数字文化产业
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江苏数字文化产业按下“加速键”
Jiang Nan Shi Bao· 2025-07-24 22:46
Core Viewpoint - Jiangsu Province has launched a three-year action plan (2025-2027) for the high-quality development of its digital cultural industry, aiming to establish a robust framework and achieve significant growth in the sector by 2027 [1][3]. Group 1: Development Framework - The action plan proposes a "4916" development system, focusing on four major industry directions: audio-visual, information media, publishing, and cultural entertainment, and aims to create nine digital cultural industry chains [2][3]. - By 2024, the total revenue of the digital audio-visual industry is projected to reach 315.8 billion yuan, with 1,139 enterprises; the digital information media industry is expected to generate 203.3 billion yuan with 815 enterprises; the digital publishing industry is forecasted to achieve 32.2 billion yuan with 204 enterprises; and the digital entertainment industry is anticipated to reach 41.6 billion yuan with 112 enterprises [2]. Group 2: Quantitative Goals - By 2027, the plan aims for over 3,000 digital cultural enterprises, with total revenue reaching 800 billion yuan, accounting for over 40% of the total revenue of large-scale cultural enterprises [1][3]. - The action plan sets a target of 120 digital cultural enterprises with revenues exceeding 1 billion yuan and 10 enterprises surpassing 10 billion yuan [3]. Group 3: Enterprise and Infrastructure Development - The plan emphasizes the importance of strong enterprises for industry growth, with 2,270 large-scale digital cultural enterprises projected to generate 592.9 billion yuan in revenue by 2024 [4]. - It outlines initiatives for nurturing key enterprises and enhancing digital transformation, including the establishment of a key cultural enterprise cultivation database and the implementation of the "Smart Xinhua" initiative [4][5]. Group 4: Technological Innovation - The action plan highlights the need for technological innovation as a core driver for the digital cultural industry, focusing on key areas such as generative artificial intelligence, big data, and the metaverse [6]. - Jiangsu's innovation indicators rank high nationally, with a research and development investment intensity of approximately 3.33% [6]. Group 5: Data Utilization - The plan stresses the efficient development and utilization of cultural data, including the establishment of a digital museum and the promotion of public data resource systems [7]. - It aims to create a clear legal framework for data rights to facilitate data circulation and trading [7]. Group 6: Service and Support Mechanisms - The action plan includes measures to enhance financial services tailored to digital cultural enterprises, improve government service efficiency, and strengthen intellectual property protection [10]. - It also emphasizes the importance of talent development in fields such as big data and artificial intelligence, encouraging collaboration between enterprises and educational institutions [10]. Group 7: Implementation and Monitoring - To ensure effective implementation, the plan calls for a coordinated approach among various departments and the establishment of a statistical monitoring system for the digital cultural industry [11]. - Local governments are encouraged to focus on their regional advantages and develop specific action plans to support the digital cultural industry [11].
数字文化产业三年行动计划出炉
Jiang Nan Shi Bao· 2025-07-22 14:00
数字文化产业三年行动计划出炉 全省2027年营业收入冲刺8000亿元 江南时报讯(记者 毛艳) 近日,《江苏省数字文化产业高质量发展三年行动计划(2025—2027年)》(以下简称《行动 计划》)正式印发,为全省数字文化产业高质量发展按下"加速键"。根据计划,到2027年,江苏规模以上数字文化企业 将突破3000家,营业收入有望达到8000亿元,占规模以上文化企业总营收比重将超40%。7月21日,江苏省数字文化产业 专题辅导解读会同步召开,对《行动计划》进行详细解读,进一步明确各方职责,为计划的有效落地保驾护航。 为确保《行动计划》落地见效,江苏将充分发挥省委宣传思想文化工作领导小组文化体制改革发展专项工作机制作用, 统筹协调全省数字文化产业的规划布局、政策研究、项目建设和服务保障等工作。同时,建立数字文化产业统计监测体 系,定期评估政策实施效果,及时调整优化政策措施。 各设区市将聚焦本地优势产业,在重点企业培育、产业载体建设等方面健全机制、落实举措。数字文化产业集聚区所在 地(单位)则要按照"一区一策"原则,制定工作计划、确定发展目标、细化落实举措,确保各项重点任务落到实处。 《行动计划》立足江苏文化产业现 ...
多地加码数字文化产业 推动企业“上云用数赋智”
Zheng Quan Ri Bao· 2025-07-06 16:20
Core Viewpoint - Multiple regions in China, including Chongqing, Jiangsu, and Inner Mongolia, are implementing policies to support the digital cultural industry, aiming to accelerate the scale and integration of digital cultural resources, thereby unlocking new cultural consumption scenarios and providing strong momentum for the industry's development [1][2]. Group 1: Policy Initiatives - Chongqing's recent policy offers a 15% subsidy for film projects that utilize local companies for digital content services, with a maximum subsidy of 5 million yuan for projects generating costs of 2 million yuan or more [1]. - Local governments are focusing on fostering enterprise growth in the digital cultural sector, promoting collaboration among cultural enterprises, and providing substantial subsidies for high-tech research and production in the film industry [1][2]. Group 2: Industry Characteristics and Growth - The digital cultural industry is crucial for enhancing cultural innovation and reshaping the global cultural supply and value chains, encompassing various segments such as online audio-visual, digital animation, and gaming [2]. - The industry is projected to generate approximately 48,684 billion yuan in revenue in 2023, with an expected annual compound growth rate of about 11% from 2024 to 2029, reaching 97,464 billion yuan by 2029 [3]. Group 3: Challenges and Recommendations - Current challenges in the digital cultural industry include fragmented technology application, weak industry clustering effects, and inadequate intellectual property protection mechanisms [3]. - Experts suggest establishing a collaborative mechanism involving policy guidance, platform empowerment, leading enterprises, and association services to address these shortcomings and encourage cultural enterprises to adopt cloud services and big data technologies [3].
南通众多开发区竞开数字文化园
Xin Hua Ri Bao· 2025-07-01 00:19
Core Insights - The industrial parks in Nantong are increasingly venturing into the digital cultural industry, with the Gangzha Economic Development Zone being a pioneer in this trend [2][3] - The Nantong Digital Cultural Industry Park has seen significant growth, with a reported overall taxable sales of 300 million yuan last year, marking an increase of nearly 50% [3][4] - The digital cultural industry is projected to generate a revenue of 12.33 billion yuan in Nantong by 2024, reflecting a year-on-year growth of 123.4% [4][5] Group 1: Development of Digital Cultural Industry - The Nantong Digital Cultural Industry Park, established two years ago, focuses on animation and gaming companies, with the largest company employing just over 50 people [2][3] - The park has successfully produced notable works, such as the animated series "Traditional Chinese Medicine World Tour," which achieved the highest ratings in its time slot on CCTV [2][3] - The park's first phase covers 3,000 square meters and currently hosts 25 companies, with plans for a second phase that will be five times larger due to increasing demand [3] Group 2: Expansion and Future Plans - New digital cultural parks are being established across Nantong, including the Chongchuan Development Zone, which opened on June 16 and welcomed 14 digital cultural enterprises on its first day [3][4] - The Nantong Digital Cultural (Video) Industry Park is focusing on micro-short dramas and has signed contracts with over ten digital cultural projects, aiming to develop a provincial-level professional park within three years [4] - The integration of digital culture into industrial parks is expected to enhance the cultural soft power of traditional industries while creating new growth sectors [4][5] Group 3: Economic Impact - The digital economy's core industries accounted for 9.6% of Nantong's GDP, with over 10,600 new digital skills talents added last year [5] - The digital cultural industry is recognized as a strong engine for economic growth, with significant annual revenue increases for newly established digital cultural enterprises [5]
@高考生 让你秒变未来影像 “魔法师”的新专业了解一下
Yang Shi Wang· 2025-06-25 16:54
Core Viewpoint - The establishment of the Intelligent Image Art major at Communication University of China aims to integrate artificial intelligence technology with image arts, focusing on immersive media and multi-modal interaction to cultivate innovative talents with artistic creativity and technical application skills [1][6]. Group 1: Educational Initiatives - The Intelligent Image Art major combines knowledge from drama, film studies, design, and computer science, targeting cutting-edge fields such as intelligent imaging and immersive media [1][6]. - The new major allows students to engage in virtual environments, enhancing their skills in creating immersive experiences through technologies like motion capture and AR [3][10]. - In 2023, the Ministry of Education introduced 29 new undergraduate programs, with 8 being art-related, 6 of which are linked to the digital cultural industry, highlighting the growing demand for digital skills in traditional entertainment sectors [6][8]. Group 2: Industry Trends - The digital theater program includes courses on digital media art and generative AI, preparing students to create immersive experiences where audiences can interact with performances [8][10]. - The integration of art and digital technology is creating new opportunities in the cultural industry, as evidenced by projects like the AI-driven short drama "The Mystery of Majiayao," which showcases the potential of AI in reviving historical narratives [15][19]. - Professionals in the industry, such as visual directors, emphasize the importance of blending traditional artistic skills with modern digital techniques to enhance creative processes and project execution [25][33].
大众报业集团培育壮大数字文化产业再发动员令
Qi Lu Wan Bao Wang· 2025-06-20 15:49
Core Viewpoint - The meeting held by Dazhong Media Group aims to explore the development trends of the digital cultural industry and inject new momentum for high-quality development in this sector [1][7]. Group 1: Strategic Restructuring - Dazhong Media Group has implemented a strategic restructuring of its subsidiary Qilu Media Group, divesting traditional businesses and injecting quality assets related to digital culture, leading to the establishment of Shandong Digital Culture Group [2]. - Shandong Digital Culture Group is positioned as a leading enterprise in the province's digital cultural industry, responsible for the new infrastructure of digital culture in Shandong [2]. Group 2: Goals and Objectives - The goal of Shandong Digital Culture Group is to become a nationally leading digital cultural industry group, focusing on "media + culture" as its main lines of development [2]. - The group aims to achieve "three breakthroughs, two upgrades, and one leading" within 3-5 years, targeting breakthroughs in industry scale, technological innovation, and business layout [8]. Group 3: Key Initiatives - The group will focus on seven key areas: expanding industry layout, developing cultural new infrastructure, creating competitive products, discovering new profit models, deepening cooperation, leveraging investment and capital markets, and enhancing talent cultivation [9]. - The emphasis will be on innovation in business models and collaboration with major media and technology companies to enhance resource sharing and project co-construction [9]. Group 4: Expert Involvement - Gao Shusheng has been appointed as a strategic development advisor for Shandong Digital Culture Group, bringing extensive experience in cultural industry development and digital culture [6]. - His report on implementing the national cultural digitalization strategy provided insights into the development logic, opportunities, challenges, and innovative paths for the digital cultural industry [6].
利好来袭!浙江,最新发布
Zheng Quan Shi Bao Wang· 2025-06-11 04:10
Group 1 - The core viewpoint emphasizes the support for game companies to expand and internationalize, particularly through the "Belt and Road" initiative for potential market opportunities [1] - The initiative includes nurturing game export market entities and implementing a digital cultural enterprise cultivation plan to enhance the competitiveness of game companies [1] - There is a focus on deepening cooperation with international game distribution platforms and fostering a positive international public opinion environment for game exports [1] Group 2 - The integration of gaming with cultural tourism is highlighted, aiming to enhance international competitiveness in travel services and promote inbound tourism through gaming scenarios [2] - The implementation of a cultural tourism autonomous large model ecological cultivation project is set to develop AI applications in tourism, creating a Zhejiang model [2] - The encouragement of game developers to create peripheral products and participate in cultural product competitions is aimed at boosting related cultural product exports [2] Group 3 - Increased financial support for game exports is a key focus, leveraging central and provincial special funds to promote international development [3] - The optimization of investment and export credit services for the digital cultural industry is intended to facilitate game companies in expanding overseas markets [3] - Financial institutions are encouraged to provide comprehensive and diversified financial services to the game export industry, reducing overseas risks [3]
文化中国行|从“技术集群”到“场景生态” 数字文化产业进化论
Yang Guang Wang· 2025-05-28 00:45
Group 1: Overview of Digital Cultural Industry in Nanjing - Nanjing is leveraging "Digital Jinling" to promote cultural enterprises and explore new paths in the digital cultural industry, integrating culture and technology [1] - The Yuhuatai District has over 3,700 cultural enterprises and has established four major industry clusters: internet information services, digital content services, digital creative design, and smart cultural equipment manufacturing [1] - The district is also focusing on the cultural metaverse, creating a "4+1" model for its digital cultural industry [1] Group 2: Technological Innovations - Weike Network Technology Co., Ltd. is leading a new paradigm of virtual space interaction with its self-developed VS·work metaverse engine, enabling real-time collaboration in virtual environments [2][3] - Ruiyue Information Technology Co., Ltd. is innovating in the XR field by integrating AI technology with XR engines, significantly enhancing digital content creation efficiency [3][5] Group 3: Cultural Consumption and Market Trends - Kungfu Bean Technology Co., Ltd. has developed a smart printing ecosystem that combines digital memory with physical cultural products, tapping into the growing cultural tourism market [6][7] - Huizhi Huyu Network Technology Co., Ltd. is pioneering a digital human platform for live e-commerce, enhancing interactivity and engagement in product presentations [10] Group 4: Future Prospects and Strategic Goals - The Yuhuatai District aims to optimize its "4+1" digital cultural industry structure and enhance the competitiveness of its digital cultural industry parks [10]
文都南京 数字金陵
Nan Jing Ri Bao· 2025-05-26 02:34
Group 1 - The 2025 Nanjing Cultural Industry Cooperation and Exchange Event was held in Shenzhen, showcasing Nanjing's digital cultural industry and investment environment, with over 270 cultural projects seeking collaboration [1] - Nanjing has a rich cultural history and is focusing on the integration of culture and technology, developing three main advantageous industries: internet cultural information services, digital content production, and advanced cultural equipment manufacturing, with a revenue scale exceeding 160 billion yuan in 2024 [2] - The event highlighted the strong complementary nature and cooperation potential between Nanjing and Shenzhen, as both cities carry the legacy of Chinese civilization while driving industrial innovation [2] Group 2 - Nanjing has implemented several policies to promote the deep integration of culture and technology, leading to the growth of its digital cultural industry, with local leading companies like Yuanli Digital and Dasky achieving significant market positions [3] - The Nanjing exhibition area at the event utilized cutting-edge technologies such as AI interaction and holographic displays to present a vibrant "Nanjing sample" of digital culture [3] - New initiatives in Nanjing's digital audio-visual industry, such as the Yangtze River Digital Audio-Visual Industrial Park and various micro-drama bases, are establishing the city as a national innovation hub for digital audio-visual industries [4] Group 3 - Nanjing has introduced comprehensive policies to optimize the business environment, including over 100 supporting measures, creating a strong magnet for cultural enterprises and talent [5] - The city boasts a robust talent pool with over 50 universities and numerous national-level research platforms, fostering an innovative ecosystem that attracts various talents [5] - The ongoing cultural exchange activities aim to enhance collaboration and investment in Nanjing's cultural industry, promoting the theme of "Digital Empowerment of Culture, Technology Creating the Future" [5]
“火出圈”的短剧,怎么拍出来的?
Ren Min Ri Bao Hai Wai Ban· 2025-04-29 00:59
Group 1 - The short drama industry is becoming a significant driver for cultural export and creator economy development in Lingshui, Hainan Province [3] - Lingshui has pioneered an innovative model combining "fund + base + operation" to link resources and create a functional industrial cluster for short drama services [3] - The Hai Feng International Film and Television Base has hosted over 60 film and television projects since its opening in August last year, attracting numerous production teams [2][3] Group 2 - The base offers a comprehensive service system from content production to distribution, significantly reducing production costs for enterprises [3] - Over 40 industry-related companies have settled in the base, gradually forming a film industry ecosystem characterized by "short dramas going overseas" [3] - The advantages of Hainan's free trade port policies facilitate the flow of funds, personnel, and data, providing technical support for overseas distribution [3] Group 3 - Lingshui is integrating various digital cultural industry sectors, including short dramas, games, and creative design, to form a digital cultural industry park [4] - A global investment conference held in Lingshui resulted in strategic cooperation agreements with 20 companies in data and cultural media sectors [6]