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技术赋能+创意加持 盐城数字视听产业绽放新活力
Yang Zi Wan Bao Wang· 2025-12-15 15:04
Core Insights - AIGC technology is revitalizing the cultural identity of Yancheng, enhancing the city's unique cultural characteristics through industrial innovation [1][2] - The establishment of the Yangtze River Delta (Yancheng) Digital Audiovisual Industry Base has led to the production of various original AIGC works, showcasing the base's commitment to the digital audiovisual industry [1][3] Industry Development - The base focuses on emerging fields such as animation, film, gaming, and short videos, attracting numerous digital cultural enterprises, with 58 companies holding broadcasting and television production licenses [1][2] - The base has produced 2 feature films, 12 micro-dramas, 35 animated mobile games, 230 short videos, 120 audiobooks, and nearly 500 AI music creations, demonstrating significant content production capabilities [1] Cultural Innovation - Collaborative projects like the AIGC animated micro-drama "The Song Dynasty Cat Chronicles" blend traditional culture with modern IP, while popular micro-dramas like "The Begonia Blossoms Before Rain" have become key digital carriers for telling "Yancheng stories" [2] - The base has successfully created short videos with over 100 million views, effectively promoting Yancheng's cultural image [2] Technological Empowerment - The base emphasizes technological innovation as a core competitive advantage, fostering a cluster of digital audiovisual enterprises and achieving breakthroughs in technology [3] - Companies like Tingshan Technology and Augmented Vision are focusing on AI algorithms and XR technology, respectively, contributing to the development of immersive cultural tourism experiences [3] - The establishment of key laboratories for metaverse and smart cultural tourism technologies supports the application of new technologies in the audiovisual field, driving the industry towards a "technology-led, full-chain ecosystem, and cross-industry integration" model [3]
“2025年度中国游戏产业年会”落地徐汇 向全球游戏从业者发出邀约
Core Insights - The "2025 Annual China Game Industry Conference" will be held from December 17 to 19 in Shanghai, serving as a significant platform for industry dialogue and a window into the development of China's gaming sector [1] Group 1: Industry Overview - Shanghai's Xuhui District is home to over 70 leading gaming companies, with the gaming industry revenue expected to exceed 70 billion yuan in 2024, accounting for nearly half of the city's total [1] - Major companies such as Tencent, NetEase, and miHoYo have established their strategic bases in Xuhui, alongside emerging players like Lilith Games and Eagle Horn Network, as well as international studios from Garena and Ubisoft [1] Group 2: Technological and Creative Drivers - The growth of the gaming industry in Xuhui is driven by technology and innovative scenarios, supported by national platforms like the Shanghai Artificial Intelligence Laboratory, enhancing both development efficiency and content creativity [2] - The "Meta World Neo World" metaverse district, spanning 1.9 kilometers, integrates various cultural and commercial spaces, creating immersive experiences that blend industry and consumer engagement [2] Group 3: Supportive Ecosystem - Xuhui has established a comprehensive support system for the digital entertainment industry, including the Game Industry Service Center, which streamlines processes for business registration and provides policy consultation [4] - The district's policies, such as the "Opinions on Promoting High-Quality Development of Cultural and Creative Industries," aim to support key sectors like gaming and esports, with potential funding of up to 30 million yuan for qualifying projects [4] Group 4: Intellectual Property Protection - A robust intellectual property protection network has been established, including a copyright protection alliance and a comprehensive protection center, ensuring a secure environment for innovation [5] Group 5: Emerging Trends and Future Outlook - The gaming industry's boundaries are expanding through integration with consumption, culture, and technology, leading to the emergence of new business models [6] - The upcoming conference is positioned as a celebration of past achievements and an invitation for global gaming professionals to collaborate on the future of the industry, emphasizing Xuhui's open ecosystem and innovative services [8]
工信部出台产业技术基础公共服务平台管理办法
仪器信息网· 2025-12-15 09:07
Core Viewpoint - The article discusses the release of the "Management Measures for Industrial Technology Basic Public Service Platforms" by the Ministry of Industry and Information Technology, emphasizing the importance of these platforms in supporting industrial development and technological innovation [3][8]. Summary by Sections General Principles - The purpose of the measures is to implement the manufacturing power strategy, enhance the industrial support system, and cultivate authoritative and foundational public service platforms for industrial technology [10]. - The service platforms are defined as specialized institutions that provide essential support services across the entire chain of technological innovation activities, from research and development to industrialization [10]. Application - Applicants for service platforms must clearly define their service industry and scope, focusing on key sectors such as equipment, petrochemicals, steel, non-ferrous metals, construction materials, light industry, textiles, food, pharmaceuticals, new information technology, biotechnology, new energy, new materials, and more [13][14]. Basic Requirements - Applicants must have independent legal status and engage primarily in industrial technology basic services, with at least 60% of their business related to this area [14]. - They should have a strong reputation in the industry, a well-established operational mechanism, and a minimum of one year of relevant service experience [14]. - The platforms must also possess high-level professional talent, necessary infrastructure, and technical capabilities, including having equipment valued at no less than 10 million yuan or annual service revenue exceeding 10 million yuan [14]. Review and Publication - The Ministry of Industry and Information Technology will conduct annual reviews of the service platforms, with evaluations based on submitted annual reports and performance assessments [24]. - A third-party organization or expert group will be responsible for reviewing applications and conducting on-site evaluations if necessary [18]. Operation - Service platforms are required to strengthen their institutional norms, adhere to principles of fairness and integrity, and accept government guidance and social supervision [21]. - They must also enhance their operational capabilities, improve service quality, and adapt to industry trends and technological developments [22]. Dynamic Management - The Ministry will implement dynamic management of the service platforms, conducting annual evaluations and comprehensive reviews every three years [24]. - Platforms that fail to meet performance standards or engage in fraudulent activities may be removed from the official list and barred from reapplication for three years [25].
2026年企业数字化转型领导者“十要十不要”
3 6 Ke· 2025-12-15 06:10
Core Viewpoint - Digital transformation is often misunderstood by company leaders, leading to superficial or incomplete efforts. A deeper understanding of digitalization is essential for effective transformation [1][3]. Group 1: Misunderstandings and Issues - Many traditional company leaders equate digital transformation with merely purchasing advanced software systems, neglecting the unique aspects of their own organizations [2]. - There is a tendency to expect immediate financial returns from digital initiatives, which can lead to budget cuts or project cancellations when short-term results are not visible [4]. - Leaders often either delegate digital transformation entirely or interfere excessively in technical decisions, resulting in confusion and misalignment [4][5]. Group 2: Methodological and Cultural Challenges - Companies frequently lack a clear digital strategy and implementation roadmap, leading to ad-hoc approaches that fail to address real business needs [5]. - There is a common oversight of the human and cultural aspects of transformation, with many leaders failing to establish cross-departmental teams or address the resulting shifts in power and interests [6]. - A lack of a data-driven culture and reliance on traditional management practices hinder effective digital transformation [6]. Group 3: Recommendations for Leaders - Leaders should personally engage in learning about digitalization, lead transformation efforts, and actively participate in decision-making [7]. - It is crucial for leaders to maintain a long-term perspective, avoid rushing for quick wins, and embrace the complexities of digital transformation [7][8]. - Successful transformation requires a fundamental shift in leadership mindset, focusing on collaboration and data-driven decision-making [8].
投资苏州丨一文看懂苏州市元宇宙产业发展现状与投资机会前瞻(附元宇宙产业现状、空间布局、投资机会分析等)
Qian Zhan Wang· 2025-12-15 03:17
转自:前瞻产业研究院 1、苏州市元宇宙产业政策环境 ——苏州市元宇宙产业重点政策梳理 苏州市元宇宙产业政策以打造全国元宇宙机器人创新策源地为目标,通过2025年发布的《人工智能+城市行 动方案》和《支持元宇宙机器人产业发展的若干措施》,系统布局AI芯片、大模型等关键技术,并从项目 落户、平台建设、应用推广、金融人才等12个方面提供全方位支持,构建覆盖技术创新与产业生态的完整政 策体系。 | 发布时间 | 政策名称 | 重点内容 | | --- | --- | --- | | 2025年9月(2 | 《苏州市加快建设"人工 | 方案聚焦 AI 芯片、大模型架构、元宇宙、高阶智驾等关键技术,强调企业 | | | 智能+"城市行动方案 | 创新主体地位。方案支持 Al 芯片攻坚创新,着力培育元宇宙产业,围绕多 | | | (2025~2026年)》 < | 模态"大脑"、运动控制"小脑"、机械肢体等核心环节,致力于打造全国元字 | | | | 宙机器人技术创新策源地、高端制造集聚区和应用示范样板区。(2 | | | 《苏州市支持元宇宙机 | 围绕重大项目落户、企业增资扩产、高能级创新平台建设、技术创新主体培 | | ...
Meta计划在Reality Labs部门裁员,将资源转向AI眼镜和可穿戴设备
Ge Long Hui· 2025-12-15 02:39
责任编辑:栎树 知情人士透露,裁员计划最早可能于下月实施,将波及10%至30%的VR部门员工。虽然裁员人数尚未 最终确定,但这显示Meta正在重新调整策略方向。Meta发言人Nissa Anklesaria也在声明中证实:我们正 在调整Reality Labs的投资组合,将部分资源从元宇宙转向AI眼镜和可穿戴设备。她强调,公司目前没 有计划进行其他更大规模的变革。 12月15日,据Business Insider,Meta近日宣布,将对Reality Labs旗下元宇宙相关部门进行裁员,并将更 多资源投入到AI智能眼镜与可穿戴设备。 美股频道更多独家策划、专家专栏,免费查阅>> ...
小扎忍痛!亲口宣告了元宇宙的死亡
程序员的那些事· 2025-12-15 02:06
Core Viewpoint - Meta's commitment to the "metaverse" is shifting as the company plans to cut jobs in its Reality Labs division and redirect resources towards the unexpectedly successful AI smart glasses [3][4][9]. Group 1: Job Cuts and Strategic Shift - Meta is preparing to lay off 10% to 30% of employees in its Reality Labs, which focuses on VR headsets and VR-based social networks [6][7][28]. - The layoffs signal a strategic resource reallocation rather than a complete abandonment of the metaverse vision, with funds being redirected to the more successful AR glasses and wearable devices [9][17]. - The Reality Labs division has incurred over $70 billion in losses over the past four years, prompting a reassessment of investment priorities [18][23]. Group 2: Success of AI Smart Glasses - Meta's collaboration with Ray-Ban in 2021 resulted in smart glasses that include a camera and microphone, which have now evolved into AI-enabled devices allowing voice interaction [12][13]. - The smart glasses have significantly outperformed internal sales expectations, contrasting with the slow consumer adoption of VR headsets [14][15]. - Meta's spokesperson confirmed the shift in investment focus towards AI glasses and wearables, emphasizing that this does not indicate broader organizational changes [17]. Group 3: Design and Innovation - Meta is enhancing the design and fashion aspects of its smart glasses, with the appointment of former Apple designer Alan Dye to lead a new creative studio within Reality Labs [30][31]. - The company aims to integrate technology with thoughtful design to improve user interaction and connectivity [32][33]. - This strategic pivot suggests that the path to future innovation may not solely rely on creating a new virtual world but rather on enhancing existing technologies [34].
完美世界20251212
2025-12-15 01:55
Summary of Perfect World Conference Call Company Overview - **Company**: Perfect World - **Current Market Capitalization**: 28 billion CNY - **Projected Net Profit for 2026**: 1.7 billion CNY - **Current Price-to-Earnings Ratio**: 16 times, considered low [13] Industry Insights - **Industry**: Gaming - **Current Market Performance**: The gaming sector experienced a pullback of approximately 15% from October to November, with key stocks like Perfect World seeing a decline of 25% [3] - **Valuation Trends**: The gaming sector's average valuation dropped from 25 times to a range of 19-20 times, presenting a buying opportunity with a potential upside of 50% [2][5] - **Market Recovery**: The industry is expected to rebound in 2025, with 2026 anticipated to be a significant year for product launches [5] Key Financial Metrics - **Revenue for Q3**: 5.417 billion CNY, a year-on-year increase of 33% [6] - **Net Profit for Q3**: 666 million CNY, marking a return to profitability [6] - **Gaming Revenue for Q3**: 4.044 billion CNY, a year-on-year increase of 15.6% with a gross margin of 69.29% [6][7] - **R&D Investment for 2024**: 2.227 billion CNY, accounting for 40% of revenue, a 6.8% increase year-on-year [7] Product Pipeline and Development - **Upcoming Game**: "Yihuan" (《异环》) - **Development Team**: Suzhou Hanta Studio, known for its expertise in open-world game development [8] - **Testing Phases**: The game has completed initial tests with positive feedback and is set for a final paid test in Q1 2026 [10][14] - **Expected Revenue Contribution**: Anticipated to generate 1 billion CNY in profit if it reaches a revenue cap of 5 billion CNY [13] Strategic Recommendations - **Investment Recommendation**: Perfect World is recommended as a "December Gold Stock" due to its low valuation and potential for short-term catalysts [2][6] - **Market Positioning**: Despite recent stock price adjustments due to delays in game testing, the company is positioned favorably within the gaming sector with significant growth potential [14] Additional Insights - **Industry Trends**: The gaming sector is experiencing a structural shift with increasing user engagement and willingness to pay, indicating a recovery in demand [5] - **Team Dynamics**: Successful teams in the gaming industry, such as those at Perfect World, are crucial for innovation and the development of hit games [9] This summary encapsulates the key points from the conference call, highlighting the financial performance, industry context, product development, and strategic recommendations for Perfect World.
数字经济周报:OpenAI正式发布GPT-5.2-20251215
产业观察 [table_Header]2025.12.15 [Table_Report] 往期回顾 【AI 产业跟踪-海外】HPE 携手博通推出 AMD "Helios" AI 机架,搭载业界首创纵向扩展以太网 2025.12.10 【数字经济周报】OpenAI 正式发布 GPT-5.2 摘要:数字经济动态事件速览 第 43 期(2025.12.6-2025.12.12) [Table_Summary] 半导体板块动态: 汽车电子板块动态: AI 板块动态: 元宇宙板块动态: 风险提示: 产业研究中心 | [Table_Authors] | | | --- | --- | | | 朱峰(分析师) | | | 021-38676284 | | | zhufeng@gtht.com | | 登记编号 | S0880522030002 | | | 汪玥(分析师) | | | 021-38031030 | | | wangyue8@gtht.com | | 登记编号 | S0880525080001 | | | 鲍雁辛(分析师) | | | 0755-23976830 | | | baoyanxin@gtht.com ...
小扎忍痛,亲口宣告了元宇宙的死亡
36氪· 2025-12-14 23:57
扎克伯格的「元宇宙」执念终于向现实低头,Meta计划削减该部门人力,将资源全面倾斜至销量意外火爆的AI智能眼镜。在Reality Labs四年烧掉700亿美元后,伴 随着竞争对手的退潮,Meta决定不再死磕笨重的VR头显。为了打赢这场新的战役,扎克伯格甚至挖来了前苹果资深设计师,试图让可穿戴设备真正成为时尚单品。 文 | 艾伦 来源| 新智元(ID:AI_era) 封面来源 | IC photo 扎克伯格宏大的「元宇宙」愿景,正式宣告大败局。 据三位知情人士透露,Meta正在酝酿对其Reality Labs(现实实验室)旗下的元宇宙相关部门进行裁员。 这把「手术刀」最早可能在下个月落下,预计将波及该部门10%到30%的员工。 该部门主要负责VR头显以及基于VR的社交网络开发。 尽管具体的裁员人数仍在变动中,但这无疑是一个明确的信号。 需要厘清的是,Meta并没有打算彻底放弃建造元宇宙的梦想。 与其说是撤退,不如说是一次战略资源的「乾坤大挪移」:高管们计划将节省下来的资金,从单纯的VR领域,转移到目前势头更猛的AR眼镜和可穿戴设 备上。 从「头号玩家」到「时尚单品」 这一转变并非无迹可寻。 早在2021年,Me ...