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新春走基层 | 机器人“跳”出新春范 坚守者“筑”起科普梦
Guang Xi Ri Bao· 2026-02-24 02:11
记者刚把设备架好,音乐便响起来。4个机器人齐刷刷抬起手臂,向周围观众挥手致意。紧接着, 其中一个机器人走到舞台中央,随着音乐起舞。它身姿相当灵活,抬腿、转身,帅气十足,引得前排观 众纷纷举起手机,生怕错过精彩镜头。 大年初四上午,刚迈进广西科技馆的大门,记者就被序厅里三层外三层的人群"拦截"了。挤进去一 瞧,舞台中央站着4个穿着喜庆的机器人,时而抬起脚,时而挥挥手,在做"热身"动作。台下有小朋友 已经等不及了,拽着母亲的衣角问:"妈妈,什么时候才开始呀?" "今年机器人升级后,会跳爵士舞、抖腿舞,还能展示中国功夫。"广西科技馆科技辅导员吴佳玲笑 着告诉记者,从大年初一到初七,每天上午11时和下午4时15分,机器人都会准时登台。 "有空就会来,看到孩子们开心,我也很高兴。"李聪是南宁人,过年有空就来科技馆帮忙,有时候 也去医院、图书馆做志愿者。为了给观众讲解好展品,他自己没少下功夫:上网查资料、研读科普材 料,把知识点消化透了,再用最通俗的语言讲述出来。"看着孩子们听懂后眼睛一亮,那种感觉,值 了。"说这话时,他笑得特别真诚。 从坚守岗位的科技馆工作人员,到热心奉献的志愿者,这个春节,他们用各自的方式,守护着科 ...
北京海淀:春晚同款机器人返场,硬核科技“打开”庙会
Xin Lang Cai Jing· 2026-02-20 08:19
中国青年报客户端讯(中青报·中青网记者 尹希宁)春节假期,北京海淀的庙会主打"科技感""国际 范"。 2月19日,2026海淀新春科技庙会在五棵松万达主会场启幕,汇聚了70余家企业150余件互动展品重磅亮 相。 2月19日, 2026海淀新春科技庙会吸引市民游客观看。主办方供图 庙会上,小朋友和机器人共跳英歌舞,加速进化机器人化身"赛博瑞狮"叫醒2026马年新春,灵心巧手机 器人乐队毫米级精度奏响《好运来》,与北京爱乐汇轻音乐团指尖相和、人机合奏。硅基公园携手智元 远征和灵犀、宇树U2等机器人献上京剧表演、截拳道等互动串烧,新春年味交织硬核科技质感,奏响 马年科创迎春的华彩乐章。 作为海淀科创实力的全景秀场,科技庙会联动五棵松万达广场1-6层消费场景精心布局五大特色展区, 免费向公众开放。全方位打造"年俗文化+科技体验+未来生活"三大生态内容。 庙会现场集结43项具身机器人展项,其中34项人形机器人展项,还有多项AI大模型、数字人、VR、 AIGC等精彩前沿科技互动体验,AI芯片塔尽显海淀智造的硬核实力与创新魅力。 除表演互动外,前沿科技还向市民游客传递暖心服务:银河通用机器人化身售货员,穿梭忙碌全程在 岗, ...
2026海淀新春科技庙会启幕
Bei Jing Shang Bao· 2026-02-19 07:00
北京商报讯(记者 程靓)2月19日,以"骐骥驰骋,AI在海淀过大年"为主题的2026海淀新春科技庙会, 在五棵松万达广场主会场启幕。 庙会现场集结43项具身机器人展项,其中34项人形机器人展项,还有多项AI大模型、数字人、VR、 AIGC等精彩前沿科技互动体验,AI芯片塔尽显海淀智造的硬核实力与创新魅力。 2026海淀新春科技庙会以其独特的"科技感""国际范"持续升级,汇聚了70余家企业150余件互动展品亮 相,不仅集结了央视总台春晚同款及其他顶尖机器人"天团"亲民互动,更引入众多亮相CES 2026、世界 机器人大会等国际前沿科技展项,匠心打造海淀新春特色文化符号。 作为海淀科创实力的全景秀场,科技庙会联动五棵松万达广场1-6层消费场景精心布局五大特色展区, 免费向公众开放。全方位打造"年俗文化+科技体验+未来生活"三大生态内容。 2026海淀新春科技庙会将持续至2月23日。 ...
(新春见闻)厦门中山路:人机共舞贺新春 科技焕活两岸共同记忆
Xin Lang Cai Jing· 2026-02-19 06:34
中新社厦门2月19日电 题:厦门中山路:人机共舞贺新春 科技焕活两岸共同记忆 作者 吴冠标 新春佳节,厦门市思明区中山路红灯高挂、人流如织。写春联机器人挥毫泼墨、舞狮机器人灵动腾跃, 一场"两岸数智非遗年"系列活动在此举办,人机携手为这条百年老街注入新春活力与科技新意。 两岸数智非遗主题秀"科技艺阵"18日晚在中山路完成首秀,成为该活动的核心亮点。现场,打鼓机器人 与台湾鼓手合作完成"艺阵雄风"鼓乐表演,武阵机器人与百人方阵共演宋江阵……独特的演出形式吸引 大量市民游客驻足围观。 此外,人们还能通过VR眼镜或手机扫描街面场景,沉浸式体验侨批历史,观看闽南戏曲,与郑成功、 陈化成、苏颂等历史名人的数字化身互动,在虚拟与现实的交融中体验老街魅力。 "中山路的新春造景精致亮眼,夜游灯景也很惊艳。"首次留厦过年的台湾青年张希爱说,在游览街区建 筑、品读人文历史的过程中,她沉浸式体验了非遗代表性项目与机器狗、AI技术深度融合的新春活 动,真切感受到了跨越海峡、兼具传统底蕴与科技巧思的别样年味。 据了解,此次系列活动设置10大主题、百余场特色活动,以文化为桥、以科技为翼,将两岸共有的文化 记忆从"静态展示"转化为"活态传 ...
冲上热搜!春晚具身智能机器人“现象级破圈”
新华网财经· 2026-02-17 01:42
2月16日晚,2026年中央广播电视总台春节联欢晚会开播。宇树科技、松延动力、魔法原子、银河通用等公司的具身智能机器人在春晚舞 台高频曝光,冲上微博热搜。 动图来源:央视春晚 宇树科技创始人王兴兴在采访中表示,今年机器人在快速奔跑中完成了穿插变阵和武术动作。这种高动态、高协同的集群控制技术是首次 亮相,"这个动作非常实用,为后续机器人在其他场景集群或单台机器人调度做好了铺垫"。 2026年春晚总导演于蕾此前在采访中表示,春晚节目将让观众感受到科技走进生活,展示当下的科创时代,多家具身智能机器人分别以语 言类演出、歌曲演出、武术演出、微电影演出等形式亮相春晚舞台。此外,春晚视觉团队 结合AI技术尝试突破创新,所有视觉变化都在央 视一号演播厅内完成,给观众带来新体验。 机器人在春晚舞台上再次"出圈" 春晚舞台成为具身智能集中展示的窗口。 2025年春晚,宇树科技机器人因参与《秧BOT》表演产生"现象级破圈 " 。今年春晚,宇树科技机器人表演武术节目《武BOT》,与河南 塔沟武术学校的孩子们共同表演武术,呈现了连续翻筋斗、跳马、后空翻等动作,并和小朋友们"比武",展示醉拳、双节棍等武术技能, 宇树科技身高1.8米的 ...
机器狗背加特林烟花快闪!各地新春整新活,玩起来→
Huan Qiu Wang· 2026-02-15 07:09
来源:科技日报 楚雄彝人古镇的元宇宙AR之旅,扫码就能解锁虚拟篝火、彝族打羊舞,还能学彝族语言,2.7万游客争相体验;昆明南屏街非遗馆里,AI机器狗、VR眼 镜同台亮相,搭配刮卡抽奖,非遗体验变得好玩又好逛。 转身奔赴华中腹地,湖北咸宁太乙洞"科技焕新",360万年钟乳石奇观搭配《哪吒之魔童降世》视效团队打造的光影秀,声光电交织出三大神话篇章,氛 围感直接拉满。手持"太乙令牌"就能解锁6个互动点位,可以偶遇太乙真人、哪吒NPC穿梭在自然与神话之间;全新9D球幕影院更是王牌,沉浸体验裸眼 效果,亲子家庭打卡必冲,把溶洞探秘玩出了新花样。 同属华中,河南开封把宋韵年味玩出了科技新高度!清明上河园以宋代年俗为核心,60余项创意项目让千年宋韵"活"了起来。全新升级的《大宋·东京梦 华》实景演出,水中月亮、可移动拱桥搭配全域灯光,虚实交织间,一秒穿越回千年东京的繁华盛世。 龙亭大宋上元灯会也不甘示弱,在还原宋代鳌山灯的同时,新增《答案之书》交互投影、千灯祈福等玩法,打破传统灯会"只能看不能玩"的局限,赏灯之 余还能解锁互动惊喜。更让人惊喜的是朱仙镇木版年画,高清扫描就能制成专属手机屏保,累计下载超万次,72%都是年轻人 ...
China's First Museum Dedicated to Idiom Culture Has Been Inaugurated In Handan City, Hebei Province
Globenewswire· 2026-02-11 10:26
Core Insights - The "Idiom Museum" in Handan, Hebei Province, is China's first thematic museum dedicated to idiom culture, inaugurated on February 10, 2026, highlighting Handan's status as the "Capital of Chinese Idioms and Allusions" [1][2]. Group 1: Museum Features - The museum integrates collection, exhibition, research, education, service, and exchange functions, featuring three main exhibition halls with over 2,000 cultural relics and exhibits [3]. - The core exhibition follows a chronological framework, tracing the origins, evolution, and historical stories behind Chinese idioms [3]. - Modern information technologies such as AR, MR, VR, and AI are utilized to create immersive experiences, including a "Time Tunnel" and an intelligent map-guided tour [4]. Group 2: Cultural Significance - The Handan Idiom Culture Thematic Exhibition presents the historical context and cultural significance of 2,006 local idioms and allusions, reinforcing Handan's cultural prominence [4]. - The first phase of the Idiom Dictionary Gallery aims to collect 1,000 types of idiom dictionaries and 3,000 related books, outlining the development and modernization of idiom lexicography [4]. Group 3: Future Plans - Handan plans to use the Idiom Museum as a core element to deepen research and dissemination of idiom culture, promoting its integration with urban development [6]. - The initiative aims to transform traditional idiom culture into a bridge for showcasing and sharing China's outstanding cultural heritage globally [6].
AR销量首超VR !2025年国内消费级XR销量64.5万台,同比增长13%
Xin Lang Cai Jing· 2026-02-09 10:10
Core Insights - The Chinese consumer-grade XR market is expected to achieve a structural leap by 2025, driven by domestic supply chain breakthroughs and deep restructuring of consumption scenarios, with total sales reaching 645,000 units, a year-on-year increase of 13%, and AR sales surpassing VR for the first time with 480,000 units sold [1][11]. Market Dynamics - The domestic consumer-grade market is undergoing a restructuring, with AR devices achieving historic breakthroughs, benefiting from upstream supply chain support and investment focus, leading to a 71% year-on-year increase in AR terminal sales to 484,000 units in 2025. By 2030, AR is expected to dominate the market with over 5 million units shipped [3][15]. - The VR market is experiencing a contraction, with 2025 sales projected at only 161,000 units, marking a historical low. Challenges include declining consumer enthusiasm and limited application scenarios, with predictions of continued market decline due to rising memory costs affecting high-end VR devices [4][15]. Technological Trends - AR display and optical solutions are evolving, with Micro OLED holding a 78% market share, and Sony leading with 60%. The partnership between Visionary and Thunderbird has increased their market share to 39%. The sales of green Micro LED in AR glasses have surged by 203% [5][16]. - In the VR segment, Fast LCD dominates with a 90% market share, while Micro OLED penetration in the above 5,000 yuan price segment has risen to 62%. Pancake technology accounts for 52% of sales, although its market share is expected to slightly decline due to high manufacturing costs [5][16]. Pricing and Consumer Behavior - AR is driving down prices through mass production, leading to the emergence of affordable products, while high-end AR headsets are also being developed [6][17]. - In the VR market, 33% of sales are in the 4,000 to 5,000 yuan price range, primarily driven by the PICO 4 Ultra. Despite overall sales decline, core users are willing to pay a premium for immersive technology, indicating a structural upgrade in the high-end market [6][17]. Brand Landscape - In the AR market, Thunderbird leads with a 32% market share and a 60% year-on-year growth, supported by a comprehensive product matrix. XREAL follows with an 18% share, focusing on advancements in field of view and computational power [7][18]. - In the VR market, PICO maintains a leading position with over 40% market share, while Meta's share has rapidly increased to over 30%, indicating a competitive landscape [7][18]. Investment and Ecosystem Development - In 2025, global VR/AR industry financing reached 54.9 billion yuan, with domestic financing at 5.08 billion yuan, an increase of 610 million yuan from the previous year. AR hardware and terminal manufacturers are the focus of this financing [8][18]. - The Chinese consumer-grade XR market is undergoing a structural transformation driven by policy guidance, technological breakthroughs, and ecosystem reconstruction, with AR achieving market dominance through portability and adaptability, while VR deepens its application value in professional fields [8][19].
AR销量首超VR !2025年国内消费级XR销量64.5万台,同比增长13%
CINNO Research· 2026-02-08 23:03
Core Viewpoint - The Chinese consumer-grade XR market is expected to achieve a structural leap by 2025, driven by breakthroughs in domestic industrial chain localization and deep restructuring of consumption scenarios [1]. Group 1: Market Overview - The total annual sales of consumer-grade XR devices reached 645,000 units, marking a 13% year-on-year increase, with AR sales surpassing VR for the first time at 480,000 units [2]. - The domestic consumer-grade XR market is projected to grow by 15% in 2026, with AR expected to dominate the market by 2030, potentially exceeding 5 million units in shipments [5]. Group 2: Market Structure Reconstruction - AR devices are experiencing significant growth, with sales expected to reach 484,000 units in 2025, a substantial increase of 71% year-on-year, positioning AR to dominate the market by 2030 [6]. - The VR market is facing challenges, with sales projected to drop to 161,000 units in 2025, marking a historical low due to declining consumer interest and limited application scenarios [6]. Group 3: Technological Trends - The AR display and optical solutions are evolving, with Micro OLED capturing 78% of the market share, and significant advancements in performance and usability are being made [7]. - In the VR segment, Fast LCD holds a 90% market share, while Pancake technology accounts for 52% of sales, although its share is expected to decline slightly due to high manufacturing costs [8]. Group 4: Pricing and User Behavior - AR is seeing a reduction in prices due to mass production, leading to the emergence of affordable products, while high-end AR headsets are also being developed [9]. - In the VR market, products priced between 4,000 and 5,000 yuan account for 33% of sales, with a trend towards premium pricing for enhanced immersive experiences [9]. Group 5: Brand Landscape - In the AR market, the leading brand 雷鸟 holds a 32% market share, experiencing a 60% year-on-year growth, while XREAL follows with an 18% share [10]. - In the VR market, 小鸟看看 (PICO) maintains a dominant position with over 40% market share, while Meta's share is rapidly increasing to over 30% [10]. Group 6: Investment and Ecosystem Development - In 2025, global VR/AR industry financing reached 54.9 billion yuan, with domestic financing at 5.08 billion yuan, reflecting a growing focus on AR hardware and terminal manufacturers [11]. - The Chinese consumer-grade XR market is undergoing a structural transformation driven by policy guidance, technological breakthroughs, and ecosystem reconstruction, with AR leading the way due to its portability and adaptability [11].
50万亿元不是中国消费故事的全部
Jing Ji Ri Bao· 2026-02-05 22:11
Group 1 - The core viewpoint emphasizes that the true nature of the consumer market in China is complex and multifaceted, requiring a comprehensive understanding beyond just total volume data [1][2][4] - By 2025, China's total retail sales of consumer goods are projected to exceed 50 trillion yuan, with a year-on-year growth of 3.7%, highlighting the sustained role of consumption as a key driver of economic development [1][4] - The growth in retail sales is attributed to a combination of policy initiatives, supply-demand collaboration, and structural optimization, with significant contributions from the replacement of old consumer goods and the rise of green and smart products [1][2] Group 2 - The shift in the consumption structure indicates that service consumption is becoming a significant source of growth, with service retail sales expected to grow by 5.5% year-on-year by 2025, outpacing goods retail sales [2][4] - The proportion of service consumption expenditure in per capita consumption is projected to reach 46.1%, reflecting a transition towards a dual-driven model of "goods + services" [2][4] - The government is actively responding to this trend by focusing on key areas such as transportation, home services, and digital consumption, aiming to cultivate new growth points in service consumption [2][4] Group 3 - New consumption formats and models are emerging, with innovations such as AI and VR enhancing consumer experiences, leading to a shift from mere transactions to experiential consumption [3][4] - The rise of personalized and quality-driven consumption trends, including the popularity of domestic products and rural consumption growth, illustrates the evolving landscape of the consumer market [3][4] - The emphasis on domestic demand and the construction of a robust domestic market is identified as a primary task for economic work in 2026, focusing on optimizing consumption environments and enhancing consumer capabilities [4]