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《愤怒的小鸟》重返中国市场 亮相小米17系列新品发布会
Huan Qiu Wang· 2025-09-27 02:38
Core Insights - The classic game IP "Angry Birds" has made a return to the Chinese market after nearly four years, being pre-installed on Xiaomi's new smartphone models 17 Pro and 17 Pro Max [1][3] - The return is facilitated by a collaboration between Kingsoft, SEGA, and Rovio, marking a significant step in promoting "Angry Birds" in mainland China [3] Group 1 - "Angry Birds" was developed and published by Rovio, gaining global popularity since its launch in 2009, with over 5 billion downloads by 2022, establishing it as a highly influential game IP [3] - The IP has expanded its content offerings beyond games, including animated series and feature films, creating a diversified content matrix [3] Group 2 - Kingsoft, as the authorized distributor for "Angry Birds" in mainland China, has extensive experience in game publishing and operations, having successfully launched popular titles such as "Bubble Pop" and "Goose Goose Duck" [3]
蔡浩宇旗下AI游戏公司招聘AI训练师;Meta推出AI视频生成平台Vibes丨AIGC日报
创业邦· 2025-09-27 00:33
Group 1 - Meta has launched a new AI video generation platform called Vibes, allowing users to create and share AI-generated short videos, which can be published directly on the Vibes platform or shared on Instagram and Facebook [2] - Anuttacon, an AI gaming company founded by Mihayou's founder Cai Haoyu, is hiring AI trainers to annotate and evaluate AI responses for their interactive game "Whispers of the Stars" [2] - Nissan plans to launch its next-generation ProPILOT advanced driving assistance system, integrated with AI technology, by the fiscal year 2027, showcasing its capabilities in complex urban environments [2] - Alibaba's Tongyi Qianwen has released the Qwen3-Omni, a native multimodal large model that has achieved significant benchmarks in audio and video tasks, surpassing several closed-source strong models [2]
祖龙娱乐2025中期业绩:营收大幅增长但仍未扭亏 游戏出海受挫海外市场收入占比下滑
Xin Lang Cai Jing· 2025-09-26 09:56
Core Viewpoint - Zulong Entertainment reported significant revenue growth in the first half of 2025, but still faced losses, indicating a potential for future profitability with ongoing challenges in R&D costs and overseas market expansion [1][8]. Revenue Growth and Financial Performance - In the first half of 2025, Zulong Entertainment achieved revenue of 634 million RMB, a 44.4% increase from 439 million RMB in the same period of 2024 [2][5]. - The company reported a loss of 11.7 million RMB, a substantial reduction of 91.3% compared to a loss of 134 million RMB in the previous year [1][8]. - Adjusted net loss was 7.7 million RMB, down 93.6% year-on-year [1][2]. Key Products Driving Growth - The mobile game "In the Name of the Shining" has become a star product for Zulong, achieving over 2 billion RMB in global revenue and surpassing previous years' average daily active users (DAU) in the first half of 2025 [3][4]. - New games "Dragon Tribe: Cassel's Gate" and "Treading the Wind" contributed significantly to revenue, with the former topping the iOS free charts upon release [4][6]. Market Performance and Challenges - Domestic revenue reached approximately 512 million RMB, a 68.3% increase, accounting for 80.7% of total revenue [5][6]. - Overseas revenue was 123 million RMB, a decrease of 9.5%, with its share dropping from 30.8% to 19.3% [6][8]. - The company plans to expand its successful titles into Southeast Asia and South Korea to seek overseas growth [6]. Future Outlook - The gaming industry is experiencing increased competition, with a shift from scale expansion to quality competition [8]. - Zulong's strategy of focusing on high-quality, diverse products and global expansion may lead to profitability in the second half of 2025 [8].
A股弱势整理,成交额萎缩至2.17万亿元,A50盘中急跌引关注
Sou Hu Cai Jing· 2025-09-26 09:45
Market Overview - The three major A-share indices collectively declined, with the Shanghai Composite Index down 0.65%, the Shenzhen Component down 1.76%, and the ChiNext Index down 2.60% [2] - The trading volume in the Shanghai and Shenzhen markets exceeded 2.1 trillion yuan, a decrease of over 220 billion yuan compared to the previous day [2] Sector Performance - The gaming sector experienced a downturn, with Jibite hitting the daily limit down [2] - The Nvidia concept stocks fell, with Magmi Tech down nearly 8% [2] - Other sectors such as CPO, optical communication modules, and laser radar also saw significant declines, with Hangzhou Electric hitting the daily limit down [2] - Conversely, sectors such as wind power equipment, chemical fibers, agricultural chemicals, soybeans, textile manufacturing, and military equipment showed gains, with several stocks in these sectors hitting the daily limit up [2] Stock Movement - In total, 1,805 stocks rose while 3,414 stocks fell, with 58 stocks hitting the daily limit up and 24 stocks hitting the daily limit down [3] Market Sentiment and Analysis - Recent market fluctuations indicate a consolidation phase, with the A50 index's sudden drop impacting both A-shares and Hong Kong stocks [5] - Analysts identified two major variables affecting the market: the unexpectedly strong US dollar index and the significant upward revision of the US Q2 GDP, which diminishes expectations for Federal Reserve rate cuts [6] - The A-share market is showing signs of extreme sentiment, with less than 800 out of over 5,000 stocks in a bullish trend, raising concerns about a potential cooling in the technology sector [7] Long-term Outlook - Despite recent volatility, the long-term upward foundation of the A-share market remains intact, supported by continuous inflows of medium to long-term capital and ongoing reforms in the capital market [8] - Analysts predict that the A-share market will maintain a slow bullish trend in Q4, driven by structural recovery in earnings and favorable liquidity conditions [8] - The market is expected to experience increased volatility following sustained upward movements, with short-term pullbacks presenting buying opportunities [8][9]
A股午评:创业板指跌1.17%,光刻机、游戏板块调整
Nan Fang Du Shi Bao· 2025-09-26 06:13
Market Overview - The three major A-share indices collectively declined on the morning of the 26th, with the Shanghai Composite Index down 0.18%, the Shenzhen Component Index down 0.79%, and the ChiNext Index down 1.17% [2] - The total trading volume in the Shanghai, Shenzhen, and Beijing markets reached 1.3818 trillion yuan, a decrease of 174 billion yuan compared to the previous day [2] - Over 2,500 stocks in the market experienced declines [2] Sector Performance - The wind power equipment, chemical fiber, military equipment, agricultural chemicals, and soybean sectors showed the highest gains [2] - The gaming, copper cable high-speed connection, photolithography machine, liquid cooling server, and CPO concept stocks faced the largest declines [2] Notable Stocks - The wind power equipment sector saw significant strength, with Weili Transmission hitting the daily limit up, and stocks like Rihua Co., Dayue Shares, and Mingyang Smart Energy also reaching the daily limit [2] - The chemical fiber sector collectively rose, with Shunfa Co., New Fengming, and Sanfangxiang hitting the daily limit [2] - The military equipment sector experienced intraday gains, with Hangyu Technology, Hangya Technology, and Jialiqi leading the increases [2] - Other sectors such as semiconductors, soybeans, and agricultural chemicals also showed some fluctuations [2] Declining Sectors - The gaming sector underwent a collective adjustment, with Jibite hitting the daily limit down, and stocks like Kunlun Wanwei, Xinghui Entertainment, and Sanqi Interactive Entertainment also declining [2] - Photolithography concept stocks similarly retreated, with Kaimeteqi hitting the daily limit down, and Hongtian Shares, Wavelength Optoelectronics, and Lante Optics experiencing significant drops [2]
重点大作集中过审,头部厂商深耕优势赛道,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-09-26 03:56
Group 1 - The A-share gaming sector experienced a sharp decline, with companies like Gigabit, Xinghui Entertainment dropping over 5%, and Xunyou Technology, 37 Interactive Entertainment, and Shenzhou Taiyue falling over 3% [1] - The gaming ETF (159869) opened lower and continued to fluctuate, currently down over 2.5%. However, it has seen a net inflow of 498 million yuan over the past five trading days, indicating strong investor interest [1] - CITIC Securities reported that as of September 2025, the National Press and Publication Administration issued 145 domestic game licenses and 11 import licenses, maintaining a high level of domestic licenses and a regular monthly issuance of import licenses, which stabilizes the supply side [1] Group 2 - The gaming sector is expected to benefit from multiple catalysts, including AI, content, and commercialization model transformations. The gaming ETF (159869) tracks the CSI Animation and Gaming Index, reflecting the overall performance of A-share listed companies in the animation and gaming industry [1] - The continued easing of licensing conditions is anticipated to enhance the short-term prosperity of the gaming industry and lay a foundation for product reserves and long-term R&D innovation [1]
X @Cointelegraph
Cointelegraph· 2025-09-25 13:01
🎮 WATCH: Gabby Dizon of YGG says real traction comes from Web3 games built for crypto-native players.Which game nails it? https://t.co/1tAz0buU3Q ...
游戏产业迎来高光时刻,多只核心概念股价格创下历史新高
3 6 Ke· 2025-09-25 10:59
Core Viewpoint - The gaming sector in A-shares has seen significant gains following the approval of multiple domestic and imported game licenses, indicating a positive trend for the industry [1][3]. Group 1: Market Performance - On September 25, several gaming stocks surged over 5%, including Kunlun Wanwei (300418.SZ), Icefire Network (300533.SZ), and Gigabit (603444.SH) [1]. - The gaming sector's valuation recovery is attributed to various factors, including the continuous issuance of game licenses, with 145 domestic games and 11 imported games approved recently [1][3]. - As of September 25, 2025, the A-share gaming sector comprises 24 listed companies, with some stocks achieving remarkable performance this year [7][8]. Group 2: Regulatory Environment - The National Press and Publication Administration has approved a total of 1,275 games in 2025, significantly higher than the 959 games approved in the same period last year, with an average monthly issuance increasing from 88.8 in 2023 to 132.8 in 2025 [3]. Group 3: Financial Performance - The domestic gaming market's actual sales revenue reached 168 billion yuan in the first half of 2025, marking a 14.08% year-on-year increase, setting a historical record [5]. - The A-share gaming sector reported a 22.8% year-on-year revenue growth in the first half of 2025, indicating a strong industry fundamental [5]. Group 4: Company Highlights - ST Huatuo's stock price has increased over 300% this year, making it the highest market cap company in the A-share media sector, with a total market value exceeding 160 billion yuan [9]. - Gigabit's stock rose by 5.67%, with a market value of approximately 47.69 billion yuan, and the company reported a 28.49% year-on-year revenue growth in the first half of 2025 [10][11].
年内第三次单月版号发放数量超150个!游戏ETF(159869)现大涨超3.5%
Mei Ri Jing Ji Xin Wen· 2025-09-25 09:00
Group 1 - The A-share gaming stocks have shown strong performance, with companies like Iceberg Network rising nearly 10%, and others such as Electric Soul Network, Perfect World, and 37 Interactive Entertainment also experiencing gains. The gaming ETF (159869) has surged over 3.5% [1] - In the past 10 trading days, the gaming ETF (159869) has seen a net inflow of funds amounting to 1.062 billion yuan, indicating strong investor interest [1] - The National Press and Publication Administration announced the approval of 156 games in September, including 145 domestic games and 11 imported games, marking the third month this year with over 150 game approvals [1] Group 2 - Among the newly approved games, notable titles include Tencent's "Return to the Ring," NetEase's "Starry Friends," and Mihayou's "Honkai: Inheritance Spirits," which has over 4.07 million pre-registrations [2] - The total number of game approvals this year has reached 1,275, maintaining a stable monthly issuance frequency and high approval numbers [2]
国泰海通:9月国产游戏版号下发 优质产品表现突出
智通财经网· 2025-09-25 07:44
Core Viewpoint - The gaming industry in China is experiencing a significant increase in the issuance of domestic game licenses, with a total of 1,195 licenses granted in the first nine months of the year, surpassing the 959 licenses issued during the same period last year [1][3]. Group 1: License Issuance - In September, 145 domestic games were approved, contributing to a total of 1,195 domestic licenses issued this year, which is significantly higher than the 959 licenses issued in the same period last year [1][3]. - The average monthly issuance of licenses has increased from 88.8 in 2023 and 108.8 in 2024 to 132.8 in the first nine months of this year [1][3]. Group 2: Market Performance - The gaming market in August recorded a revenue of 29.263 billion yuan, showing a month-on-month growth of 0.61%, although it experienced a year-on-year decline of 13.01% due to high revenue from a major game in the previous year [4]. - Mobile game revenue reached 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decline of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decrease of 1.11% but a year-on-year increase of 17.59% [4]. Group 3: Key Products and Companies - Tencent's game "Delta Action" saw its daily active users rise to 30 million in September, topping the iOS sales chart, indicating strong profit contributions [4]. - The new game "Valorant: Energy Action" is expected to generate over 300 million yuan in its first month [4]. - Companies such as Tencent, NetEase, and Giant Network are highlighted for their strong product performance and market presence [4][5].