its game projects, including the new testing phase for "Eternal Ring" and plans for a world-class esports event in October 2025 [5] - Blueport Interactive reported a net loss of 29.89 million yuan for 2024, marking its tenth consecutive year of losses, with a significant decline in revenue from its new game "Naughty Heaven 2" [6] - ShengTian Network achieved an operating income of 1.136 billion yuan in 2024, with over 60% of its monthly revenue from the game "Star Wings" in Japan [7][8] - Xunyou Technology's total revenue for 2024 was 297 million yuan, down 19.76% year-on-year, with a net profit decline of 30.12% due to industry-wide challenges [9] - Yaoji Technology reported a 20.67% decline in main revenue for Q1 2025, emphasizing its commitment to quality game development and product innovation [10] - MiHoYo is executing a settlement agreement with the FTC regarding "Genshin Impact," which includes changes to its recharge page and age verification for U.S. players [11] Overseas Developments - Sony Interactive Entertainment announced the establishment of a new studio, team LFG, which will focus on a team action game [13] - Electronic Arts reported a 6.52% increase in net revenue for Q4 2025, with plans to release a new "Battlefield" game by April 2026 and a significant workforce reduction [14] - Nintendo's fiscal year 2025 results showed a net sales decline of 30.3%, with a forecasted 13% increase in operating profit for the next fiscal year [15] - Rockstar announced the release date for "GTA 6" has been pushed to May 26, 2026, leading to a significant drop in Take-Two's stock price [16] - Epic Games will adjust its revenue-sharing model starting June 2025, allowing developers to keep 100% of the first $1 million in revenue, with a new feature to support developers in managing their online stores [17]
网易《第五人格》就角色技能描述错误致歉;任天堂社长回应“Switch2变化不大”
Mei Ri Jing Ji Xin Wen· 2025-05-11 22:42
Group 1 - NetEase's game "Identity V" issued an apology for an error in the character "Knight's" skill description, confirming that the actual decoding speed reduction for the character is 20% [1] - This incident highlights a lack of rigor in the game development and testing process, potentially raising market concerns about operational details and quality control standards in the gaming industry [1] Group 2 - Nintendo's president Shuntaro Furukawa responded to concerns regarding the Switch 2's design, stating that while the appearance is similar to its predecessor, the hardware and peripherals have been completely redesigned from scratch, featuring significant performance upgrades [2] - This emphasis on new hardware design and performance enhancements may elevate market expectations for the new product, influencing investor assessments of Nintendo's technological innovation and future product line strategy [2] Group 3 - Sega held a live stream for "Virtua Fighter" 2025 Spring Direct, sharing the latest updates on the series, which is recognized as the pioneer of 3D fighting games, with the first installment released in November 1993 [3] - The latest developments in the "Virtua Fighter" series could generate excitement among players, prompting investors to reassess the company's IP value and market competitiveness, which may impact future profitability expectations [3]
任天堂预计Switch 2首年销量为1500万台
news flash· 2025-05-08 13:55
5月8日,任天堂在其2025财年业绩中披露,预计Switch2游戏机2026财年(截至2026年3月31日)的销量将 达到1500万台。 ...