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传腾讯(00700)牵头向乌兹别克斯坦首只独角兽Uzum投资6550万美元 
智通财经网· 2025-08-05 08:36
Uzum于2022年成立,以Uzum Market为名的电商平台在乌兹别克拓展业务,其后进军金融科技领域, 推出了扣账卡,随后又扩展至Uzum Tezkor外卖速递服务。 Uzum每月活跃用户超过1700万个,接近乌兹别克成年人口的一半,覆盖当地约三分之二的智能手机用 户及1.6万间企业。Uzum上半年商品交易总额(GMV)达创纪录的2.5亿美元,同比增近1.5倍。 智通财经APP获悉,据市场消息,腾讯(00700)和VR资本集团牵头,向乌兹别克首只独角兽、金融科技 及电子商务公司Uzum投资6550万美元,令Uzum估值较去年3月上升30%至约15亿美元。 ...
大摩:料腾讯控股《无畏契约》手游年收入可达50至60亿,预期腾讯今年游戏收入同比升14%,现予目标价650港元及增持评级
Sou Hu Cai Jing· 2025-08-05 04:27
摩根士丹利发布研报称,《无畏契约》手游(Valorant)是腾讯控股(00700)今年最重要的新作之一, 市场期待已久。该行预期腾讯2025年线上游戏收入将同比升14%,现予目标价650港元及"增持"评级。 截至7月,预先注册人数已突破5000万。此次上线时间早于市场预期的11月,缓解了去年5月推出《地下 城与勇士》手游造成高基数的忧虑。该行预计《无畏契约》手游年收入可达50至60亿元人民币。行业数 据显示,腾讯中国市场次季总收入同比跌6%,但经典游戏表现强劲,当中《王者荣耀》同比增13%、 《和平精英》同比增5%,而《三角洲行动》最新季度收入规模达10亿元人民币。 【免责声明】本文仅代表作者本人观点,与和讯网无关。和讯网站对文中陈述、观点判断保持中立,不 对所包含内容的准确性、可靠性或完整性提供任何明示或暗示的保证。请读者仅作参考,并请自行承担 全部责任。邮箱:news_center@staff.hexun.com ...
大摩:料腾讯控股(00700)《无畏契约》手游年收入可达50至60亿元人民币 予“增持”评级
智通财经网· 2025-08-05 03:53
Group 1 - Morgan Stanley reports that the mobile game "Valorant" is one of Tencent's most important new releases this year, with high market expectations [1] - The firm anticipates Tencent's online gaming revenue will increase by 14% year-on-year by 2025, setting a target price of HKD 650 and a "buy" rating [1] - As of July, pre-registration for "Valorant" has exceeded 50 million, with the launch date earlier than the market's expected November, alleviating concerns from last year's high base due to "Dungeon & Fighter" mobile game [1] Group 2 - Morgan Stanley estimates that "Valorant" could generate annual revenue of RMB 5 to 6 billion [1] - Industry data shows that Tencent's total revenue in the Chinese market fell by 6% year-on-year in the second quarter, but classic games performed strongly, with "Honor of Kings" up 13% and "Peacekeeper Elite" up 5% [1] - The latest quarterly revenue for "Delta Force" reached RMB 1 billion [1]
大摩:料腾讯控股《无畏契约》手游年收入可达50至60亿元人民币 予“增持”评级
Zhi Tong Cai Jing· 2025-08-05 03:50
Group 1 - Morgan Stanley reports that the mobile game "Valorant" is one of Tencent's most important new releases this year, with high market anticipation [1] - The firm expects Tencent's online gaming revenue to increase by 14% year-on-year by 2025, setting a target price of HKD 650 and an "Overweight" rating [1] - As of July, pre-registrations for "Valorant" have exceeded 50 million, with the launch date earlier than the market's expected November, alleviating concerns from the high base set by the previous year's release of "Dungeon & Fighter" mobile game [1] Group 2 - The firm estimates that "Valorant" could generate annual revenue of RMB 5 to 6 billion [1] - Industry data indicates that Tencent's total revenue in the Chinese market fell by 6% year-on-year in the second quarter, but classic games performed strongly, with "Honor of Kings" up 13% and "Peacekeeper Elite" up 5% [1] - The latest quarterly revenue for "Delta Force" reached RMB 1 billion [1]
腾讯控股获南向资金连续8天净买入
8月4日上榜的成交活跃股中,腾讯控股通过港股通渠道成交金额为46.80亿港元,净买入金额为0.53亿港 元,不仅如此,该股已连续8日出现成交净买入,累计净买入金额为35.94亿港元,其间股价下跌 0.36%。(数据宝) (文章来源:证券时报网) 腾讯控股获南向资金连续8天净买入,累计净买入金额为35.94亿港元,股价累计下跌0.36%。 证券时报·数据宝统计显示,8月4日港股通(包括沪市港股通及深市港股通)成交活跃股合计成交475.43 亿港元,净卖出金额为214.23亿港元。 ...
中证香港100通信服务指数报1704.15点,前十大权重包含腾讯控股等
Jin Rong Jie· 2025-08-04 07:38
Group 1 - The core viewpoint of the article highlights the performance of the China Securities Hong Kong 100 Communication Services Index, which has shown significant growth over various time frames, including a 4.26% increase in the past month, a 12.80% increase in the past three months, and a 27.18% increase year-to-date [1] - The index is categorized based on the China Securities Hong Kong 100 Index sample, which is classified according to industry standards, with a base date of December 31, 2004, and a base point of 1000.0 [1] - The index's holdings are entirely composed of securities listed on the Hong Kong Stock Exchange, with the largest sector being interactive media at 61.14%, followed by telecommunications services at 21.24%, gaming at 10.40%, and video media at 7.21% [1] Group 2 - The index sample is adjusted biannually, with adjustments occurring on the next trading day after the second Friday of June and December each year [2] - Weight factors are generally fixed until the next scheduled adjustment, but can be temporarily adjusted under special circumstances, such as changes in the parent index or significant events affecting sample companies [2] - The handling of sample companies undergoing mergers, acquisitions, or delistings is governed by specific calculation and maintenance guidelines [2]
港股科网股回升,快手、腾讯控股涨超3%,小米集团、网易涨超2%
Mei Ri Jing Ji Xin Wen· 2025-08-04 07:11
每经AI快讯,8月4日,港股科网股回升,快手、腾讯控股涨超3%,小米集团、网易涨超2%。 ...
8月4日电,港股科网股回升,快手、腾讯控股涨超3%,小米集团、网易涨超2%。
news flash· 2025-08-04 07:04
智通财经8月4日电,港股科网股回升,快手、腾讯控股涨超3%,小米集团、网易涨超2%。 ...
港股科网股回升,快手(01024.HK)、腾讯控股(00700.HK)涨超3%,网易(09999.HK)涨2.4%。
news flash· 2025-08-04 07:02
港股科网股回升,快手(01024.HK)、腾讯控股(00700.HK)涨超3%,网易(09999.HK)涨2.4%。 ...
腾讯控股(0700.HK):游戏&广告预计增长强劲 经营杠杆持续释放
Ge Long Hui· 2025-08-03 02:34
Core Viewpoint - The company is expected to achieve significant revenue growth in Q2 2025, driven by strong performance in value-added services, particularly in gaming and online advertising sectors [1][2]. Financial Forecast - Projected revenue for Q2 2025 is 1799.3 billion yuan, representing a year-over-year increase of 11.7% [1]. - Anticipated gross profit is 990.8 billion yuan, with a gross margin of 55.1%, reflecting a year-over-year increase of 1.8 percentage points [1]. - Operating profit is forecasted at 587.2 billion yuan, a 15.7% increase year-over-year [1]. - Non-IFRS net profit is expected to reach 627.3 billion yuan, up 9.5% year-over-year, with a net profit margin of 34.9% [1]. Gaming Sector - Value-added services revenue is projected at 885.1 billion yuan, with gaming revenue at 566.8 billion yuan, showing a year-over-year increase of 16.9% [2]. - Domestic gaming revenue is expected to be 402.4 billion yuan, growing 16.3% year-over-year, supported by popular titles like "Honor of Kings" and "Peacekeeper Elite" [2]. - The game "Delta Action" is anticipated to contribute significantly to revenue growth, with updates expected to enhance its performance [2]. Advertising Services - Advertising revenue is projected at 356.5 billion yuan, reflecting a year-over-year increase of 19.3% [3]. - The overall Chinese internet advertising market is expected to grow by 6.8% in Q2 2025, indicating a robust performance relative to the industry [3]. - AI contributions are expected to enhance advertising effectiveness and user engagement, driving further growth in this segment [3]. Financial Technology and Enterprise Services - Revenue from financial technology and enterprise services is expected to reach 536.9 billion yuan, with a year-over-year growth of 6.4% [3]. - The recovery in payment willingness is anticipated to improve commercial payment business performance [3]. Profitability and Valuation - The company is expected to maintain strong growth in core gaming and advertising revenues, with ongoing updates to existing games likely to boost revenue further [4]. - Non-IFRS net profit forecasts for 2025-2027 have been adjusted upwards, indicating a positive outlook for profitability [4]. - Current valuations suggest a Non-IFRS PE ratio of 18/16/15 for 2025-2027, with a target price set at 605 HKD [4].