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DraftKings Just Launched Its Prediction Market App. Should You Make a Bet on DKNG Stock Here?
Yahoo Finance· 2025-12-22 19:28
The performance of DraftKings (DKNG) stock has been unimpressive, with negative returns of 8% for 2025. This does not come as a surprise, with the company missing earnings estimates in Q2 and revenue estimates in Q3. Additionally, DraftKings has lowered its revenue outlook for 2025. While earnings have disappointed, prediction markets can be a key growth catalyst. Recently, DraftKings launched its prediction market app in 38 states, including California, Texas, and Florida. More News from Barchart To ...
Roblox Stock Down 38% in 3 Months: Buy the Dip or Sell More?
ZACKS· 2025-12-22 18:11
Key Takeaways RBLX slid 38% in three months as a cautious growth outlook and rising costs hurt sentiment.RBLX margins face pressure from higher creator payouts, infrastructure spend and a weaker monetization mix. RBLX's engagement surged, with DAUs up 70% YoY and Q3 bookings jumping to $1.92B.Roblox Corporation (RBLX) has seen a sharp 38% decline over the past three months compared with the industry’s fall of 11.1%. However, in the same time frame, the S&P 500 has gained 3.3%.RBLX stock has fallen largely d ...
Tech stocks rebound, Google's boomerang strategy, Xbox's slump and more in Morning Squawk
CNBC· 2025-12-22 12:22
Group 1 - The Justice Department released some investigative files related to Jeffrey Epstein, but not all files as mandated by the Epstein Files Transparency Act [2][3] - The DOJ has created an "Epstein Library" on its website for public access to the released files, although the search functionality was initially problematic [2] Group 2 - Google has been hiring AI software engineers, with about 20% being former employees returning to the company [4] - Josh Woodward, a long-time Google employee, is now leading the Gemini project, which is central to Alphabet's AI strategy [5] Group 3 - The wellness supplement market is expected to perform well during the holiday shopping season, with brands like Grüns and Neom Wellbeing introducing holiday-themed products [9] - In contrast, Microsoft's Xbox is facing challenges, including layoffs and price increases, leading to speculation about its future viability [10]
流水、DAU、内容场景带流水和作者数增长,抖音小游戏最新数据藏着哪些机会?
3 6 Ke· 2025-12-22 12:02
Core Insights - The Douyin Mini Game Ecological Conference highlighted the rapid growth and success of the Douyin mini game platform, emphasizing a new paradigm of "content-driven social interaction" that reshapes the value and development path of mini games [1][19]. Group 1: Douyin Mini Game Performance Data - Douyin mini games experienced explosive growth, with revenue scale increasing by 100%, daily active users (DAU) up by 120%, and creator supply growing by 350% [2][5]. - The advertising expenditure for Douyin mini games grew 1.4 times this year [4]. - User engagement metrics showed a 20% increase in active user duration and a 30% rise in paid user retention [5]. Group 2: Game Category Insights - In-app purchase (IAP) games saw significant growth, particularly in RPG, casual simulation, tower defense, and SLG categories, which are now core drivers of the IAP segment [9]. - The IAA game category is dominated by casual games, reflecting intense competition and structural adjustments within the market [11]. Group 3: Content and Creator Growth - The number of manufacturers and games entering the Douyin mini game ecosystem increased by 100% and approximately 70%, respectively, with content scale and creator supply also on the rise, leading to a 160% increase in content revenue [13]. - The creator ecosystem is thriving, with publisher revenue up by 220% and the total number of creators increasing by 360% [18]. Group 4: Growth Drivers and Strategies - The "content + social" dual engine is identified as a new growth driver for Douyin mini games, leveraging strong content distribution and social connectivity to enhance user acquisition and retention [19][32]. - Social interactions, such as friend sharing and group dynamics, have been shown to improve user retention by 20% [22]. Group 5: User Trends and Marketing Innovations - The user base is becoming younger and more engaged with "meme" culture, as evidenced by the success of the game "Sniper Alien," which has garnered over 1 billion views on related topics [34][38]. - Innovative marketing strategies are emerging, moving beyond traditional virtual rewards to include real-world incentives, enhancing user engagement and retention [40][41]. Group 6: Future Directions - The mini game market is entering an "integrated marketing" era, characterized by younger users, innovative social content, and diverse marketing strategies, with a focus on "content + social" as the core methodology [41].
2025永劫无间嘉年华落幕 游戏+文旅激活湾区消费新活力
Nan Fang Du Shi Bao· 2025-12-22 09:41
与"劫杯"同规格打造的"劫日派对",则在卓悦中心·节日大道同步上演。活动现场设置了人气角色"宁红 夜"实体雕塑、趣味互动摊位、好礼兑换点以及周边贩售区等多元场景,为商圈聚拢超高人气,让卓悦 中心成为上周末深圳福田CBD最热门的网红打卡地标。 赛事与城市消费的深度联动成为本届嘉年华的一大亮点。据悉,本届"劫杯"深化与银联的战略合作,观 众凭赛事门票即可解锁南山商圈美食折扣、景点联票等专属权益。观赛之余,观众既能打卡岭南美食、 探访湾区地标,感受地道城市文化氛围,也能在"观赛-品味-游览"的复合场景中,深度体验深圳的多元 魅力。 12月22日,为期4天的"2025永劫无间嘉年华"在深圳落下帷幕。本届嘉年华创新采用"全球电竞赛事+沉 浸式街区派对"双主场模式,以2025《永劫无间》世界冠军赛总决赛(简称"劫杯")为核心,同步举办 首届超大型嘉年华"劫日派对",通过"数字内容激活实体消费"的创新路径,为粤港澳大湾区文旅产业注 入新动能。 作为嘉年华的核心环节,12月20日至21日,网易主办的2025"劫杯"在深圳南山区春茧体育馆正式开赛。 来自全球各大赛区的顶尖战队齐聚鹏城,为全球观众献上了一场场精彩激烈的巅峰对决。 ...
B站独家代理游戏《魔法工艺》手游版正式上线
Yang Zi Wan Bao Wang· 2025-12-22 08:46
扬子晚报网12月22日讯(记者 姜天圣)12月22日,由波浪科技研发,bilibili游戏独家代理发行的"魔法 编程"动作Roguelite游戏《魔法工艺》(Magicraft)正式上线,登陆安卓及iOS平台。作为Steam平台斩 获92%"特别好评"、全球销量已突破70万份的国产独立游戏精品,《魔法工艺》手游版在保留PC端核心 玩法与创意精髓的基础上,完成了针对移动设备的全面优化与适配,为玩家带来真正"原汁原味"的指尖 魔法冒险游戏体验。 此外,《魔法工艺》手游版还同步开放了PC端的经典联动内容,包括与《暖雪》、《背包乱斗》、 《黄老饼》等IP合作的专属套装与法术皮肤。局外养成体系也完整移植,玩家可通过积累"魔法水 晶"与"古神之血"永久强化角色属性,为后续挑战奠定基础,也确保核心体验与PC端保持一致。 为确保《魔法工艺》手游版在各类移动设备上流畅运行,《魔法工艺》采用Unity DOTS技术对底层架 构进行重构,提升程序运行效率,有效降低CPU与内存占用,在不牺牲法术绚丽表现的前提下,确保画 面与操作的原汁原味。无论是高频次的法术释放还是法术编程后的复杂视觉效果,均能在移动端完美展 现,让玩家尽情享受魔法 ...
网易在25年年底,要开干大DAU赛道了
3 6 Ke· 2025-12-22 08:13
Core Insights - The competitive landscape of the auto-chess genre is intensifying as of Q4 2025, reminiscent of the surge in early 2019 when "Dota 2 Auto Chess" was launched, prompting major companies like Tencent and NetEase to innovate and release new titles [2][3] - The current phase of the auto-chess market is characterized by a shift from an incremental to a stock market, with major players focusing on strategic positioning rather than just gameplay mechanics [3][5] Industry Trends - The core user base for auto-chess games is identified as two groups: casual university students and 30+ players who are returning to gaming, indicating a strategic focus on both younger and veteran gamers [5] - The current competition can be viewed as a continuation of the "Roblox" narrative, with a significant emphasis on strategic depth and product iteration over the past six years [5] Product Innovations - NetEase's "Project: Yao Gui" has introduced a novel "battlefield" design that moves away from traditional chessboard constraints, emphasizing unit growth and strategic deployment [6][10] - The game features a unique unit classification system (warriors, assassins, archers, and leaders) that enhances strategic gameplay through a clear counter system [8][10] Gameplay Mechanics - The game removes traditional equipment synthesis, lowering entry barriers and allowing players to focus on core strategy and unit management [10][12] - Players can accumulate resources through unique mechanics tied to different factions, enhancing the strategic depth and operational growth of their units [12][21] Cultural Differentiation - "Project: Yao Gui" leverages a "Chinese demon" theme, filling a gap in the genre and capitalizing on NetEase's established expertise in this cultural space [19][21] - The game incorporates a systematic cultural translation approach, creating unique resource cycles for different factions, which enhances player engagement and strategy [21][23] Market Positioning - The game aims to differentiate itself from established titles like "Teamfight Tactics" by focusing on unique gameplay experiences and appealing to players seeking fresh cultural narratives [24][25] - The target audience includes players fatigued by traditional fantasy themes, those desiring more dynamic battlefield experiences, and players looking for reduced randomness in gameplay [26][28]
How Sony ‘stopped’ Chinese tech giant Tencent from releasing Horizon-inspired game
ETBrandEquity.com· 2025-12-22 06:10
Sony and Tencent have reached a confidential settlement in their legal dispute over The resolution comes just months after Sony sued Tencent in July to block the release of Advt However, the Tencent game's official website still lists links to Steam and the The controversy began when Light of Motiram was announced last year. The game's reveal trailer showed striking similarities to Sony's Horizon franchise, featuring lush natural environments, advanced futuristic technology, and large animal-like robot ...
迷惑!游戏大厂奇葩新规,15 分钟不动鼠标就不算工时。网友:这班没法上了
程序员的那些事· 2025-12-22 01:27
伯乐在线分享IT互联网职场和精选干货文章(原域名已不再维护)。组织维护10万+star的开源技术资源 库,包括:Python, Java, C/C++, Go, JS, CSS, Node.js, PHP, .NET 等 前段时间韩国游戏圈出了个大新闻,知名厂商 NCsoft 搞的新考勤制度,把员工和网友都惹毛了。 核心规则简单又离谱:上班时 15 分钟不碰鼠标或键盘,系统就自动停计工时。 这事不光在韩国引发热议,也让不少打工人直呼"难以理解",到底是怎么回事? 一、奇葩规则:15 分钟无操作 = 没上班? 以下文章来源于伯乐在线 ,作者伯小乐 伯乐在线 . NCsoft 原本计划在 2025 年 10 月,上线一套全新的考勤监控系统。 这套系统的操作逻辑挺直白:员工进工作区就算开始计时,连在公司图书馆待着的时间都能算工时。 但最让人吐槽的是"15 分钟规则": 只要登录工作电脑后,超过 15 分钟没手动操作鼠标或键盘,系统就 会暂停累计这段时间的工时 。 公司方面解释,这么做是为了防止员工摸鱼,还强调这套系统已经过法律审查,完全合规。 可在游戏行业里,很多工作根本不需要一直敲键盘、点鼠标。 策划师要坐着琢磨 ...
X @Sei
Sei· 2025-12-20 23:20
RT Sei (@SeiNetwork)Sei leads in gaming because it’s designed for global, high-frequency markets.In Q3 ’25, gaming activity on Sei drove 116M transactions (+138% QoQ) across an average of 805k daily addresses.Gaming is a proxy for global markets—continuous execution at global scale. https://t.co/VW7Nx61Y7t ...