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三七互娱及延趣游戏联动泉州文旅铸就“游戏+文旅”新标杆
Jin Rong Jie· 2026-02-27 04:18
Core Viewpoint - The collaboration between Sanqi Interactive Entertainment, Yanqu Game, and Quanzhou's cultural tourism departments aims to merge gaming with cultural tourism, creating a unique experience that highlights Quanzhou's heritage and attractions through digital platforms and interactive activities [3][15]. Group 1: Digital Integration of Cultural Heritage - The initiative features a digital recreation of Quanzhou, integrating local cultural elements and intangible heritage into three popular games, allowing players to experience the city's charm from home [3][6]. - The game "Xun Dao Da Qian" incorporates Quanzhou's iconic landmarks and cultural symbols, such as the "Dripping Water Beast," which symbolizes good fortune, into its gameplay [3][4]. - "Time Explosion" and "Call Me the Shopkeeper" also draw inspiration from Quanzhou's cultural heritage, with character designs reflecting local traditions and historical significance [4][15]. Group 2: Offline Engagement and Activities - The project includes the establishment of "Quanzhou Good Luck Offices" at various tourist spots, where visitors can engage in interactive activities and experience local culture firsthand [10][14]. - A themed light show featuring game characters will take place, showcasing Quanzhou's cultural heritage through digital projections and visual effects [12][14]. - The offline activities aim to create a seamless connection between digital gaming experiences and real-world cultural exploration, enhancing visitor engagement [14][15]. Group 3: Strategic Collaboration and Future Plans - This partnership is part of a broader strategy by Sanqi Interactive Entertainment to leverage digital content for cultural promotion, having previously collaborated with various cultural sites across China [15][16]. - The integration of technology and cultural resources aims to attract younger audiences and promote traditional culture through innovative gaming experiences [16][17]. - Future plans include expanding collaborations with local cultural departments to develop more high-quality "game + cultural tourism" projects, further enhancing the impact of digital entertainment on cultural heritage [17].
数字新广货全球出圈,三七互娱让广府文化“赛博过年”
2 1 Shi Ji Jing Ji Bao Dao· 2026-02-20 11:07
Core Viewpoint - The article highlights the transformation of the gaming industry, particularly through the integration of AI technology, exemplified by the company 37 Interactive Entertainment, which is leveraging AI to enhance game development and cultural exportation [3][6][12]. Group 1: Company Overview - 37 Interactive Entertainment is a digital cultural enterprise based in Guangzhou, known for its game "Call Me the Chief," which merges traditional Chinese culture with modern gaming experiences [3][5]. - The company is shifting from a "user acquisition" strategy to a "technology-driven" approach, focusing on building a robust AI infrastructure that enhances its competitive edge in the gaming industry [5][11]. Group 2: AI Integration - The company has developed the "Xiao Qi Model," an industry-level AI infrastructure that enhances game production efficiency by integrating multi-modal understanding and generation capabilities [6][10]. - The AI capabilities have significantly improved operational efficiency, with AI-assisted 2D art assets accounting for over 80% and 3D assets over 30% of total production [6][10]. Group 3: Cultural Export and Localization - All games under 37 Interactive Entertainment have integrated AI-driven customer service, with AI localization covering 85% of overseas games in 18 languages, achieving a 95% accuracy rate [7][12]. - The company is transforming cultural export from merely selling products to providing comprehensive content production and operational capabilities, facilitated by AI [12][13]. Group 4: Industry Impact and Future Directions - 37 Interactive Entertainment is investing in various AI-related companies, creating a complete closed loop from computing power to AI applications, thereby strengthening its market position [11]. - The company emphasizes the importance of cultural depth in its games, ensuring that AI enhances rather than dilutes the cultural narrative, aiming for a deeper connection with global audiences [15].
20多家游戏公司年终发黄金
经济观察报· 2026-02-05 14:00
Core Viewpoint - The issuance of gold as year-end rewards by game companies reflects a recovery in the gaming industry, with 22 companies adopting this practice in 2025, indicating a positive trend in market performance and employee morale [3][10]. Group 1: Industry Recovery - The Chinese gaming market is projected to generate revenues of 350.79 billion yuan in 2025, marking a year-on-year growth of 7.68%, with a user base of 683 million, an increase of 1.35% [3]. - Many publicly listed gaming companies have announced a turnaround from losses to profits in their 2025 performance forecasts [3][10]. Group 2: Gold as a Reward - Gold has become a favored reward among gaming companies due to its rising market value, with gold prices reaching historical highs in 2025, enhancing its appeal as a financial asset [6]. - The distribution of gold rewards varies: some companies provide gold to all employees, while others include it in a lottery or award it to employees with special contributions [6][7]. Group 3: Company Examples - Notable companies issuing gold rewards include Bilibili, Youlong Entertainment, and Kuro Games, with varying amounts of gold awarded based on company policies [6][7]. - Companies with successful products, particularly in the anime and mobile gaming sectors, are more likely to offer gold rewards, such as Mihayou and Kuro, which have seen significant revenue growth [9]. Group 4: Employee Engagement - The practice of awarding gold not only serves as a financial incentive but also enhances company visibility and attractiveness to potential talent, especially for smaller firms competing against larger entities like Tencent and NetEase [7]. - Employees have mixed reactions to gold rewards, with some valuing the emotional significance while others prefer to liquidate the asset immediately [6].
20多家游戏公司年终发黄金
Jing Ji Guan Cha Wang· 2026-02-05 13:00
Core Insights - The gaming industry in China is experiencing a recovery, with projected revenue of 350.79 billion yuan in 2025, marking a year-on-year growth of 7.68% and a user base of 683 million, an increase of 1.35% [2][8] - 22 gaming companies have adopted gold as a year-end reward for employees, reflecting the industry's positive outlook and the rising gold prices [2][3] Group 1: Employee Rewards - Companies are giving gold as year-end rewards, with examples including a 5-gram gold bracelet valued at 8,425 yuan given to employees of Mu Tong Technology [2] - The distribution of gold rewards varies: some companies provide gold to all employees, while others include it in a lottery or award it to employees with special contributions [4][5] - The trend of giving gold is linked to its rising value and serves as a morale booster for employees [3][6] Group 2: Company Performance - Several gaming companies are reporting significant financial improvements, with many expected to turn losses into profits in 2025 [2][8] - Companies like Century Huatong and Gigabit are forecasting substantial profit increases, with Century Huatong's net profit expected to rise by 357.5% to 475.3% [8] - MiHoYo's flagship game "Genshin Impact" is projected to generate over 40 billion yuan in global revenue in 2025, highlighting the success of its products [7][8] Group 3: Market Trends - The popularity of gold as a reward is influenced by its status as a sought-after investment, with gold prices reaching historical highs in 2025 [3] - Companies that are less well-known, but have profitable products, are using gold rewards to enhance their employer brand and attract talent [6] - The gaming industry is seeing a resurgence, with many companies capitalizing on successful products and expanding their market presence [8]
奥运跳水冠军陈艾森一行走进三七互娱,共探数字企业“数字+体育+城市服务”融合新玩法
Huan Qiu Wang· 2026-02-04 03:04
Core Insights - The article highlights the collaboration between the Olympic diving champion Chen Aisen and the digital entertainment company 37 Interactive Entertainment, showcasing the company's innovative use of digital technology to enhance urban development and cultural promotion [1][3]. Group 1: Company Initiatives - 37 Interactive Entertainment has embraced the "City Partner" model in Guangzhou, focusing on social benefits and urban promotion through digital culture [3]. - The company integrates AI technology with sports and urban resources, creating a three-pronged system of digital promotion, smart services, and public sports [3][4]. - A special version of the popular game "Call Me the Boss" was launched, embedding elements of Guangzhou and the sports event, allowing players to experience local culture and the charm of the games [3][4]. Group 2: Cultural Promotion Strategies - The company has shifted urban cultural dissemination from a "didactic" approach to an "immersive" experience, collaborating with Chen Aisen on a promotional video for the sports event [4]. - 37 Interactive Entertainment partnered with the Guangzhou Transportation Bureau for a public welfare campaign, blending classical culture with modern sports vitality in urban travel scenarios [4]. - The company also launched a commemorative gift box in collaboration with Guangzhou Post, combining local cultural symbols with game IP imagery [4]. Group 3: Future Plans - The company aims to deepen its role as a "City Partner" by enhancing smart city services and expanding the capabilities of its AI assistant [6]. - It plans to strengthen urban cultural promotion through games and AI technology, enhancing the image of Guangzhou and its Lingnan culture [6]. - The company will leverage its self-developed AI model "Xiao Qi" to support digital innovation in cultural tourism and share its gaming operational experience globally [6].
7成上市游戏公司看好的赛道,也要变天了?
Xin Lang Cai Jing· 2026-01-13 11:33
Core Insights - The mini-game market in China has become a focal point in the gaming industry, with significant growth and revenue data attracting numerous developers, but the market dynamics are shifting as competition intensifies and growth rates slow down [1][27] - By 2025, the domestic mini-game market is projected to generate revenue of 53.535 billion yuan, with a year-on-year growth rate of 34.39%, although this represents a slowdown compared to previous explosive growth [1][27] - Major companies are increasingly dominating the market, with over 70% of listed gaming companies investing heavily in mini-games, raising the industry entry barriers to the level of native apps [1][27] Platform Development - WeChat mini-games remain the largest platform in China, with over 400,000 developers and more than 300 teams generating over 10 million yuan in quarterly revenue [2][28] - The active user base on WeChat mini-games has surpassed 500 million, with a 10% increase in user online time expected in 2025 compared to 2024 [2][28] - Douyin mini-games have also seen remarkable growth, with revenue increasing by 100% and active user numbers rising by 120% in 2025 [4][30] Product Trends - WeChat mini-games have successfully explored heavy game genres, with several SLG, RPG, and card games achieving stable growth [4][30] - Douyin's unique short video ecosystem enhances content distribution, significantly impacting player engagement and revenue generation [6][31] - The revenue scale of WeChat and Douyin mini-games is expected to account for over 90% of the total domestic mini-game market [6][31] Manufacturer Segmentation - The mini-game market has seen a clear tiered structure, with large companies dominating the first tier, including over 70% of listed gaming firms [11][33] - Companies like Sanqi Interactive and Diandian Interactive lead the first tier, leveraging strong operational capabilities to produce multiple blockbuster games [13][35] - The second tier consists of niche market leaders that have emerged from the mini-game sector, maintaining high hit rates through rapid product iteration [15][37] Competitive Landscape - The competition in the mini-game market has evolved from a focus on traffic to a comprehensive strength competition involving product quality, traffic acquisition, long-term operations, and technological reserves [20][42] - The demand for higher quality mini-games is pushing developers to innovate and differentiate their products, moving towards a model that closely resembles native apps [21][43] - AI technology is becoming a critical competitive barrier, significantly enhancing the efficiency of game development, marketing, and customer service [25][47] Market Evolution - The mini-game industry is transitioning from rapid growth to a phase of meticulous cultivation, indicating that future opportunities will favor those who focus on quality content and technological mastery [26][48] - The market's slowdown is not a sign of diminishing returns but rather a necessary evolution towards sustainable growth and high-quality development [26][48]
2025,AI赋能与文化出海共筑“游戏大年”
Bei Jing Ri Bao Ke Hu Duan· 2026-01-08 01:45
Core Insights - The year 2025 is anticipated to be a significant year for the gaming industry, with the domestic market revenue reaching 350.79 billion yuan, marking record highs in both market and user scale [1][2][4] - The overseas performance of self-developed games is particularly noteworthy, with actual sales revenue reaching 20.455 billion USD, a year-on-year increase of 10.23%, marking the sixth consecutive year of surpassing 100 billion yuan [2][5] - AI is emerging as a core engine for high-quality development in the gaming industry, with applications expanding across various aspects such as marketing, asset generation, and testing [8] Industry Performance - The domestic gaming market achieved an actual sales revenue of 350.79 billion yuan in the previous year, reflecting a year-on-year growth of 7.68%, with a user base of 683 million, up 1.35% [2][4] - The self-developed mobile games saw overseas revenue of 18.478 billion USD, growing by 13.16% [2][5] - In November, 33 Chinese companies made it to the global mobile game publisher revenue top 100, collectively earning 1.95 billion USD, accounting for 35.8% of the total revenue [5] Cultural Integration - Cultural integration is highlighted as a key feature of overseas products, with companies like 37 Interactive Entertainment incorporating traditional elements into their games, enhancing the cultural experience for international players [7] - The transition from "product export" to "cultural export" is emphasized, indicating a shift towards high-quality development in the gaming industry [7] AI Development - AI is recognized as a driving force for high-quality development in the gaming sector, with companies investing in AI technologies to enhance efficiency and user experience [8] - The application of AI is broadening and deepening, covering various stages of game development and significantly improving gameplay experiences [8] - Chinese gaming companies are reportedly leading in AI applications, narrowing the technological gap with international competitors [8]
三七互娱朱怀敏:从“技术赋能”到“文化破圈”:AI重塑游戏新质生产力生态
Xin Lang Cai Jing· 2025-12-23 12:14
Core Viewpoint - The gaming industry is leveraging artificial intelligence (AI) to enhance operational efficiency, innovate cultural dissemination, and enable cross-industry collaboration, with a focus on creating a new ecosystem of productivity through technology [1][10]. Group 1: AI in Game Development and Operations - AI has permeated the gaming industry, enhancing the entire process from project initiation to operation, driving a revolution in production efficiency [4][14]. - The company has developed a proprietary AI model, "Xiao Qi Model," which serves as the foundation for AI capabilities across various business applications, significantly improving the industrialization level of game development and operations [4][14]. - AI customer service has been implemented across all games, achieving over 80% accuracy in responses and saving approximately 30 personnel [5][14]. Group 2: Cultural Innovation and Dissemination - The company integrates intangible cultural heritage projects into games, utilizing digital and AI technologies to enhance cultural content and reach younger audiences [6][15]. - A virtual ambassador, "Cong Mei," has been created to promote local culture through AI-generated promotional materials, bridging the gap between gaming and cultural tourism [6][15]. - The combination of online gaming experiences and offline activities fosters a richer cultural exchange, enhancing both gaming content and tourism development [6][15]. Group 3: AI Applications Beyond Gaming - The company has developed an AI copyright protection system named "Ling Cha Cha," which utilizes AI algorithms and big data to monitor and respond to copyright issues effectively [7][16]. - An intelligent assistant for the city of Guangzhou has been created, providing real-time responses to citizen inquiries and enhancing the city's digital transformation [8][17]. - The company aims to collaborate with various government entities to further showcase the benefits of AI technology in urban development [9][18]. Group 4: Future Outlook - Embracing the AI wave is seen as essential for the future of the gaming industry, with a focus on technological empowerment and innovative growth to create a more imaginative digital gaming ecosystem [10][19].
三七互娱闪耀2025文交会:创新成果夺目,荣膺广州文化企业30强再谱新篇
Huan Qiu Wang· 2025-12-22 10:49
Core Viewpoint - The 2025 Guangzhou Cultural Industry Trade Fair showcased over 1000 enterprises, promoting resource collaboration and high-quality development in the cultural and tourism sectors, with 37 Interactive Entertainment being a notable participant [1][10]. Group 1: Event Overview - The Guangzhou Cultural Industry Trade Fair was held in Pazhou, organized by the Guangzhou Municipal Government, highlighting cultural and tourism innovations from the Guangdong-Hong Kong-Macao Greater Bay Area and nationwide [1]. - 37 Interactive Entertainment was invited to showcase its "Cultural + Technology" integration and was recognized as one of the "Top 30 Cultural Enterprises in Guangzhou" [1][10]. Group 2: Strategic Partnerships - 37 Interactive Entertainment signed a strategic cooperation agreement with Guangzhou Cultural Group to enhance cultural IP co-creation and resource integration, aiming to drive industry development [3]. Group 3: Innovations and Achievements - The company presented its "Cultural + Tourism" and new productivity innovations, emphasizing a dual showcase of "Cultural Empowerment + Technological Breakthrough" [5]. - Key innovations included a special version of the game "Call Me the Boss" for the National Games, an AI-powered city service platform, and a game based on the "Understanding Guangzhou" cultural IP, promoting public engagement and cultural transformation [5][6]. Group 4: AI and Risk Management - The company introduced its AI model "Xiao Qi" and the "Ling Cha Cha" intelligent risk prevention system, which enhances copyright protection and brand content insights through advanced data analysis [6][8]. - "Ling Cha Cha" focuses on proactive copyright management, improving efficiency in identifying infringement and supporting reputation management for enterprises [8]. Group 5: Recognition and Future Outlook - 37 Interactive Entertainment has been recognized as one of the "Top 30 Cultural Enterprises in Guangzhou" for five consecutive years, reflecting its commitment to quality and innovation in the cultural and technological sectors [10][12]. - The company aims to continue its role as a "city partner," deepening the integration of technology and culture, and contributing to the high-quality development of cultural tourism in the Greater Bay Area [12].
A股游戏股的“顺周期”爆发:爆款、AI、出海的三轮驱动
3 6 Ke· 2025-12-09 07:53
Core Insights - The A-share gaming index has surged over 60% this year, indicating that the value of gaming companies is supported by solid growth fundamentals rather than just a temporary boost from the "stay-at-home economy" [1] - The domestic gaming market achieved actual sales revenue of 168 billion yuan in the first half of the year, a year-on-year increase of 14.08%, with user numbers reaching nearly 679 million, marking historical highs for both market size and user base [1] - The third quarter has been a landmark period for the gaming industry, with leading companies experiencing explosive growth in profits, driving the entire sector to a strong performance [1] Group 1: Industry Performance - The top three gaming companies, 37 Interactive Entertainment, Century Huatong, and Perfect World, continue to dominate the market [2] - 37 Interactive Entertainment reported a revenue of 12.461 billion yuan and a net profit of 2.345 billion yuan for the first three quarters of 2025, reflecting a year-on-year growth of 23.57% [2] - Century Huatong's revenue reached 27.223 billion yuan, a 75.31% increase year-on-year, with a net profit of 4.357 billion yuan, up 141.65% [2] - Perfect World achieved a revenue of 5.417 billion yuan, a 33% increase, and a net profit of 666 million yuan, growing by 271.17% [2] Group 2: Driving Forces Behind Growth - The industry's growth is attributed to a combination of favorable policy environments, technological advancements, and global market expansion [3][4] - Stable policy expectations have provided a solid foundation, with consistent issuance of game licenses and supportive measures from various cities [3] - AI technology is becoming a core driver of industry evolution, significantly enhancing efficiency and reducing costs in game development [4][6] - The deepening of overseas expansion is crucial for unlocking growth potential, moving beyond simple product transfers to localized and innovative offerings [4][11] Group 3: AI Integration - AI is recognized as a key variable in the gaming industry, with applications in game design, development, and player experience [6][10] - 37 Interactive Entertainment has developed a vertical AI model, "Xiao Qi," which encompasses over 40 AI capabilities, enhancing the entire game development process [7] - By the third quarter of 2025, AI-assisted generation accounted for over 80% of 2D art assets and over 30% of 3D art resources in 37 Interactive Entertainment [9] Group 4: International Expansion - The "going global" trend in the gaming industry has shifted from a spontaneous choice to a determined direction, significantly altering the competitive landscape [11] - The Chinese government's support for game exports has provided a boost to the industry's global ambitions [11] - Century Huatong's game "Endless Winter" has surpassed 200 million global downloads, contributing significantly to the company's revenue [11] - 37 Interactive Entertainment has adopted a strategy of maintaining domestic stability while achieving breakthroughs in overseas markets [11] Group 5: Industry Reassessment - The gaming industry is characterized as a "non-typical" cyclical industry, influenced by product life cycles, technological revolutions, and global market opportunities [17] - The current performance surge is likely indicative of a clear upward cycle, with companies focusing on high-quality content and efficiency improvements [17][18] - Successful companies are expected to emerge as winners in this new normal, driven by their ability to produce quality products and optimize operations [18]