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《大航海时代:起源》
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世纪华通上半年净利同比大涨129% 单季度营收同比“九连升”
Zheng Quan Ri Bao Wang· 2025-08-30 03:21
Core Insights - Century Huatong reported a significant increase in revenue and profit for the first half of 2025, with operating income reaching 17.207 billion yuan, a year-on-year growth of 85.5%, and net profit attributable to shareholders at 2.656 billion yuan, up 129.33% [1] - The company has established itself as a leading player in the gaming industry, with strong performance in both domestic and international markets, driven by strategic management and operational excellence [1][2] Group 1: Financial Performance - The company achieved a robust operating cash flow of 3.918 billion yuan, reflecting a high growth rate of 107.4% [1] - Century Huatong's revenue has shown a consistent upward trend, marking nine consecutive quarters of year-on-year growth [1] Group 2: International Market Strategy - CenturyGames, a subsidiary of Century Huatong, has successfully launched the strategy mobile game "Whiteout Survival," which has topped both the Chinese and global mobile game revenue charts [2] - The new game "Kingshot" has also performed well, securing the top position in the iOS free game charts across multiple regions [2] Group 3: Domestic Market Performance - The domestic market has seen significant growth, with the brand Didi Interactive's main product "Endless Winter" ranking in the top 10 of iOS game sales [2] - New projects are in preparation, which are expected to contribute to ongoing growth in the domestic market [2] Group 4: IP and User Engagement - Shengqu Games, another subsidiary, focuses on classic IP operations and has seen steady growth through user engagement and content iteration [3] - The company is exploring new product avenues, including lightweight RPGs and AI-native games, to expand its market presence [3] Group 5: AI Integration - The rapid development of AI technology has provided Century Huatong with new opportunities, with ongoing investments in AI applications across various business areas [4] - The company has established the "Shulong AI" brand to enhance its AI business visibility and influence within the industry [5] Group 6: Future Outlook - The company anticipates continued business growth and value enhancement in the second half of the year, supported by favorable industry policies and strategic product launches [5][6]
8月游戏版号数量创新高,B站“搜打撤”、腾讯《卡厄斯梦境》等重点游戏在列
Guo Ji Jin Rong Bao· 2025-08-26 12:51
Core Insights - The National Press and Publication Administration released a new batch of online game licenses on August 25, totaling 173 licenses, marking a record high for the year [1] - Among the 173 approved games, 166 are domestic and 7 are imported, with notable titles from major companies like Tencent, NetEase, and Bilibili [1][2] - As of August this year, the total number of game licenses issued has exceeded 1,000, reaching 1,119, which includes 1,050 domestic games and 69 imported games [3] Company Highlights - Tencent, NetEase, Bilibili, Lingxi Interactive, 37 Interactive Entertainment, and Kaiying Network received licenses for several key products [1] - Bilibili's self-developed game "Escape from Duckov" has gained significant popularity, with over 300,000 wish list entries on Steam [1] - Tencent and Xiaoming Taiji will jointly operate the domestic version of "Kaeas Dreamland," a new dark fantasy-themed rogue card game developed by Smilegate's team [2] Game Features - "Escape from Duckov" is a PvE single-player game focused on resource accumulation and character growth, differing from other similar games by lacking multiplayer and competitive elements [1] - "Dudu Face Prank" is a collectible card RPG developed by Epid Games, set to launch globally in the second half of 2025, featuring a unique character customization mechanic [2] - "Kaeas Dreamland" combines deep strategy with light-hearted gameplay, showcasing an innovative dark universe fantasy style and a "character collapse" mechanism [2]
8月166款国产游戏获批 创年内单月版号新高
Zheng Quan Shi Bao· 2025-08-25 18:07
Group 1 - The National Press and Publication Administration announced the approval of 166 domestic games and 7 imported games in August 2025, marking a new monthly high for domestic game approvals this year [1] - Among the 166 domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are mobile and client games, 1 is a console game (PS5), and 2 are client games [1] - Major companies like NetEase and Bilibili have successfully obtained approvals for their games, indicating strong performance among leading firms in the industry [1] Group 2 - Several A-share game companies reported positive impacts from the issuance of game approvals, with Baotong Technology highlighting the role of approvals in the recovery of the domestic game industry [2] - Tom Cat mentioned that the game industry is experiencing a dual drive of policy support and technological innovation, with 757 domestic and 55 imported game approvals issued in the first half of 2025, reflecting an 18% year-on-year increase [2] - The domestic game market achieved a sales revenue of 168 billion yuan in the first half of 2025, a 14.08% year-on-year growth, with the user base reaching nearly 679 million, marking a historical high [2]
8月173款游戏过审 版号数量创新高 年内1100款获批
Nan Fang Du Shi Bao· 2025-08-25 16:07
Group 1 - The National Press and Publication Administration approved a total of 173 games in August, including 166 domestic and 7 imported games, setting a new high for the year [1][2] - By August 2025, over 1100 games have been approved in total for the year, with 1119 games receiving approval, an increase of 193 compared to the same period last year [4] - Among the 166 domestic games, there are 107 mobile games, 39 mobile-casual puzzle games, 17 mobile and client games, 2 client games, and 1 console game [1] Group 2 - Notable companies with approved products include NetEase with "Tianxia: Wanxiang," Century Huatong with "Legend of the Ancients," and Bilibili with "Escape from Duckkov" [1] - The 7 imported games include "Kaeas Dreamland" by Xiaoming Taiji and Tencent Games, "Age of Discovery: Origins" by Century Huatong, and "Dudu Face Prank" by Bilibili [2] - Some games underwent approval information changes, such as "Matrix: Zero Day Crisis" adding a console version and "Tianya Mingyue Dao" being renamed to "Tianya Mingyue Dao: World" with an added client version [4]
线上线下协同 文创上市公司发力展会经济
Core Insights - The Chinese animation and gaming industry is experiencing significant growth, with the market expected to exceed 270 billion yuan in 2024, making China the largest market globally for the "二次元" (2D) culture [2] - Major events like ChinaJoy and BiliBili World are becoming increasingly competitive, with cities vying for the rights to host these exhibitions, reflecting the rising commercial value of the industry [2] - The "痛" (pain) culture, characterized by the decoration of personal items with anime and gaming merchandise, is driving consumer interest and economic value, as evidenced by the rapid ticket sales for events like BW 2025 [4] Industry Trends - The rise of "痛" culture is linked to the continuous upgrade of domestic gaming companies, which are now focusing on creating a full IP value chain around popular games [4][5] - Companies like叠纸游戏 and米哈游 are successfully launching high-quality merchandise and achieving significant sales, indicating a strong market for IP-related products [4][5] - The trend of cross-industry collaborations is growing, with more consumer brands seeking partnerships with gaming and entertainment companies to tap into the lucrative market of IP merchandise [5] Event Dynamics - Major gaming companies are leveraging events like ChinaJoy to showcase their products, with companies like世纪华通 and网易游戏 presenting a diverse range of games and attracting large crowds [6][7] - The immersive experience provided at these events is crucial for gathering player feedback and enhancing marketing strategies, as players increasingly value firsthand experiences over traditional marketing [8] - The focus on high-quality, boutique games is reshaping the industry, with player reviews and word-of-mouth becoming critical for the success of new game launches [8]
世纪华通半年盈利翻番,净利润预计超24亿,点点互动神助攻
Nan Fang Du Shi Bao· 2025-07-14 13:12
Core Viewpoint - Century Huatong Group Co., Ltd. reported a significant increase in revenue and profit for the first half of 2025, with net profit expected to double year-on-year [1][2]. Financial Performance - The company anticipates consolidated revenue of approximately 17 billion, representing a year-on-year growth of about 83.27% [1]. - The expected net profit attributable to shareholders ranges from 2.4 billion to 3 billion, indicating a year-on-year increase of 107.20% to 159.00% [2]. - The forecasted net profit after deducting non-recurring gains and losses is between 2.39 billion and 2.7 billion, reflecting a growth of 107.41% to 134.31% year-on-year [2]. - Basic earnings per share are projected to be between 0.33 and 0.42, compared to 0.16 in the same period last year [2]. Subsidiary Performance - The subsidiary "DianDian Interactive" has shown strong performance, with both domestic and overseas revenues continuing to grow steadily [1]. - The flagship product "Whiteout Survival" maintained its position as the top-grossing mobile game in China for overseas markets in June [2]. - Another new title, "Kingshot," saw a 56% revenue increase in June after doubling its income in May, ranking among the top three Chinese mobile games in overseas revenue for the month [2]. Strategic Developments - The subsidiary "Shengqu Games" is focusing on core IP operations, successfully revitalizing older IPs and launching new titles that have performed well in the market [3]. - Shengqu Games is advancing the development of multi-platform versions of core IPs and has launched new games in various genres, including a non-MMO title [3]. - The company is integrating AI technology into its gaming business, with applications in code development, customer service, and game quality testing [4]. - A global AI gaming and application innovation competition initiated by Century Huatong is currently in the evaluation phase, aimed at discovering new technological talents [4].
这个史上关服次数最多的网游,为什么总能复活?
3 6 Ke· 2025-06-19 11:46
Core Insights - The article discusses the tumultuous history of the game "Uncharted Waters Online" (大航海时代OL), highlighting its significant impact and the challenges it faced due to multiple changes in its operating rights and management issues [1][3][10]. Group 1: Game History and Impact - "Uncharted Waters Online" was first introduced in 2004 and achieved a record of 400,000 concurrent users during its initial launch [7][10]. - The game has gone through three closures and three relaunches, earning the title of "the online game with the most closures in Chinese history" [3][14]. - The IP has been influential in China, ranking second in popularity among Koei's titles, following the "Romance of the Three Kingdoms" series [2]. Group 2: Operational Challenges - The game has faced significant operational challenges, including a lack of understanding from Japanese developers regarding the needs of overseas players, leading to repeated crises in its management [7][22]. - The first operator, Shengxuanming, lost the rights due to various disputes, including profit-sharing disagreements and management issues, which led to a loss of player trust [10][11]. - Subsequent operators also struggled, with user data loss and server shutdowns occurring multiple times, resulting in a two-year hiatus before the game was relaunched by Tianxi Network [12][14]. Group 3: Game Design and Player Experience - The game features a complex economic system and over 50 character classes, which can be challenging for players unfamiliar with its mechanics [20][22]. - The design philosophy of Japanese developers often disregards the preferences and expectations of international players, leading to a disconnect between the game and its audience [15][17]. - The article emphasizes that successful operation requires collaboration among developers, operators, and players, which has historically been lacking in the case of "Uncharted Waters Online" [22][31]. Group 4: Future Prospects - New projects based on the "Uncharted Waters" IP are emerging, including "Uncharted Waters: Sea Overlord" and "Uncharted Waters: Legend," with varying degrees of development and potential for success [25][29]. - The article suggests that the current environment for game development in China is more mature, with better collaboration between developers and local companies, which may lead to more stable operations for future titles [31][33].