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育碧取消《波斯王子》等六款游戏的开发计划,并关闭多个工作室
Xin Lang Cai Jing· 2026-01-23 04:27
Group 1 - Ubisoft has canceled the development of six video games, including the highly anticipated remake of "Prince of Persia: The Sands of Time," as part of a significant operational adjustment [1] - The company has announced a comprehensive restructuring plan, which includes the closure of two studios located in Stockholm, Sweden, and Halifax, Canada, and the postponement of seven game releases [2] - Ubisoft stated that these decisions, although difficult, are necessary to create conditions for sustainable growth and to build a more focused, efficient, and sustainable organization [2]
8090后的养老游戏回来了
3 6 Ke· 2026-01-23 03:59
说起《QQ农场》,这是很多80、90后的回忆。自2009年上线以来它已经历16年时间,一直待在大家的QQ空间中,从来没有离开过。 这样一款本身还好好活着的游戏,为什么要在2025年重新申请版号推出移动端?问题的答案或许与QQ的焦虑有关。面对以抖音为代表的新生代对手竞 争,27周年的QQ并不想束手待毙,而是想复兴自己的玩家生态,用偷菜防别人偷家。 七成网民都玩过、QQ农场的疯狂时代 《QQ农场》的历史,还要从另一款游戏《开心农场》说起。2008年的中文互联网,社交网络已经乘着宽带普及的东风兴起,但在线娱乐主要还是被图文 统治,当时的厂商都面临一个问题,那就是社交平台运营成本随用户规模水涨船高,却没什么很好的变现手段。《开心农场》类游戏,就是在这样的背景 下诞生。 2008年,程炳皓以300万元创立北京开心人信息技术有限公司,推出实名社交的开心网。然而就和那个年代的许多同类创业项目一样,新网站开业并无起 色。他虽然引入了"抢车位""买房子"等社交游戏,但并没有找到流量密码,直到他注意到刚刚上线人人网的《开心农场》。 事实证明,在千人汽车保有量仅为22辆的2008年,"抢车位"还无法成为中文网络的爆款密码,而主打" ...
中文传媒:2024年度来自欧盟地区业务收入占公司整体营业收入的比重为2.34%
Zheng Quan Ri Bao Wang· 2026-01-23 03:53
证券日报网讯1月22日,中文传媒(600373)在互动平台回答投资者提问时表示,公司旗下游戏业务主 体智明星通,主要通过在中国香港设立的子公司作为平台公司进行全球销售。2024年度,来自欧盟地区 业务收入占公司整体营业收入的比重为2.34%。 ...
任天堂击碎“需求疲软论”:Switch 2北美销量强势反弹,领先索尼PS4
智通财经网· 2026-01-23 03:26
Group 1 - Nintendo's flagship console, Switch 2, saw a sales rebound last month, alleviating concerns about demand slowdown, leading to a 6.6% increase in Nintendo's stock price, the largest single-day gain since November 5 [1] - According to Circana, Switch 2 was the best-selling console in the U.S. for both December and the entire year of 2025, contributing to a 9% growth in overall hardware spending in the industry [1] - Despite a significant drop in spending due to increased tariffs and component costs in November, Switch 2 maintained strong sales, contradicting claims of its weakness [1] Group 2 - After seven months on the market, Switch 2's sales exceeded Sony's PlayStation 4 by 35%, supported by multiple best-selling games in December [2] - The overall U.S. gaming market is expected to grow by 1% to $60.7 billion by 2025, with a shift towards subscription models, which have seen a 20% increase [5] - Epic Games' Fortnite continues to dominate user attention and gaming time on console platforms, with a significant portion of active users having experienced the game [5]
鹰角网络《明日方舟:终末地》公测首日爆发重大支付安全事故 PayPal跨账户扣款部分玩家损失超数千美元
Xin Lang Cai Jing· 2026-01-23 02:40
Core Insights - The global launch of the highly anticipated game "Arknights: End of the World" by Eagle Horn Network was marred by a significant payment security incident, leading to substantial financial losses for players and raising concerns about the company's overseas operational capabilities [1][7]. Payment Security Incident - The core issue was identified as a failure in the account isolation mechanism of the PayPal payment interface, allowing incorrect deductions from players' accounts [1][8]. - Abnormal deductions exhibited three characteristics: mismatched amounts (e.g., $10 subscription charged $1200), currency confusion (involving multiple currencies), and random deduction targets [1][8]. Technical Analysis - The root cause of the vulnerability may stem from two main factors: non-compliance with PayPal's official API standards and misuse of the password-free payment authorization mechanism [8][9]. - The incident's impact quickly escalated, with a Twitch streamer experiencing real-time deductions during a live broadcast, leading to widespread attention on social media [8]. Company Response - Eagle Horn Network's overseas brand Gryphline responded promptly by disabling the PayPal payment channel and initiating a full refund process within hours of the first report [2][8]. - The company committed to completing all refunds within four hours and recommended players use credit cards as an alternative payment method [2][8]. Player Reactions - Player feedback on the emergency measures was polarized, with some praising the response speed while others criticized the inconsistency in refund processing and lack of clear communication regarding the restoration of payment channels [9]. - The official announcement did not clarify the specific technical causes of the vulnerability, leading to long-term concerns about system security among players [9]. Industry Implications - The incident has been classified as a "T0-level payment security event," highlighting a significant oversight in the association of payment credentials with user IDs, which is a fundamental industry standard [9]. - The severity of this vulnerability is considered greater than recent industry incidents, as it directly involves real monetary transactions, potentially prompting stricter payment interface audit standards across the gaming industry [9][10]. Market Impact - Prior to the incident, analysts had high expectations for "Arknights: End of the World," predicting annual revenue could reach 15 billion yuan. However, the first-day incident has negatively impacted the game's reputation, resulting in numerous one-star reviews on overseas rating platforms [9][10].
育碧重大重组,但股价再创新低
3 6 Ke· 2026-01-23 02:30
Core Insights - Ubisoft announced a significant organizational restructuring aimed at achieving sustainable growth through the establishment of five Creative Houses, which will be responsible for various IPs and projects [1][3]. Group 1: Organizational Changes - The new operational model will focus on five Creative Studios, with Vantage Studios already established, while the other four are identified by numbers [1][3]. - Each Creative Studio will manage specific segments, IP brands, and sub-studios, operating on a self-sustaining basis [1][3]. Group 2: Focus Areas of Creative Studios - Creative Studio 1 (Vantage Studios) will focus on major IPs like Assassin's Creed, Far Cry, and Rainbow Six [3]. - Creative Studio 2 will target competitive and cooperative shooting projects, including The Division and Ghost Recon [3]. - Creative Studio 3 will handle online service-oriented projects such as For Honor and The Crew [3]. - Creative Studio 4 will create immersive fantasy worlds and narrative-driven projects, including titles like Prince of Persia and Beyond Good and Evil [3]. - Creative Studio 5 will focus on casual and family-friendly projects, including Just Dance and Hungry Shark [3]. Group 3: Project Adjustments - The restructuring includes the announcement of four new IPs, while seven games have been delayed and six projects canceled, including the troubled Prince of Persia: Sands of Time remake [3][5]. - The new structure is set to begin operations in early April 2024 [3]. Group 4: Market Reaction and Challenges - Following the announcement, Ubisoft's stock price fell over 30%, dropping to €4.36, significantly below its historical peak of €100 in 2018 [5]. - The company has faced challenges due to aggressive layoffs and studio closures, with recent legal actions from former employees alleging wrongful termination and union-targeted layoffs [5].
中金:维持赤子城科技(09911)跑赢行业评级 目标价14.5港元
智通财经网· 2026-01-23 02:29
Core Viewpoint - Company maintains revenue and Non-IFRS net profit forecasts for 2025 and 2026, introduces new forecasts for 2027 with revenue of 9.8 billion and Non-IFRS net profit of 1.4 billion, maintaining an outperform rating and a target price of HKD 14.5, indicating a 7% upside potential [1] Group 1 - Company expects 2H25 revenue to grow by 32% year-on-year to 3.7 billion, with social business revenue growing by 30% to 3.3 billion and innovative business revenue growing by 52% to 0.4 billion, projecting Non-IFRS net profit of 0.5 billion [2] - Company anticipates FY25 social revenue median to reach 6.1 billion, a 33% year-on-year increase, aligning with previous expectations, with 4Q25 social revenue expected to grow by 28% [3] - Company reports 4Q25 social business MAU at 35.28 million, a 4% quarter-on-quarter increase and an 11% year-on-year increase, with total app downloads reaching 970 million [3] Group 2 - Company expects FY25 innovative business revenue median to reach 0.75 billion, accelerating from 2024, with short video revenue experiencing significant growth [4] - Company projects innovative business revenue to grow over 30% year-on-year in 2026, with new games potentially contributing to revenue [4] - Company anticipates increased investment in short videos and AI in 2026, with the AI creative content community Aippy already launched [4] Group 3 - Company reports continuous improvement in profit margins for main products like SUGO and TopTop, with AI tools enhancing product development and marketing efficiency [5] - Company maintains a forecast of 1.26 billion Non-IFRS net profit for 2026 [5]
未知机构:天风传媒互联网三七互娱调研反馈及观点更新260123产品端-20260123
未知机构· 2026-01-23 02:20
【天风传媒互联网】三七互娱调研反馈及观点更新@260123 产品端:明确小游戏+SLG+休闲的产品战略,储备丰富。 供给侧:SLG5款储备,H1两款产品推广;小游戏5款储备,生存33天跑通团队RPG&非IP向方向;休闲游戏多个 CP合作,有望与SLG共振。 MMO方向RO港澳台上线,畅销榜第一,后续有核心区域SEA和韩国等,蛋总带团队回归巩固RPG和小游戏赛道。 【天风传媒互联网】三七互娱调研反馈及观点更新@260123 产品端:明确小游戏+SLG+休闲的产品战略,储备丰富。 供给侧:SLG5款储备,H1两款产品推广;小游戏5款储备,生存33天跑通团队RPG&非IP向方向;休闲游戏多个 CP合作,有望与SLG共振。 MMO方向RO港澳台上线,畅销榜第一,后续有核心区域SEA和韩国等,蛋总带团队回归巩固RPG和小游戏赛道。 团队侧:本体年轻化改造,扶持90后制作人,强化校招人员补充;投资端,战投部门锚定成功产品经验制作人。 AI侧:实质性降本增效。 研发侧:全面融入工作流,案例是猎魂、RO研发周期短。 美术渗透率60%以上,自研图灵工具+美术资产平台,2D成本节省70%、3D20%、动效10%。 后续继续推荐一 ...
中原证券晨会聚焦-20260123
Zhongyuan Securities· 2026-01-23 01:10
Core Insights - The report highlights the ongoing recovery in the A-share market, with various sectors showing resilience and potential for growth, particularly in aerospace, telecommunications, and semiconductor industries [9][10][11][12][13][14] - The government is actively supporting sectors such as elderly care, pharmaceuticals, and renewable energy through financial initiatives and policy frameworks, which are expected to drive investment and growth [8][5][24][27] - The electric equipment industry is poised for significant growth due to the National Grid's planned investment of 4 trillion yuan during the 14th Five-Year Plan, focusing on green energy transition and technological innovation [24][25][26][27] Domestic Market Performance - The Shanghai Composite Index closed at 4,122.58 with a slight increase of 0.14%, while the Shenzhen Component Index rose by 0.50% to 14,327.05 [3] - The average price-to-earnings ratios for the Shanghai Composite and ChiNext indices are 16.88 and 52.98, respectively, indicating a favorable environment for medium to long-term investments [9][10][11] Industry Analysis - The new energy vehicle market is expected to see record production and sales in 2025, driven by policies encouraging vehicle upgrades and a strong demand for electric vehicles [21][22][23] - The semiconductor industry is experiencing robust growth, with a 45.07% increase in the sector's performance in 2025, driven by strong demand for AI-related hardware [31][32][33] - The storage battery sector is projected to maintain its dominance, with lithium-ion batteries expected to account for 97.5% of new energy storage technologies by 2024 [15][16] Investment Recommendations - The report suggests a "stronger than the market" rating for sectors such as AI, electric equipment, and new energy vehicles, emphasizing the importance of technological advancements and policy support in driving growth [19][23][27] - Investors are encouraged to focus on companies with strong positions in the semiconductor and electric equipment sectors, as well as those involved in the new energy vehicle supply chain [19][27][33]
海南老城科技新城启动游戏、动漫和数字文创产业政策奖励申报
Hai Nan Ri Bao· 2026-01-23 00:53
海南日报讯(海南日报全媒体记者 党朝峰)记者日前从澄迈县获悉,海南老城科技新城2026年第 一季度政策资金奖励申报工作启动,符合条件的相关企业可按要求准备申报,抓住政策机遇,推动产业 发展。 此次奖励涉及游戏产品研发、游戏企业出海发行、影视动漫作品创作等方面。在支持专业录音棚、 光学动捕棚建设方面,对企业新建设专业录音棚、光学动捕棚并对外开放共享的,在管理局备案后,每 家企业给予一次性奖励200万元;园区内新增获国家新闻出版署审批通过游戏版号的产品,每款给予研 发企业(著作权申报单位)20万元一次性奖励,每家企业每年最高100万元。 此外,通过"数据安全有序流动"模式在相关平台指导下出海发行游戏产品的企业,新出海发行上线 产品奖励15万元;出海发行游戏年度最高日活量每超10万人奖励10万元,每家企业每年最高100万元。 若游戏获TGA、GDCA、DICE年度奖项提名奖励50万元,获奖奖励100万元。 ...