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小摩:给予腾讯(00700)“增持”评级 目标价750港元
Zhi Tong Cai Jing· 2025-12-17 08:04
该行认为,通过发行、开发及投资游戏工作室的"三引擎"模式,腾讯有望在这一快速增长的游戏领域中 占据重要地位。以射击游戏为例,腾讯管理层预计2025年该市场规模可达380亿美元。作为"具备多年盈 利复合增长能力的标的",腾讯正通过AI技术与全球化拓展提升业务效率与质量,而非仅着眼于成本削 减或短期回报。 智通财经APP获悉,摩根大通发布研报称,近日与腾讯(00700)游戏及云业务管理层交流后指出,该公司 的核心优势并非依赖单一爆款产品或一次性客户获取,而在于其具备一套可复制的经营模式,能够在全 球范围内实现本地化及规模化扩张。该行看好其增长周期,给予"增持"评级,目标价750港元。 ...
小摩:给予腾讯“增持”评级 目标价750港元
Zhi Tong Cai Jing· 2025-12-17 07:56
摩根大通发布研报称,近日与腾讯(00700)游戏及云业务管理层交流后指出,该公司的核心优势并非依 赖单一爆款产品或一次性客户获取,而在于其具备一套可复制的经营模式,能够在全球范围内实现本地 化及规模化扩张。该行看好其增长周期,给予"增持"评级,目标价750港元。 该行认为,通过发行、开发及投资游戏工作室的"三引擎"模式,腾讯有望在这一快速增长的游戏领域中 占据重要地位。以射击游戏为例,腾讯管理层预计2025年该市场规模可达380亿美元。作为"具备多年盈 利复合增长能力的标的",腾讯正通过AI技术与全球化拓展提升业务效率与质量,而非仅着眼于成本削 减或短期回报。 ...
大行评级丨摩根大通:看好腾讯增长循环 予其“增持”评级及目标价750港元
Xin Lang Cai Jing· 2025-12-17 04:01
摩根大通发表研究报告指,近日与腾讯游戏及云业务管理层交流,认为该公司的核心优势不在于单一爆 款产品或一次性客户获取,而是在于拥有一套可复制的经营模式,能在全球进行本地化及规模化扩张。 以射击游戏为例,腾讯管理层估算2025年市场规模可达到380亿美元,摩通认为,透过发行、开发及投 资于游戏工作室的三引擎模式,腾讯可在此快速增长的游戏领域中取得一席位。摩通又指,作为多年的 盈利复合增长股份,腾讯正运用AI及全球化拓展来提升业务效率及质量,而非单单降低成本或追求短 期回报,看好其增长循环,给予"增持"评级,目标价750港元。 来源:格隆汇APP ...
某外卖厂两大高管离职另有隐情;某社区电商公司撒钱式挖人;上海某游戏中厂可能裁员百人丨大厂情报局Vol.4
雷峰网· 2025-09-01 10:21
Group 1: Executive Departures at Company A - Two executives from Company A recently left, with rumors suggesting a fallout with the founder, but insiders indicate different reasons for their departures [2][3] - Executive A was found to have violated anti-corruption rules by secretly investing in a hotel while signing a contract, leading to a three-month "cooling-off" period before leaving [2] - Executive B's aggressive spending strategy on community group buying led to significant cash burn without profitability, resulting in a strategic halt and subsequent resignation [3] Group 2: Challenges in Company B's Game Development - Company B's shooting game, developed over five to six years with costs in the hundreds of millions, is facing potential layoffs of 100 out of 400 team members due to underperformance [4] - The game has struggled to retain players, with its core gameplay not meeting current market standards, amidst a highly competitive landscape dominated by major players [4] Group 3: Changes in Company C's Leadership Style - Executive C, known for a decisive and results-oriented approach, has adopted a more low-profile style after transitioning to oversee overseas operations, indicating a strategic shift rather than a demotion [5] - The new role involves building a team tailored to the overseas market, showcasing adaptability and a focus on business needs [5] Group 4: Company D's Live Streaming Business Dynamics - Company D's live streaming segment has seen a rise in group broadcasts, which are highly effective for monetization, but there are concerns about the long-term impact on community engagement [7] - The current strategy may yield short-term financial benefits but risks altering the community's character if overemphasized [7] Group 5: Executive E's Ascension in Company E - Executive E is viewed as a "prince" within Company E, rapidly promoted and consistently securing key resources, though opinions on his contributions vary [8] - While some credit him with significant business development, others suggest his role was more about managing expectations and securing resources rather than direct involvement in early-stage growth [8] Group 6: Company F's Aggressive Hiring Strategy - Company F has been actively recruiting employees from major firms like ByteDance and Xiaohongshu, offering cash-only compensation packages, indicating strong cash flow and profitability [9][10] - This approach contrasts with typical compensation structures in the industry, which often include stock options and bonuses, highlighting F's financial strength [10] Group 7: Company G's Short Drama Success - Company G's short drama app has implemented a "blind box" script selection mechanism, resulting in an increase in hit rates from 30% to 50%, with some top-tier dramas achieving over 1 billion views [11] - This innovative approach aims to mitigate risks associated with high production costs while encouraging quality content creation [11] Group 8: Company H's Delivery Challenges - Company H's delivery capabilities are under pressure due to competitor I's aggressive recruitment of H's service providers and riders, leading to a decline in delivery performance metrics [12] - The delivery rate has dropped from 95%-96% to around 93% in some areas, with significant impacts in cities like Wuhan and Qingdao, raising concerns about H's competitive edge [12]
华泰证券今日早参-20250814
HTSC· 2025-08-14 03:10
Group 1: Macro and Financial Data Insights - In July, the growth of M1 and M2 exceeded market expectations, with M2 expanding by 8.8% year-on-year and M1 growing by 5.6%, up from 8.3% and 4.6% in June respectively [2][3] - New social financing in July was 1.16 trillion yuan, lower than the Bloomberg consensus of 1.63 trillion yuan, while new RMB loans decreased by 500 million yuan, indicating a shift in financing structure and seasonal factors [2][3] - The stock of social financing grew at a rate of 9.0% year-on-year, an increase from 8.9% in June, with seasonally adjusted month-on-month growth rising from 8.4% to 9.6% [2][3] Group 2: Banking Sector Analysis - The July social financing increment of 1.16 trillion yuan was below the expected 1.41 trillion yuan, with a year-on-year increase of 389.3 billion yuan [5] - The government bonds were the main support for social financing in July, while M1 growth showed a marginal recovery [5] - A new consumption loan subsidy policy is expected to stimulate the growth of consumer loans, indicating a positive outlook for the banking sector [5] Group 3: Company-Specific Insights - Tencent's Q2 revenue grew by 14.5% year-on-year, exceeding consensus expectations, with significant growth in value-added services, advertising, and fintech revenues [11] - The company is expected to benefit from the upcoming launch of several major shooting games, which could drive both player engagement and monetization [11] - Huatai Securities initiated coverage on Yuntianhua with a "buy" rating, citing its leading position in the phosphate industry and expected steady demand growth for fertilizers [15] Group 4: Technology and Robotics - The introduction of teaching-free robots is transforming the welding industry, addressing labor shortages and improving efficiency through advanced visual systems and welding software [7] - These robots are expected to penetrate more complex applications, such as shipbuilding, as technology continues to evolve [7] Group 5: Consumer and E-commerce Trends - SEA's Q2 revenue reached $5.26 billion, a 38.2% year-on-year increase, driven by strong performance in e-commerce and digital financial services [29] - The company anticipates continued growth in its e-commerce GMV, projecting a 25% year-on-year increase for Q3 [29] - Tencent Music's Q2 revenue was 8.44 billion yuan, up 17.9% year-on-year, benefiting from rapid growth in super memberships and strong performance in non-subscription services [27]