虚幻引擎

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特斯拉车机引入虚幻引擎,智驾界面堪比3A大作,然并卵?
3 6 Ke· 2025-08-12 02:09
Core Insights - Tesla is integrating Unreal Engine into its software updates, enhancing the visual effects of its AutoPilot and Full Self-Driving (FSD) systems, which could lead to more realistic environmental representations in vehicles [1][21] - The use of 3D elements in vehicle interfaces has shifted from being an optional feature to a necessity, with a projected market size of 212.7 billion yuan in China's smart cockpit sector by 2026, indicating a penetration rate exceeding 82% [12][9] Group 1: Tesla's Integration of Unreal Engine - Tesla's recent software update (version 2025.20) includes binary files related to Unreal Engine, allowing for interactive 3D models in the Model X and Model S [1] - The integration aims to enhance the visual experience of the AutoPilot and FSD systems, potentially providing a more detailed and immersive environment [1][21] - The expectation is that Tesla will leverage Unreal Engine to create advanced features that could inspire the automotive industry [3] Group 2: Industry Trends in 3D Cockpit Systems - Other automotive brands, such as HiPhi and Lotus, have also adopted Unreal Engine for their cockpit systems, indicating a trend towards 3D digital cockpits in the industry [4][6] - The shift to 3D interfaces is driven by the need for more engaging and interactive user experiences, moving away from traditional 2D interfaces [9][12] - Companies like Mercedes and Xiaomi are also utilizing 3D engines to enhance their vehicle interfaces, showcasing a broader industry movement towards advanced visual technologies [8][12] Group 3: Practical Implications of 3D Visuals - The practical benefits of 3D visuals in vehicle interfaces are debated, with some experts suggesting that the enhancements may not significantly improve user interaction efficiency [13][21] - Current industry practices favor simpler 3D representations for ADAS systems to ensure clarity and efficiency in conveying environmental information to drivers [16][19] - The complexity of rendering realistic 3D environments may lead to performance challenges, necessitating powerful hardware to support such features [18][20] Group 4: Future Prospects - The future of 3D engines in automotive applications may involve creating simulation platforms for autonomous driving training, enhancing the realism of driving scenarios [24] - The role of physical engines in smart vehicles is expected to evolve, focusing on improving user interaction and experience rather than merely achieving high-fidelity graphics [24][23]
特斯拉车机将引入虚幻引擎,3D可交互汽车模型曝光;广汽埃安拟对华望汽车进行不超过30%股权投资丨汽车交通日报
创业邦· 2025-08-11 10:19
Group 1 - Tesla is committed to recycling batteries, extracting 90% of waste materials for new battery production, with enough materials recovered in 2024 to manufacture batteries for approximately 21,000 Model Y vehicles [2] - GAC Aion plans to invest up to 30% in Huawang Automotive, which aims to create a new high-end automotive brand targeting the 300,000 RMB market, with the first model expected to launch in 2026 [2] - New energy vehicles have become the main driver of growth in China's automotive exports, with July exports of traditional fuel vehicles down 9.6% month-on-month, while new energy vehicle exports increased by 10% month-on-month and 120% year-on-year [2] Group 2 - Tesla is reportedly upgrading its Autopilot and FSD visualization system from the lightweight Godot engine to Epic's Unreal Engine, which may enhance the richness and realism of the 3D graphics in the driving assistance display system [3]
2025中国游戏科技发展白皮书
艾瑞咨询· 2025-06-08 12:41
Core Viewpoint - Game technology is driving innovation in the digital economy, becoming a key engine for new productive forces and transcending traditional entertainment boundaries [1][2]. Group 1: Game Industry Growth - The Chinese game industry is experiencing exponential growth, with projected revenue reaching 455.06 billion yuan in 2024, reflecting a compound annual growth rate (CAGR) of 26.8% over nearly two decades [3]. - The user base is also expanding significantly, expected to exceed 750 million by 2024, with a CAGR of 18.6% over the same period, providing a solid foundation for ongoing development [3]. Group 2: Self-Developed Games - Self-developed games have become a cornerstone of the Chinese game industry, with their market share rising from approximately 60% to over 80% in recent years, indicating a significant improvement in domestic innovation capabilities [5]. - The high proportion of self-developed games creates more opportunities to integrate Chinese cultural elements, enhancing international market presence [5]. Group 3: International Expansion - The revenue from overseas markets has surpassed 100 billion yuan, with the U.S., Japan, and South Korea accounting for 57.3% of this income, showcasing the competitive strength of Chinese self-developed games in mature markets [8]. Group 4: Game Technology and Innovation - Game technology serves as both a testing ground for technological innovation and a universal interface for cross-domain empowerment, driving advancements in foundational technologies like GPUs and AI [1][13]. - The relationship between game technology and scientific innovation has evolved into a symbiotic one, where each drives the other, enhancing overall technological capabilities [13][20]. Group 5: Academic Research - The volume of academic research in game technology has seen explosive growth over the past two decades, indicating a heightened focus on this field within the academic community [10]. Group 6: Key Technologies - Game engines are crucial for game development, significantly improving efficiency and simplifying production processes, with applications extending beyond gaming to fields like film and digital twins [22][24]. - Artificial intelligence is enhancing both user experience and development efficiency in the gaming industry, becoming a core competitive factor for game developers [25][28]. Group 7: Cross-Industry Applications - Game technology is making significant contributions to various sectors, including cultural heritage preservation, healthcare, smart transportation, and aerospace, demonstrating its versatility and impact [51][56][59][64]. - The integration of game technology into these fields is fostering innovation and improving operational efficiency, showcasing the potential for cross-industry collaboration [56][59][64]. Group 8: Future Trends - The fusion of game technology with general technologies is expected to deepen, becoming a key driver for the integration of digital and physical economies [67]. - Game technology is accelerating the development of the metaverse, providing essential support for its infrastructure and application scenarios [72].
上线多年仍未盈利,Epic游戏商城开始“卖惨”
3 6 Ke· 2025-05-26 11:08
Core Viewpoint - Epic Games is struggling to achieve profitability for its game store after five years of operation, despite its aggressive marketing strategies and significant investments in user acquisition and game giveaways [1][3][5]. Financial Performance - Epic Games has spent over $100 million on legal disputes with Apple, with total losses potentially reaching $1 billion due to restrictions on iOS users [5][6]. - The company has experienced a 16% workforce reduction in 2023, raising concerns about its financial health [6][8]. - The Epic Games Store's monthly active users (MAU) decreased by 10.7% from 2023 to 2024, dropping from 75 million to 67 million [14]. Business Strategy - Tim Sweeney, the founder, expressed regret over prioritizing commercial features over user experience, indicating a shift in focus towards improving the platform [3][10]. - The store's strategy of giving away free games has incurred significant costs, as each game requires a revenue share with developers [8][10]. - Epic Games has employed a "limited-time exclusivity" strategy for new titles, such as paying over $10 million for the exclusive rights to "Control" [10]. Market Position - Epic Games Store's third-party game sales fell from $310 million to $255 million, a decline of 18%, indicating reliance on first-party titles for revenue growth [15]. - The store's performance is increasingly compared to other platforms like Ubisoft's Uplay and EA's Origin, as it struggles to close the gap with Steam [15][16]. Future Outlook - The company may need to reduce its free game giveaways and enhance user experience to achieve profitability [16]. - A shift from an overly optimistic approach to a more realistic strategy focused on revenue generation is anticipated for Epic Games [16].