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花港第二小学广播站
Xin Lang Cai Jing· 2025-12-21 18:36
(来源:南京晨报) 转自:南京晨报 我的老师 王老师是我一二年级时的班主任,现在不教我了,但我经常会想起她。 王老师的身材有一点胖,上课常常一手叉腰,一手指黑板。她的头发乌黑浓密,一双眼睛闪露着知识的 光芒。 王老师嗓门大,声音洪亮。有一次,我把桌子上的橡皮屑扫到了地上,她便责问我:"值日生刚扫的 地,你怎么又弄脏啦?"我不敢吱声,赶紧把橡皮屑清理干净。其实,王老师是个外冷内热的人。有一 次,我在体育比赛中蹭破了皮,差一点就哭了。她飞快地拿来碘伏和棉签帮我处理伤口,还不停地安 慰、鼓励我。很快,我就感觉伤口不那么痛了。 一次午休,我在教室玩起了拼图游戏。首先,我把拼图的所有碎片都倒在桌上、推开,再仔细观察拼图 的盒子封面,记住图案的样子。然后,开始从边缘的拼图块找起,拼出一个大致的边框。最后,有了范 围就可以慢慢往里面填充拼图块。我全神贯注地盯着桌上的拼图碎片,突然,有一块怎么都找不到,这 可是很关键的一块拼图呀!我急得满头大汗,双手不停地翻找,就在我几乎要放弃时,瞥见了角落里有 一块拼图,我拿起一看,正是我要找的那块,我瞬间兴奋起来,迅速把它拼上去。小丑鱼的身体终于好 了! 拼图已经完成了一大半,可是我有点 ...
Nint任拓:2025年兴趣品类电商消费趋势报告
Sou Hu Cai Jing· 2025-11-25 13:10
Core Insights - The report highlights the growing enthusiasm for interest-based consumption among mainstream consumer groups, with a total e-commerce consumption of 385.2 billion yuan in the first three quarters of 2025, representing over a 10% increase from 350.9 billion yuan in the same period last year [1][6][7]. E-commerce Consumption Trends - The four main categories of interest consumption are sports health, entertainment collectibles, creative arts, and lifestyle food, with lifestyle food having the highest share [1][6]. - The sales in the sports health category reached 80.6 billion yuan, showing slight growth, with a notable shift from outdoor to indoor activities [1][9]. - Entertainment collectibles experienced the fastest growth, with sales reaching 51.8 billion yuan, a year-on-year increase of over 25% [1][20]. - Creative arts category sales amounted to 31.4 billion yuan, showing a polarized growth pattern [2][29]. - Lifestyle food sales grew steadily to 221.2 billion yuan, driven by innovations in kitchen appliances and pet products [2][6]. Category Performance Sports Health - Sales in the sports health category reached 80.6 billion yuan, with a year-on-year growth of over 4% [9]. - Indoor sports, particularly yoga, are driving industry growth, while outdoor activities like camping are gaining popularity [10][13]. - The popularity of badminton remains strong, but billiards is emerging as a significant competitor [17][18]. Entertainment Collectibles - The collectibles category saw sales of 51.8 billion yuan, with a remarkable growth rate of over 25% [20]. - The blind box and card game segments are leading the growth, with niche markets like EDC toys also performing well [22][23]. - The anime merchandise segment grew by 43%, indicating strong consumer engagement [1][20]. Creative Arts - The creative arts category recorded sales of 31.4 billion yuan, with significant growth in handmade products like puzzles and beads [2][29]. - Photography products are shifting towards real-time recording devices, while traditional photography equipment is declining [2][29]. Lifestyle Food - The lifestyle food category achieved sales of 221.2 billion yuan, with kitchen appliances like fruit and vegetable disinfectors gaining traction [2][6]. - Pet products continue to be a core driver, alongside innovations in gardening tools [2].
北京首例利用AI制图侵犯著作权案,四人被判刑
Xin Jing Bao· 2025-07-03 01:48
自己呕心沥血创作的画作,被陌生人放到AI工具中,改几笔颜色,调一下背景,竟然成了他人网店里 热卖的拼图?近日,通州法院审理了一起利用人工智能生成模型侵犯著作权刑事案件,罗某等四名被告 人企图用技术的"障眼法"钻法律的空子,通过对原创作品进行"微调",卖出了数千件"变装"拼图,获利 27万余元,最终受到法律的制裁。 被告人未投入智力劳动被认定侵犯著作权 法官解析,根据《中华人民共和国刑法》《中华人民共和国著作权法》的相关规定,判断涉案客体是否 构成作品,应当符合以下条件:一是具有独创性;二是必须属于文学、艺术和科学领域内的创作;三是 能以一定的形式表现;四是智力成果。因此,具有"独创性"是作品的必要条件。审查作品是否具有"独 创性"的关键则在于作品是否具有"最低限度的智力创造性",即作者在创作过程中是否投入了智力劳 动。 本案中,被告人利用生成式人工智能技术生成图片,将他人美术作品转换为商品拼图。拼图图片的生成 仅通过生成式人工智能预设参数,即"图生图"方式生成效果,被告人未对生成的拼图图片投入智力劳 动,如设置迭代步数、修改随机数种子、增加提示词内容等,对生成结果的创造性控制与贡献程度均微 乎其微。因此,虽然 ...
10件让生活更开心的小事
Hu Xiu· 2025-05-08 23:39
Group 1 - The article emphasizes the importance of maintaining mental health and emotional well-being, especially during busy work periods [2][4] - It suggests creating a personal playlist of favorite songs to enhance cognitive function and emotional state [5][6][8] - The article highlights the benefits of engaging in creative activities, such as rating books and movies, to reflect on personal growth and preferences [11][13][15] Group 2 - It encourages setting personal tasks as rewards for achieving goals, which can enhance motivation and make life more enjoyable [18][20][23] - The article discusses the value of documenting problem-solving experiences to create a personal knowledge base [24][28][30] - It suggests cultivating hands-on hobbies to stimulate dopamine production and combat monotony in daily life [31][32][34] Group 3 - The article advises addressing minor inconveniences in daily routines to improve efficiency and satisfaction [35][38][39] - It recommends creating a memory calendar to document daily highlights, fostering a sense of fulfillment [40][44][45] - Watching nature-related videos is suggested as a way to improve mental health and reduce stress [46][48][50] Group 4 - The article encourages exploring new places to stimulate the brain and break the monotony of daily life [51][54][55] - Sharing interesting experiences with friends is highlighted as a way to strengthen social connections and enhance emotional well-being [56][59][60] - Overall, the article aims to inspire readers to enrich their lives and find joy in everyday activities [61][62]