虚幻引擎

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特斯拉车机引入虚幻引擎,智驾界面堪比3A大作,然并卵?
3 6 Ke· 2025-08-12 02:09
Core Insights - Tesla is integrating Unreal Engine into its software updates, enhancing the visual effects of its AutoPilot and Full Self-Driving (FSD) systems, which could lead to more realistic environmental representations in vehicles [1][21] - The use of 3D elements in vehicle interfaces has shifted from being an optional feature to a necessity, with a projected market size of 212.7 billion yuan in China's smart cockpit sector by 2026, indicating a penetration rate exceeding 82% [12][9] Group 1: Tesla's Integration of Unreal Engine - Tesla's recent software update (version 2025.20) includes binary files related to Unreal Engine, allowing for interactive 3D models in the Model X and Model S [1] - The integration aims to enhance the visual experience of the AutoPilot and FSD systems, potentially providing a more detailed and immersive environment [1][21] - The expectation is that Tesla will leverage Unreal Engine to create advanced features that could inspire the automotive industry [3] Group 2: Industry Trends in 3D Cockpit Systems - Other automotive brands, such as HiPhi and Lotus, have also adopted Unreal Engine for their cockpit systems, indicating a trend towards 3D digital cockpits in the industry [4][6] - The shift to 3D interfaces is driven by the need for more engaging and interactive user experiences, moving away from traditional 2D interfaces [9][12] - Companies like Mercedes and Xiaomi are also utilizing 3D engines to enhance their vehicle interfaces, showcasing a broader industry movement towards advanced visual technologies [8][12] Group 3: Practical Implications of 3D Visuals - The practical benefits of 3D visuals in vehicle interfaces are debated, with some experts suggesting that the enhancements may not significantly improve user interaction efficiency [13][21] - Current industry practices favor simpler 3D representations for ADAS systems to ensure clarity and efficiency in conveying environmental information to drivers [16][19] - The complexity of rendering realistic 3D environments may lead to performance challenges, necessitating powerful hardware to support such features [18][20] Group 4: Future Prospects - The future of 3D engines in automotive applications may involve creating simulation platforms for autonomous driving training, enhancing the realism of driving scenarios [24] - The role of physical engines in smart vehicles is expected to evolve, focusing on improving user interaction and experience rather than merely achieving high-fidelity graphics [24][23]
特斯拉车机将引入虚幻引擎,3D可交互汽车模型曝光;广汽埃安拟对华望汽车进行不超过30%股权投资丨汽车交通日报
创业邦· 2025-08-11 10:19
3.【 中汽协:新能源车成为拉动汽车出口增长主动力】 中国汽车工业协会副秘书长陈士华在8月11 日中汽协月度信息发布会上表示,新能源汽车成为拉动汽车出口增长的主要动力。7月传统燃料汽车 出口35万辆,环比下降9.6%,同比下降4.3%;新能 源汽车出口22.5万辆,环比增长10%,同比增 长1.2倍。(证券时报) 4.【消息称特斯拉车机将引入虚幻引擎,3D可交互汽车模型曝光】特斯拉被曝正在为其Autopilot和 FSD可视化系统准备一次重大的图形升级,从轻量级的Godot引擎转向Epic的虚幻引擎。这一变化最 初由特斯拉固件爆料人 @greentheonly发现, 他注意到虚幻引擎二进制文件开始随特斯拉2025.20 软件更新一同发布 —— 目前仅适用于基于AMD的 Model S 和 Model X 车辆。 据green在8月10日 发布的帖子,基于虚幻引擎的可视化系统已经可以在主屏幕上激活,能够以比以往更交互性和更精细 的方式控制车辆化身。在仪表盘上激活它被证明更具挑战性,但基础工作显然正在铺设中。 1. 【陶琳谈特斯拉电池回收:提取每块电池90%废料,投入新电池生产中】特斯拉公司全球副总裁 陶琳发文称 ...
2025中国游戏科技发展白皮书
艾瑞咨询· 2025-06-08 12:41
Core Viewpoint - Game technology is driving innovation in the digital economy, becoming a key engine for new productive forces and transcending traditional entertainment boundaries [1][2]. Group 1: Game Industry Growth - The Chinese game industry is experiencing exponential growth, with projected revenue reaching 455.06 billion yuan in 2024, reflecting a compound annual growth rate (CAGR) of 26.8% over nearly two decades [3]. - The user base is also expanding significantly, expected to exceed 750 million by 2024, with a CAGR of 18.6% over the same period, providing a solid foundation for ongoing development [3]. Group 2: Self-Developed Games - Self-developed games have become a cornerstone of the Chinese game industry, with their market share rising from approximately 60% to over 80% in recent years, indicating a significant improvement in domestic innovation capabilities [5]. - The high proportion of self-developed games creates more opportunities to integrate Chinese cultural elements, enhancing international market presence [5]. Group 3: International Expansion - The revenue from overseas markets has surpassed 100 billion yuan, with the U.S., Japan, and South Korea accounting for 57.3% of this income, showcasing the competitive strength of Chinese self-developed games in mature markets [8]. Group 4: Game Technology and Innovation - Game technology serves as both a testing ground for technological innovation and a universal interface for cross-domain empowerment, driving advancements in foundational technologies like GPUs and AI [1][13]. - The relationship between game technology and scientific innovation has evolved into a symbiotic one, where each drives the other, enhancing overall technological capabilities [13][20]. Group 5: Academic Research - The volume of academic research in game technology has seen explosive growth over the past two decades, indicating a heightened focus on this field within the academic community [10]. Group 6: Key Technologies - Game engines are crucial for game development, significantly improving efficiency and simplifying production processes, with applications extending beyond gaming to fields like film and digital twins [22][24]. - Artificial intelligence is enhancing both user experience and development efficiency in the gaming industry, becoming a core competitive factor for game developers [25][28]. Group 7: Cross-Industry Applications - Game technology is making significant contributions to various sectors, including cultural heritage preservation, healthcare, smart transportation, and aerospace, demonstrating its versatility and impact [51][56][59][64]. - The integration of game technology into these fields is fostering innovation and improving operational efficiency, showcasing the potential for cross-industry collaboration [56][59][64]. Group 8: Future Trends - The fusion of game technology with general technologies is expected to deepen, becoming a key driver for the integration of digital and physical economies [67]. - Game technology is accelerating the development of the metaverse, providing essential support for its infrastructure and application scenarios [72].
上线多年仍未盈利,Epic游戏商城开始“卖惨”
3 6 Ke· 2025-05-26 11:08
Core Viewpoint - Epic Games is struggling to achieve profitability for its game store after five years of operation, despite its aggressive marketing strategies and significant investments in user acquisition and game giveaways [1][3][5]. Financial Performance - Epic Games has spent over $100 million on legal disputes with Apple, with total losses potentially reaching $1 billion due to restrictions on iOS users [5][6]. - The company has experienced a 16% workforce reduction in 2023, raising concerns about its financial health [6][8]. - The Epic Games Store's monthly active users (MAU) decreased by 10.7% from 2023 to 2024, dropping from 75 million to 67 million [14]. Business Strategy - Tim Sweeney, the founder, expressed regret over prioritizing commercial features over user experience, indicating a shift in focus towards improving the platform [3][10]. - The store's strategy of giving away free games has incurred significant costs, as each game requires a revenue share with developers [8][10]. - Epic Games has employed a "limited-time exclusivity" strategy for new titles, such as paying over $10 million for the exclusive rights to "Control" [10]. Market Position - Epic Games Store's third-party game sales fell from $310 million to $255 million, a decline of 18%, indicating reliance on first-party titles for revenue growth [15]. - The store's performance is increasingly compared to other platforms like Ubisoft's Uplay and EA's Origin, as it struggles to close the gap with Steam [15][16]. Future Outlook - The company may need to reduce its free game giveaways and enhance user experience to achieve profitability [16]. - A shift from an overly optimistic approach to a more realistic strategy focused on revenue generation is anticipated for Epic Games [16].