《仙境传说RO:守护永恒的爱2》

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心动公司(2400.HK):新游表现强劲 看好游戏社区成长性
Ge Long Hui· 2025-08-10 03:31
Group 1 - The core viewpoint of the articles highlights the strong performance of Xindong Company, with a mid-year revenue forecast of at least 3.05 billion yuan (approximately +37% year-on-year) and a net profit of at least 790 million yuan (approximately +215% year-on-year) for the first half of 2025, exceeding expectations [1] Group 2 - The self-developed games such as "Ragnarok M: Original Server," "Xindong Town," and "Torchlight: Infinite" have shown strong performance, driving revenue and gross margin increases [1] - The TapTap app maintains stable monthly active users (MAU) year-on-year, with improvements in advertising algorithms and user engagement contributing to revenue and profit growth [1] Group 3 - The new game "Xindong Town" achieved a top 10 ranking in sales following its anniversary version launch on July 17, marking a new high for the year; the overseas version of "Etheria: Restart" entered the top 50 in the U.S. sales chart, demonstrating strong performance [1] - The domestic version of "Etheria" is scheduled for full platform testing on September 25, expected to contribute to new user growth; Xindong's next-generation self-developed game "Ragnarok RO: Guardian of Eternal Love 2" will begin its first test on TapTap in December, supporting the company's long-term growth [1] - TapTap has significantly increased the number of PC games released this year, focusing on the launch and operation of the PC version, indicating growth potential [1] Group 4 - Xindong announced the acquisition of a 5.3% stake in MiAO for $14 million; MiAO is a startup founded by former Giant CEO Wu Meng, with a team experienced in high DAU social games [2]
心动公司(02400.HK):2025H1业绩超预期 看好新游及TAPTAP成长性
Ge Long Hui· 2025-08-06 19:29
Group 1 - The company expects a significant increase in H1 2025 performance, with revenue projected to be no less than 3.05 billion yuan, representing a year-on-year growth of approximately 37%, and net profit expected to be no less than 790 million yuan, reflecting a year-on-year increase of about 215% [1] - The strong year-on-year growth is primarily driven by the performance of self-developed games such as "Ragnarok M: Beginning Server," "Heart Town," and "Torchlight: Infinite," which have boosted revenue and improved gross margins [1] - TapTap's revenue and profit continue to grow due to improvements in advertising algorithms and increased user engagement, despite stable average monthly active users [1] Group 2 - The game "Yise" launched its international version on June 5, entering the top 50 best-selling games in 30 countries and regions, with expected revenue exceeding 100 million yuan in the first month [2] - "Heart Town" celebrated its anniversary with events and saw its iPhone game ranking rise to 7th place, with plans for an international version launch in H2 2025, potentially bringing significant revenue increments [2] - The company is leveraging its extensive experience in developing and operating multiple products based on the same IP, with "Guarding Eternal Love 2" expected to be a key long-term product driving growth [2] Group 3 - The TapTap game conference showcased 50 new game updates, including 13 PC games, marking a diversification in the platform's offerings [3] - The PC version of TapTap has officially launched, allowing users to purchase, download, and install PC games, with over 100 top games currently available [3] - The PC version operates on a no-revenue-sharing model, which may further expand growth opportunities for the platform [3]
心动公司(02400.HK):《伊瑟》国服及《守爱2》首测定档 驱动长期成长
Ge Long Hui· 2025-07-11 03:07
Group 1 - TapTap held its 2025 game release conference, showcasing a record 50 new game updates, including 45 unreleased titles and 13 PC games [1] - The introduction of PC games at the conference marks a significant expansion for TapTap, with titles like "Mingmo: Yuanshu" and "Zongmen Qiyuan" featured [1] - TapTap's PC version has been launched, allowing users to purchase and download over 100 top games without revenue sharing, which is expected to enhance growth potential [1] Group 2 - The self-developed game "Yise" has been successful in international markets, ranking in the top 50 in over 30 countries, with a domestic launch scheduled for September 25 [2] - "Xindong Xiaozhen" is set to celebrate its anniversary with a collaboration event, and its international version is anticipated to launch in late 2025, potentially increasing revenue [2] - The upcoming MMORPG "Xianjing Chuanqi RO: Shouhu Yongheng de Ai 2" is expected to leverage the established IP and the company's experience to perform well in the global market [2]
心动公司(02400):《伊瑟》国服及《守爱2》首测定档,驱动长期成长
KAIYUAN SECURITIES· 2025-07-10 02:51
Investment Rating - The investment rating for the company is "Buy" (maintained) [1][10] Core Views - The report highlights the successful launch of the TapTap PC version, which is expected to expand growth opportunities for the company. The PC version has already launched over a hundred top games and operates on a no-revenue-sharing model, which could significantly enhance TapTap's growth potential [4][5] - The company maintains its profit forecasts for 2025-2027, expecting net profits of 1.286 billion, 1.592 billion, and 1.757 billion CNY respectively, with corresponding EPS of 2.6, 3.2, and 3.6 CNY. The current stock price corresponds to P/E ratios of 17.9, 14.4, and 13.1 times for the respective years, indicating a positive outlook driven by new games and TapTap [4][7] Financial Summary and Valuation Metrics - The company reported a revenue of 3.389 billion CNY in 2023, with a projected increase to 6.148 billion CNY in 2025, reflecting a year-over-year growth of 22.7% [7] - The net profit is expected to turn positive in 2024, reaching 812 million CNY, and further increasing to 1.286 billion CNY in 2025, marking a significant recovery from a loss of 554 million CNY in 2023 [7] - The gross margin is projected to improve from 61.0% in 2023 to 70.1% in 2025, while the net margin is expected to rise from -16.3% in 2023 to 20.9% in 2025 [7]