游戏版号

Search documents
传媒行业月报:6月六款重点新游上线,《银与绯》、《龙魂旅人》表现突出-20250717
Wanlian Securities· 2025-07-17 10:24
Investment Rating - The industry is rated as "Outperforming the Market" with an expected increase of over 10% relative to the market index in the next six months [4][26]. Core Insights - In June 2025, six key mobile games were launched, with "Silver and Crimson" and "Dragon Soul Traveler" standing out in performance [1][10]. - "Silver and Crimson" achieved significant success due to its unique art style, user-friendly design, and global release strategy, reaching a peak download of 112,575 on June 28 and generating total revenue of $1,689,405 by July 15 [2][17]. - "Dragon Soul Traveler" features a Japanese light comedy style and has shown strong performance with a total revenue of $2,792,902 by July 15, despite being launched later than "Silver and Crimson" [3][20]. Summary by Sections New Game Releases - Six new mobile games were launched in June 2025, including titles from various publishers such as "Bubble Bubble" by Eagle Horn Network and "Final Fantasy 14: Crystal World" by Tencent [1][10]. Game Performance - "Silver and Crimson" has a unique dark gothic aesthetic and a strategy card RPG format, achieving a high user retention rate and ranking first in the App Store free charts in multiple regions [2][13]. - "Dragon Soul Traveler" employs a fragmented narrative and innovative gameplay, achieving a peak download of 113,674 on June 7 [3][22]. Investment Recommendations - The report suggests that the gaming license issuance will remain stable, and the market environment is expected to stabilize, making new game performances promising. It recommends focusing on quality game developers with innovative capabilities [24].
版号发放持续新高,游戏市场稳步复苏
First Capital Securities· 2025-07-16 05:12
Investment Rating - The industry investment rating is "Recommended," indicating a favorable outlook for the industry with expectations that the industry index will outperform the benchmark index [20]. Core Insights - The gaming market in China is showing steady recovery, with a market size of 28.051 billion yuan in May 2025, reflecting a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [4][5]. - The issuance of game licenses has reached new highs, benefiting from policy support that has significantly reduced the average approval cycle and improved the efficiency of small and medium-sized enterprises [6]. - Mobile games are performing particularly well, with a market size of 21.177 billion yuan in May 2025, growing by 11.96% year-on-year, surpassing the overall industry growth rate [8][9]. - The overseas sales revenue of self-developed games reached 1.577 billion USD in May 2025, marking a year-on-year increase of 6.93% and a month-on-month growth of 1.50% [13][17]. Summary by Sections Market Overview - The gaming market in China has shown a steady recovery, with a market size of 28.051 billion yuan in May 2025, which is a 9.86% increase year-on-year and a 2.56% increase month-on-month [4][5]. - The client game market's growth is primarily driven by new and subsequent new releases, with significant contributions from titles like "Victory Goddess: New Hope" and "Three Kingdoms Fantasy Continent 2: Song of the Hero" [5]. Game License Issuance - The issuance of game licenses has shown a stepwise growth trend, with a total of 812 licenses issued from January to June 2025, a year-on-year increase of 21% [6]. - The average monthly issuance increased from 121 licenses in the second half of 2024 to 135 licenses in the first half of 2025, reflecting a 12% year-on-year growth [6]. Mobile Game Performance - The mobile game market size reached 21.177 billion yuan in May 2025, with a year-on-year growth of 11.96%, outpacing the overall industry growth [8]. - Notable new releases include "Brave Land" and "Three Kingdoms Fantasy Continent 2: Song of the Hero," which contributed significantly to the revenue [8]. Overseas Market Growth - The overseas sales revenue of self-developed games reached 1.577 billion USD in May 2025, with a year-on-year increase of 6.93% and a month-on-month increase of 1.50% [13]. - Several titles, such as "Kingshot" and "Tasty Travels: Merge Game," have shown remarkable performance in international markets, contributing to the overall growth [14][17].
游戏ETF(516010)涨超3.5%,版号扩容提振行业预期
Sou Hu Cai Jing· 2025-07-04 03:36
Group 1 - The core viewpoint of the articles highlights the structural growth opportunities in the media industry driven by policy support and technological advancements, particularly in gaming product cycles, AI multimodal applications, and short dramas going overseas [1] - Huatai Securities reports that the number of game approvals reached a recent high in June, with 158 games approved, including 147 domestic online games and 11 imported games, indicating ongoing regulatory support for the healthy development of the industry [1] - The stability of policies enhances the predictability of domestic manufacturers' R&D and distribution plans, promoting a shift of resources towards high-quality and long-term development [1] Group 2 - The gaming industry is experiencing policy incentives that boost domestic demand, while technological empowerment strengthens product competitiveness, creating significant growth potential in overseas markets [1] - The game ETF tracks the animation and gaming index, which is compiled by China Securities Index Co., and reflects the overall performance of listed companies in the animation and gaming industry [1] - The index serves as an important indicator for measuring the development of China's animation and gaming industry, characterized by distinct industry features and style configurations [1]
游戏行业6月版号点评:新发国产版号147款、进口版号11款
CMS· 2025-07-02 08:31
Investment Rating - The industry maintains a "Recommended" rating, indicating a positive outlook for the gaming sector with expectations of outperforming the benchmark index [4]. Core Insights - In June 2025, the National Press and Publication Administration approved 147 domestic game licenses and 11 imported game licenses, showing a significant increase compared to the same period in 2024, which is expected to boost market confidence in the gaming industry [4]. - Key games approved include titles from major companies such as Tencent, NetEase, and Giant Network, which are anticipated to contribute positively to their financial performance [4]. - The report highlights the strong performance of several companies, including Tencent's long-standing games, Giant Network's new releases, and the proactive measures taken by companies like Kaiying Network in AI gaming [4]. Company Summaries - **Kaiying Network**: Market cap of 37.5 billion, with a 2025 EPS forecast of 0.98 and a strong recommendation rating [2]. - **Giant Network**: Market cap of 41.4 billion, with a 2025 EPS forecast of 0.84 and a strong recommendation rating [2]. - **Yaoji Technology**: Market cap of 11.2 billion, with a 2025 EPS forecast of 1.79 and a strong recommendation rating [2]. - **Shenzhou Taiyue**: Market cap of 22.1 billion, with a 2025 EPS forecast of 0.65 and a strong recommendation rating [2]. - **G-bits**: Market cap of 19.8 billion, with a 2025 EPS forecast of 14.80 and a strong recommendation rating [2]. Industry Scale - The gaming industry consists of 161 listed companies, with a total market capitalization of 1,740.9 billion and a circulating market capitalization of 1,580.9 billion [2]. Industry Index Performance - The absolute performance of the industry over the last 12 months is 42.6%, indicating strong growth [3]. - Relative performance metrics show positive trends, with expectations of continued growth in the coming months [3]. Related Reports - The report references several related analyses that discuss ongoing trends and performance in the gaming sector, highlighting the continuous improvement in revenue and the emergence of new gaming titles [3].
传媒行业快评报告:6月游戏版号发放创新高,腾讯加码FPS赛道,《鹅鸭杀》通过审批
Wanlian Securities· 2025-07-02 08:06
Investment Rating - The industry investment rating is "stronger than the market," indicating an expected relative increase of over 10% in the industry index compared to the broader market within the next six months [7]. Core Insights - The report highlights a record high in game license approvals in June, with 147 domestic games and 11 imported games receiving approval, marking a total of 757 domestic games approved year-to-date [2]. - Tencent is increasing its focus on the FPS game segment, with two FPS titles, "Crossfire: Rainbow" and "Tactical Squad: Dawn Assault," receiving approval. These games are expected to leverage Tencent's established IP and development expertise for market success [2][3]. - Kingsoft's "Duck Duck Goose," a social deduction game, has also received approval for its mobile version, positioning it as a strong competitor against other party games in the market [3]. Summary by Sections Game License Approvals - In June, a total of 147 domestic games and 11 imported games were approved, with notable titles from major developers such as Tencent and Kingsoft [2]. - The approval of these games reflects a diverse range of genres and established companies, indicating a robust supply side in the gaming industry [2]. Tencent's FPS Strategy - Tencent's approval of two new FPS games demonstrates its commitment to this genre, with "Crossfire: Rainbow" being a new installment in a well-known series and "Tactical Squad: Dawn Assault" being a localized version of an existing game [2]. - The development teams behind these games have significant experience in FPS game production, which may enhance their market performance [2]. Competitive Landscape - The approval of "Duck Duck Goose" is expected to intensify competition in the party game segment, particularly against titles like NetEase's "Egg Party" and Tencent's "Dream Star" [3]. - The report suggests that the gaming market is becoming increasingly competitive, with new entrants and established players vying for market share [3].
版号获批数量创新高,游戏相关ETF领涨丨ETF基金日报
Sou Hu Cai Jing· 2025-07-01 03:08
Market Overview - The Shanghai Composite Index rose by 0.59% to close at 3444.43 points, with a daily high of 3447.46 points [1] - The Shenzhen Component Index increased by 0.83% to close at 10465.12 points, reaching a high of 10470.24 points [1] - The ChiNext Index saw a rise of 1.35%, closing at 2153.01 points, with a peak of 2154.0 points [1] ETF Market Performance - The median return for stock ETFs was 0.82%, with the highest return from the Southern Deep Shenzhen Main Board 50 ETF at 3.39% [2] - The highest performing industry index ETF was the China Securities Satellite Industry ETF, yielding 3.67% [2] - The top thematic index ETF was the China Securities Animation Game ETF, which achieved a return of 5.99% [2] ETF Performance Rankings - The top three ETFs by return were: Huatai-PB China Securities Animation Game ETF (5.99%), Huaxia China Securities Animation Game ETF (5.95%), and Guotai China Securities Animation Game ETF (5.82%) [6] - The three ETFs with the largest declines were: China Securities Bank AH Price Preferred ETF (-1.24%), Penghua China Securities Bank ETF (-0.63%), and Tianhong China Securities Bank ETF (-0.59%) [8] ETF Fund Flows - The top three ETFs by fund inflow were: Huatai-PB China Securities A500 ETF (inflow of 2.241 billion), Southern China Securities A500 ETF (inflow of 1.650 billion), and Harvest China Securities A500 ETF (inflow of 1.055 billion) [9] - The ETFs with the largest outflows were: Huaxia Shanghai 50 ETF (outflow of 1.477 billion), E Fund CSI 300 ETF (outflow of 961 million), and Southern CSI 1000 ETF (outflow of 924 million) [11] ETF Margin Trading Overview - The top three ETFs by margin buying were: Huaxia Shanghai Sci-Tech Innovation Board 50 ETF (558 million), Guotai China Securities All Index ETF (301 million), and E Fund ChiNext ETF (223 million) [12] - The highest margin selling amounts were for: Southern CSI 500 ETF (105 million), Southern CSI 1000 ETF (79.72 million), and Huaxia CSI 1000 ETF (21.96 million) [14] Institutional Insights - Shenwan Hongyuan highlights the gaming sector's potential for performance growth, with a record number of game approvals in June, indicating a supportive regulatory environment [15] - Huaxi Securities notes that the approval of 158 games in June reflects a stable regulatory approach, enhancing predictability for domestic developers and promoting high-quality development in the industry [15]
游戏板块收盘领涨超5%,6月版号创22年以来单月新高,机构表示游戏增长逻辑夯实
Mei Ri Jing Ji Xin Wen· 2025-06-30 09:33
Group 1 - The core viewpoint of the news highlights a significant increase in the issuance of game licenses in June, with 147 domestic and 11 imported games approved, marking a new high for the year [1] - The overall trend indicates that by the first half of 2025, a total of 757 domestic game licenses have been issued, continuing the normalized issuance pace observed this year [1] - Several key new games are set to launch, providing a positive outlook for the industry's performance in the second half of the year, including Tencent's "Under the Human" and Perfect World's "Otherworld" [1] Group 2 - According to the "May 2025 China Game Industry Monthly Report," the total market revenue reached 28.051 billion yuan in May, reflecting a year-on-year growth of 9.86% [2] - The esports game segment showed strong performance with sales revenue of 14.523 billion yuan, a year-on-year increase of 28.22% [2] - The continuous issuance of game licenses reinforces the sustainable growth logic of the gaming sector, supported by structural growth driven by the esports ecosystem and overseas product iterations [2]
A股收评:创业板指高开高走涨1.35%,脑机接口、军工装备板块集体爆发
news flash· 2025-06-30 07:03
Market Overview - The three major A-share indices collectively rose today, with the Shanghai Composite Index up by 0.59%, the Shenzhen Component Index up by 0.83%, and the ChiNext Index up by 1.35%. The North Star 50 Index increased by 0.52%. The total market turnover was 15,172 billion, a decrease of 584 billion from the previous day. Over 4,000 stocks in the market rose [1]. Sector Performance - The military, gaming, brain-computer interface, photolithography, and photovoltaic sectors saw the largest gains, while the banking, securities, automotive, and dairy sectors lagged behind. The military sector experienced a significant surge, with stocks like Hengyu Xintong, Chenxi Aviation, and Guorui Technology hitting the daily limit. Brain-computer interface stocks continued to strengthen, with companies like Xiangyu Medical and Jihua Group also reaching the limit. The photovoltaic sector saw a rally in the afternoon, with Guangxin Materials hitting the daily limit. The gaming sector exploded today, with stocks such as Kaiying Network and Giant Network also reaching the limit. The banking sector continued to adjust, with stocks like Qilu Bank and Zhengzhou Bank declining. The securities sector also saw some adjustments, with Guosheng Jinkong dropping over 6% [2]. Limit-Up Stocks - The strongest stocks included: - 5 consecutive limit-ups: Hongye Futures, Dadongnan - 4 consecutive limit-ups: Haoshanghao - 3 consecutive limit-ups: Feiyada, Zhongguang Fanglei, Shidai Wanheng, Chengbang Co., Ltd. - 2 consecutive limit-ups: Zhongjing Electronics, Hengyu Xintong, Hopu Co., Ltd., Weike Technology, Inner Mongolia First Machinery, Jihua Group, and Aohong Electronics [3][4]. Hot Sectors - The military sector ranked first, with 24 stocks hitting the limit and 11 stocks on consecutive limit-ups, the highest being 9 days and 7 limit-ups. Representative limit-up stocks include Dadongnan and Zhongguang Fanglei [5]. - The new energy vehicle sector ranked second, with 21 stocks hitting the limit and 9 stocks on consecutive limit-ups, the highest being 9 days and 7 limit-ups. Representative limit-up stocks include Dadongnan and Zhongguang Fanglei [6]. - The specialized and innovative sector ranked third, with 18 stocks hitting the limit and 2 stocks on consecutive limit-ups, the highest being 3 days and 3 limit-ups. Representative limit-up stocks include Zhongguang Fanglei and Jihua Group [7]. Sector Insights - **Military Equipment**: The military sector is expected to see a profit bottoming out in Q4 2024, marking the only quarter in the last decade with negative net profit. However, signs of marginal recovery are evident in Q1 2025, with both gross and net profit margins expected to rebound, and total prepayments increasing by 9.35% year-on-year, indicating a recovery in downstream orders and potential upward performance [10]. - **Gaming**: The gaming sector saw a record high in the number of approvals for new game licenses, with 158 games approved in June, including 147 domestic and 11 imported games, reflecting regulatory support for the industry's healthy development [11]. - **Brain-Computer Interface**: Neuralink, a company under Elon Musk, reported that 7 subjects, including spinal cord injury patients, are using their devices for an average of 50 hours per week, with peaks exceeding 100 hours. Future developments may allow users to control robotic systems through Neuralink [13].
ETF基金日报丨动漫游戏ETF涨幅领涨,机构看好游戏行业修复节奏持续推进
Sou Hu Cai Jing· 2025-05-27 02:47
Market Overview - The Shanghai Composite Index fell by 0.05% to close at 3346.84 points, with a daily high of 3362.31 points [1] - The Shenzhen Component Index decreased by 0.41% to 10091.16 points, reaching a high of 10142.94 points [1] - The ChiNext Index dropped by 0.8% to 2005.26 points, with a peak of 2023.49 points [1] ETF Market Performance - The median return of stock ETFs was -0.26% [2] - The highest performing scale index ETF was the China Fortune CSI 2000 Enhanced Strategy ETF, with a return of 1.68% [2] - The highest performing industry index ETF was the GF National Certificate Information Technology Innovation Theme ETF, returning 1.7% [2] - The top three ETFs by return were: - Guotai CSI Animation Game ETF (2.96%) - Huaxia CSI Animation Game ETF (2.94%) - Huatai Baichuan CSI Animation Game ETF (2.93%) [5] ETF Fund Flows - The top three ETFs by fund inflow were: - Huatai Baichuan CSI 300 ETF (inflow of 1.618 billion) - Huaxia SSE 50 ETF (inflow of 678 million) - E Fund ChiNext ETF (inflow of 593 million) [8] - The top three ETFs by fund outflow were: - Guolian An CSI All-Index Semiconductor Products and Equipment ETF (outflow of 182 million) - Huitianfu CSI Major Consumption ETF (outflow of 137 million) - E Fund CSI Artificial Intelligence Theme ETF (outflow of 136 million) [10] ETF Margin Trading Overview - The top three ETFs by margin buying were: - Huaxia SSE Sci-Tech 50 Component ETF (285 million) - Huatai Baichuan CSI 300 ETF (228 million) - E Fund ChiNext ETF (225 million) [11] - The top three ETFs by margin selling were: - Huatai Baichuan CSI 300 ETF (14.4462 million) - Southern CSI 500 ETF (7.0082 million) - Guolian An CSI All-Index Semiconductor Products and Equipment ETF (3.5301 million) [13] Industry Insights - Wanlian Securities noted that the issuance of game licenses remained high in May 2025, indicating a steady recovery in the gaming industry, with a focus on major manufacturers and innovative projects [14] - AVIC Securities highlighted that the gaming industry is entering a new development phase characterized by content refinement, AI industrialization, and globalization, with current valuations still offering value [14]
罕见!002040,昨日“地天板”,今天盘中又“地天板”!
Zheng Quan Shi Bao Wang· 2025-05-22 08:28
Market Overview - The A-share market experienced slight fluctuations, with the North Stock 50 Index retreating over 6% after reaching historical highs, while the Shanghai 50 Index showed minor gains [1] - Over 4,500 stocks declined, and trading volume shrank to 1.14 trillion yuan [1] - Defensive sectors such as defense, banking, gaming, and petrochemicals saw gains, while new stocks, medical beauty, solid-state batteries, and pet economy sectors faced declines [1] Sector Performance - Major inflows of over 2 billion yuan were observed in the media, banking, defense, and light manufacturing sectors, while the basic chemical sector saw outflows exceeding 3.1 billion yuan [1] - The gaming sector experienced a significant surge, with the sector index reaching a two-month high and trading volume increasing by over 100% compared to the previous day [1] Gaming Industry Insights - The National Press and Publication Administration approved 130 domestic and 14 imported online games in May, marking a record for monthly approvals in nearly two years [2] - The gaming market in China is projected to reach 85.7 billion yuan in Q1 2025, with a year-on-year growth of 17.99% [2] - Continuous positive signals from gaming regulation are expected to sustain growth in the gaming market, supported by the approval of key products [2] Banking Sector Analysis - Recent financial policies and asymmetric interest rate cuts are stabilizing bank interest margins, with a potential performance turnaround expected [3] - Several banks, including Chengdu Bank and Shanghai Bank, reached historical highs, indicating strong performance in the banking sector [2][3] Company-Specific Developments - Nanjing Port's stock exhibited significant volatility, initially opening at a limit down before surging to a 7.21% increase, marking an eight-year high [3] - Nanjing Port issued a risk warning, stating that while its operations remain stable, the recent stock price surge poses potential trading risks for investors [3]