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Meta 旗下 Reality Labs 部门第一季度营收 4.12 亿美元同比降 6%
Sou Hu Cai Jing· 2025-05-04 11:35
IT之家注意到,Meta 将在今年晚些时候推出第三代 Meta x 雷朋联名眼镜,该眼镜相比前两代最大的特色就是配备了一块单色(预计为绿色)显示面板,同 时带有可以佩戴在手腕上的"手环"风格控制器,定价在 1000 至 1400 美元(IT之家注:现汇率约合 7274 至 10184 元人民币)之间。 ▲ 现款 Meta 雷朋联名智能眼镜 ▲ Meta Quest 2 头显,图片仅供参考 当被投资分析师问及"未来投入计划"时,Meta CEO Mark Zuckerberg 回应称,公司仍希望加大研发投入,加速相关技术的规模化落地,预计 Reality Labs 部 门的亏损"将在今年进一步扩大"。 IT之家 5 月 4 日消息,Meta 公司现已公布旗下 Reality Labs 部门 2025 年第一季度营收财报,该部门本季度营收为 4.12 亿美元(现汇率约合 29.86 亿元人民 币),较去年同期的 4.4 亿美元(现汇率约合 31.89 亿元人民币)营收同比下降约 6%。 Meta 首席财务官 Susan Li 在电话会议上表示,今年第一季度部门营收下降主要原因是"Meta Quest 系列头显销量 ...
云南旅游: 公司2025年度向特定对象发行A股股票募集资金使用可行性分析报告
Zheng Quan Zhi Xing· 2025-04-02 14:14
Fundraising Plan - The company plans to raise a total of up to 190.5 million yuan through a private placement of A-shares, which will be used for specific investment projects after deducting issuance costs [1][2] - The main investment project is the construction of the Chuzhou Overseas Chinese Town Cultural Tourism Equipment Industrial Park, with a total investment of approximately 209.08 million yuan [1][3] Project Overview - The Chuzhou project aims to develop high-end special amusement equipment design, intelligent manufacturing, and testing, with a construction period of about 30 months and covering an area of approximately 90 acres [3][4] - The project aligns with national policies promoting the localization of high-tech amusement equipment and aims to enhance the company's production capacity and market competitiveness [4][5] Market Demand and Growth - The amusement equipment market in China is expected to reach 133.18 billion yuan by 2024, with a growth rate of no less than 9% in the next two years, indicating a strong demand for amusement equipment [5][6] - The company’s existing manufacturing base faces challenges such as aging equipment and limited space, which the new project aims to address by enhancing production capacity and efficiency [6][7] Innovation and Product Development - The project will facilitate the transformation of R&D achievements into production, promoting innovation in high-tech amusement equipment and expanding the company's product range [7][8] - The company has accumulated significant technological expertise in high-tech amusement equipment, holding 142 authorized patents, which will support the project's success [14][17] Financial Impact - The fundraising will also be used to repay interest-bearing debts and supplement working capital, which is expected to reduce financial costs and improve the company's profitability [17][20] - The project is anticipated to enhance the company's financial structure, reduce the asset-liability ratio, and support sustainable development [20][22] Compliance and Governance - The fundraising plan complies with relevant laws and regulations, and the company has established a robust governance structure to ensure proper management of the raised funds [21][22] - The project aligns with national industrial policies and the company's strategic development goals, promising good market prospects and economic benefits [22][23]
多元场景点燃消费引擎
Jing Ji Ri Bao· 2025-03-27 07:04
Group 1: Government Initiatives - The government emphasizes boosting consumption and improving investment efficiency to expand domestic demand through the "Special Action Plan to Boost Consumption" [1] - Various regions are implementing innovative consumption scenarios and exploring new growth points to stimulate consumer spending [1] Group 2: Technological Innovations in Consumption - In Shandong, digital technologies are reshaping consumption experiences, such as VR technology in entertainment and personalized safety helmet design programs [2][3] - The integration of virtual reality with cultural tourism is being promoted, with plans to establish 20 innovative demonstration applications [3] Group 3: Retail and E-commerce Developments - In Linyi, a safety helmet customization program has increased order conversion rates by 30%, with sales reaching 1.5 million units, a 20% year-on-year growth [3] - Linyi is also developing a digital service platform to enhance the shopping experience, aiming to upgrade its commercial logistics big data platform [3] Group 4: Consumer Engagement and Events - In Hubei, the "Chinese Food Festival" and various promotional activities aim to stimulate service consumption across multiple sectors, with over 600 events planned [8] - Wuhan is attracting consumers through the introduction of new brands and cultural events, resulting in a 16% increase in daily foot traffic in major shopping areas [8] Group 5: Financial Incentives and Consumer Behavior - In Sichuan, a subsidy program for digital products has led to the sale of 301.2 million items, generating a consumption boost of 97.3 billion yuan [7] - The province is focusing on creating new consumption scenarios and enhancing consumer experiences through innovative retail strategies [7][9]