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Here's Why Accel Entertainment (ACEL) is a Great Momentum Stock to Buy
ZACKS· 2025-07-28 17:01
Company Overview - Accel Entertainment (ACEL) currently holds a Momentum Style Score of B, indicating potential for solid momentum investing [3] - The company has a Zacks Rank of 2 (Buy), which is associated with a strong track record of outperformance [4] Price Performance - Over the past week, ACEL shares have increased by 0.25%, while the Zacks Gaming industry remained flat [6] - In a longer time frame, ACEL's monthly price change is 7.69%, significantly outperforming the industry's 1.27% [6] - Over the past quarter, ACEL shares have risen by 21.22%, and over the last year, they have gained 20.3%, compared to the S&P 500's increases of 16.04% and 19.71%, respectively [7] Trading Volume - ACEL's average 20-day trading volume is 251,596 shares, which serves as a price-to-volume baseline for assessing stock momentum [8] Earnings Outlook - In the past two months, one earnings estimate for ACEL has moved higher, increasing the consensus estimate from $0.85 to $0.86 [10] - For the next fiscal year, one estimate has also moved upwards, with no downward revisions during the same period [10] Conclusion - Considering the positive price trends, trading volume, and earnings outlook, ACEL is positioned as a 2 (Buy) stock with a Momentum Score of B, making it a potential candidate for near-term investment [12]
PRESS RELEASE: BIGBEN: FIRST-QUARTER 2025-26 SALES AT €56.5M, IN LINE WITH THE GROUP'S TARGETS
Globenewswire· 2025-07-28 16:05
Core Viewpoint - Bigben Interactive reported consolidated sales of €56.5 million for the first quarter of fiscal year 2025-26, which is in line with the group's targets despite a slight decline compared to the previous year [1][2]. Sales Performance - First-quarter sales decreased by 2.4% from €57.9 million in 2024-25 to €56.5 million in 2025-26 [2]. - Nacon Gaming sales fell by 2.9% to €31.3 million, while Bigben Audio/Telco sales decreased by 1.8% to €25.2 million [2]. Nacon Gaming Highlights - "Catalogue" sales for Nacon Gaming increased by 46.4%, driven by strong performances from Tour de France 2025 and Pro Cycling Manager 25, which saw sales growth of 25% and 35% respectively [3]. - The "Back Catalogue" maintained sales at €14.0 million, consistent with the previous fiscal year [4]. Accessories Market - Accessories sales in the European market grew by 22%, supported by successful products for Nintendo Switch 2 and XBOX Revolution X Unlimited controller [5]. - U.S. market sales decreased to €10.8 million due to customs duties and a weak market environment [5]. Audio-Video/Telco Segment - Mobile accessories sales slightly declined by 1.8% to €20.4 million, outperforming the overall declining smartphone market [6]. - Audio activity revenue was €4.8 million, showing a growth of 14.2% compared to the same period last year [7]. Future Outlook - The second quarter is expected to see growth driven by new game releases, including Test Drive Unlimited: Solar Crown and Rugby League 26, which has been a significant success [8][9]. - Upcoming titles in the second half of the year include nearly ten new releases, maintaining good activity levels for the "Back Catalogue" [10]. - The Accessories segment is anticipated to face challenges in the U.S. market but is expected to perform well in Europe [11]. Strategic Focus - Bigben Audio-Video/Telco aims to maintain resilience through a development strategy based on three pillars, despite a stagnant market environment [12]. - The company remains confident in achieving sustained growth for the fiscal year 2025-26 due to its strong positioning in complementary businesses [13]. Company Overview - Bigben Interactive reported IFRS sales of €288 million for the fiscal year 2024-25 and operates in over 100 countries [14][17].
SEGG Media Highlights Lando Norris’ Belgian GP Appearance and Upcoming Quadrant Apparel Drop
Globenewswire· 2025-07-28 14:30
Core Insights - SEGG Media Corporation is highlighting Lando Norris' participation at the Belgian Grand Prix, emphasizing his dual role as a McLaren driver and co-founder of Quadrant, which is gaining attention in both motorsport and lifestyle sectors [3][4][5] - The upcoming release of the Quadrant Speedway collection on July 31 is positioned as a significant event, marking the first major apparel launch since Veloce's acquisition of Quadrant [6][8] - SEGG Media's strategic investment in Veloce is expected to enhance its cultural influence in motorsport and gaming, with a potential audience migration opportunity through its division Sports.com, which reaches 750 million views monthly [7][8] Company Overview - SEGG Media Corporation operates a portfolio of digital assets, including Sports.com, Concerts.com, and Lottery.com, focusing on immersive fan engagement and ethical gaming [13] - Veloce Media Group, founded in 2018, operates at the intersection of gaming, motorsport, and lifestyle, boasting over 55 million subscribers and 750 million monthly views across its digital media channels [9][10] - The acquisition of Quadrant by Veloce strengthens its cultural impact through storytelling, premium apparel, and athlete-driven content, appealing to Gen Z and millennial audiences [11][12]
SEGG Media Highlights Lando Norris' Belgian GP Appearance and Upcoming Quadrant Apparel Drop
GlobeNewswire News Room· 2025-07-28 14:30
Core Insights - SEGG Media Corporation is highlighting Lando Norris' participation at the Belgian Grand Prix, emphasizing his dual role as a McLaren driver and co-founder of Quadrant, which is gaining traction in the sports and gaming sectors [2][4] - The upcoming release of the Quadrant Speedway collection on July 31 is positioned as a significant event for both the brand and SEGG Media, marking the first major release since Veloce's acquisition of Quadrant [3][5] - SEGG Media's strategic investment in Veloce includes a Call Option Agreement, potentially consolidating Veloce and Quadrant under SEGG Media, enhancing its cultural influence in motorsport and gaming [5][7] Company Developments - Quadrant's Speedway collection is expected to attract considerable attention from motorsport and streetwear fans, reflecting trends in Gen Z and millennial culture [7] - Veloce Media Group, founded in 2018, operates at the intersection of gaming, motorsport, and lifestyle, with a significant digital media presence, including over 55 million subscribers and 750 million monthly views [8][9] - The acquisition of Quadrant by Veloce Media Group strengthens its cultural impact through storytelling, premium apparel, and athlete-driven content [10] Strategic Opportunities - The investment in Veloce provides SEGG Media with a substantial audience migration opportunity through its division Sports.com, leveraging Veloce's extensive viewership and subscriber base [6] - SEGG Media aims to redefine audience engagement in sports and entertainment through immersive experiences and ethical gaming practices [11][12]
24/7 Market News: Siyata Mobile and Core Gaming Continues to Advance Strategic Merger Plans Amid Strong 2025 Progress
Newsfile· 2025-07-28 12:30
Core Viewpoint - Siyata Mobile and Core Gaming are advancing their merger plans, aiming to leverage the growth of the $28 billion AI gaming market while maintaining Siyata's telecommunications business [3][5]. Company Developments - The merger is on track with key milestones achieved and is pending final approval by NASDAQ, with both companies collaborating with regulators and advisors [3]. - Siyata Mobile has expanded its distribution network in North America and Europe, enhancing visibility in sectors such as first responders, transportation, and construction [4]. - Core Gaming has expanded its portfolio and developed original content, achieving 790 million cumulative downloads and attracting 43 million monthly active users [5][11]. Financial Highlights - Core Gaming is valued at $185 million, driven by its AI-based business intelligence platform for tailored ads and optimized user revenue [5]. - Siyata's legacy shareholders will retain at least 10% equity in the combined entity, with a goal to exceed $100 million in revenue in 2025 [6]. Product and Market Positioning - The Siyata SD7 handset received "Verizon Frontline Verified" designation, and Siyata was named a key partner in T-Mobile's first responder program [8]. - Strategic partnerships have been formed with industry leaders to enhance in-vehicle solutions for Siyata's handsets [8].
X @BNB Chain
BNB Chain· 2025-07-27 15:00
Game Overview - Survarium is now available on the BNB Chain [1] - The game is a roguelike where survival is key [1] Key Features - On-chain NFT equipment is featured in the game [1] - An in-game marketplace is available for players [1] - Players have true asset ownership within the game [1] - The game offers Play-to-Earn battles based on player skills [1]
《明末:渊虚之羽》发售引争议;《王者荣耀世界》先锋测试开启;姚润昊卸任多家公司法定代表人 | 氪游周报7.21-7.27
3 6 Ke· 2025-07-27 09:52
Group 1: Game Releases and Updates - The domestic 3A game "Mingmo: Yuanshu Zhi Yu" was globally released on July 24, developed by Chengdu Lingze Technology and published by 505 Games, with Bilibili Games as a co-publisher. The game is based on ancient Shu civilization and is a Cthulhu-themed ARPG [1] - The game faced controversy on its release day due to issues such as identical content in deluxe and standard editions, price discrepancies in different regions, and optimization problems, leading to a significant player backlash. The official response included an apology and a commitment to adjust prices and resolve optimization issues, resulting in the game's Steam rating improving from below 20% to 34% [1] - Tencent's TiMi Studio Group launched the PC beta test for "Honor of Kings World" on July 24, following a pre-download on July 23. This game is a derivative work of the popular Honor of Kings IP and has garnered significant market attention [3] Group 2: Industry Developments - Shanghai Qutong Network Technology Co., Ltd. released the simulation game "Mimimi Ha" on July 24, which combines floating island construction, pet raising, and cross-platform social features [5] - The National Press and Publication Administration announced the approval of 134 new games in July, including 127 domestic and 7 imported titles. A total of 884 domestic game licenses have been issued this year, indicating a phase of growth in the approval numbers, with June marking a record high [14] - Recent executive changes occurred at companies associated with Paper Games, with Yao Runhao resigning as the legal representative of multiple companies, while Yao Fei took over several positions, including legal representative and director [13]
国内第一案! 《王者荣耀》匹配算法被诉,对话当事人!
Xin Lang Ke Ji· 2025-07-27 07:16
Core Viewpoint - The lawsuit against Tencent regarding the matchmaking algorithm of "Honor of Kings" highlights the demand for transparency in gaming algorithms, which players believe should not be treated as commercial secrets [3][4][8]. Group 1: Lawsuit Details - A player and lawyer, Sun Qianhe, has filed a lawsuit against Tencent's subsidiaries over the matchmaking system of "Honor of Kings," which is considered the first case of its kind in China [3][4]. - The court hearing is scheduled for August 12 in Shenzhen, and the case has sparked widespread discussion online [3][4]. - Sun's main demand is for Tencent to disclose the specific factors and their weights used in the matchmaking process, arguing that transparency is essential for fairness [3][4][8]. Group 2: Matchmaking Mechanism Concerns - "Honor of Kings" has faced criticism for its matchmaking system, with players frequently expressing dissatisfaction over perceived unfairness [4][10]. - Professional players have also reported issues with the matchmaking system, leading to public outcry and calls for Tencent to address these concerns [4][10]. - Sun Qianhe noted that while Tencent claims to use an ELO system for matchmaking, the specifics of this system remain unclear and undisclosed [6][7]. Group 3: Industry Implications - The case raises broader questions about the treatment of algorithms in the gaming industry, particularly regarding the balance between commercial secrecy and consumer rights [8][12]. - Sun hopes that the lawsuit will prompt legal professionals and lawmakers to pay more attention to fairness issues in online gaming, especially concerning mechanisms that may contribute to gaming addiction [12][13]. - The outcome of this case could set a precedent for future legal actions related to algorithm transparency in the gaming sector [12][13].
一年不登录就删号? 网易游戏遭大量投诉,律师:侵权!
新浪财经· 2025-07-26 07:41
Core Viewpoint - The controversy surrounding NetEase Games centers on the clause in their service agreement that allows for account deletion if a user does not log in for 365 days, raising concerns about user rights and data protection [2][4][5]. Group 1: User Agreement and Account Deletion - NetEase's service agreement states that if a user does not log in for 365 consecutive days, the company has no obligation to retain the user's account or data after notifying the user [4]. - Users have expressed dissatisfaction, questioning the fairness of losing access to their accounts, especially in cases where they may have been unable to log in due to personal circumstances like studying for exams [3][4]. - Legal experts suggest that the legality of this deletion clause is questionable, as it may infringe on users' property rights under the Civil Code [5][6]. Group 2: Price Increase Controversy - NetEase's game "World Beyond" faced backlash for a sudden 33% price increase without prior notification, which may violate consumer protection laws [8]. - Legal professionals argue that such unannounced price hikes could be considered price fraud, as they undermine the principle of fair trading and consumer rights [8]. Group 3: Jurisdiction and Legal Rights - The user agreement includes a clause that designates Guangzhou Tianhe District as the jurisdiction for disputes, which some users view as a disadvantage [9][10]. - Legal experts note that while such jurisdiction clauses are not inherently illegal, they may limit users' rights if not clearly communicated [10]. - Consumers are advised to be cautious of the legal implications of agreeing to such terms and to retain evidence of any disputes for potential legal action [10]. Group 4: Corporate Responsibility - Legal professionals emphasize that companies must balance data management, operational autonomy, and user property rights, especially in the rapidly evolving virtual economy [10].
SANDSCHINA LTD.(01928.HK):MACAUGAMING25JUL2025 FINANCIAL REPORTS DISCLOSURE
Ge Long Hui· 2025-07-26 03:38
Company Performance - Sands China reported 2Q25 net revenue of US$1.8 billion, reflecting a 3% year-over-year increase and a 5% quarter-over-quarter increase, with luck-adjusted property EBITDA of $559 million, down 1% year-over-year but up 3% quarter-over-quarter, recovering to 73% of 2019 levels, which was lower than expectations due to the underperformance of Parisian [1] - The company has lowered its 2025E EPS forecast from US$0.20 to US$0.13, 2026E forecast from US$0.22 to US$0.16, and 2027E forecast from US$0.23 to US$0.19, while also reducing the target price from HK$25 to HK$22.6, maintaining a Buy rating with a 21% upside potential [1][3] Industry Insights - Macau's gross gaming revenue (GGR) grew 8% year-over-year in Q2, recovering to 83% of 2019 levels, with VIP GGR rising 23% year-over-year, reaching 47% of 2019 levels, and mass GGR increasing 4% year-over-year, up 16% compared to 2019, contributing 73% of total revenue [1] - The resilient gaming revenue in Q2 is attributed to constrained supply, a busy events calendar, and strong demand from VIP and premium mass segments [1] Operational Details - Sands China's mass GGR grew 1% year-over-year, with premium mass GGR flat year-over-year (49% of mass revenue, up 6% compared to 2019) and base mass up 2% year-over-year (93% of 2019 levels), while VIP rolling chip volume declined 22% year-over-year [1] - Hotel occupancy stood at 96%, with an average daily rate (ADR) of US$226 [1] Renovation Impact - The company implemented aggressive customer reinvestment programs since late April, which supported improved performance in May and June, with all 2,405 renovated rooms and suites at the Londoner opened by late April [2] - The Londoner's annualized EBITDA target is US$1.0 billion, with 2Q25 annualized EBITDA reaching $626 million [2]