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零一万物与杭州极逸达成深度合作,共筑“游戏+AI”新生态
Core Insights - Beijing Lingyi Wanyuan Technology Co., Ltd. and Hangzhou Jiyi Artificial Intelligence Technology Co., Ltd. have formed a deep cooperation to develop specialized AI models for the gaming industry, marking a significant milestone in the integration of large models and vertical intelligent applications [1][2] - The collaboration aims to enhance the efficiency of the entire game development and operation process through AI technology, optimizing production workflows and reducing repetitive tasks [1] - Lingyi Wanyuan has established itself as a leader in the large model field, offering a one-stop platform for enterprise model training, fine-tuning, deployment, and application development [1] Company Insights - Lingyi Wanyuan has launched several leading models, including Yi-Large and Yi-Lightne, and has partnered with major companies such as China Mobile, China Telecom, Alibaba Cloud, Huawei, and SF Technology [1] - Hangzhou Jiyi has rapidly emerged as a new force in the "AI + gaming" vertical, with its SOON platform significantly reducing game generation time to hours and improving efficiency in numerical planning by over 70% [2] - The partnership is the first of its kind in China, combining a general large model enterprise with a vertical AI generation platform, which is expected to lower technical barriers and enhance creative efficiency in the gaming industry [2]
零一万物与杭州极逸达成深度合作,共研游戏产业大模型
Bei Ke Cai Jing· 2025-11-26 07:56
新京报贝壳财经讯 11月26日,据"零一万物"官方公众号消息,近日,北京零一万物科技有限公司与恺 英网络旗下的杭州极逸人工智能科技有限公司宣布达成深度合作,双方将共同研发游戏产业大模型,推 动"游戏+AI"的深度融合与创新变革。双方此次合作将聚焦游戏引擎及相关平台的智能化升级,围绕游 戏研发中的关键环节,探索从开发到运营的全链路效率提升的解决方案。 编辑 杨娟娟 ...
恺英网络旗下杭州极逸与零一万物达成深度合作
Core Viewpoint - The collaboration between Kaiying Network and Beijing Zero One Technology aims to integrate AI technology into the gaming industry, leveraging both companies' strengths in game development and AI capabilities [1] Group 1 - Kaiying Network's subsidiary, Hangzhou Jiyi Artificial Intelligence Technology Co., has entered into a deep cooperation with Beijing Zero One Technology [1] - The focus of the partnership will be on the joint development of large models for the gaming industry [1] - The collaboration seeks to promote a comprehensive integration of "gaming + AI" across the entire industry chain [1]
首曝:米哈游的UE5写实奇幻大作,头一回露面
3 6 Ke· 2025-11-07 10:14
Core Insights - MiHoYo has launched a new recruitment campaign for 63 positions related to its upcoming UE5 realistic fantasy project, marking the first public appearance of this product since the announcement of five mysterious new games last September [1][3]. Group 1: Game Development and Features - The new project is characterized as a "fantasy epic world" with significant elements such as "large-scale boss battles," suggesting a gameplay style reminiscent of the "God of War" series [3]. - The game will incorporate AIGC technology, featuring "ecological AI simulation" and "full-terrain combat AI," indicating MiHoYo's advancements in integrating AI into gaming [5]. - The game world will include themes of ancient mysteries, evil beasts, and legendary heroes, emphasizing a strong "Western fantasy" flavor in its narrative [5][10]. Group 2: Recruitment and Talent Needs - The recruitment covers four main functional categories: planning, art, programming, and comprehensive roles, with a focus on "extremely high quality" and "super high sensitivity" in talent requirements [7]. - The job descriptions highlight the need for skills related to "character abilities," "impact feel," and "large-scale synchronized monster simulation," indicating a strong emphasis on action combat mechanics [10]. - This recruitment effort suggests that MiHoYo is accelerating its transition from a "2D-focused company" to a "comprehensive game developer," aiming to leverage advanced technologies like UE5 and AI for its next major release [10].
三七互娱自研“小七大模型”通过国家级生成式人工智能服务备案
Ge Long Hui A P P· 2025-09-02 10:57
Group 1 - The core achievement of Sanqi Interactive Entertainment is the successful registration of its self-developed "Xiao Qi Model" with the National Internet Information Office, marking it as one of the first game-related large models in Guangdong to receive public operational qualifications [1] - The "Xiao Qi Model" serves as the core engine of the company's "Game + AI" strategy, demonstrating capabilities in multi-modal input understanding and high-quality text generation, applicable in various scenarios such as storyline writing, character dialogue generation, user Q&A responses, and game strategy recommendations [1] - The model significantly enhances the company's expertise and accuracy in game semantic understanding and content generation, particularly excelling in game knowledge Q&A compared to general large models [1] Group 2 - In the future, the "Xiao Qi Model" will continue to expand its multi-modal understanding and adaptability to various entertainment scenarios, empowering the digital upgrade of the gaming industry [2] - The company aims to explore more innovative applications of AI in the gaming sector, accumulating technological reserves for future AI gaming products and establishing a foundation for commercial product implementation [2] - The focus will be on enhancing game interactivity and user experience, striving to provide users with a more immersive and personalized gaming experience [2]
巨人网络(002558):收入环比大幅增长,看好《超自然行动组》长线潜力及后续业绩释放
Changjiang Securities· 2025-09-01 02:15
Investment Rating - The report maintains a "Buy" rating for the company [9]. Core Views - The company achieved revenue of 938 million yuan in Q2 2025, representing a year-on-year increase of 28.42% and a quarter-on-quarter increase of 29.64%. The net profit attributable to the parent company was 429 million yuan, up 17.49% year-on-year and 23.37% quarter-on-quarter [2][5]. - The game "Supernatural Action Group" has shown exponential growth in user scale and revenue, reaching a peak of over 1 million concurrent users in July. The game has consistently ranked in the top 10 of the iOS free games chart and reached a highest position of 4 in the iOS revenue chart [6]. - The company’s deferred revenue has increased significantly, with confirmed deferred income of 889 million yuan as of June 30, 2025, compared to 761 million yuan on March 31, 2025, and 498 million yuan in Q2 2024. This increase is expected to continue contributing to revenue growth [6]. Summary by Sections Financial Performance - In the first half of 2025, the company reported total revenue of 1.662 billion yuan, a year-on-year increase of 16.47%. The net profit attributable to the parent company was 777 million yuan, up 8.27% year-on-year [5]. - The company’s Q2 2025 revenue was 938 million yuan, with a net profit of 429 million yuan and a non-recurring net profit of 444 million yuan [2][5]. Game Performance and Development - The game "Supernatural Action Group" has achieved significant user growth and revenue, with a stable monthly revenue of around 100 million yuan for "Original Journey" and a total of over 20 million new users in the first half of the year [6]. - Several new games are in the pipeline, including "Five Thousand Years" and "Famous Generals Kill," which are expected to contribute to future revenue growth [7]. Sales and Marketing - Sales expenses increased to 317 million yuan in Q2 2025, with a sales expense ratio of 33.8%. However, the overall return on investment (ROI) from marketing efforts remains favorable [7]. - The company is actively pursuing a comprehensive layout of games combined with AI technology, enhancing user engagement and playtime [7]. Profit Forecast - The company is projected to achieve net profits of 2.26 billion yuan and 3.18 billion yuan in 2025 and 2026, respectively, corresponding to price-to-earnings ratios of 26.2 and 18.6 [7].
巨人网络(002558):《超自然行动组》排名创新高,爆款新游及潜力储备驱动公司长线成长
Changjiang Securities· 2025-08-18 23:30
Investment Rating - The report maintains a "Buy" rating for the company [7] Core Viewpoints - The launch of the first "Dream Level" costume "Wuling'er - Mirror Dream" for the game "Supernatural Action Group" on the 17th has led to a peak ranking in the iOS free list at Top 3 and Top 4 in the sales list, marking a new high since its launch [2][4] - The unique themes and gameplay of "Supernatural Action Group" are driving sustained interest, with strong social features potentially making it another blockbuster product with high daily active users (DAU) [2][4] - The company is actively advancing several new games, including "Five Thousand Years" and "Famous Generals Kill," alongside a comprehensive layout of game + AI strategies, supporting long-term growth [2][4] Summary by Sections Event Description - The first "Dream Level" costume "Wuling'er - Mirror Dream" was launched on the 17th, achieving significant rankings in various app store categories [4] Event Commentary - The game "Supernatural Action Group" has maintained a weekly update frequency since summer, with new costumes, characters, and maps contributing to its ranking improvements [11] - The game features innovative themes such as "supernatural, Cthulhu, and folk horror," appealing to younger players' desire for excitement and curiosity [11] - The company is integrating AI technology into gameplay, with products like "Space Kill" being among the first to utilize AI in the gaming industry [11] Financial Forecast and Investment Suggestions - The company is projected to achieve net profits of 2.26 billion and 2.86 billion for 2025 and 2026, respectively, corresponding to price-to-earnings ratios of 24.3 and 19.1 times [11]
线上线下协同 文创上市公司发力展会经济
Core Insights - The Chinese animation and gaming industry is experiencing significant growth, with the market expected to exceed 270 billion yuan in 2024, making China the largest market globally for the "二次元" (2D) culture [2] - Major events like ChinaJoy and BiliBili World are becoming increasingly competitive, with cities vying for the rights to host these exhibitions, reflecting the rising commercial value of the industry [2] - The "痛" (pain) culture, characterized by the decoration of personal items with anime and gaming merchandise, is driving consumer interest and economic value, as evidenced by the rapid ticket sales for events like BW 2025 [4] Industry Trends - The rise of "痛" culture is linked to the continuous upgrade of domestic gaming companies, which are now focusing on creating a full IP value chain around popular games [4][5] - Companies like叠纸游戏 and米哈游 are successfully launching high-quality merchandise and achieving significant sales, indicating a strong market for IP-related products [4][5] - The trend of cross-industry collaborations is growing, with more consumer brands seeking partnerships with gaming and entertainment companies to tap into the lucrative market of IP merchandise [5] Event Dynamics - Major gaming companies are leveraging events like ChinaJoy to showcase their products, with companies like世纪华通 and网易游戏 presenting a diverse range of games and attracting large crowds [6][7] - The immersive experience provided at these events is crucial for gathering player feedback and enhancing marketing strategies, as players increasingly value firsthand experiences over traditional marketing [8] - The focus on high-quality, boutique games is reshaping the industry, with player reviews and word-of-mouth becoming critical for the success of new game launches [8]
巨人网络市值突破500亿元,凭借新爆款重回A股游戏龙头地位
Ge Long Hui· 2025-07-09 13:40
Group 1 - The core viewpoint of the articles highlights that Giant Network has achieved a market capitalization exceeding 50 billion yuan, positioning itself among the top three gaming companies in A-shares, driven by the success of its new game "Supernatural Action Group" and a robust AI strategy [1][2] - The game "Supernatural Action Group," launched in early 2025, has rapidly gained popularity, ranking in the top three of the iOS free games chart and the top ten in the best-selling chart, indicating strong market demand [1] - The game has primarily relied on organic community-driven promotion rather than large-scale marketing, suggesting a potentially higher profit margin compared to existing games, with revenue expected to increase further during the summer [1][2] Group 2 - Giant Network's "gaming + AI" strategy has been effective, establishing a comprehensive AI production system and forming long-term partnerships with major domestic AI models, enhancing its competitive edge [2] - The return of founder Shi Yuzhu to the company has been pivotal, with his extensive involvement in R&D leading to a projected 31% increase in net profit for 2024, reaching 1.425 billion yuan [2] - The company's focus on self-research and continuous AI development is expected to unlock significant long-term growth potential as more products are launched and the AI strategy progresses [2]
巨人网络(002558):征途IP全系产品同步发力,全面接入DeepSeek-R1满血版
GOLDEN SUN SECURITIES· 2025-04-30 06:47
Investment Rating - The report maintains a "Buy" rating for the company [4][7]. Core Views - The company reported a revenue of 724 million yuan in Q1 2025, showing a year-over-year increase of 3.94% and a quarter-over-quarter increase of 2.75%. The net profit attributable to shareholders was 348 million yuan, reflecting a year-over-year decrease of 1.29% and a quarter-over-quarter decrease of 1.76% [1]. - The "Journey" IP is seeing multiple products launch simultaneously, aiming to create a sustainable gaming ecosystem. The new gameplay and promotional activities are designed to enhance player engagement and expand the user base [1]. - The company is actively integrating AI into its gaming experiences, with the "DeepSeek-R1" model enhancing gameplay and user interaction. This integration is expected to drive innovation and improve operational efficiency [4]. Financial Summary - The company forecasts net profits of 1.665 billion yuan, 1.871 billion yuan, and 2.090 billion yuan for 2025, 2026, and 2027 respectively, with corresponding P/E ratios of 16.8, 15.0, and 13.4 [4][5]. - Revenue projections for the upcoming years are 3.215 billion yuan for 2025, 3.569 billion yuan for 2026, and 3.890 billion yuan for 2027, indicating a growth rate of 10.0%, 11.0%, and 9.0% respectively [5][12]. - The company's net profit margin is projected to improve, with net profit growth rates of 16.9%, 12.4%, and 11.7% for the years 2025, 2026, and 2027 respectively [5][12].