《对马岛之魂》
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顶着“年度最佳”压力,它如何交出一份满意的答卷
3 6 Ke· 2025-10-21 23:51
Core Insights - The gaming industry in 2023 has seen a resurgence of classic titles, with notable releases such as "Kingdom Come: Deliverance 2" and anticipated sequels like "Hades 2" and "Silksong" [1][3] - Developing sequels is a high-risk endeavor, as they must balance the legacy of the original while innovating to meet heightened player expectations [3][4] Challenges in Sequel Development - A common issue in sequels is deviating from the core gameplay that made the original successful, as seen in "The Legend of Zelda: Tears of the Kingdom," which altered the exploration mechanics significantly [4][6] - The introduction of complex systems can disrupt the established gameplay flow, leading to player dissatisfaction, as noted with "Tears of the Kingdom" where the building mechanics overshadowed exploration [6][8] - Difficulty curve imbalances can alienate new players, exemplified by "Hollow Knight: Silksong," which initially presented a steep challenge that deterred newcomers [8][10] - Repetitive gameplay and lack of innovation can damage a franchise's reputation, as demonstrated by "Little Nightmares 3," which failed to capture the essence of its predecessors [10][25] Successful Sequel Strategies - Successful sequels often retain the core elements that fans love while making targeted improvements, as seen in "Hades 2," which expanded on its predecessor's mechanics [11][12] - "Ghost of Tsushima: Legends" effectively addressed criticisms of its predecessor by enhancing exploration and reducing repetitive tasks, leading to a more immersive experience [14][16] - "Elden Ring" successfully merged niche gameplay with broader appeal by incorporating open-world elements while maintaining the challenging combat that defined its series [17][19] Balancing Innovation and Tradition - Finding a balance between catering to both veteran and new players is crucial for sequels, requiring careful design of difficulty curves and onboarding experiences [20][22] - New gameplay mechanics must enhance rather than detract from the core experience, ensuring that innovations serve to deepen player engagement [22][23] - Developers must avoid complacency and ensure that sequels do not merely recycle content without meaningful enhancements, as this can erode player trust and brand value [25]
《羊蹄山之魂》:编剧真该给其他同事磕一个
虎嗅APP· 2025-10-15 09:50
Core Viewpoint - The article discusses the reception and performance of the game "Soul of the Sheep Mountain," highlighting its artistic merits and shortcomings in storytelling, which ultimately affect its overall impact and reception in the gaming community [12][44][56]. Group 1: Game Performance - "Soul of the Sheep Mountain" achieved impressive financial success, with nearly $100 million in revenue in its first week and recouped $60 million of its development costs within just two days of release [12]. - The game is noted as the largest PS5 release since Marvel's "Spider-Man 2" [13]. Group 2: Artistic Merits - The game is praised for its exceptional art and music, described as "textbook-level," with stunning visuals that could serve as desktop wallpapers [15][18]. - The attention to detail in weaponry and cultural elements, such as the realistic portrayal of the protagonist's sword and traditional Japanese cultural symbols, enhances the immersive experience for players [30][34][37]. Group 3: Storytelling and Narrative Issues - The narrative of "Soul of the Sheep Mountain" is criticized for being convoluted and failing to deliver a coherent story, which detracts from the overall gaming experience [44][55]. - The game attempts to tackle complex themes of revenge and forgiveness but falls short due to poorly developed characters and an unclear narrative direction [55][59]. Group 4: Cultural Impact - The game has sparked discussions in Japanese social media about leveraging its popularity for tourism promotion, suggesting potential AR activities related to the game [23][24]. - It reflects broader societal themes of forgiveness and reconciliation, paralleling real-world challenges in addressing these issues [59][60].
要不要给游戏女主换大雷,已经在外网吵翻天了
Hu Xiu· 2025-10-13 06:45
Core Viewpoint - The article discusses the controversy surrounding the character "Duke" from the game "Soul of the Mountain," focusing on the dissatisfaction with her appearance and the implications of "woke culture" in game design [8][11][12]. Group 1: Community Reactions - A prominent post on X criticized "Duke's" appearance, suggesting that a more conventionally attractive design could have significantly boosted sales [8][52]. - The dissatisfaction with "Duke" has been brewing since the game's release, with players expressing that her design caters to "woke culture" rather than traditional aesthetics [11][12]. - The debate has attracted attention from both domestic and international players, indicating a widespread concern about character design in gaming [13][15]. Group 2: Criticism of Design Choices - Critics argue that "Duke's" design, which lacks conventional feminine features, detracts from the game's reputation established by the previous title "Ghost of Tsushima" [15][16]. - The backlash has been fueled by the involvement of motion capture actress Erika Ishii, who has a background in the LGBTQ+ community, leading to assumptions about the character's design motivations [12][11]. - The community's response has included humorous and exaggerated reinterpretations of character designs, reflecting a mix of support and criticism for the original design [19][40]. Group 3: Sales Impact - Following the controversy, it was reported that "Soul of the Mountain" has surpassed 1.6 million copies sold, with actual shipments reaching 2 million, contradicting claims that the character design negatively impacted sales [52][53]. - The sales figures suggest that despite the criticism, the game has performed well commercially, raising questions about the correlation between character design and market success [52][53].
《羊蹄山之魂》:编剧真该给其他同事磕一个
Hu Xiu· 2025-10-13 02:13
Core Viewpoint - "Soul of Mount Yotei" has received high praise from players and critics, with many considering it a potential game of the year, despite criticisms regarding its storyline and execution [6][8][36]. Group 1: Game Performance and Reception - The game generated nearly $100 million in its first week and recouped $60 million of its development costs within just two days of release [8]. - It has been described as the largest PS5 release since Marvel's "Spider-Man 2" [8]. - Most reviews are positive, with many labeling it a masterpiece, while some detractors refer to it as a "Northeast Rain Sister Simulator" [6]. Group 2: Artistic and Technical Aspects - The game is praised for its artistic and musical quality, with visuals described as stunning and capable of being used as desktop wallpapers [10]. - The attention to detail in weaponry and cultural elements is highlighted, showcasing a deep understanding of historical context [19][23]. Group 3: Storyline and Narrative Issues - The narrative attempts to tackle complex themes, including revenge and historical oppression, but ultimately falls short due to a convoluted plot and lack of character development [27][35]. - The storyline is criticized for being overly ambitious without proper execution, leading to a disjointed experience for players [35][36]. Group 4: Cultural Impact and Community Engagement - The game has sparked discussions in Japanese social media about leveraging its popularity for tourism and cultural events, indicating its potential influence beyond gaming [13]. - There are suggestions for AR activities related to the game, reflecting its impact on local culture and tourism [13].
《羊蹄山之魂》两天回本首周破亿,美国人做日本武士又成了
3 6 Ke· 2025-10-11 00:53
Core Insights - The gaming industry is witnessing a shift where high-quality artistic expression and cultural integration are becoming essential for success, as demonstrated by the recent release of "Ghost of Tsushima: Director's Cut" which sold over 1.6 million copies in its first week, generating nearly $100 million in revenue [1][3][5] Group 1: Game Performance and Market Trends - "Ghost of Tsushima: Director's Cut" achieved over 1.6 million sales, with digital sales accounting for 77% of total sales, and surpassed $100 million in revenue within the first week [1] - The game's development budget was $60 million, which was recouped within two days of release, highlighting the potential for profitability in the current gaming market [1] - The game exemplifies a successful blend of Japanese aesthetics and industrialized production, appealing to players seeking both quality and quantity in gaming experiences [1][3] Group 2: Industry Dynamics and Artistic Value - The gaming industry has seen a trend of escalating costs focused on visual and auditory enhancements, which has led to diminishing returns on investment as companies shift towards cost-cutting and efficiency [2][6] - Despite the decline in the effectiveness of traditional marketing strategies based on visual appeal, the importance of artistic quality remains, with major studios maintaining high standards in art and music [2][6] - The success of "Ghost of Tsushima: Director's Cut" reinforces the value of immersive experiences that combine technical prowess with cultural storytelling, proving that there are multiple pathways to success in the gaming market [5][10] Group 3: Cultural Integration and Market Evolution - The integration of cultural elements into gaming experiences enhances player engagement and satisfaction, as seen in the success of both "Ghost of Tsushima" and Ubisoft's upcoming DLC for "Assassin's Creed" [8][9] - The gaming industry is evolving to meet diverse player demands, leading to a more segmented market where developers can thrive by catering to specific interests and cultural narratives [10] - The collaboration between artistic, technical, and narrative teams is crucial for creating compelling gaming experiences that resonate with players on multiple levels [10]
索尼集团收购万代南梦宫2.5%股份
日经中文网· 2025-07-25 07:15
Core Viewpoint - Sony Group is strategically investing in Bandai Namco Holdings to enhance its content-driven business growth, particularly in the expanding global anime market [1][3]. Group 1: Investment Details - Sony Group announced an investment of approximately 68 billion yen for a 2.5% stake in Bandai Namco Holdings [1]. - This investment aims to promote Bandai Namco's anime and manga intellectual properties (IP) on distribution platforms and co-produce game adaptations into animations [1][3]. Group 2: Strategic Alliances - The investment will help Sony form alliances with Japan's three major content companies, leveraging Bandai Namco's well-known IPs like "Mobile Suit Gundam" and "Pac-Man" [1][3]. - Sony has previously invested in KADOKAWA, becoming its largest shareholder with an additional investment of about 50 billion yen [2]. Group 3: Collaborative Projects - Sony's animation subsidiary Aniplex has collaborated with Crunchyroll to adapt popular games like "Ghost of Tsushima" into animations [3]. - Bandai Namco's popular themes such as "Tekken" and "Ridge Racer" will expand Sony's options for content development [3]. Group 4: Support for Production - Sony and Bandai Namco will jointly support production sites facing labor shortages in the future [4].
从外国厂商制作的中国游戏中,我们能学到什么?
3 6 Ke· 2025-05-22 23:51
Core Insights - The article discusses the cultural exchange and integration in the gaming industry, highlighting successful examples of games that utilize Chinese cultural elements created by foreign companies, such as "Kung Fu Panda" and "Sifu" [1][4][10] - It emphasizes the importance of not only using cultural symbols but also ensuring the quality of the work to avoid cultural appropriation issues [14][21] - The article suggests that successful cultural representation in games requires a balance between cultural authenticity and universal themes that resonate with a global audience [9][13][18] Group 1: Cultural Representation in Gaming - The gaming industry is experiencing a rise in domestic games that showcase Chinese culture, with varying opinions on how to effectively convey cultural messages [1][3] - Successful examples of foreign games using Chinese themes include "Jade Empire" and "Sifu," which have effectively integrated cultural elements while appealing to a broad audience [2][10] - The article analyzes the success of "Kung Fu Panda," breaking it down into three layers: cultural symbols, media performance, and cultural core transmission [4][5][9] Group 2: Quality and Authenticity - The quality of the game is paramount; a well-made game can transcend cultural differences and be appreciated by both domestic and international audiences [14][21] - "Sifu" is highlighted as a case where the developers took great care to authentically represent Chinese martial arts, which contributed to its success [10][12] - The article argues that merely using cultural symbols is insufficient; a deeper understanding and respect for the culture are necessary to create meaningful and engaging content [14][20] Group 3: Universal Themes and Emotional Resonance - The article points out that successful cultural products often convey universal themes, such as friendship and personal growth, which resonate across different cultures [9][13] - The narrative of "Sifu" revolves around themes of revenge and loss, which, while rooted in Chinese culture, also possess universal appeal [13][18] - The exploration of common human experiences can facilitate cross-cultural understanding and appreciation, making cultural narratives more accessible to a global audience [17][21]
索尼引领日本内容产业,营业利润预计创新高
日经中文网· 2025-05-15 03:06
Core Viewpoint - Sony Group expects a 0.3% year-on-year increase in consolidated operating profit (excluding financial services) for the fiscal year 2025, reaching 1.28 trillion yen, marking a record high for three consecutive fiscal years [1] Financial Performance - The company's sales are projected to decline by 3% year-on-year to 11.7 trillion yen, while net profit is expected to drop by 13% to 930 billion yen due to the dissolution of subsidiaries and reduced tax burdens [1] - The gaming, music, and film sectors are anticipated to account for 67% of sales and 70% of operating profit in the fiscal year 2024 [1] Gaming Business Outlook - The gaming segment's operating profit is expected to grow by 16% to 480 billion yen in the fiscal year 2025, driven by popular game sequels and subscription services [3] - The impact of U.S. tariffs, particularly on movies produced outside the U.S., could reduce operating profit by 100 billion yen, although this has not been included in the profit forecast [3] Market Position and Stock Performance - Sony's market capitalization is approaching that of Disney, with a closing stock price increase of 4% to 3,788 yen on May 14, resulting in a market value of 23.2954 trillion yen, approximately 6 trillion yen less than Disney's market value [3] - Analysts express confidence in Sony's profit growth trend even after excluding financial services, providing reassurance to the market [3] Content Strategy and Synergies - Sony's CEO highlighted the importance of expanding intellectual property across various entertainment sectors, with over ten projects in development to adapt games into films and TV shows [4] - The acquisition of Crunchyroll and Aniplex is expected to enhance content offerings, with plans to adapt the popular game "Ghost of Tsushima" into an animated series set for release in 2027 [5] Industry Growth and Competition - Japan's content industry exports reached 5.8 trillion yen in 2023, surpassing semiconductors and steel, with a government target of 20 trillion yen by 2033 [5] - Competition for strong content through mergers and acquisitions is intensifying, with Sony facing challenges in maintaining financial discipline while competing with larger overseas firms [5]