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2025 下半年二游成绩单:流水最高破 7500 万,10 月成爆发 「奇点」
3 6 Ke· 2025-11-24 03:43
2025上半年,二次元类手游市场收入145.77亿元,同比下降8%。二游市场整体呈收入下滑态势。 而下半年尤其是10 月后,多款二游密集上线,涵盖动作冒险、卡牌策略等多种类型。这些新游中既有 尝试创新商业模式的产品,也有经典 IP 改编之作,不过市场表现差异显著。 本文聚焦2025 年 6- 11 月上线的主流二次元游戏,以公测时间为核心节点,从榜单排名、下载量、流 水、口碑等维度梳理成绩,数据优先参考官方公告、第三方监测平台及公开行业分析,部分数据未包含 安卓全渠道。 | | | 2025年下半年重点二游 | | | | | | --- | --- | --- | --- | --- | --- | --- | | ង់កំ | 游戏 | 公测时间 | 游戏畅销榜(最高) | 首日流水 | 总下载 | taptap评分 | | | 龙魂版人 | 6月6日 | 140 | | 747 | 7.8 | | | 银与维 | 6月26日 | | | 125万 | ਟ ਕੇ | | | 星康共鸣 | 7月17日 | 179 | | 68万 | 32 | | | 伊瑟 | 9月25日 | 167 | | 150万 | ...
中国二游的“反抽卡革命”,刚开始就翻车了。
Sou Hu Cai Jing· 2025-11-15 21:33
Core Viewpoint - The game "Duet Night Abyss" (二重螺旋) has deviated from traditional gacha mechanics by removing character and weapon draws, opting instead for cosmetic purchases, which has led to disappointing revenue and player engagement [3][15][32] Group 1: Game Performance - The daily revenue of "Duet Night Abyss" peaked at $44,366 shortly after launch but has since plummeted to $3,244, approximately 14% of its initial earnings [4] - The game's ranking on the App Store has significantly dropped, now outside the top 300 in the free games category [7] - The game has received a considerable amount of negative feedback, particularly regarding its mobile optimization, which has been described as poor [12][14] Group 2: Game Mechanics and Design - "Duet Night Abyss" features a dual protagonist system, with gameplay mechanics reminiscent of other popular games, including a combo scoring system during battles [9][11] - The game allows players to unlock characters through gameplay progression rather than traditional gacha mechanics, which has led to a lack of immediate incentives for players to spend money [15][19] - Players can acquire characters and weapons for free, but the monetization strategy relies heavily on cosmetic purchases, which may not appeal to all players [15][17] Group 3: Player Experience and Feedback - Many players have expressed frustration with the game's initial pacing and narrative, leading to a perception that the game is not engaging enough to warrant continued play [21][22] - The game has been criticized for lacking excitement and motivation for players to grind, despite having a relatively friendly character development system [23][25] - The developers have acknowledged the issues and are reportedly working on improvements to enhance player experience [25][31]
触乐本周行业大事:胡润百富游戏巨头财富显著增长,巨人网络CEO更替,王者IP生态持续扩张
Sou Hu Cai Jing· 2025-11-01 13:31
Group 1: Wealth Growth of Entrepreneurs - The 2025 Hurun Rich List shows significant wealth growth among Chinese entrepreneurs, with the top three being Zhong Shanshan, Zhang Yiming, and Ma Huateng, all of whom have substantial business interests in the gaming industry [1][2] - Ma Huateng's wealth increased by ¥150 billion (+48%) to ¥465 billion, primarily due to the rise in Tencent's stock price and the success of its gaming strategy [2][3] - Ding Lei's wealth rose by ¥120 billion (+60%) to ¥320 billion, driven by stable revenues from several games under NetEase and the anticipated return of Blizzard's games in China [3] Group 2: Performance of Gaming Companies - Gigabit's Q3 revenue reached ¥1.968 billion, a year-on-year increase of 129.19%, with net profit soaring by 307.70%, marking a record high for the company [4][7] - Giant Network reported a Q3 revenue of ¥1.706 billion, up 115.63% year-on-year, with net profit increasing by 81.19%, attributed to the success of new games [7] - 37 Interactive Entertainment's Q3 net profit reached ¥944 million, a year-on-year growth of 49.24%, driven by the performance of several new titles [7] Group 3: Industry Trends and Future Outlook - The gaming industry continues to play a crucial role in the Chinese economy, with the potential for further changes in the wealth landscape as new games are launched [3] - The success of games like "Honor of Kings" and the upcoming projects under its IP indicate a robust expansion strategy within the gaming sector [15][19] - The return of Blizzard's classic games and the launch of new titles reflect a dynamic and evolving gaming market in China [31][34]
米哈游“消失”在秋叶原
3 6 Ke· 2025-09-29 00:32
Core Insights - The article highlights the significant presence of Chinese anime games at TGS 2025, indicating a potential boom in the industry for 2026 with major titles like "Infinite," "Eternal Ring," and "Blue Star: Journey" set to launch [1][16] - The closure of the GiGO 1 building, previously a prominent advertising space for miHoYo, marks a shift in the landscape of the Akihabara area, contrasting sharply with the past dominance of "Genshin Impact" [1][29] - Despite the visible decline of miHoYo's advertising presence, its products remain popular in local stores, suggesting a change in strategy rather than a complete withdrawal from the market [6][11] Industry Dynamics - The surrounding business of merchandise, or "Gaozi economy," is increasingly seen as a marketing tool rather than a primary revenue source for game developers, with companies focusing more on enhancing user engagement [9][31] - MiHoYo's recent strategy reflects a shift towards cost-effective marketing, as evidenced by its absence from TGS this year, contrasting with its previous aggressive promotional tactics [11][15] - The rise of new Chinese titles at TGS indicates a growing recognition among Japanese players of these products, suggesting a shift in market dynamics and consumer preferences [13][16] Market Trends - The article notes a distinct difference in the types of games showcased at TGS compared to those in Akihabara, with a focus on new Chinese titles that are actively engaging players through innovative marketing strategies [16][22] - The upcoming release of several high-profile Chinese games is expected to revitalize the Akihabara area, which has seen a decline in its anime culture prominence [29][36] - The competitive landscape for 2024 is anticipated to be intense, with over ten major titles expected to launch, challenging the current market structure and consumer engagement strategies [38][39]
七件事,带你看完2025科隆游戏展
3 6 Ke· 2025-08-25 11:01
Core Insights - The 2025 Cologne International Game Show will take place in Cologne, Germany, from August 20 to 24, and is recognized as Europe's largest and most authoritative interactive entertainment exhibition, focusing on game hardware, software, technology, and related content [1][3] Group 1: Exhibition Overview - The event attracted 1,500 exhibitors from 72 countries and regions, marking an 11% increase from the previous year, setting a historical record for the Cologne International Game Show [4] - The exhibition area reached a record 233,000 square meters, featuring various segments including interactive gaming experiences, cosplay performances, independent games, card games, artist zones, and merchandise sales [9] Group 2: Chinese Participation - Over 50 Chinese exhibitors participated, a 32% increase from last year, showcasing new titles such as Tencent's "Honor of Kings World," "Delta Action," and "Crossfire: Rainbow" [13] - The presence of Chinese games in Europe has significantly increased, with Germany being the largest game market in Europe, housing approximately 37.5 million gamers [17] Group 3: Awards and Recognitions - The mobile game "Love and Deep Space" by Paper Games won the Best Mobile Game award, becoming the first female-oriented game to achieve this honor at the Cologne Game Show [19] - Other notable nominations included "Genshin Impact" and "Tomorrow's Ark" for Best Mobile Game, and "Shadow Blade Zero" for Best Sound Effects [24][26] Group 4: Major Game Releases and Innovations - Tencent's TiMi Studio Group showcased several titles, including "Delta Action," which announced cross-platform support for PC, mobile, and console [26] - The new game "Black Myth: Zhong Kui" was unexpectedly revealed, focusing on a new hero and gameplay, although its release is projected to be three years away [29] Group 5: Japanese Dominance - Japanese companies excelled at the event, with Capcom winning multiple awards for "Resident Evil 9: Requiem," including Best Visual Effects and Best PlayStation Game [42] - Nintendo also received accolades for innovative gameplay with "Donkey Kong: Banana Power" and topped the Switch 2 sales chart with "Mario Kart: World" [46]
12款大作突然集中爆发:二游“退烧”了吗?我看未必
3 6 Ke· 2025-05-20 03:19
Core Viewpoint - The current state of the second-dimensional game market is experiencing a resurgence with numerous new high-quality products emerging, despite previous pessimism about the market's viability [2][31]. Industry Overview - The second-dimensional game market faced significant challenges last year, leading to a perception of a "bubble burst" and increased risks for new entrants [2][7]. - There is a pressing need for innovative, high-spec products to revitalize the market, and the first half of this year has already seen a surge in activity from various developers [2][6][29]. Company Movements - Several major companies, including Tencent, NetEase, and Perfect World, are actively developing new second-dimensional games, indicating a strong interest in this segment [16][18]. - Notable upcoming titles include "Silver City" by Le Element, "Yihuan" by Perfect World, and "Code: RIDER" by Tencent, all of which showcase diverse gameplay and artistic styles [4][12][20]. - MiHoYo is also making significant moves with the announcement of "Honkai: Inheritance Spirit" and a suspected new project related to "Genshin Impact," highlighting their commitment to expanding their IP universe [20][24]. Market Dynamics - The current landscape features a mix of traditional second-dimensional developers and newcomers from different gaming backgrounds, all vying for a share of the market [18][29]. - The competition is intensifying, with established companies like MiHoYo and Eagle Corner innovating their gameplay mechanics to adapt to evolving player expectations [24][26]. - The industry is witnessing a shift towards faster development cycles and a focus on unique gameplay experiences, as companies aim to differentiate their offerings in a crowded market [29][30]. Future Outlook - The second-dimensional game market is poised for a potential boom in the coming years, with a variety of new titles expected to launch by 2025 or 2026 [4][31]. - The industry's evolution reflects a broader trend of increasing player demands for novelty and quality, suggesting that companies must innovate to maintain relevance [29][30].