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6月147款国产游戏版号获批;甘肃省文旅厅与网易《归唐》达成合作丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-24 23:08
Group 1 - The National Press and Publication Administration approved 147 domestic games and 11 imported games, indicating a normalization in the issuance of game licenses, which is expected to drive demand in the gaming industry [1] - Major companies like Tencent and NetEase have key products in the approved list, with Tencent's "Crossfire: Rainbow" and NetEase's "No Master Star Abyss" set to enhance their market presence [1] - The upcoming summer season is anticipated to see a surge in new game launches, boosting the overall sector's activity [1] Group 2 - Gansu Provincial Department of Culture and Tourism partnered with NetEase's single-player game "Return to Tang" to promote the digital representation of historical culture, exemplifying the integration of gaming and cultural tourism [2] - The collaboration follows the success of "Black Myth: Wukong," which significantly increased tourism interest in Shanxi Province, showcasing the potential of games to drive local tourism [2] - This partnership may establish a closed-loop model of "game development - cultural tourism linkage - game derivatives" for future projects [2] Group 3 - The daily active users (DAU) for "Metro Escape" mode in "Peacekeeper Elite" surpassed 37 million during the May Day holiday, indicating strong engagement and market validation for the battle royale genre [3] - This performance highlights a shift in the gaming investment landscape, where the focus is moving from channel dominance to content quality [3] - The gaming industry has experienced significant fluctuations in 2023, with investors increasingly concerned about balancing DAU and profit margins [3]
推动直播行业向价值创造转变
Jing Ji Ri Bao· 2025-05-25 22:17
Core Points - The "Quality Anchor Cultivation Project" aims to identify and nurture high-quality live streaming rooms and anchors, with a target of recognizing 6,000 quality live streaming rooms by 2026 [1] - As of December 2024, China's live streaming user base reached 833 million, a growth of 17.37 million from December 2023, accounting for 75.2% of the total internet users [1] - The live streaming industry is experiencing a shift towards high-quality content, with a focus on professionalization and standardization, driven by both market forces and policy guidance [1][2] Industry Development - The live streaming industry is characterized by improved artistic standards, cultural depth, and knowledge density in content, reflecting a trend towards "content improvement, upward mobility of anchors, and innovative industry practices" [2] - Live streaming platforms are transitioning from "traffic growth" to "value creation" through technological empowerment and content leadership [2] - The industry has entered an era where "content is king," with a focus on high-quality content as the foundation of the content ecosystem [2] Content Innovation - Douyin has segmented its live streaming content into 48 sub-categories to promote the development of quality content, establishing clear standards for quality content across different categories [3] - Online performances are becoming a focal point, with a model of "online and offline integration" driving the development of performing arts organizations [3] - By March 2025, 203 state-owned performing arts groups had joined Douyin, averaging about 540 high-quality live performances daily [3] Cultural Impact - Live streaming has become a significant cultural space for conveying social values and promoting positive energy, with calls for optimizing the industry ecosystem to enhance its role as a new platform for social service and innovation [4] - The Central Opera House has successfully attracted new audiences through live streaming, achieving self-improvement and audience engagement [4]
中国经济样本观察·企业样本篇丨华策影视:用“文化匠心”诠释壮阔时代
Xin Hua Wang· 2025-03-31 07:52
Core Viewpoint - Huace Film and Television has evolved from a small workshop to a leading player in the Chinese cultural industry, emphasizing "cultural craftsmanship" to navigate the vast changes of the era [1][5]. Group 1: Company Development - Huace Film and Television has produced over 500 television dramas, maintaining a leading position in annual production, broadcast volume, overseas exports, and proprietary copyrights in China [5]. - The company was established over 30 years ago and became the first publicly listed company in China focusing on television dramas in 2010 [2][5]. - The founder, Zhao Yifang, emphasized the importance of focusing on the core business of film and television despite pressures to diversify into other industries [3][4]. Group 2: Industry Challenges and Adaptation - The film and television industry faced a crisis due to a retreat of capital and a loss of investor confidence, prompting Huace to reinforce its commitment to its core business [4][5]. - The company has recognized the need to adapt to industry changes, including issues like inflated prices and poor-quality productions, and is focusing on quality improvement and innovation [6][7]. Group 3: Innovation and Future Direction - Huace has established a "Big Drama R&D Center" to enhance content creation, focusing on a creative, industrial, and platform-based approach [6]. - The company is embracing new technologies, such as AIGC (Artificial Intelligence Generated Content), to drive innovation and improve production efficiency [7]. - Huace aims to position itself as a "Technology and Cultural Film and Television Group," leveraging technology and digitalization for global expression of Chinese content [7]. Group 4: Global Expansion - Huace has successfully distributed 150,000 hours of content across over 200 countries and regions, marking its significant presence in the global market [9][12]. - The company has developed a one-stop global film and television copyright trading platform, C-drama Rights, which operates in 102 countries and has over 8,000 clients [12]. - Huace's overseas distribution strategy has evolved from individual efforts to a more collaborative approach, enhancing its cultural confidence and market opportunities [13].