游戏版号发放

Search documents
8月166款国产游戏获批 创年内单月版号新高
Zheng Quan Shi Bao· 2025-08-25 18:07
Group 1 - The National Press and Publication Administration announced the approval of 166 domestic games and 7 imported games in August 2025, marking a new monthly high for domestic game approvals this year [1] - Among the 166 domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are mobile and client games, 1 is a console game (PS5), and 2 are client games [1] - Major companies like NetEase and Bilibili have successfully obtained approvals for their games, indicating strong performance among leading firms in the industry [1] Group 2 - Several A-share game companies reported positive impacts from the issuance of game approvals, with Baotong Technology highlighting the role of approvals in the recovery of the domestic game industry [2] - Tom Cat mentioned that the game industry is experiencing a dual drive of policy support and technological innovation, with 757 domestic and 55 imported game approvals issued in the first half of 2025, reflecting an 18% year-on-year increase [2] - The domestic game market achieved a sales revenue of 168 billion yuan in the first half of 2025, a 14.08% year-on-year growth, with the user base reaching nearly 679 million, marking a historical high [2]
年内游戏版号下发已破千
财联社· 2025-08-25 15:38
进口版号方面主要有:进口:哔哩哔哩《嘟嘟脸恶作剧》;腾讯(00700.HK)《卡厄思梦境》;ST华通《大航海时代:起源》等。 今日晚间,国家新闻出版署正式公布2025年8月游戏版号审批结果,共166款国产网络游戏和7款进口网络游戏获批,单月总量达173款, 刷新年内新高。 在166款国产游戏中,17款移动兼客户端、2款客户端、1款PS5、其余146款均为移动游戏(含39款休闲益智类)。 值得关注的是,今年以来,游戏版号发放量维持高位态势,行业供给延续释放。截至目前, 2025年国家新闻出版署累计发放游戏版号已突 破千款,达1119个(含69款进口、1050款国产),较去年同期多出193个。 国产版号方面,涉及的上市公司产品主要有:网易(09999.HK)《天下:万象》;冰川网络(300533.SZ)《超能战机》《千机阵》;三 七互娱(002555.SZ)《超牛英雄》《斗破苍穹:斗帝之路》;吉比特(603444.SH)旗下雷霆游戏《出动吧!库鲁》;ST中青宝 (300052.SZ)《猫岛派对》《萌兽特攻队》;中国移动(600941.SH)旗下咪咕互娱《美职篮冠军王朝》《乒乓巨星对决》《装满 它》;哔哩哔哩(09 ...
重磅利好!这一赛道,大爆发!
券商中国· 2025-08-05 23:30
Core Viewpoint - The gaming sector has experienced a significant surge, driven by strong earnings reports and favorable market conditions, indicating robust growth potential for companies in this industry [1][3][8]. Group 1: Company Performance - On August 5, gaming stocks in Hong Kong saw a collective surge, with Xindong Company experiencing a peak increase of over 26%, closing with a 24.76% rise, marking a year-to-date increase of 186.06% [3]. - Xindong Company projected a revenue of at least 3.05 billion yuan for the first half of 2025, representing a 37% year-on-year increase, and a net profit of at least 790 million yuan, reflecting a substantial growth of approximately 215% [3][5]. - The growth in Xindong Company's performance is attributed to the strong performance of self-developed games and the continuous optimization of the TapTap platform, which has led to increased revenue and profit [5]. Group 2: Industry Growth - According to the "China Game Industry Report," the actual sales revenue of China's domestic gaming market reached 168 billion yuan in the first half of 2025, a year-on-year increase of 14.08%, marking a historical high [8][9]. - The user base in the gaming sector reached 679 million, with a slight year-on-year growth of 0.72%, also a historical peak [8]. - The growth in the gaming market is supported by the successful launch of new games, the steady performance of established titles, and the strong momentum in esports and mini-program games [8]. Group 3: Policy and Market Environment - In the first seven months of the year, 884 domestic game licenses were issued, with a consistent monthly release of over 100 licenses, contributing to a stable policy environment for the gaming industry [9]. - The report indicates that the gaming industry is entering a new development phase characterized by content refinement, AI industrialization, and systematic globalization, with multiple driving factors for growth [9][10]. - Analysts expect the gaming market to maintain its growth momentum, supported by a rich game reserve and expanding profit margins [10].
《明末:渊虚之羽》发售引争议;《王者荣耀世界》先锋测试开启;姚润昊卸任多家公司法定代表人 | 氪游周报7.21-7.27
3 6 Ke· 2025-07-27 09:52
Group 1: Game Releases and Updates - The domestic 3A game "Mingmo: Yuanshu Zhi Yu" was globally released on July 24, developed by Chengdu Lingze Technology and published by 505 Games, with Bilibili Games as a co-publisher. The game is based on ancient Shu civilization and is a Cthulhu-themed ARPG [1] - The game faced controversy on its release day due to issues such as identical content in deluxe and standard editions, price discrepancies in different regions, and optimization problems, leading to a significant player backlash. The official response included an apology and a commitment to adjust prices and resolve optimization issues, resulting in the game's Steam rating improving from below 20% to 34% [1] - Tencent's TiMi Studio Group launched the PC beta test for "Honor of Kings World" on July 24, following a pre-download on July 23. This game is a derivative work of the popular Honor of Kings IP and has garnered significant market attention [3] Group 2: Industry Developments - Shanghai Qutong Network Technology Co., Ltd. released the simulation game "Mimimi Ha" on July 24, which combines floating island construction, pet raising, and cross-platform social features [5] - The National Press and Publication Administration announced the approval of 134 new games in July, including 127 domestic and 7 imported titles. A total of 884 domestic game licenses have been issued this year, indicating a phase of growth in the approval numbers, with June marking a record high [14] - Recent executive changes occurred at companies associated with Paper Games, with Yao Runhao resigning as the legal representative of multiple companies, while Yao Fei took over several positions, including legal representative and director [13]
2025H1网络游戏版号过审数量达812款同比+17.8% 腾讯二次元MMORPG新作《星痕共鸣》上线首日炸服口碑崩盘
Xin Lang Zheng Quan· 2025-07-18 09:33
Core Viewpoint - The approval of domestic and imported games in China has reached a record high in June 2025, indicating a recovery in the gaming industry with a total of 158 new games approved, surpassing previous months' records [3][5]. Group 1: Game Approval Statistics - In June 2025, a total of 158 games received approval, including 147 domestic and 11 imported games [1][3]. - For the first half of 2025, 812 games were approved, the highest in five years, with 757 domestic and 55 imported games [5]. - The average monthly approval rate for games in the first half of 2025 was 135, an increase from 115 in the same period last year [5]. Group 2: Major Game Releases and Issues - Tencent received 7 game approvals in the first half of 2025, including 4 imported and 3 domestic games [5][8]. - Notable games include "Honor of Kings World," which has high expectations with over 860,000 reservations and a score of 8.1 on Taptap [6]. - "Star Resonance," another Tencent game, faced significant issues at launch, including server instability and negative reviews, leading to a score drop to 4.0 on Taptap [6]. Group 3: Competitor Activities - NetEase secured 6 game approvals, including 3 imported and 3 domestic titles, with "The Last Home of Ice and Fire" receiving mixed reviews [10][12]. - Kyeing Network emerged as a significant player, holding over 10 game approvals and signing licensing agreements for popular IPs [12][14]. - Other companies like Perfect World and 37 Interactive Entertainment are also in the process of developing multiple games, with "Eternal Ring" generating high anticipation [15]. Group 4: Market Performance - The gaming industry in China is showing signs of recovery, with sales revenue exceeding 1.4 trillion yuan in the first five months of 2025, a year-on-year increase of 16.99% [17]. - Stock prices of gaming companies have generally risen, with 21 out of 26 companies seeing increases, and some experiencing significant gains of over 80% [17][18].
一大批版号突然下发:158个创今年新高,腾讯网易莉莉丝迷你玩在列,《穿越火线:虹》来了
3 6 Ke· 2025-06-25 02:37
Core Insights - The National Press and Publication Administration released the approval information for domestic online games in June 2025, with a total of 147 domestic game licenses issued, marking a new monthly high for the year [1][3] - The number of imported game licenses has increased from bi-monthly approvals last year to monthly approvals this year [3] Domestic Game Licenses - Out of the 147 domestic licenses, 145 are mobile games, with 61 categorized as mobile-casual puzzle games, 9 as client games, and 1 as a web game. Additionally, 7 games received both mobile and client licenses [1] - A total of 757 domestic game licenses have been issued so far this year, indicating a consistent upward trend in monthly approvals [1] Notable Game Titles - Notable domestic titles include: - MiniPlay's "Chuxin Fishing" - Kying's "Soul Master Battle of Douluo Continent" - Guangzhou Gud's "Beast Era" - Tencent's "CF IP New Work: Crossfire: Rainbow" and "Tactical Squad: Dawn Offensive" [5][6][8] - The imported game licenses include: - Tencent's "Crossfire: Rainbow" - NetEase's "No Master Star Abyss" - Kingsoft's "Goose Duck Kill" [5] Game Development Details - Tencent's "Crossfire: Rainbow" is a new product under the CF IP, developed in collaboration with Tianmei Linlang and Tencent Interactive Entertainment K1 [6] - "Tactical Squad: Dawn Offensive" is a client game based on the tactical shooting game "Squad," featuring enhancements in server stability, gameplay experience, and content richness [8]
6月游戏版号数创近年新高!腾讯、网易在列并获进口版号
Di Yi Cai Jing· 2025-06-24 12:16
Group 1 - The gaming market has shown significant recovery over the past year, with a notable increase in the number of game approvals [1][6] - In June, the National Press and Publication Administration approved 147 domestic game licenses and 11 imported game licenses, marking a recent high in the number of approvals [1][6] - For the first half of 2025, the number of domestic game licenses reached 757, with a consistent monthly increase in approvals [5][6] Group 2 - In 2024, a total of 1,416 new game licenses were issued, including 1,306 domestic and 110 imported licenses, returning to the approval levels seen in 2020 [6] - The Chinese gaming market size reached 280.5 billion yuan in May, reflecting a year-on-year growth of approximately 9.9% [6] - Tencent's games, such as "Honor of Kings" and "Crossfire: Gunfight King," achieved record quarterly revenues, contributing to the overall market growth [6][7] Group 3 - The approval speed for game licenses has accelerated, providing strong support for manufacturers to launch new products [7] - Despite the increase in the number of licenses, competition in the gaming market has intensified, emphasizing the importance of quality in addition to quantity [7]
传媒行业月报:5月十四款重点新游上线,《杖剑传说》、《胜利女神:新的希望》表现突出-20250619
Wanlian Securities· 2025-06-19 09:42
Investment Rating - The industry investment rating is "Outperform the Market," indicating an expected increase of over 10% in the industry index relative to the broader market in the next six months [28]. Core Insights - In May 2025, a total of 14 new key mobile games were launched, with standout performances from "杖剑传说" and "胜利女神:新的希望" [2][10]. - "杖剑传说" achieved a peak daily download of 110,436 on May 30, 2025, and generated total iOS revenue of $5,210,438 by June 15, 2025, with a peak daily revenue of $478,432 on June 4, 2025 [3][16]. - "胜利女神:新的希望" reached first place on the App Store free chart on its launch day and accumulated total iOS revenue of $4,576,093 by June 15, 2025, with a peak daily revenue of $643,782 on June 12, 2025 [4][21]. Summary by Sections New Game Releases - In May 2025, 14 new mobile games were launched, including titles from various publishers such as "落日山丘" by 胖布丁游戏 and "热血美职篮" by 腾讯游戏 [2][10]. Game Performance - "杖剑传说" stands out with its unique battle strategy and art style, achieving significant market penetration and high revenue [3][13]. - "胜利女神:新的希望" received positive feedback in the domestic market, optimizing gameplay and community engagement, leading to high download rates [4][19]. Investment Recommendations - The report suggests focusing on high-quality game developers with innovative capabilities and a rich portfolio of overseas products, as the market environment stabilizes and new game performances are expected to improve [26].