UGC生态
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《蛋仔派对》乐园嘉年华启动!突破游戏边界,下一代UGC平台成型
Di Yi Cai Jing· 2025-12-22 10:56
当一款游戏能孕育上亿张原创地图、聚集 5000 万创作者,它早已超越了娱乐产品的边界。 具体来说,官方精选100张优秀地图,邀请对应创作者在地图中埋藏专属"大宝贝",玩家在闯关过程中同步寻宝,获得后可 收藏、展示甚至通过任务给宝贝升级,解锁不同外观等等。 这一玩法创新击中了UGC生态的核心需求:对创作者而言,"大宝贝" 成为作品的特色标识,是作者对于玩家游玩地图的心 意礼,也能显著提升地图的二次传播度;对玩家来说,寻宝机制增加了地图的探索欲与重复游玩率,打破了传统 UGC 地 图"通关即弃"的痛点。 为扩大玩法影响力,从12月19日至元旦期间,官方联动抖音、快手、小红书等平台的50多位人气头部主播,开启摸金直播 夜。活动期间,玩家在《蛋仔派对》游戏中"匹配夺宝搭子",就有机会与主播组队寻宝,主播还可以通过翻牌直播间玩家 ID,为他们送上一份红包礼。 12月19日,《蛋仔派对》年度乐园嘉年华正式开启。今年这场面向玩家的盛会,以"我的大宝贝"为主题,与往年不同的 是,在展示优秀玩家地图的基础上,增加了地图可玩性,推出了乐园摸金玩法,并限量上新全新AI陪伴系统"蛋宝"。 这是属于6亿玩家的年末派对,也是一次观察游戏 ...
枪战、恐游、音游,这届玩家脑洞到底有多大?
3 6 Ke· 2025-11-24 10:14
Core Insights - The new "Qianxing Qiyu" feature in Genshin Impact has generated significant community engagement and discussion since its launch, allowing players to create and share user-generated content (UGC) [1][20] - The current state of "Qianxing Qiyu" is still in the early stages of development, with players primarily replicating existing game mechanics, but there is potential for creativity to flourish as more content is added [6][21] Summary by Sections Player Engagement and Content Creation - "Qianxing Qiyu" has sparked a vibrant community discussion, with players producing various "Qiyu" creations that are gaining popularity [1] - The most popular creations fall into two categories: simple, casual gameplay experiences and those resembling small indie games, with examples like "Teyvat World Cup" and "Back Alley" [3][4] Popularity Metrics - "Teyvat World Cup" has reached a popularity score of 394,000 and an 80.9% player approval rating, featuring a 3v3 team football format [4] - "Back Alley" has over 100,000 in popularity and a nearly 90% approval rating, incorporating elements of horror and narrative [4] Creative Development and Community Interaction - Current creators are mainly focused on replicating established gameplay styles, but those with strong creative skills are beginning to stand out [6] - The interaction between players and creators is robust, with many players providing feedback and suggestions, fostering a collaborative environment [10][11] Tools and Support for Creators - MiHoYo has provided extensive support for new creators, including tutorials and a user-friendly editor, with plans for a "Creator Training Camp" in future updates [13] - The "Qiyu Doll" feature allows players to customize their avatars, enhancing personalization within the game [15][19] Long-term Potential and Industry Context - The introduction of "Qianxing Qiyu" is seen as a strategic move to enhance player retention and community involvement, crucial for sustaining the game's ecosystem [20] - The competitive gaming landscape necessitates the development of UGC ecosystems, with Genshin Impact leveraging its rich narrative and active community to differentiate itself [20][21]
Unity 与 Epic Games两大引擎方首次携手,到底合作了啥?
3 6 Ke· 2025-11-21 00:11
Core Insights - Unity and Epic Games have announced a collaboration aimed at promoting an open and interoperable future in the gaming industry, marking a surprising shift from competition to cooperation [1] - The collaboration allows developers to publish their Unity games on Epic Games' "Fortnite," which boasts over 500 million registered accounts, and participate in its creator economy [1][4] - Unity will integrate Unreal Engine support into its cross-platform commercial system, providing more options for developers using Unreal Engine [1][10] Collaboration Details - The partnership focuses on two main areas: enabling Unity developers to publish games on "Fortnite" and integrating Unreal Engine support into Unity's commercial system [1][10] - Specific details of the collaboration will be revealed in the coming year [1] - This collaboration does not involve direct engine technology cooperation but aims to enhance the ecosystem for light developers and core users [1][4] Economic Context - The acquisition of Cocos for $5.1 billion highlights the challenges of commercializing game engines, as ongoing investment in technology teams is crucial [2] - "Fortnite" serves as a significant revenue source for Epic Games, supporting its investments and acquisitions [2] User-Generated Content (UGC) Focus - Epic Games is positioning itself as a UGC game development platform to expand its creator ecosystem [4] - The success of UGC games relies on the ability of teams to efficiently produce content, which is a core competitive advantage [4][7] - In 2024, Epic Games paid creators $352 million for games created in "Fortnite," with a total of over $722 million paid to developers [5][6] Revenue Sharing Model - A new revenue-sharing model allows creators to sell items directly on their islands, initially keeping 100% of sales for one year, then adjusting to 50% [6] - This model aims to attract more creators and enhance the UGC ecosystem [6] Market Positioning - "Fortnite" ranks first in revenue and monthly active users across major markets in the US and Europe as of July 2025 [7] - Over 70,000 users created islands in "Fortnite," accounting for 36.5% of total game time in 2024 [7] Long-term Strategy - The collaboration allows Unity to tap into the revenue potential of "Fortnite," while Epic Games benefits from a broader creator base [8] - Unity's recent launch of a cross-platform business service addresses developers' needs for managing global commerce and catalogs [10] Industry Trends - The increasing importance of cross-platform capabilities in the gaming industry is underscored by this collaboration [11] - Both companies emphasize the need for cooperation to build a fair and open metaverse, focusing on the UGC attributes of their products [11]
《蛋仔派对》渴求的社交顶流,被回魂的《第五人格》做到了?
3 6 Ke· 2025-05-08 12:36
Core Insights - "Identity V" has made a significant comeback, becoming one of NetEase's most profitable mobile games after seven years of operation, ranking in the Top 3 of the sales charts during its seventh anniversary [3][5] - The game experienced a 123% increase in global revenue in January, contributing to a 28% rise in NetEase's overall revenue, solidifying its position as the second-highest revenue-generating publisher [5] - The game's community engagement has surged, with discussions around gameplay, character skins, and user-generated content becoming prevalent across various social media platforms [6][12] Group 1: Game Performance and Community Engagement - "Identity V" has consistently ranked in the Top 50 of mobile game sales over the past year, achieving a peak position of Top 3 [3] - The game has seen a significant increase in daily active users (DAU), reaching an all-time high during its sixth anniversary celebrations, driven by enhanced social features and community-driven content [8][13] - The game's unique culture, including memes and fan creations, has led to a vibrant community that enhances user retention and engagement [12][17] Group 2: Marketing Strategies and Competitive Landscape - NetEase's shift from traditional marketing to community-driven strategies, including cross-platform events and collaborations with popular IPs, has proven effective in boosting user engagement [13][20] - The success of "Identity V" contrasts with challenges faced by other NetEase titles, such as "Party Animals," which has seen a decline in user engagement and revenue [7][15] - The mobile gaming market is becoming increasingly competitive, with rising user acquisition costs and stricter regulations impacting game development and marketing strategies [18][20] Group 3: Future Outlook and Challenges - While "Identity V" has successfully revitalized its user base, replicating this success across other titles remains a challenge due to the unique nature of its gameplay and community dynamics [15][17] - The game has faced controversies related to content and character design, which could pose risks to its reputation and user base if not managed carefully [18][20] - The ongoing evolution of the gaming landscape necessitates continuous innovation and adaptation from NetEase to maintain its competitive edge and capitalize on emerging trends [17][20]
从观看到参与,快手让体育成为亿万人的生活方式
Huan Qiu Wang· 2025-04-03 06:05
Group 1 - The core viewpoint of the articles highlights the transformation of sports content consumption and creation on short video platforms, particularly Kuaishou, where user engagement and participation have significantly increased [3][5][8] - Kuaishou has a substantial user base for sports content, with 520 million monthly active users consuming sports content, and 76% of these users engaging in various sports activities [3][5] - The platform has seen a rise in sports content creators, with over 17 million creators posting sports-related videos in 2023, and the number of creators with over 10,000 followers in the sports category reaching 61,000 [5][8] Group 2 - Kuaishou has established a comprehensive UGC ecosystem for sports, collaborating with over 50 top global events and creating a content pyramid that allows users to find their niche [5][6] - A strategic partnership with NBA China has been formed, focusing on building an NBA content creation ecosystem, with over 5,000 secondary creators signed and daily views exceeding 220 million for NBA-related content [6][8] - The company plans to invest approximately 20 billion in traffic and 50 million in cash for the "Sports Starry Sky Annual Plan," aiming to enhance the quality of sports content and support creators [8]