《尘白禁区》
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9点1氪丨语音误关大灯致车祸,领克道歉;OpenAI获1100亿美元融资;米哈游内部通报员工意外离世
3 6 Ke· 2026-02-28 01:12
今日热点导览 TOP 3 大新闻 语音误关大灯致车祸,领克致歉 近日,一车主驾驶领克Z20夜间在高速上行驶时,语音操作误关大灯致车辆撞上护栏一事引发网友广泛关注。针对此事,领克汽车销售有限公司副总经理 穆军通过社交平台进行回应。2月26日,穆军在其个人微博发文称:"昨晚发生一起领克Z20车辆行驶中语音误操作控制关闭大灯的情况,今天我们第一时 间完成了语音控制优化方案,现已通过云端推送更新,后续在行驶状态下只能通过手动控制大灯关闭,请大家放心。感谢用户的反馈与监督,对此带来的 困扰我们深表歉意,领克始终守护您的安全。"(智通财经) OpenAI获得1100亿美元融资 OpenAI宣布获得新融资1100亿美元,其中300亿美元来自软银,300亿美元来自英伟达,500亿美元来自亚马逊,投前估值7300亿美元。OpenAI称,公司还 与亚马逊签署了战略合作伙伴关系,并与英伟达签订了关于下一代推理计算的协议。随着这轮融资的进行,预计后续还会有更多金融投资者加入。(第一 财经) 图源:@财经网科技 大公司/大事件 豆包手机回应存在安全漏洞,并已升级了相应的防护措施 36氪获悉,豆包手机发布关于恶意炒作"豆包手机助手漏洞" ...
联名活动被批“严重擦边”,中国邮政回应
Xin Lang Cai Jing· 2026-02-27 12:16
近日,手游《尘白禁区》官宣联动中国邮政推出的线下邮局快闪活动引发争议,相关话题登上热搜。 2月24日,游戏"尘白禁区"微博发布消息称,"尘白禁区"游戏联动中国邮政推出线下邮局快闪活动,"笺定恒约"邮政联名纪念礼盒也将同步限量发售。 另据未来网报道,中国邮政官方对此回应,相关邮局现已叫停该服务,可关注后续动态发展。手游《尘白禁区》也宣布终止与中国邮政的联名合作。 因游戏"尘白禁区"的画面尺度较大,曾引发"色情内容"等争议,联名消息发布后,引发网友抵制。不少网友认为,这一联名活动严重损害了品牌形象。 网友评论 据公开资料,《尘白禁区》于2023年上线,后转为成人向游戏,全渠道禁止未成年人登录。 对此,有媒体评论称——近年来,联名营销十分火热,被视为品牌破圈引流的"利器"。好的联名能通过跨界碰撞吸引不同群体关注,为消费者提供新颖体 验,实现"1+1>2"的双赢。但跨界不能越界,碰撞不能乱撞。如果只盯着流量和热度,忽视了必要的审核预判,守不住底线,丢掉了原则,那么碰撞出的 就可能不是火花,而是"火灾"。 来源 | 中国青年报综合未来网、大皖新闻、极目新闻、网友评论 审核 | 周扬 编辑 | 徐璐明 ...
卸任CEO,但郭炜炜仍在追逐自己的机甲梦
Sou Hu Cai Jing· 2025-12-05 11:52
Core Viewpoint - The resignation of Guo Weiwei as CEO of Xishanju is linked to the underperformance of the game "Jiexianji," which he was responsible for, and the company is at a critical juncture in its transformation [1][6][24]. Group 1: Leadership Changes - Guo Weiwei has stepped down as CEO but will continue as the chief producer at Xishanju, with Zou Tao, CEO of Kingsoft, taking over as interim CEO [1][4]. - The decision for Guo's resignation was made by the board and is not expected to impact business operations [6][24]. Group 2: Game Performance - "Jiexianji," a significant project for Xishanju, launched in July but did not meet expectations, with Kingsoft reporting a 47% year-on-year decline in revenue from online games and other businesses [6][9]. - The game had a peak online player count of over 130,000 at launch but fell to around 4,000 shortly thereafter, indicating a significant drop in player engagement [7][9]. Group 3: Development Challenges - The development of "Jiexianji" faced numerous challenges, including multiple restarts and a shift from international collaboration to a domestic focus, which delayed its progress [17][18]. - Despite substantial investment and resources, the game struggled to establish a strong market presence, reflecting the difficulties of launching a mech-themed game in a niche market [16][26]. Group 4: Financial Context - Kingsoft's Q3 financial report indicated a total revenue of 2.419 billion RMB, a 17% year-on-year decline, primarily due to decreased income from existing titles and the early-stage development of "Jiexianji" [24][26]. - The company has seen some success with other titles, such as "Chunbai Jinqiu," which has generated over 1 billion RMB in annual revenue, but the overall gaming segment is under pressure [23][24]. Group 5: Industry Insights - The mech game genre is not mainstream globally, making the development of "Jiexianji" a challenging endeavor, requiring specialized skills and market understanding [26][27]. - Industry professionals express respect for Guo Weiwei's efforts and hope for the success of "Jiexianji," highlighting the idealistic nature of pursuing such niche projects despite the inherent risks [27][28].
辞任CEO,担任首席制作人,《解限机》还有救吗?
Sou Hu Cai Jing· 2025-12-02 11:21
昨日,西山居曝出重大人事调整。据一封内部信显示,现任CEO郭炜炜因个人原因提出辞去西山居CEO职务。董事会同意其辞任CEO,继续担任西山居首 席制作人,同时任命金山软件CEO兼西山居董事长邹涛担任代理CEO。郭炜炜直接向邹涛汇报工作。 郭炜炜辞任CEO,有人觉得意外,有人觉得在预料之中。有人认为是为金山游戏业绩不振背锅,也有人分析这是新品《解限机》表现不达预期所致。 解限机的痛,时代变迁的红利尽失 《解限机》,大概的确是快要死了。 这款机甲游戏在今年初测试时曾经创下31万人在线的峰值,7月上线Steam同时在线人数一度达13万,一时风头无两,成为西山居今年最寄予厚望的产品。 11月12日,在即将开始S2赛季的时候,郭炜炜又以制作人身份对外发布了一封公开信:承认游戏当前的诸多问题,但表示不会放弃,准备在听取玩家意 见后"再冲一次"。 然而游戏上线之后不到一个月的时间,玩家在线人数就出现断崖式下滑,跌到不足万人。9月19日,游戏S1赛季上线。尽管制作组做了很多努力,推出了 新的机甲,上线新玩法,调整了平衡机制,还参加了今年的TGS、AGF等展会加大自己的声量,想通过"听劝"人设来挽回人气,但效果并不明显。 然而, ...
郭炜炜卸任CEO,西山居“产品经理”告急?
Xin Lang Cai Jing· 2025-12-02 04:26
文|深毒商业 西山居又一次走到了命运的十字路口。 12月1日,一封内部信宣告了西山居这家老牌游戏厂商的重大人事变动:在CEO职位上任职7年零10个月 的郭炜炜,因个人职业规划原因辞任,未来将回归初心,继续担任西山居首席制作人。接替他的是金山 软件CEO兼西山居董事长邹涛,他将出任代理CEO,负责公司的日常运营和战略决策。 尽管官方措辞委婉,称之为"个人职业规划",但在西山居母公司金山软件刚刚发布一份惨淡的Q3财报 后,这次"换帅"很难不被外界解读成一次为业绩负责的体面离场。 财报显示,2025年第三季度,金山软件的游戏业务收入仅为8.98亿元,同比暴跌47%,环比亦下降6%。 游戏业务在集团总营收中的占比,也从曾经的半壁江山萎缩至37%成为拖累集团业绩的主要因素。 财报将业绩下滑归咎于核心游戏《剑网3》的收入回落,以及《尘白禁区》、《解限机》等寄予厚望的 新产品表现不及预期。这三款产品,恰恰是郭炜炜主政CEO期间,西山居试图摆脱"剑网3依赖症",寻 求第二增长曲线的核心棋子。 如今,棋局未半,主帅先行。郭炜炜从运筹帷幄的CEO,退回到了专注于一城一池的"首席制作人",而 邹涛的回归"救火",则更像是一次危机状 ...
郭炜炜辞任西山居CEO
2 1 Shi Ji Jing Ji Bao Dao· 2025-12-01 13:03
Group 1 - The core point of the news is the resignation of Guo Weiwei as CEO of Xishanju, who will continue as Chief Producer, while Zou Tao, CEO of Kingsoft, will take over as acting CEO [1][2] - Guo Weiwei has been with Xishanju since 2004, holding various key positions, including project leader for "Jian Wang 3" and CEO since 2016 [1] - The game "Jian Wang 3" and the newly launched "Jie Xian Ji" are facing challenges, with the latter's peak online active users dropping from 132,800 at launch to under 5,000 by November [2] Group 2 - Kingsoft's Q3 2025 financial report shows total revenue of 2.419 billion RMB, a 17% year-on-year decline, with net profit down 48% to 213 million RMB [2] - Revenue from online games and other businesses was 898 million RMB, down 47% year-on-year and 6% quarter-on-quarter [2] - The gaming industry is experiencing both opportunities and challenges, with increasing demand for quality content and intense market competition [2]
21年老将郭炜炜卸任CEO退居幕后,西山居仍在“苦等”爆款
3 6 Ke· 2025-12-01 11:23
Core Viewpoint - The resignation of Guo Weiwei as CEO of Xishanju is a significant event, reflecting both personal career choices and the company's urgent need for strategic realignment amid declining performance in its flagship game, "Jian Wang 3" [1][2][7]. Group 1: Leadership Change - Guo Weiwei has served as CEO of Xishanju for nearly 8 years and will return to his role as Chief Producer, focusing on the development of the "Jian Wang 3" IP [1][3]. - Zou Tao, the Senior Vice President of Kingsoft Group, will act as the interim CEO, indicating a shift in management strategy [1][12]. Group 2: Financial Performance - Kingsoft's Q3 2025 financial report revealed a 47% year-on-year decline in revenue from Xishanju, primarily due to decreased income from "Jian Wang 3" and the underperformance of new titles [2][5]. - The revenue contribution from Xishanju dropped from 50% to 37% year-on-year, highlighting the urgent need for new successful products [2]. Group 3: Product Development Challenges - Xishanju's reliance on "Jian Wang 3" has become a liability, as the game shows signs of fatigue after 16 years of operation, with user growth and monetization potential nearing saturation [5][6]. - New titles like "Jian Wang 3 Wujie" and "Chen Bai Jin Qu" have failed to meet expectations, with the latter experiencing a significant drop in popularity and revenue [6][10]. Group 4: Strategic Misalignment - The company has struggled with strategic direction and execution, attempting to diversify its product lineup without achieving significant success [8][9]. - Xishanju's slow development cycle and reliance on outdated operational models have hindered its ability to compete in a rapidly changing market [9][10]. Group 5: Future Outlook - The transition of Guo Weiwei back to a production role is seen as a necessary step, but the company must also cultivate a broader talent pool to avoid over-reliance on individual stars [13][15]. - The new interim CEO, Zou Tao, faces the challenge of stabilizing the company while implementing necessary organizational changes to foster innovation and product development [12][16].
郭炜炜辞任西山居CEO
21世纪经济报道· 2025-12-01 07:53
Core Insights - The CEO of Xishanju, Guo Weiwei, has resigned due to personal career planning but will continue as the chief producer, focusing on product and content development [1] - Zou Tao, the CEO of Kingsoft Software, will take over as the acting CEO of Xishanju, overseeing the company's operations [1] - The game "Jiexianji," which Guo Weiwei produced, has faced significant challenges in revenue and reputation since its launch [2] Company Changes - Guo Weiwei's resignation marks a significant leadership change at Xishanju, where he has been a key figure since 2004, contributing to major projects like "Jian Wang 3" [1] - Zou Tao's dual role as CEO of Kingsoft and acting CEO of Xishanju indicates a strategic move to stabilize the company during this transition [1] Product Performance - "Jiexianji," launched on July 2, has seen a drastic decline in active users, dropping from a peak of 132,800 to under 5,000 by November [2] - The game's reception has been mixed, with a 47% positive rating from players on Steam, indicating unmet expectations [2] Financial Overview - Kingsoft Software reported a 17% year-on-year decline in total revenue for Q3 2025, amounting to 2.419 billion RMB, with a 48% drop in net profit [2] - Revenue from online games and other businesses fell by 47% year-on-year, attributed to declines in existing titles and the early-stage development of "Jiexianji" [2] Industry Context - The gaming industry is currently facing both opportunities and challenges, with increasing demand for quality content and heightened market competition [2] - The need for product innovation and enhanced user experience is critical for companies like Xishanju to navigate the evolving landscape [2]
郭炜炜辞任西山居CEO,或因《解限机》不达预期
2 1 Shi Ji Jing Ji Bao Dao· 2025-12-01 06:47
Core Insights - Guo Weiwei has resigned as CEO of Xishanju due to personal career planning, effective immediately, while continuing as Chief Producer [1] - Zou Tao, CEO of Kingsoft, will serve as acting CEO of Xishanju, taking over the company's operational management [1] Company Overview - Guo Weiwei joined Xishanju in 2004 and has held various key positions, including project leader for "Jian Wang 3" and CEO since 2016 [1] - The game "Jian Wang 3" has been a significant project under Guo's leadership, contributing to the company's reputation [1] Product Performance - The highly anticipated game "Jian Wang 3" faced challenges post-launch, with a significant drop in active users from a peak of 132,800 at launch to under 5,000 by November [2] - The game's positive review rate on Steam is only 47%, indicating mixed feedback from players [2] Financial Performance - Kingsoft reported a total revenue of 2.419 billion RMB for Q3 2025, a 17% year-over-year decline, with net profit down 48% to 213 million RMB [2] - Revenue from online games and other businesses fell to 898 million RMB, a 47% year-over-year decrease [2] Industry Context - The gaming industry is currently facing both opportunities and challenges, with increasing demand for quality content and intense market competition [2] - Companies must navigate the need for product innovation and enhanced user experience to succeed in this evolving landscape [2]
金山软件(03888):港股公司信息更新报告:游戏业务有所调整,但得益于AI渗透及信创驱动,WPSBC两端共振加速
KAIYUAN SECURITIES· 2025-11-21 14:44
Investment Rating - The investment rating for the company is "Buy" (maintained) [1][5][13] Core Views - The report indicates that despite a decline in the gaming business, the dual-driven trend of WPS BC is becoming increasingly evident, with expectations for revenue recovery following optimizations [5][6] - The company's Q3 2025 revenue was 2.419 billion yuan, a year-on-year decline of 17.0%, with a net profit of 213 million yuan, down 48.5% year-on-year, primarily due to underperformance in the gaming sector and increased marketing expenses [6][7] - WPS revenue reached 1.52 billion yuan, growing 26.1% year-on-year, with significant growth in both personal and enterprise segments, indicating a potential for becoming a key player in the B-end market [6][7] Financial Summary and Valuation Metrics - Revenue projections for 2025 are estimated at 9.909 billion yuan, with a year-on-year change of -4.0% [9] - Net profit for 2025 is forecasted at 1.4 billion yuan, reflecting a year-on-year decrease of 9.8% [9] - The company's gross margin is expected to be 80.9% in 2025, with a net margin of 14.1% [9] - The P/E ratio for 2025 is projected at 28.0 times, with a gradual decrease to 16.1 times by 2027 [9]