Workflow
《重返未来:1999》
icon
Search documents
深蓝互动官宣UE5开放世界新作;无限深渊新作《无限旅程》8月21日上线丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-08-19 23:35
Group 1 - Deep Blue Interactive announced its next flagship product will be a 3D open-world game developed using Unreal Engine 5, marking its entry into the high-spec 3D gaming market [1] - The new game aims to challenge the dominance of miHoYo's Genshin Impact in the open-world genre, leveraging the company's narrative and artistic strengths demonstrated in its previous title, "Return to the Future: 1999" [1] - The transition to 3D development may increase cash flow pressure due to high R&D costs associated with UE5, amidst intensifying competition in the 2D open-world segment [1] Group 2 - Infinite Abyss Studio's new game "Infinite Journey" is set to launch on August 21, continuing the studio's pixel art style and combining action with maze adventure gameplay [2] - The game has received investment from Easy Play Technology, which may support its distribution and resource integration [2] - The pixel art genre remains competitive, with established titles like Hades and Warm Snow dominating the market, raising questions about "Infinite Journey's" ability to stand out [2] Group 3 - Zulong Entertainment's female-oriented mobile game "In the Name of Shining" has launched a major update called "Spirit Hunting Era," available until September 8 [3] - The update introduces six high-end outfits with switchable forms and a floating accessory feature, enhancing the game's fashion social and personalization experience [3] - The timing of the update during the summer consumption peak may boost game revenue, but competition from similar titles could pressure profit margins [3]
被腾讯投资4年后,深蓝曝光UE5写实开放世界:CEO亲自带队
Sou Hu Cai Jing· 2025-08-19 05:21
Core Insights - Deep Blue Interactive has announced new job openings for its upcoming project, a 3D open world game developed using UE5 technology, following the success of its first product, "Return to the Future: 1999" [1][3] - The new game aims to create an immersive world with unique aesthetics, focusing on elements such as cinematic quality, realistic stylization, team role-playing, and narrative experiences [3][5] - The project is led by CEO Zhou Jian and aims for a global, multi-platform release, marking a significant shift from their previous 2D game to a 3D environment [5][6] Company Strategy - Deep Blue's core philosophy emphasizes creating content-rich products, which contributed to the success of "Return to the Future: 1999" [5][6] - Zhou Jian believes that the company should not limit itself by technology or genre but rather leverage its content foundation to excel in more technically demanding areas [6][8] - The new project will maintain the stylistic elements of the previous game while also aiming for breakthroughs in gameplay depth and technical capabilities [8][11] Market Positioning - The gaming market is saturated with open-world projects, and Deep Blue's approach of combining realistic style with cinematic quality may differentiate it from competitors [11] - The ability to attract sufficient talent for the new project is seen as a significant challenge for the company [11]
商道创投网·会员动态|闪魂·完成数亿元人民币首轮融资
Sou Hu Cai Jing· 2025-08-11 15:29
Core Insights - The new cultural brand "ShanHun" has completed its first round of financing amounting to several hundred million RMB, led by Hillhouse Capital with participation from Gao Rong Capital and Cathay Capital [2] - ShanHun was founded in 2023 in Shanghai by Yao Shuo Bin and Sheng Chuan, focusing on an "IP story translator" model that integrates top IP acquisition, card design, channel distribution, and fan operation [3] Financing Purpose - The new funds will be used for a "threefold acceleration": establishing deeper and longer-term co-creation mechanisms with global top IPs, building localized teams and direct channels in North America, Europe, and Southeast Asia, and enhancing investments in digital printing, AI design platforms, and supply chain intelligence [4] Investment Rationale - Hillhouse Capital's partner Li Liang stated that ShanHun's team possesses both IP insight and industrial implementation capabilities, achieving exponential growth in the billion-level card game market, validating the new paradigm of "content as channel" [5] Industry Perspective - The recent financing reflects the rapid transformation of policy dividends into industrial momentum, as multiple government departments have introduced supportive policies for cultural creativity and digital globalization, highlighting the attractiveness of the "culture + technology" sector to patient capital [6]
《明末:渊虚之羽》发售引争议;《王者荣耀世界》先锋测试开启;姚润昊卸任多家公司法定代表人 | 氪游周报7.21-7.27
3 6 Ke· 2025-07-27 09:52
Group 1: Game Releases and Updates - The domestic 3A game "Mingmo: Yuanshu Zhi Yu" was globally released on July 24, developed by Chengdu Lingze Technology and published by 505 Games, with Bilibili Games as a co-publisher. The game is based on ancient Shu civilization and is a Cthulhu-themed ARPG [1] - The game faced controversy on its release day due to issues such as identical content in deluxe and standard editions, price discrepancies in different regions, and optimization problems, leading to a significant player backlash. The official response included an apology and a commitment to adjust prices and resolve optimization issues, resulting in the game's Steam rating improving from below 20% to 34% [1] - Tencent's TiMi Studio Group launched the PC beta test for "Honor of Kings World" on July 24, following a pre-download on July 23. This game is a derivative work of the popular Honor of Kings IP and has garnered significant market attention [3] Group 2: Industry Developments - Shanghai Qutong Network Technology Co., Ltd. released the simulation game "Mimimi Ha" on July 24, which combines floating island construction, pet raising, and cross-platform social features [5] - The National Press and Publication Administration announced the approval of 134 new games in July, including 127 domestic and 7 imported titles. A total of 884 domestic game licenses have been issued this year, indicating a phase of growth in the approval numbers, with June marking a record high [14] - Recent executive changes occurred at companies associated with Paper Games, with Yao Runhao resigning as the legal representative of multiple companies, while Yao Fei took over several positions, including legal representative and director [13]
LABUBU主题快闪活动举行 IP经济释放广州消费新活力
Guang Zhou Ri Bao· 2025-06-13 19:16
Group 1 - The LABUBU themed pop-up event in Guangzhou has sparked a consumer frenzy, highlighting the city's vibrant consumption potential as it aims to become an international consumption center [1] - Fans are willing to spend significantly on merchandise, with some spending up to 5000 yuan, indicating strong demand for popular IPs [1] - The "siphon effect" of the IP economy is evident as more pop-up events and cultural festivals, such as the upcoming third Anime Carnival at Zhengjia Plaza, are being organized to attract consumers [1][2] Group 2 - The Anime Carnival is positioned as a platform for youth culture, aiming to inspire creativity and showcase Guangzhou's open and inclusive spirit through popular IPs [2] - Upcoming events, including the "Doraemon & FRIENDS" touring exhibition at K11, reflect the growing integration of local and international IPs into the city's cultural landscape [2] - The "New Eight Scenic Spots of Consumption" initiative launched in January aims to promote the development of the IP economy, focusing on various entertainment sectors including gaming and animation [3]
网络游戏 | 把传统文化写进游戏里 “广州造”游戏频频出爆款 “游戏+文化”助推企业出海
Guang Zhou Ri Bao· 2025-05-25 19:00
Core Insights - Guangdong has launched six major cultural industry policy packages, including measures to promote the high-quality development of the online gaming industry, focusing on supporting original creations, optimizing the business environment, and enhancing service mechanisms [1] Group 1: Industry Growth and Revenue - In 2024, the revenue of Guangzhou's gaming industry is projected to reach 140.67 billion yuan, accounting for 43.2% of the national total, marking a historic high [2][8] - The gaming industry in Guangzhou is expected to accelerate further in 2025 due to favorable policies, technological advancements, and talent aggregation [2] Group 2: Industry Ecosystem and Development - Guangzhou has established a complete industry ecosystem from content creation to global operations, with the "Game First Street" in Tianhe District housing major companies like NetEase and over 200 smaller firms [2] - Recent policies aim to promote the construction of gaming and esports industry parks, encouraging companies to participate in creating spaces for research, incubation, and events [2] Group 3: Emerging Trends in Gaming - The small program gaming sector is experiencing rapid growth, with a compound annual growth rate of 182.3% from 2022 to 2024, positioning it as a lucrative market [3] - Guangzhou is home to 28 companies listed in the "2024 China Mini Game Top 100 Enterprises," the highest in the country, with successful titles like "Puzzles & Survival" and "Little Heroes" [3][8] Group 4: Focus on Quality and Cultural Integration - Several companies in Guangzhou are producing high-quality games that incorporate traditional Chinese culture, such as "Call Me the Boss" which integrates elements from the Song Dynasty [6] - The gaming industry is encouraged to embed cultural elements deeply into game design, with plans to explore modern cultural integration with traditional themes [6] Group 5: International Expansion and Collaboration - The new policy measures emphasize building an overseas industry cluster and alliances to promote Guangdong's original games in international markets [5] - Companies like Ganwan Games are looking to collaborate within the Greater Bay Area to enhance the gaming industry's ecosystem [5] Group 6: Technological Innovation - The policy measures support technological innovation in gaming, focusing on areas like virtual engine development and data security [7] - Companies are actively integrating AI and big data into their operations, with examples like NetEase's AI model arena in "Nirvana in Fire" [7]
打造粤味IP,电竞文旅深度融合,广州游戏产业如何再攀高峰
Nan Fang Du Shi Bao· 2025-05-05 05:06
Core Insights - Guangzhou is actively promoting its gaming and esports industry through various events and policies, aiming to create a new consumption scene that integrates esports with cultural tourism [1][3][20] - The city has established itself as a hub for game development, with numerous well-known companies setting up operations there, supported by government initiatives and a rich cultural backdrop [6][12][14] Group 1: Events and Activities - The "2025 Decision Peak: International Peak Cup" event showcased international teams and integrated local cultural elements, enhancing the visibility of Guangzhou's esports industry [3][4] - Multiple gaming events during the May Day holiday, including the collaboration between League of Legends and the Guangzhou Firefly Animation Game Carnival, provided immersive experiences for attendees [3][4] - The collaboration between Tencent's game and the Guangzhou Tower aimed to create a unique tourism experience, highlighting the potential of digital IP in traditional tourism [4] Group 2: Government Support and Policies - The Guangzhou government has implemented various policies to support the gaming and esports industry, including financial incentives and action plans to establish the city as a national esports center [6][8] - Specific measures in districts like Huangpu and Huadu provide substantial financial support for major esports events and encourage the establishment of gaming companies [7][8] - Economic experts have noted the effectiveness of these policies in reducing operational costs for gaming companies, thereby fostering industry growth [8][10] Group 3: Industry Competitiveness - The gaming industry in Guangzhou benefits from a complete industrial chain and a concentration of talent, making it a competitive environment for game development [9][10] - The presence of numerous educational institutions in the Greater Bay Area contributes to a skilled workforce, essential for the industry's growth [10][11] - The unique cultural heritage of Guangzhou enriches the gaming products developed in the region, allowing for a diverse range of game types and themes [11][14] Group 4: Cultural Integration and IP Development - Local gaming companies are increasingly incorporating elements of Lingnan culture into their products, creating games that resonate with regional identity [14][16] - There is a call for more impactful games that reflect local culture and can compete on a global scale, emphasizing the need for high-quality original IP [16][19] - The integration of AR and VR technologies is suggested to enhance cultural experiences through gaming, potentially attracting more players and tourists [16][20] Group 5: Global Expansion and Market Strategy - Guangzhou's gaming companies are focusing on international markets, with significant revenue generated from overseas sales, particularly in mobile gaming [18][19] - Strategies for global expansion include leveraging cultural themes that resonate universally and engaging with international gaming communities through various platforms [19][20] - The city aims to deepen the connection between gaming, cultural tourism, and local economic development, creating a vibrant ecosystem that benefits all sectors involved [20]
一吒难求!预售排到60天后,广东制造正在“狂揽”全球二次元
21世纪经济报道· 2025-02-28 01:54
Core Viewpoint - The article emphasizes the importance of leveraging cultural awakening to actively shape China's IP economy, achieving mutual empowerment between culture and economy through creativity and business [1]. Group 1: IP Economy and Cultural Impact - The film "Nezha" has surpassed a total box office of 14 billion yuan, leading to a surge in IP derivative products, creating a phenomenon where products are in high demand [1][3]. - The IP economy is characterized by the development, licensing, and production of derivative products around influential original content, representing a fusion of culture and economy [1][3]. - As China's GDP per capita exceeds $10,000, consumer spending is increasingly focused on spiritual needs, driving the growth of the cultural industry, particularly among Generation Z [3][10]. Group 2: Development of IP Industry in Guangdong - Guangdong has established a global toy production cluster, attracting significant foreign investment and evolving into a hub for IP economy development [5][18]. - Successful children's animation IPs like "Pleasant Goat and Big Big Wolf" and "Boonie Bears" have emerged from Guangdong, demonstrating effective long-term IP management and content iteration [7][9]. - The "谷子经济" (Guzi Economy) reflects a cultural consumption trend among youth, with the market size projected to grow from 221.2 billion yuan in 2017 to 652.1 billion yuan by 2025 [9][10]. Group 3: Market Potential and Global Influence - The global licensing market reached $356.5 billion in 2023, with China's licensing market growing to $13.77 billion, marking a 9.6% increase from 2022 [14][15]. - China's low market penetration in the licensing sector indicates significant growth potential, especially with the rise of traditional cultural IPs [15][20]. - Guangdong's strong supply chain and manufacturing capabilities position it as a dual hub for animation and toy industries, with the potential to transition from a "world factory" to a "cultural trendsetter" [18][20].